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Player Features and Ideas Discussion

 
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Mining & Concord & Matrial

Author
anas moraished
Doomheim
#1 - 2011-10-07 14:44:06 UTC
Hi.

I am Anas Moraished.

Here is some idea I think it is will be good for helping the player and it is simple.



while the player mining they need to do somthing like bathroom or eating or something like that.

the idea is we need a way to link the cargo of the ships with the floatting container.

so the ore direct going to the floatting container with out draging it.



Next one:

The concord is very slow to engage the gangs so we need it more faster.

and we need it at sec 1 till 0.1sec but the diffrint with the speed of the answer.



The bigginer want to ratting same as the pro player but it is dangerous for him so with all low level of the sec (1-0.9-0.8-0.7 ....ETC) the bounty will be more hight.



From 00 to –10 there is no concored and there the rare of items like the gold or diemond or platein (it is will be very rare so the pro can not fined it easy)



last one is the misstions:

I have two idea for it:

The price low very low at the start because the prices at the market hight so keep it at the update or make the frigs and the destroyer T1 invariable



leave the leaders of the corps have some agents.

just for the corp.



AnAs ^_^
Jiska Ensa
Estrale Frontiers
#2 - 2011-10-07 14:57:43 UTC
No. To any of it.

Play longer than 0 days and you'll figure out why these ideas won't work for a game like Eve. If these are huge issues for you, you may need to look for a different game to play.

Furthermore, I barely understood some of that. I might recommend typing in your native language, using perfect spelling and grammar, and then running it through a translation program.
Tippia
Sunshine and Lollipops
#3 - 2011-10-07 15:01:02 UTC
anas moraished wrote:
while the player mining they need to do somthing like bathroom or eating or something like that.
Then he can do what everyone else does: take a pause and go do what he needs to do.
Quote:
The concord is very slow to engage the gangs so we need it more faster.
Why?
Quote:
and we need it at sec 1 till 0.1sec
Why?
Quote:
The price low very low at the start because the prices at the market hight so keep it at the update or make the frigs and the destroyer T1 invariable
What? Ugh
Quote:
leave the leaders of the corps have some agents. just for the corp.
Why?
anas moraished
Doomheim
#4 - 2011-10-07 15:12:53 UTC
Jiska Ensa wrote:
No. To any of it.

Play longer than 0 days and you'll figure out why these ideas won't work for a game like Eve. If these are huge issues for you, you may need to look for a different game to play.

Furthermore, I barely understood some of that. I might recommend typing in your native language, using perfect spelling and grammar, and then running it through a translation program.


ok
First i am sorry if my language is bad because it is not my language and i did not write it by translation program.

Infact this game is the game what i want to play.
It is huge .that is right.
but that not mean to go another game.
it is the best game that i played.
anas moraished
Doomheim
#5 - 2011-10-07 15:48:01 UTC
[/quote]Why?[/quote]

the bigginer need to be safe at start.

and they need more ISK because the price of the marke is expinseve
cornholio508
Ministry of War
Amarr Empire
#6 - 2011-10-07 16:55:19 UTC  |  Edited by: cornholio508
anas moraished wrote:
Why?


the bigginer need to be safe at start.

and they need more ISK because the price of the marke is expinseve[/quote]

Eve is based on risk and reward . No risk =no reward .

New players are safe if they stay in Noob or starter systems until they are ready to move on .

Eve market is is not a set market . Its like the real markets we have . Players drive the prices up and down not ccp .

NO ONE IS SAFE IN EVE . NOT EVEN EXPERIENCED PILOTS .
cornholio508
Ministry of War
Amarr Empire
#7 - 2011-10-07 16:56:49 UTC
cornholio508 wrote:
anas moraished wrote:
Why?

the bigginer need to be safe at start.

and they need more ISK because the price of the marke is expinseve


Eve is based on risk and reward . No risk =no reward .

New players are safe if they stay in Noob or starter systems until they are ready to move on .

Eve market is is not a set market . Its like the real markets we have . Players drive the prices up and down not ccp .

NO ONE IS SAFE IN EVE . NOT EVEN EXPERIENCED PILOTS .

cornholio508
Ministry of War
Amarr Empire
#8 - 2011-10-07 16:57:18 UTC  |  Edited by: cornholio508
anas moraished wrote:
Why?

the bigginer need to be safe at start.

and they need more ISK because the price of the marke is expinseve


]
anas moraished wrote:
Why?

the bigginer need to be safe at start.

and they need more ISK because the price of the marke is expinseve


Eve is based on risk and reward . No risk =no reward .

New players are safe if they stay in Noob or starter systems until they are ready to move on . What i mean by safe is they are safe from the more experienced players . Not safe from each other . There is some risk .

Other mmo games have set markets . All items are fixed except for crafted items which players took time to enhance . Eve however is a fully player driven market . The prices go up and down due to supply and demand . CCP will not change that .

NO ONE IS SAFE IN EVE . NOT EVEN EXPERIENCED PILOTS .
cornholio508
Ministry of War
Amarr Empire
#9 - 2011-10-07 17:02:26 UTC  |  Edited by: cornholio508
Deleted due to double post
anas moraished
Doomheim
#10 - 2011-10-08 07:34:20 UTC
That is right.
even the expierince not safe.

ShahFluffers
Ice Fire Warriors
#11 - 2011-10-08 09:18:03 UTC  |  Edited by: ShahFluffers
anas moraished wrote:


the bigginer need to be safe at start.

and they need more ISK because the price of the marke is expinseve


The only places that certain "aggressive actions" are not allowed are "starter systems" (e.g. "Newbie systems"). Once people leave said systems they are subjected to the same "rules" that everyone else is... for better or worse. It teaches people to" think quickly on their feet" and makes people realize that there are no "safe places" anywhere in the game.

As far as prices are concerned... the prices you see on they market are those made by players, not NPCs. So the prices go up and down based on supply and demand. You can't change that without reworking the ENTIRE market system and putting in anti-abuse mechanics (which, no doubt, will be bypassed one way or another).