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Incarna/WiS Disappointment

First post First post First post
Author
Rees Noturana
Red Rock Mining Company
#81 - 2012-06-28 13:23:27 UTC
Gary Goat wrote:
It does raise a lot of questions about how it will work in game though. What happens to a capsuleer if we die outside of our pod? What happens to our ship if we die inside a station where its docked? etc etc. I guess its way to early to think about these kind of things though.


Dust mercenaries have advanced cloning technology that doesn't require a capsule. Our technology is advancing. I suppose the next question is will we clone jump to a landing party clone? If we die do we return to our capsule or wake up 12 jumps away while our T3 sits docked at an exploration site?

_ _

Arline Kley
PIE Inc.
Khimi Harar
#82 - 2012-06-28 13:32:03 UTC
CCP Bayesian wrote:
You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring.

We're pretty excited about what we've come up with internally.





I hope that means I can go around in my dress and high heels rather than in a spacesuit in these hazardous enviroments :3

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Seleia O'Sinnor
Drop of Honey
#83 - 2012-06-28 13:33:26 UTC
I am curious if WiS will burn my graphic card down to a heap of molten tritanium.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Major Trant
Brutor Tribe
Minmatar Republic
#84 - 2012-06-28 13:36:17 UTC  |  Edited by: Major Trant
I was never particularly interested in WiS, but it arrived and I went to have a look.

Game content that you don't use is one thing, but what I found actually detracted from my game experience. I'm not talking about the 18 months that development on all other aspects of the game was put on hold for, so as to allow them to concentrate on WiS. I'm not talking about the performance hit to the graphics that having station environments loaded caused. I'm talking the actual gameplay of WiS that finally made it into the game.

First off you appeared on a cold walkway in the hanger 20 metres from your cabin door. Call me daft, but I could never leave my avatar there. Even when I was in a hurry to shut down the game, I always had to wait to walk my character into my cabin. This begs the first question. Why can't we RUN? Once inside the cabin - why can't we shut the door behind us? Why can't we lay down on the bed? Why is it such a click fest just to get into position and sit down? After sitting why do we always come back to find our Avatar standing?

I can understand people becoming attached to their avatars. But what CCP gave us left me feeling that I was actually hurting my avatar. Giving them the prospect of a warm cabin and a comfy bed to get some sleep only to actually throw them in a cold cell and then carry out a sleep deprecation torture on them.

After about a day, I switched off CQ. I prefer to simply assume that when in station, my avatar is able to fix him/herself a decent hot meal, shut the door and switch the heating/Air conditioning on, sleep when they need to and maybe visit the bar and find someone to sh*g.
Price Check Aisle3
#85 - 2012-06-28 13:37:37 UTC
CCP Bayesian wrote:
We're pretty excited about what we've come up with internally.

I hope these features are completely optional and don't remove any existing FIS features (such as the exploration mechanic). On the plus side, It sounds like you've come up with meaningful gameplay that might be pretty entertaining (and seeing someone whine about it being group-oriented with possible PvP is p awesome, well done!)
  • Karl Hobb IATS
Sidious Lord
Doomheim
#86 - 2012-06-28 13:38:09 UTC
Vaju Enki wrote:
FiS.


"Fis" is the Norwegian word for "fart".

Forever faithful to the Royal Amarr Institute

Jett0
Ministry of War
Amarr Empire
#87 - 2012-06-28 14:05:40 UTC
Looking forward to the dev blog.

With the foundation already in place, it will be interesting to see what a five-man team has done with it in a year, let alone more if the idea gains ground (again).

EVE Online: Incarna II - And Still More Spaceships

Occasionally plays sober

Rek Seven
University of Caille
Gallente Federation
#88 - 2012-06-28 14:06:35 UTC
CCP Bayesian wrote:
Vincent Athena wrote:
Supposedly there is a "Team Avatar" (5 people) working on something, and a Dev blog about it that is finished, but its publishing got delayed by the UI mess.

The few Dev comments we have gotten is it will involve cooperative game play in a hostile environment. Something like we saw in one of the trailers with people in space suits exploring ruins. I presume part of the "cooperative" part is having protection so your ship does not get stolen while you are walking about.


This is still en-route and I'm currently trying to unclog the pipes that are holding the dev blog up. It's been delayed for so long now I'm going to update the pictures on it to something that's more representative of the current state of things!

You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring.

We're pretty excited about what we've come up with internally.


That is ******* great new! I'm officially excited about eve again Big smile
CCP Bayesian
#89 - 2012-06-28 14:15:23 UTC
Gary Goat wrote:
CCP Bayesian wrote:

Just to be totally clear this has so far been prototype work and we need management support to move further on into the production of it. That lots of players and developers are actually quite excited about it is obviously a big plus point in that regard.



I think i remember this concept at one of the fanfests right? Tying it into the exploration system so you can actually dock at them nice looking stations you find and explore the inside in search of artifacts or an ancient computer to hack. It opens up so many possibilites and i'm extremely excited that this is being prototyped.

It does raise a lot of questions about how it will work in game though. What happens to a capsuleer if we die outside of our pod? What happens to our ship if we die inside a station where its docked? etc etc. I guess its way to early to think about these kind of things though.

Looking forward to the blog


This years fanfest trailer has something very similar to the idea we've been exploring. It's something of a sci-fi staple after all!

We have thought about some of those questions but ultimately have concentrated on getting the gameplay concept on a much more boots on the ground level.

EVE Software Engineer Team Space Glitter

Rek Seven
University of Caille
Gallente Federation
#90 - 2012-06-28 14:16:26 UTC  |  Edited by: Rek Seven
CCP Bayesian wrote:

Just to be totally clear this has so far been prototype work and we need management support to move further on into the production of it. That lots of players and developers are actually quite excited about it is obviously a big plus point in that regard.



Oh... Well maybe we can have players vote on it.

After you release the blog you can ask players if they want CCP to "A - add exciting avatar co-operative gameplay" or "B - Completely mess up the inventory system".

Seriously though, i hope you get the support and resources you need to make this happen in the future... I guess the ball is in CCP management's court now.
CCP Bayesian
#91 - 2012-06-28 14:19:23 UTC
Jett0 wrote:
Looking forward to the dev blog.

With the foundation already in place, it will be interesting to see what a five-man team has done with it in a year, let alone more if the idea gains ground (again).

EVE Online: Incarna II - And Still More Spaceships


The team has only actually been prototyping for three months and together properly since January. This Dev Blog has some more details:

http://community.eveonline.com/devblog.asp?a=blog&nbid=3430

EVE Software Engineer Team Space Glitter

CCP Bayesian
#92 - 2012-06-28 14:20:58 UTC
Price Check Aisle3 wrote:
CCP Bayesian wrote:
We're pretty excited about what we've come up with internally.

I hope these features are completely optional and don't remove any existing FIS features (such as the exploration mechanic). On the plus side, It sounds like you've come up with meaningful gameplay that might be pretty entertaining (and seeing someone whine about it being group-oriented with possible PvP is p awesome, well done!)


The idea is to make this complementary to existing EVE gameplay. It's a fleshing out of the Universe.

EVE Software Engineer Team Space Glitter

Price Check Aisle3
#93 - 2012-06-28 14:28:52 UTC
CCP Bayesian wrote:
The idea is to make this complementary to existing EVE gameplay. It's a fleshing out of the Universe.

I can dig it. I'm sure you also understand that some of us were pretty pissed about being locked in a closet. I mean, I wasn't all up in arms and **** like most people, being only month or three old, but it was sad gameplay. So hopefully you get why I'm skeptical about losing my spaceship functionality.
  • Karl Hobb IATS
Jett0
Ministry of War
Amarr Empire
#94 - 2012-06-28 14:32:25 UTC
CCP Bayesian wrote:
Jett0 wrote:
Looking forward to the dev blog.

With the foundation already in place, it will be interesting to see what a five-man team has done with it in a year, let alone more if the idea gains ground (again).

EVE Online: Incarna II - And Still More Spaceships


The team has only actually been prototyping for three months and together properly since January. This Dev Blog has some more details:

http://community.eveonline.com/devblog.asp?a=blog&nbid=3430


I guess everyone went full-on FiS for a while after the whole Incarna thing, then? Now I'm even more excited. I've read the F&I thread, and if that only took three months...

I know a lot of players don't care for avatar gameplay, but thanks for not abandoning this project. Have an extra beer for us tonight. Big smile

Occasionally plays sober

Opodiphthera Eucalypti Lepdoptera
Doomheim
#95 - 2012-06-28 14:35:47 UTC
Major Trant wrote:
I was never particularly interested in WiS, but it arrived and I went to have a look.

Game content that you don't use is one thing, but what I found actually detracted from my game experience. I'm not talking about the 18 months that development on all other aspects of the game was put on hold for, so as to allow them to concentrate on WiS. I'm not talking about the performance hit to the graphics that having station environments loaded caused. I'm talking the actual gameplay of WiS that finally made it into the game.

First off you appeared on a cold walkway in the hanger 20 metres from your cabin door. Call me daft, but I could never leave my avatar there. Even when I was in a hurry to shut down the game, I always had to wait to walk my character into my cabin. This begs the first question. Why can't we RUN? Once inside the cabin - why can't we shut the door behind us? Why can't we lay down on the bed? Why is it such a click fest just to get into position and sit down? After sitting why do we always come back to find our Avatar standing?

I can understand people becoming attached to their avatars. But what CCP gave us left me feeling that I was actually hurting my avatar. Giving them the prospect of a warm cabin and a comfy bed to get some sleep only to actually throw them in a cold cell and then carry out a sleep deprecation torture on them.

After about a day, I switched off CQ. I prefer to simply assume that when in station, my avatar is able to fix him/herself a decent hot meal, shut the door and switch the heating/Air conditioning on, sleep when they need to and maybe visit the bar and find someone to sh*g.


Yeah, and where the hell does he poop?
Atrocitus Parallax
Doomheim
#96 - 2012-06-28 14:43:05 UTC  |  Edited by: Atrocitus Parallax
Rek Seven wrote:
CCP Bayesian wrote:
Vincent Athena wrote:
Supposedly there is a "Team Avatar" (5 people) working on something, and a Dev blog about it that is finished, but its publishing got delayed by the UI mess.

The few Dev comments we have gotten is it will involve cooperative game play in a hostile environment. Something like we saw in one of the trailers with people in space suits exploring ruins. I presume part of the "cooperative" part is having protection so your ship does not get stolen while you are walking about.


This is still en-route and I'm currently trying to unclog the pipes that are holding the dev blog up. It's been delayed for so long now I'm going to update the pictures on it to something that's more representative of the current state of things!

You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring.

We're pretty excited about what we've come up with internally.


That is ******* great new! I'm officially excited about eve again Big smile


A sub on a hope, a hope ignited by a dream, a dream that will be a reality with WIS.

Sometimes a song says it best.

http://www.youtube.com/watch?v=lDK9QqIzhwk&ob=av2e
Frying Doom
#97 - 2012-06-28 15:14:40 UTC
I must ask that, Please for the love of God. Keep the true nature of EvE.

And let us shoot our own team members in the backSmile

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

CCP Bayesian
#98 - 2012-06-28 15:20:33 UTC
Frying Doom wrote:
I must ask that, Please for the love of God. Keep the true nature of EvE.

And let us shoot our own team members in the backSmile


This has already been happening in our playtests. Blink

EVE Software Engineer Team Space Glitter

Azula Borgia
Pator Tech School
Minmatar Republic
#99 - 2012-06-28 15:25:16 UTC  |  Edited by: Azula Borgia
I really like how passionate and excited CCP Bayesian is about the work he is doing.

This is all very good to hear.
CCP t0rfifrans
C C P
C C P Alliance
#100 - 2012-06-28 15:31:01 UTC  |  Edited by: CCP t0rfifrans
While we await the dev blog, I can point to this unofficial shaky cam video of me showing off Team Avatar's prototype of exploration in abandoned structures as it was 2 months ago while I was at a player event in Moscow.

https://www.youtube.com/watch?v=Ajnxq65D220

It has changed somewhat, it has a fancy avatar now, more gameplay and a UI that resembles EVE more. Also, showing it off single player doesn't really tell you much because it's a very co-op experience.

edit:
Yes and it has turrets now, guns, hi-medium and low slot modules.