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New inventory system > honest opinion and feedback.

First post
Author
graveyard 1
dutch destructive and mining inc
#361 - 2012-05-29 18:49:20 UTC
marVLs wrote:
For me new inventory is good, better than before, it need some tweeks but it's ok (just place it in left top corner and minimalize, unminimalize when needed) but 2 things that get me frustrated:

- items dont stack
- in containers even when i check options for unlocking items they are locked every time


Please fix it Smile


thats why i ask to ccp for choice option for both way's for people that whants to choose and i know lots off people that loves the old way and also to be able to choose for that option
Midnight Hope
Pator Tech School
Minmatar Republic
#362 - 2012-05-29 22:09:46 UTC
I think it's going in the right direction but needs polish in certain situations (@ a POs for example).

Couple of suggestions:

- add a "BACK" button (ala web browser) to jump back to the previously visited "folder" in the tree view.
- add a bar with some standard buttons (hangar, active ship cargohold , drone bay, etc.) and grey them out when not applicable.

Hulasikali Walla
Brave Nubs
#363 - 2012-06-27 20:52:12 UTC  |  Edited by: Hulasikali Walla
Alavaria Fera wrote:
How's this honest feedback working for everyone?

Like for the voices of Goonsmerica i guess ( like s__t to put it plain )
Alavaria Fera wrote:

More or less effective than the SiSi-based feedback system?

What do you care, you trolling goonambassadickneelingass...........all

Blink

  • Taken from the last survey
  • How satisfied were you with each of the following Inferno features below:
    Missiles and launchers
    Graphics update
    War declaration system
    Kill reports
    Mercenary marketplace
    Factional warfare
    Modules
    Incursions

    UI enhancementsShocked

    UI enhancements ??? they call it enhancement Lol
    ErrorRon
    Turbo-Encabulator LLC
    #364 - 2012-06-27 21:01:28 UTC
    Hated it to start with. Got used to it. Couldn't care less now. :)

    http://www.youtube.com/watch?v=UtItWL6GfSM CCP Gargant -  Dev of my heart.

    black cree
    Utopian Research I.E.L.
    #365 - 2012-06-27 21:02:35 UTC
    I think it is a disaster for eve online, for gameplay and the community.
    Patrakele
    Sebiestor Tribe
    Minmatar Republic
    #366 - 2012-06-27 21:05:15 UTC
    I have mixed feelings. I just came back after a break and my first reaction was - WTF IS THIS?!?
    Bruce Wie
    Useless Industries
    Memento Moriendo
    #367 - 2012-06-27 22:31:00 UTC
    totally hate it .

    Your tinfoil hat is in the post.

    Eternus8lux8lucis
    Guardians of the Gate
    RAZOR Alliance
    #368 - 2012-06-27 22:43:03 UTC
    Still hating it, hating it more actually after how long?

    Have you heard anything I've said?

    You said it's all circling the drain, the whole universe. Right?

    That's right.

    Had to end sometime.

    Race Drones
    Garoun Investment Bank
    Gallente Federation
    #369 - 2012-06-28 11:42:20 UTC
    The New Inventory System is INEFFICIENT when you are in a Capital Ship Fleet Operation or managing a POS.

    Ignorance is curable, Stupidity is not.

    The "Planet of the Apes" is not science fiction, is a daily reality.

    All is in "The Matrix".

    See Beyond the Obvious.

    Race Drones
    Garoun Investment Bank
    Gallente Federation
    #370 - 2012-06-28 12:05:43 UTC  |  Edited by: Race Drones
    Jajas Helper wrote:


    Thank you for pointing out that we now need more clicks and more time to IMITATE the old system...

    Inferno,
    do stuff with stuf to imitate the stuff you used to already do with stuff, but now with more flames....

    ^^

    Ignorance is curable, Stupidity is not.

    The "Planet of the Apes" is not science fiction, is a daily reality.

    All is in "The Matrix".

    See Beyond the Obvious.

    IDGAD
    The Scope
    Gallente Federation
    #371 - 2012-06-28 12:22:12 UTC
    There have been several threads before this that opposed the new inventory system. One of the first threads was nothing but 50 + pages of "NO" responses to the new inventory. Overall there are probably a couple hundred of pages in complaining about the new inventory, yet barely anything has been done.

    TL;DR: CCP does not give a ****, there have been far larger threads than this opposing it.
    Lin-Young Borovskova
    Doomheim
    #372 - 2012-06-28 12:31:05 UTC
    I've managed to get used to new inventory and as far as I can tell all the changes made to improve it made it good enough for me, still different from older one and some more clicks but it's getting better.

    Now the only thing I can't manage to like with is this lag bastard causing me trouble to actually play a fluid game under certain circumstances like large fleets, Bridge or Titan bridge and when cleaning anoms with large number of rats/wrecks.

    This lag causes several issues I didn't had before like, unable to warp off, ship stays stuck at "warp drive active" but doesn't warp, can freeze 1 to 3 seconds completely of get DC resulting in log "server connexion lost"

    Very annoying lag dudes X

    brb

    Eugene Kerner
    TunDraGon
    Goonswarm Federation
    #373 - 2012-06-28 13:30:16 UTC
    It lags even if I try to loot single ships...
    And No, graphics and Pc are not the issue...why cant you limit the new inventory to the station environment for starters?

    TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

    Rats
    Federal Navy Academy
    Gallente Federation
    #374 - 2012-06-28 13:34:26 UTC
    I can use it, but still annoying, don't like.

    Tal

    I Fought the Law, and the Law Won... Talon Silverhawk

    Seleia O'Sinnor
    Drop of Honey
    #375 - 2012-06-28 13:53:08 UTC
    I'm using a special keyboard now to play Eve: I taped down the shift. The drawback is that everyone I chat to is under the impression that im yelling at them, but my sanity outweighs their anger.

    Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

    Krixtal Icefluxor
    INLAND EMPIRE Galactic
    #376 - 2012-06-28 15:50:20 UTC
    In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.

    GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).

    Why is CCP so stubborn and insistent on keeping this travesty active ?

    "He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

    Yonis Kador
    KADORCORP
    #377 - 2012-06-28 16:43:04 UTC
    I'm actually getting better at using the new UI.

    Of course, I've given up manufacturing and trading, barely open my corp hangars, and I try to stay in stations with minimal assets. (Yes, the new UI is so amazing, it has me hiding from my own inventory. Score!) But hey, for just flying around shooting stuff, its not that bad. I'm still not a fan of dragging items to tree divisions, but I'm losing things less frequently. And I still don't like containers in space opening in the same window. Sometimes those transfers need to happen quickly and scrolling/hunting for a location is just not as quick as the old drag and drop. But with enough practice, and if I don't lose an eye in the process, I'm sure I'll be a scrolling ninja soon enough.

    It almost feels like there's no point in repeating feature requests for the UI. There are thousands of existing comments on the subject. But since this thread was created for 'honest' feedback, whatever that means, I'll bite. Once more unto the breach:

    I still hope to see neocom shortcuts to station/ship hangars (parts of the station that really shouldn't have been removed,) a corp hangar shortcut (back in station services) opening a secondary window with only the 7 corp hangar divisions in its tree, wrecks/cans opening in their own treeless secondary windows - closing once looted, and right click menus restored for opening fuel bays/ drone bays, etc.

    Basically, I just hope to see the new UI mimic the functionality of the older system while also providing new options for players who prefer a one-windowed approach. There are just too many case-specific scenarios for the current one-size-fits-all scheme to always be useful.

    Yonis Kador
    Xercodo
    Cruor Angelicus
    #378 - 2012-06-28 16:53:07 UTC
    Krixtal Icefluxor wrote:
    In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.

    GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).

    Why is CCP so stubborn and insistent on keeping this travesty active ?


    Cause you're doing it wrong?

    Shift click open corp hanger division you want to make a secondary window

    Close the primary window

    Primary window will now pop open for wrecks as its own window

    tah-dah!

    The Drake is a Lie

    Eternus8lux8lucis
    Guardians of the Gate
    RAZOR Alliance
    #379 - 2012-06-28 17:48:01 UTC
    Xercodo wrote:
    Krixtal Icefluxor wrote:
    In my Orca, I open a Wreck to loot it and it's window completely overwrites the Corp Hanger Window, which must then be refound and re-opened.

    GAME BREAKING NONSENSE (like me and hundreds of others said on Sisi Forum LONG before this went live and was utterly ignored).

    Why is CCP so stubborn and insistent on keeping this travesty active ?


    Cause you're doing it wrong?

    Shift click open corp hanger division you want to make a secondary window

    Close the primary window

    Primary window will now pop open for wrecks as its own window

    tah-dah!

    Thats great!! But then my toon moves from ratting and looting wrecks to do POS work, or heaven forbid mining or moving stuff with a rorqual. As then I have to change the layout of everything. Trying to do logistics for a corp let alone an alliance now is a joke. Wanna do more than one thing with a toon? Nope get bent.

    Have you heard anything I've said?

    You said it's all circling the drain, the whole universe. Right?

    That's right.

    Had to end sometime.

    black cree
    Utopian Research I.E.L.
    #380 - 2012-06-28 21:52:47 UTC
    Xercodo wrote:

    Cause you're doing it wrong?

    Shift click open corp hanger division you want to make a secondary window

    Close the primary window

    Primary window will now pop open for wrecks as its own window

    tah-dah!



    excuse me, why is there "primary" and "secondary window" in the first place ?