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Player Features and Ideas Discussion

 
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New POS Construction Module

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1 - 2012-06-27 17:16:01 UTC  |  Edited by: Gizznitt Malikite
I'm looking for opinions on creating an Improved Construction Arrays:

Concept: There should be enhanced variations of the various POS construction arrays; with versions for components, ammo, etc...

Purpose: This module would give a Material Usage BONUS to constructing items in a POS.

Mechanic: To avoid any "create resources" loops between manufacturing and refining, these would NOT give a blanket %%% improvement in material usage. Instead, they would act as a ME Level Booster. All manufacturing jobs installed in these facilities would operate as if the ME levels of the BP are increased by 4 ME levels. (exact number very debatable).

For example, if I use my invented Null L BPC (ME -4, PE -4) and use it to run a production job at my Improved Ammo Construction Array, the job uses the material requirements of a ME0 BPC. In this extreme example, I would have a 50% improvement in material usage, making these POS modules extremely beneficial!!

Limitations: These advanced POS modules should ONLY be anchorable in Lowsec and Nullsec!!


Please respond with any thoughts, supports, addtional suggestins, or recommendations....
BleedingAngl
Ministry of War
Amarr Empire
#2 - 2012-06-27 19:02:52 UTC
So hisec people would put a lowsec pos up for production and the nullseccers will coin it in more because they will need less materials to build all their gear. Could drop the demand and prices of basic minerals, as well as upset the markets slightly. The nullsec guys would prob gain more out of this than nebody else seen as supers and titans can only be built in a pos.





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Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2012-06-27 19:31:57 UTC
BleedingAngl wrote:
So hisec people would put a lowsec pos up for production and the nullseccers will coin it in more because they will need less materials to build all their gear. Could drop the demand and prices of basic minerals, as well as upset the markets slightly. The nullsec guys would prob gain more out of this than nebody else seen as supers and titans can only be built in a pos.


I'd imagine most t1 production would remain uneffected by this change (although there are definitely some t1 items that will). It could alter t2 production fairly significantly, as the reduced materials are quite signficant, but it's hard to know.

Frankly, nullsec and lowsec industry needs a boost, and I think this is provides a solid tradeoff between risk and reward. A POS in nullsec/lowsec is a significantly investment that's continually at risk of being attacked. If these arrays are expensive enough, they'll easily attract plenty of aggression, especially if the owning corp appears weak... Balancing their price is fairly important to balancing their use (and I'll leave that task to CCP).

Given it's proximity to empire markets, I would think lowsec has the potential to benefit the most from these arrays. Although I definitely will concede the improved safety associated with Sov mechanics will encourage nullsec use as well.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2012-06-27 19:32:53 UTC
Don't like them.

They're worthless for regular blueprints, as people will have researched them to the point that another 4 me is pointless (oh, it saved me 1 trit. woo).

Which means that these are really for doing T2 stuff. Thing is, most T2 stuff isn't actually wasting a great deal from ME (as the materials are mostly extra materials, rather than base materials) Ammo is an exception to this. Take the Adaptive Invulnerability field II. It's 40k more expensive due to the materials wasted at ME -4.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-06-27 20:03:09 UTC  |  Edited by: Gizznitt Malikite
Steve Ronuken wrote:
Don't like them. They're worthless for regular blueprints, as people will have researched them to the point that another 4 me is pointless (oh, it saved me 1 trit. woo). Which means that these are really for doing T2 stuff. Thing is, most T2 stuff isn't actually wasting a great deal from ME (as the materials are mostly extra materials, rather than base materials) Ammo is an exception to this. Take the Adaptive Invulnerability field II. It's 40k more expensive due to the materials wasted at ME -4.


TBH, I'm aiming these at t2 production, not t1 production. IMO, t1 production should be common and reasonably competitive using highsec options.

Is the only reason you don't like them because they don't give a strong enough boost? I'll concede the 2-3% boost to the buildcost of an IF2 is not enough savings to justify lowsec POS based manufacturing?

The ME improvement probably needs to vary for each Array type (components, ammo, ships, etc)... I'll have to number crunch to really find a viable sweetspot... and it might not exists, as they should not completely nullify the T2 BPO advantages, yet still needs enough "improvement" to provide a solid economic incentive...