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Inferno 1.1 feedback thread

First post
Author
SportBilly
GHOSTS OF THE FIRST AND ONLY
#241 - 2012-06-26 15:59:44 UTC
Captain Praxis wrote:
Tippia wrote:


...

This UI has been live for less than a month, and you've had roughly two months of feedback, and you're already adding huge kludges to fix problems that shouldn't have been there to begin with. This whole mess about “primary” and “secondary” inventory windows you've introduced only results in one thing: more windows, more duplication, more clicking, less intuitiveness.

Yes, you added back some rclick items to open special bays. Good job. Too bad they don't open in any kind of remotely sane location. They all go into the “primary” window, which means the functionality is completely redundant. The reason to have them in a rclick menu is to gain quick access to the bays — what happens now is that they act as a mechanism to slow down your access to other stuff, because opening them that way means you reset a window that is (probably) already being used for something else. The same goes for the cargo hold button — it opens my cargo hold in the “primary” window, completely overwriting what I had set it up to show.

None of these buttons are even remotely aware of the fact that I already have windows set up to show these locations, and they will happily open new instances/reset an existing window rather than focus on the window already showing what I'm after.

The old UI never had these problems because every inventory was its own window. Opening the inventory in question opened the associated window. Since the two are now disassociated, you will never really be sure of what will open where unless you do everything very deliberately and entirely manually (going through the whole shift-click-and-place-into-stack rigmarole), which is far more cumbersome under the new system than under the old one.

This amount of kludginess at this stage of the development phase — when you're still adding lost basic functionality back in — only points to one thing: the underlying design concept is fundamentally flawed. This is the kind of mess you'd see after years and years of quick-patching surprising edge cases (cf. CrimeWatch), not something you should see right out the gate, and definitely not something you should see as a result of just trying to make the core functionality work. You haven't even begun to touch on the edge cases, and we're already seeing end-of-life feeping creaturism and function confusion.

I've tried to stay away from the “roll back” line of thinking, but if the state of the code is this bad, maybe it's an option you should start to explore… or if not that, then declare this code path dead, much like how you did with the “Old New NeoCom” (the one that got shelved because CoreUI was around the corner) and try again, this time with the first-line goal of simply being able to do what the old UI could do. Straight


This hits the nail right on the head and pretty much expresses exactly how I feel about the new UI.

I think it's pretty obvious to anybody sane that the underlying goal and design of the Unified Inventory is totally wrong, so no matter how many band-aids you apply to it you are still going to have a system that is fundamentally broken Sad


Well another update, another thread is that 9 differant one's now on the UI. Still doesnt work. Still not playing .Sad SEE ABOVE
Janet Patton
Brony Express
#242 - 2012-06-26 16:53:48 UTC  |  Edited by: Janet Patton
I don't think anyone mentioned this yet, but the Minmatar frigates have grown over twice in size. For example the Rifter went from being 56m long to being 139m. Hence why the guns look smaller. While I always thought the guns where a little to big on some of the frigates. I think the scale at which some of the ships where increased was over done. Maybe the ships should be shrunk back down half way to about 100m long? I understand why they did this, because a lot of guns where clipping through the models, but it seems like it was over done a little. The guns seem to tiny and puny now and look weak.

Also I would like to add that I really like the new V3 skins the details. They look great. I like most of the new paint schemes. I know a lot of people don't like the new brown color for the ships. I think it should be explained that this may because it was so the detail would show and that we will be able to repaint or re-shade our ships in the future different colors. That might be why the ships had to be lighter then they use to be.

Why do I have this sig? I don't smoke.

Daranaus
Mjoelnir Industries
The Burning Contingent Alliance
#243 - 2012-06-26 16:57:27 UTC  |  Edited by: Daranaus
CCP! Why did you RUIN the MINIE SHIPS? Put them back to the way they were!
Sabre looks like a Thrasher.
Vaga looks like a dark Stabber.
Wolf and Jag look alike. (Rifter)

What was the point?

Give us back our ships!
Ms Michigan
Aviation Professionals for EVE
#244 - 2012-06-26 17:04:30 UTC
Janet Patton wrote:
I don't think anyone mentioned this yet, but the Minmatar frigates have grown over twice in size. For example the Rifter went from being 56m long to being 139m. Hence why the guns look smaller. While I always thought the guns where a little to big on some of the frigates. I think the scale at which some of the ships where increased was over done. Maybe the ships should be shrunk back down half way to about 100m long? I understand why they did this, because a lot of guns where clipping through the models, but it seems like it was over done a little. The guns seem to tiny and puny now and look weak.

\

That would explain the problem. I hope CCP looks into this.
Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
#245 - 2012-06-26 17:06:27 UTC
Reusing the Mission Journal window is causing me a great deal of grief.

Before. I was able to open half dozen Mission Journal windows for different missions and spread them around on the screen as I decided which mission to do first.

Now. I can only see one Mission Journal at a time and I am unable to compare.

I would also like to compare info between multiple Show Info windows.
wilkins1950
Caldari Provisions
Caldari State
#246 - 2012-06-26 17:08:39 UTC
well was waiting for today's up date and logged on everything seemed fine went to undock and fps dropped to around 6 fps docked up again and was still stuck at 6fps just cleared cache and ran the repair tool everything seemed fine there but still there is endless lag upon undocking until i close the game please fix this asap as it is stopping me from playing the game at all

Three things about me,

  1. I hate Feroxes
  2. Caldari FTW
  3. NEVER ignore the frigates EVER!!!
InannaD
Mjoelnir Industries
The Burning Contingent Alliance
#247 - 2012-06-26 17:18:29 UTC
Daranaus wrote:
CCP! Why did you RUIN the MINIE SHIPS? Put them back to the way they were!
Sabre looks like a Thrasher.
Vaga looks like a dark Stabber.
Wolf and Jag look alike. (Rifter)

What was the point?

Give us back our ships!


Why would anyone want a T2 ship that looks exactly like a T1? The camo is ok but come on ... it use to be so cool to look at the T2 minie ship now why bother they look just like all the other ships!!!!!

GIVE US BACK OUR SHIPS!!!!!!!!!!!!!!
Herakales
Serious Internet Spaceship Business
#248 - 2012-06-26 17:37:55 UTC
Anyone having a complete inability to use multiple clients? Since the pacth on Tuesday the lag and hitching in game for any movement has absolutely destroyed any ability for me to multi client.

I have a Laptop with 6 gigs of ram, Intel processor of descent grade, Win 7 Pro and an Nvidia Graphics card. Monday I could do 3 clients easily, 4 was pushing it with some hitching and hitching started very badly at 5 clients. Now I can barely pass something from one toon to another without having to immediatly log off a toon immediatly after.

Would appreciate some comments to maybe get CCP to look into it. Right now I may as well let toons expire as they aren't usuable atm.

Palovana
Inner Fire Inc.
#249 - 2012-06-26 17:46:22 UTC
Dawiid BenAimaic wrote:
Reusing the Mission Journal window is causing me a great deal of grief.

Before. I was able to open half dozen Mission Journal windows for different missions and spread them around on the screen as I decided which mission to do first.

Now. I can only see one Mission Journal at a time and I am unable to compare.

I would also like to compare info between multiple Show Info windows.

That's the new Unified Journal feature.
Spar Jamlamin
Stay Frosty.
A Band Apart.
#250 - 2012-06-26 18:05:05 UTC
Captain O'Farrell wrote:
I would of loved to see something done with the missile explosions! Yes you made the rockets/missiles/ torpedos graphics better when launching from the ship but still no fireworks!!! PEOPLE WANT FIREWORKS!!!! Like the old explosion graphics on the torp's...WHERE IN THE HELL DID THEY GO!!!!??? LOL. Gezzz... Get it right for once!!! FIREWORKS = http://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Operation_Upshot-Knothole_-_Badger_001.jpg/250px-Operation_Upshot-Knothole_-_Badger_001.jpg. That is what people want to see... Explosions!


http://youtu.be/RblUvkziO4A @2:45
Pak Narhoo
Splinter Foundation
#251 - 2012-06-26 18:23:03 UTC
Dear CCP Soundwave,

Well, looks like after a very surprised "what?" from you, CCP in whole once again went numb on their paying and concerned customers when it comes to the now near 2 month old new inventory.

I can only guess the reason for that is instead of the praise CCP had probably envisioned they got even more anti current inventory posts and you are all now scratching your ever balder growing skulls how that can be with all these latest and greatest improvements you implemented. Aren't we difficult to work with, no?

It is not that difficult though nor brain surgery.

You know what the biggest hurdle is and I just am unable to see why your team refuses to put that function back in, except it makes the inventory maybe a bit redundant, but hell so be it, do it and you can concentrate on other more important issues.

I open a folder/ can and it remembers it's position.
I open ANOTHER folder/ can and it does the above AND does not close/ swallow up the folder/ can from above without using SHIFT.
I open up yet another folder/ can and it too remembers its position nor does it remove any of the previous opened up folders/ cans from my game window and does not need to be opened by using SHIFT.

And the same goes for folder/ can 4 and folder/ can 5 etc.



Really love to know why that is so difficult to put back in.

Fly sawfish, (<-stupid autocorrect Lol) 'safe-ish' it of course should read,

--
Pak



Commander A9
Aurora University
#252 - 2012-06-26 18:24:14 UTC  |  Edited by: Commander A9
New Minmatar reskinning makes it look like Minmatar ships are made of mirrors, especially the Hurricane and Rifter.

Why does every reskinning update make everything so unnecessarily reflective?

Oh, yeah, and are you fixing Tactical Shield Manipulation 5 actually stopping shield penetration instead of increasing it?

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
#253 - 2012-06-26 18:24:40 UTC
The game is beautiful but I actually spend more time with spreadsheets than I do piloting a ship. I have 10 google spreadsheets, some with 9 or 10 sheets that sometimes contain almost 50 importXML commands using api.eveonline.com that track money, skills, inventory items, calculating production times and planetary import quantities, invention stuff, standings, etc, etc.

Yesterday, the api was not reliable and my spreadsheets were useless. Sometimes you don't realize how important something is until you lose it.

Today, the api is working well. I just wanted to give a shout out of thanks to people working on the api stuff and let them know that I very much appreciate their efforts.Cool
Sobaan Tali
Caldari Quick Reaction Force
#254 - 2012-06-26 18:30:15 UTC
Spar Jamlamin wrote:
Captain O'Farrell wrote:
I would of loved to see something done with the missile explosions! Yes you made the rockets/missiles/ torpedos graphics better when launching from the ship but still no fireworks!!! PEOPLE WANT FIREWORKS!!!! Like the old explosion graphics on the torp's...WHERE IN THE HELL DID THEY GO!!!!??? LOL. Gezzz... Get it right for once!!! FIREWORKS = http://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Operation_Upshot-Knothole_-_Badger_001.jpg/250px-Operation_Upshot-Knothole_-_Badger_001.jpg. That is what people want to see... Explosions!


http://youtu.be/RblUvkziO4A @2:45


I think he is referring to the missile impact effects (Captain O'Farrell), not ship explosions (video). I agree that torps need the +30km shockwaves returned and the EM heavies should get the old effect back (the one with the bright, long flare).

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Paracetamol BaoVo
xell network seven
#255 - 2012-06-26 18:30:44 UTC
Give us more clothing, please. . Pilots love hats....like side caps. Pilots love side caps with fancy accessoires like rank pins or something like that. Big smile
lt hornblower
AM Enterprises
#256 - 2012-06-26 18:35:00 UTC
I cannot even GET the new patch, tried everything, launcher self update always says corrupt download, tried many times, many reboots, tried downloading the online installer, doesnt work, tried getting the offline installer files, each time i get to 99.9% of the download, then it fails. Ive tried all methods of getting the patch or the full client several times, with reboots, turned off all security software, even tried defragging/chkdsk and net diagnostics.

I even tried using a different PC to download the offline installer, no matter what i always get a corrupted or download interupted at source error, usually when there is less than 10 megs to go

checking my bandwidth shows ive downloaded over 65 gigs worth of client data with all these attempts and havent had a patch/client data file download completely or without corruption.

Not only am i HIGHLY frustrated, but have already gone over my monthly bandwith limits.

anyone else getting this problem?

anyone have any ideas or solutions?
Spar Jamlamin
Stay Frosty.
A Band Apart.
#257 - 2012-06-26 18:58:57 UTC
Sobaan Tali wrote:
Spar Jamlamin wrote:
Captain O'Farrell wrote:
I would of loved to see something done with the missile explosions! Yes you made the rockets/missiles/ torpedos graphics better when launching from the ship but still no fireworks!!! PEOPLE WANT FIREWORKS!!!! Like the old explosion graphics on the torp's...WHERE IN THE HELL DID THEY GO!!!!??? LOL. Gezzz... Get it right for once!!! FIREWORKS = http://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Operation_Upshot-Knothole_-_Badger_001.jpg/250px-Operation_Upshot-Knothole_-_Badger_001.jpg. That is what people want to see... Explosions!


http://youtu.be/RblUvkziO4A @2:45


I think he is referring to the missile impact effects (Captain O'Farrell), not ship explosions (video). I agree that torps need the +30km shockwaves returned and the EM heavies should get the old effect back (the one with the bright, long flare).


Oh, I'm sorry he was making a reasonable and specific demand.
Kim Blackstone
Mineski Infinity
Pandemic Horde
#258 - 2012-06-26 19:14:39 UTC
Crosi Wesdo wrote:
Actually i hope someone competent DOES decide to step into the internet spaceship market, for my sake.


I'm beginning to have the same sentiment.
OlRotGut
#259 - 2012-06-26 20:29:50 UTC
Ishtanchuk Fazmarai wrote:
The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.

I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.



ya might wanna change your signature.. ;)
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#260 - 2012-06-26 21:01:40 UTC
Dawiid BenAimaic wrote:

I would also like to compare info between multiple Show Info windows.

^^^^^^^^
I literally can't believe this option is missing in the first place Shocked