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Inferno 1.1 feedback thread

First post
Author
Laran Oro
Odd's Disinfestation and Deratization Services
#221 - 2012-06-26 11:51:45 UTC
Don't remove duplicated items from NEX store. REMOVE NEX store.
You should also add a button to access "Ships" directly, like it was before. There is no harm in that, it's easy to do and it could help a lot of people.
New Minmatar ships are... well... not good. Where's "in rust we trust"? Please, at least add the red hue. The Tempest looks awful - like the textures where streched.
I must say one thing tho - it's good you guys and girls are finally working on the content people asked for for years, but please, listen to the players that are testing on Sisi.
Keep on rollin' CCP.
Ribikoka
Royal Amarr Institute
Amarr Empire
#222 - 2012-06-26 11:52:33 UTC
Dreadlock Dudley wrote:
At the risk of ridicule......here goes.

For someone who left this game approx 5 years ago and just came back last week.


The game looks great, it is soooooooo much easier to become immersed in this universe now. Yes the learning curve (in my case re-learning) is still large, but it is no where near as large as it was 5 years ago.

I don't really remember the old inventory system, but the current one was not that hard for me to grasp and control.

I do remember the old rust and corrosion on the Minmatar, and I have currently only seen just a few ships during my return, but the ships look fantastic compared to the way I remember them.

I did notice a slight, maybe 5 or 7 drop in fps, but I have a feeling this will improve over the next few sessions.


The game, in my opinion, is awesome compared to 5 years ago. Big smile




my $.02 spent


Another CCP employee detected.
Captain Praxis
Sebiestor Tribe
Minmatar Republic
#223 - 2012-06-26 11:52:48 UTC
Tippia wrote:


...

This UI has been live for less than a month, and you've had roughly two months of feedback, and you're already adding huge kludges to fix problems that shouldn't have been there to begin with. This whole mess about “primary” and “secondary” inventory windows you've introduced only results in one thing: more windows, more duplication, more clicking, less intuitiveness.

Yes, you added back some rclick items to open special bays. Good job. Too bad they don't open in any kind of remotely sane location. They all go into the “primary” window, which means the functionality is completely redundant. The reason to have them in a rclick menu is to gain quick access to the bays — what happens now is that they act as a mechanism to slow down your access to other stuff, because opening them that way means you reset a window that is (probably) already being used for something else. The same goes for the cargo hold button — it opens my cargo hold in the “primary” window, completely overwriting what I had set it up to show.

None of these buttons are even remotely aware of the fact that I already have windows set up to show these locations, and they will happily open new instances/reset an existing window rather than focus on the window already showing what I'm after.

The old UI never had these problems because every inventory was its own window. Opening the inventory in question opened the associated window. Since the two are now disassociated, you will never really be sure of what will open where unless you do everything very deliberately and entirely manually (going through the whole shift-click-and-place-into-stack rigmarole), which is far more cumbersome under the new system than under the old one.

This amount of kludginess at this stage of the development phase — when you're still adding lost basic functionality back in — only points to one thing: the underlying design concept is fundamentally flawed. This is the kind of mess you'd see after years and years of quick-patching surprising edge cases (cf. CrimeWatch), not something you should see right out the gate, and definitely not something you should see as a result of just trying to make the core functionality work. You haven't even begun to touch on the edge cases, and we're already seeing end-of-life feeping creaturism and function confusion.

I've tried to stay away from the “roll back” line of thinking, but if the state of the code is this bad, maybe it's an option you should start to explore… or if not that, then declare this code path dead, much like how you did with the “Old New NeoCom” (the one that got shelved because CoreUI was around the corner) and try again, this time with the first-line goal of simply being able to do what the old UI could do. Straight


This hits the nail right on the head and pretty much expresses exactly how I feel about the new UI.

I think it's pretty obvious to anybody sane that the underlying goal and design of the Unified Inventory is totally wrong, so no matter how many band-aids you apply to it you are still going to have a system that is fundamentally broken Sad
Atreides 47
Sebiestor Tribe
Minmatar Republic
#224 - 2012-06-26 12:00:11 UTC  |  Edited by: Atreides 47
CCP looks really stupid now. They adding silly clothes, but cant add normal standart men's long hair for two years now Attention
Portrait 1
Portrait 2

Right, that's bs. They can make it in 1 day.
We also want Viking beard. NOW :
Vikingr 1
Vikingr 2

Long Live the Fighters !

CCP and nerfs - http://i.imgur.com/MejTGfL.jpg

KingSkunk
University of Caille
Gallente Federation
#225 - 2012-06-26 12:01:23 UTC
The hell with all the new **** just give me a game that works wtf is with all you people wanting new items in the store you should be telling ccp to just get a version of this game to work correctly for a change for Christ sakes get your heads out of your asses we pay for a game that don't work lol
Acac Sunflyier
The Ascended Academy
#226 - 2012-06-26 12:08:07 UTC
Uhm, hi KingSkunk. I've got new clothes! ^.^
KingSkunk
University of Caille
Gallente Federation
#227 - 2012-06-26 12:09:26 UTC
Acac Sunflyier wrote:
Uhm, hi KingSkunk. I've got new clothes! ^.^

I love Acac lol
Half Ton McGregor
Republic Military School
Minmatar Republic
#228 - 2012-06-26 12:15:03 UTC
Patch today did nothing for the FPS issue. Still drops from 130+ to about 5 or 6 FPS after jump.
Kizz Amarr
Wyrd Sisters
#229 - 2012-06-26 12:15:36 UTC
J3ssica Alba wrote:
A bit disappointed by the contents of the Nex store.


If you want to play 'dress up dollies' take a look at something called 'Secondlife', its pretty cool for the younger players to look at themselves with pixel clothes on.

The whole clothing things adds nothing to the game play and there is no need whatsoever for silly people like avatars. Who thinks that the only space creaturess are going to be bideal human like life forms, I mean, how arrogant to think that.

Some additions to the latest release look good, but as always with this company, they are 'bolt ons' and develop little towards actual game play.

Oh wait, I forgot, The Mittani and the Goons call the shots these day, yeah, and I thought CCP was in partnership with the likes of Sony, my, how silly of me.

KS
Lin-Young Borovskova
Doomheim
#230 - 2012-06-26 12:20:00 UTC
Welp, some functionality lost? -yep no doubt

Does this inventory becomes better and easier at each change? -I have that feeling

Is it already good/functional enough for us to not even think about it any more like old one?-not yet

But I'm starting to get used to and actually find all those little things changed good.

My only problem right now with inventory is the lag. The dam lag running lately at the point the game is not fluid any more, maybe it's nodes lag issues on top of inventory lag but this becomes really annoying.

I don't know why this cargo value calculation need to be there, at each change it does obvious server requests, add thousands of players doing it and this seems to create lag when it shouldn't, but the fact is it does.

Like Mr Kidd said also, I've got a pretty decent machine with quad boosted 3.2GHz 12GB 1600DDR3 a very decent Gigabyte GTX460 2G DDR5, this should be more than enough to run with all settings on top and at least 2 clients.

Well I can't. Since inventory it's just full laggy and it's not a matter of perception.

*remove cargo value -is it a big deal?

*Can this extra lag come from there and are things being done to improve this awful lag making my game like if it was running under strobe spot light?-I have to set low settings to gain some fluidity, and in fleets it's just plain awful when opening/closing cargo/jumping/titan bridging. (Titan bridging was already laggy and bug but now has more stuff to deal with)

brb

Dennie Fleetfoot
DUST University
#231 - 2012-06-26 12:20:09 UTC
Just to make it clear I'm not just going to the Newcastle meet to ***** slap them about UI because it's the only part of Inferno I don't like. The rest is cool.

I also want to give them some serious kudos for Dust 514 because at the risk of breaking NDA, it's shaping up to be a COD killer. I've not missed playing EVE because of the knackered and useless UI TOO much. I've been having too much fun on Dust to care.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Crosi Wesdo
War and Order
#232 - 2012-06-26 12:38:15 UTC  |  Edited by: Crosi Wesdo
Dennie Fleetfoot wrote:
Just to make it clear I'm not just going to the Newcastle meet to ***** slap them about UI because it's the only part of Inferno I don't like. The rest is cool.

I also want to give them some serious kudos for Dust 514 because at the risk of breaking NDA, it's shaping up to be a COD killer. I've not missed playing EVE because of the knackered and useless UI TOO much. I've been having too much fun on Dust to care.


So from people who cant get the fundementals of a simple inventory system correct after months of development. Who replaced a system that was superior (or to be fair, simpler, faster, customisable and more intuitive) to the one we have now. You expect a game that will last more than a couple of months? Good luck with that.
Lets hope that before DUST hits the world they havent patched it so you have to hold shift down to fire your gun lol...

CCP are lucky to have EVE so they can **** around on other stuff without risking their asses, but ultimately they are a bunch of poor to mediocre programmers who unfortunately have cornered the market on internet spaceships. For their sake i hope no one else with actual competence decides to cater to this niche market like they already have in the larger FPS world.

Actually i hope someone competent DOES decide to step into the internet spaceship market, for my sake.
Ribikoka
Royal Amarr Institute
Amarr Empire
#233 - 2012-06-26 12:48:06 UTC
Lin-Young Borovskova wrote:
My only problem right now with inventory is the lag. The dam lag running lately at the point the game is not fluid any more, maybe it's nodes lag issues on top of inventory lag but this becomes really annoying.


Just the lag ? What about long loading times ? The old inventory system loaded the items instantly but the new is not. Sometimes need to wait 20-30 sec long time. This is sux.

67Marine Alpha
POOF Corp
#234 - 2012-06-26 13:02:43 UTC
The cargo hold, items, hangar and wrecks, need to be separate - holding shift is not a fix.

I dont need an estimated price, i can rt click and view market.

I dont need to know i have 6 items.

The big black bar at the bottom of the windows is useless- remove it.

An open window need to minimize to the bottom of the screen instead of to some useless info bubble on the neocom that

opens

into

some

list

like

the

inventory

.
Operative X10-4
Doomheim
#235 - 2012-06-26 13:32:57 UTC
MOAR RUSTY METAL LESS MUD, IN RUST WE TRUST !!! :3

FOREVER PIRATE 07 FLY DANGEROUSLY.

Ishtanchuk Fazmarai
#236 - 2012-06-26 13:38:25 UTC
The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.

I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Rommiee
Mercury Inc.
#237 - 2012-06-26 13:50:38 UTC  |  Edited by: Rommiee
Ishtanchuk Fazmarai wrote:
The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.

I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.



Bleedng hell, how are we all going to manage with only 13 new pieces of clothing for women ??

As long as there is nothing else wrong eh ?
Ishtanchuk Fazmarai
#238 - 2012-06-26 13:57:41 UTC
Rommiee wrote:
Ishtanchuk Fazmarai wrote:
The range of new clothing choices released at he NEx is very poor (only 13 new pieces for female) and unappealing. Also, most of the new assets still are unfindable at the Jita market 24 hours after being seeded, which IMO casts a serious doubt about their availability.

I will spare to comment as I don't plan to be banned anytime soon, but today i just feel like someone spitted my face with Incarna 1.0 and now did it again with Inferno 1.1.



Bleedng hell, how are we all going to manage with only 13 new pieces of clothing for women ??

As long as there is nothing else wromg eh ?


My fault, I thought that with 99.99% of the forum parroting the same complains on the same issues, it would make more sense to complain about something that itches me rather than join the choir.

But anyway guys, I give +1 to every last of your complains (even the contradictory ones), so please don't let my heterodox complain spoil the resolution of yours.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Meytal
Doomheim
#239 - 2012-06-26 14:27:41 UTC
I've said it in the past, and I'll say it again: You will NOT please everyone with a single User Interface design, especially one designed to do something besides what is needed for a given situation. It's obvious you really don't care about pleasing everyone, and probably not even a majority of the people considering the state in which you pushed out the new Inventory code.

But if you choose to care one day, there is a simple solution (in concept; code may take longer): Provide an option to mimic the old Inventory functionality, turning the new functionality off completely. We've tested your new beta code for DUST, if that's what this is all about. Now please give us a way to return to our efficiency and previous work-flow. The handful of players who like the new Inventory can still use it, while those who don't won't have to.

You would still use the same underlying code; you would only present it to the user differently.

Log onto your little reference server and use the old Inventory in various ways. Then make the new Inventory behave the same way. Then make it optional. Default to the new code, since you're hell-bent on pushing that at us. Just give us a choice.

You will receive praises instead of curses.
You will receive new subs instead of losing them. Remember, your numbers are still down after Incarna.

You don't even have to pretend that you care what we think or believe we know what we're talking about (we already know that you don't, so you wouldn't be fooling anyone anyway). You can use it as a marketing lure for new players, and still maintain that aura of disinterest toward your current player-base that you seem to like so much.
Asketus
#240 - 2012-06-26 14:34:35 UTC  |  Edited by: Asketus
CCP listen to Rommiee.
She wrote exactly what to do to make the inventory more usefull.
I still hate it as it is now and it is annoying me every day.
It would be a shame to ruin such a great game as eve was (with a lot of work in programming - i know) with such "improvements" like this inventory.....
I think you wanted to do something good to us but this did fail again.

Askeus/Pizzakiller/Maharischi Pyroxyogi

PS:
Or give us back the old inventory system but keep the good changes you made (pos module naming ...etc.)