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Inferno 1.1 feedback thread

First post
Author
Ra Jackson
Aliastra
Gallente Federation
#201 - 2012-06-26 08:36:47 UTC  |  Edited by: Ra Jackson
Rommiee wrote:
No real improvements on the crappy inventory.

I have mentioned this before, but posting again in the vain hope that you take a bit of notice:

The way to fix most of the issues is REALLY REALLY simple:


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.



These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your ego’s away and just do it.



Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.


+1 - please hire this man CCP.

/edit: On the other hand - I love the change that the camera angle stays fixed after jumping. Best improvement this year!
Dennie Fleetfoot
DUST University
#202 - 2012-06-26 08:37:01 UTC
I'm going to the Newcastle meet.

I'm sure the UI will be 'discussed.'

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

The Intern
Gildinous Vangaurd
The Initiative.
#203 - 2012-06-26 08:42:29 UTC  |  Edited by: The Intern
I enrolled in the minnies because they didn't give a **** what their ships looked like, they wanted them functional. which is why we ended up with the ugliest, most OP ships available. nerf it if you need to, don't make it pretty.
Ra Jackson
Aliastra
Gallente Federation
#204 - 2012-06-26 08:43:53 UTC
Benny Ohu wrote:

I haven't had to use the inventory in space, yet, though.


Great. The only guy that likes the new inventory is someone who didn't undock for the last month.
The Intern
Gildinous Vangaurd
The Initiative.
#205 - 2012-06-26 08:47:25 UTC
I fail at the forums, downvote me if you can.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#206 - 2012-06-26 09:03:01 UTC
Ra Jackson wrote:
Benny Ohu wrote:

I haven't had to use the inventory in space, yet, though.


Great. The only guy that likes the new inventory is someone who didn't undock for the last month.

vOv what can I say I've been shooting dudes instead of running missions or using a POS or whatever it is boring people do

Regardless, if I say the inventory works for me because X and others say it doesn't work for them because Y, it might give a better idea of what areas need a look at. I hope. ;)
Rommiee
Mercury Inc.
#207 - 2012-06-26 09:08:17 UTC  |  Edited by: Rommiee
Ra Jackson wrote:
Rommiee wrote:
No real improvements on the crappy inventory.

I have mentioned this before, but posting again in the vain hope that you take a bit of notice:

The way to fix most of the issues is REALLY REALLY simple:


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.



These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your ego’s away and just do it.



Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.


+1 - please hire this man CCP.




They wouldn't like me.

In my cuurent job, I actually listen to my customers, otherwise we would be out of business. This clearly would not fit in well with the CCP work concept.
Rommiee
Mercury Inc.
#208 - 2012-06-26 09:14:31 UTC
Dennie Fleetfoot wrote:
I'm going to the Newcastle meet.

I'm sure the UI will be 'discussed.'



Good luck with that.

Sit close to a brick wall so that you don't have to go far to find something to bang your head against. :)
Saracena
Infinatech
#209 - 2012-06-26 10:00:35 UTC
CCP Soundwave wrote:
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp


In the thought process of my dog every time he gets squirted with a garden hose:

DON'T WANT

Tippia puts my overall contempt for this system more concisely than most:

The new UI is utterly and completely misapplied. It would have been a good replacement for the asset windows, and could have been a somewhat useful expansion (not replacement) of the station and corp hangars — it's a horrid replacement for the general inventory windows because it tries to do something quite stupid: it's trying to treat windows with vastly different uses and purposes as if they were all the same.

Get rid of your damned shift+click, we don't like it. Make the whole system configurable (and optional) like people have asked for. Return the right click to see your drone bay just like you can your cargo bay. Quit kicking the visual organization people in the nuts.

Blue Harrier
#210 - 2012-06-26 10:06:08 UTC
Having tried out the game of Eve for around 3 years now and absorbed adapted and changed my workflows and game style to suite this new game I’ve finally come to a conclusion.

This version of Eve has ’run it’s course’ and the best thing CCP could do is put a skeleton crew on maintenance duty to keep it going and devote everyone else to making a new Eve starting from the ground up.

Call it ‘Eve Rebooted’ or something, but this time program it in an industry standard language like C++, C or something, not an interpreted language like python.
Use proper change logs, documentation, roll back procedures and do it properly not this, let’s add another kludge to the kludge we added to the kludge added last week.

Sorry CCP programmers but with all the best will in the world this new UI, the new War changes, the so called V3 ship changes and the graphics and sound engines that seem to do everything but what we want them too, has really reached the end of the road.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Callidus Dux
School of Applied Knowledge
Caldari State
#211 - 2012-06-26 10:17:18 UTC
Dennie Fleetfoot wrote:
I'm going to the Newcastle meet.

I'm sure the UI will be 'discussed.'


Pretty please. I will count on you. Smile
If I where near this event I would go there. But I am a german with a lot of work to do. Sad
Mr Kidd
Center for Advanced Studies
Gallente Federation
#212 - 2012-06-26 10:52:22 UTC  |  Edited by: Mr Kidd
Salpun wrote:
CCP Soundwave wrote:
Davina Sienar wrote:
Evil Are You Joking ?

A "few" pages about that UnifiedCraptory in Forums .... weeks went by, 100's of suggestions, feedback etc....

and ??? nothing ?


Listening to memberbase ? nahh thats too silly

Corphangar Icon and Tabs ? no
Shiphangar Icon ? no
stupid "my filter" and "shiphangar" still or even again expanded to max in that ****** tree... yes

I dont see any change besides that useless star icon in corphangar sections ^^


forget it

and btw the drake model is pretty uncool now


What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp

Sorry Soundwave its not what people want What?


Pretty much this.

Soundwave, you've got to think of it like Windows. If you have 2 folders staring at you on your desktop that you need to move files between, are you going to open up windows explorer, navigate to your desktop and move the files that way or are you going to open those two folders and move the files?

Oh and the hover over "switch" of the main window is really annoying.


Also, if Eve is now going to require more than one core of utilization on a quad core CPU, you might want to allow the client to utilize multiple cores. Right now the client is bottlenecking because it's using one core entirely and looks like it wants to use more, but it can't.

Don't ban me, bro!

Yuna Yee
Perkone
Caldari State
#213 - 2012-06-26 11:04:46 UTC  |  Edited by: Yuna Yee
So sorry to say it but this is once again a disappointment to a large extent:

good:
- some ships actually look better after the Minmatar V3 was added, mostly the frigs and a few t2 ships with cooler skins

the bad:
- most minmatar ships came out far worse than before the V3.

-> Most T1 Ships have strange colors, look too pale, bubblepop style now (worst being the hurricane)

-> details from several ships were removed like the vagabond, the tempest fleet issue - they now are not special any more at all - just plain lazyness or is there some intention behind it?

-> skins on some t2 ships are pretty much just black, the scimitar, sabre

-> the tempest model (still) has so many parts not attached to the ship its a joke. That round thing at the front which sort of hangs there merely connected, the front part of the ship which is not attached to the rest and the right/left exhaust wings which are flying in the air too.


After all an all so long patchlist but still no buttons for direct access to ship/corp hangar, still no rightclick access to the bigger ships other cargo bays - basically still a far worse UI than before.

I always hear and read from ccp "we read all your comments and we promise we will improve it/fix it" ... however your actions show us something totally different.

Please focus on the important stuff (all you need to do is to read/analyse the forums to get an idea), please stop making the game worse instead of making it better, and please for gods sake stop releasing unfinished updates.


PS: Sorry if I miss the nice tone here but I just really like this game and at this moment I'm just so disappointed by whats happening. I know all the people at CCP are working hard on this game and I appreciate your efforts to continuously improve EVE, but just working hard is not good enough.
You seriously need to work on emphasizing with your customers, improve analysing issues from a customers perspective and set priorities solving them - and start thinking far more about how your changes affect their gameplay and emotions.
Ariane VoxDei
#214 - 2012-06-26 11:13:06 UTC
CCP Soundwave wrote:

What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp

Still downloading patch, but going from the notes, there are not tons. There are 4 bulletpoints.

Lets have a look at them.

first one: purely cosmetic (colours/icons). Can help (like discerning between BPO and BPC helps).

second one: minor behaviour change: change to scrollspeed (if you click the up/down widgets). Pointless if you just grab and drag the scrollbar. Still missing the mark.

third one: bugfix to filters. They now remember their state correctly. Correction of error/omission is not change in intended behaviour.

fourth and last one: Clarification. And unfortunately you keep wanting to push ALT-C for inventory, while people for years have used that bind for ship Cargo.

Summing up, for our point of view we got: 1 cosmetic, 1 bugfix, 1 clarification (documentation) and a (tiny) improvement to scrollbar widgets.

What we did NOT get: anything that substantially improves upon the complaints about use and screen realestate.

You are far from done with changing it. We understand that you have some pride/PR/image issues with doing anything that might be construed as "players being right and devs being wrong", but HTFU and do it.
We are not asking for miracles, just a few layout optimizations along with some (shift)(double)click, contextmenu and (key)bind changes/additions, to bring it on par with the old.

And for the the asshats who still think this is a bot/macro complaint thing, you are so very very wrong. If anything, this just piles more pressure on wanting to use 3rdparty software to escape from having to do it the way CCP has degraded it to.
If you have ever used a macro programs for desktop automation (e.g. clicking/hotkeying through menus with a single hotkey press), you will understand.

Lets say you dock and want do the following:

Unload all ore to hangar floor and then undock
Easy peasy, just a simple update needed. Still very much macroable of course.

Or bit more complicated, dock in your noctic, dump cargo to a specific container, 'stack all' in that, and swich to your probe or mission ship, depending on whether you are a ninja/explorer or a missioner.
As simple as the ore example, just a bit longer.

Macroing and bots have nothing to do with the complains about the UI, instead it in fact makes macroing/botting considerably more desirable, due to the UI change feeling like a punishment to the 'honest citizens'.
Do you get what I mean? You know, good lord, any inventor using macroing to do automate the clickhell windows has my blessing and I will most likely not tell on them and feel quite sympathetic to their use of it as long as it is restrained to that part of the game.
Steijn
Quay Industries
#215 - 2012-06-26 11:15:58 UTC
Zloco Crendraven wrote:
I think CCP should close the forums and do just the heck they want, cos EVE community became full of bitchy whiney little sissies. It is unberable.


they wont need to close the forums as most of these 'bitchy whiney little sissies' will eventually say enough is enough and leave, and anyway, CCP do what they want without having to close the forums. Sure they listen, but they only listen to what they want to hear.
Droidyk
Maniacal Miners INC
The Legends In The Game
#216 - 2012-06-26 11:21:26 UTC  |  Edited by: Droidyk
Minmatar Ships are now really what they should be I think. They are pretty COOL but I think there are nondistinct windows and lights on some Minamatar ships now such as Vagabond. Just looks like shadowy blue texture. But its cool anyways.
Dennie Fleetfoot
DUST University
#217 - 2012-06-26 11:38:36 UTC  |  Edited by: Dennie Fleetfoot
To everyone who says we're just whiney bitchs, you're entitled to that opinion.

But if people didn't complain about a product being not fit for purpose, then people would still be burning to death in Ford Pinto's.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Dreadlock Dudley
Sebiestor Tribe
Minmatar Republic
#218 - 2012-06-26 11:47:42 UTC
At the risk of ridicule......here goes.

For someone who left this game approx 5 years ago and just came back last week.


The game looks great, it is soooooooo much easier to become immersed in this universe now. Yes the learning curve (in my case re-learning) is still large, but it is no where near as large as it was 5 years ago.

I don't really remember the old inventory system, but the current one was not that hard for me to grasp and control.

I do remember the old rust and corrosion on the Minmatar, and I have currently only seen just a few ships during my return, but the ships look fantastic compared to the way I remember them.

I did notice a slight, maybe 5 or 7 drop in fps, but I have a feeling this will improve over the next few sessions.


The game, in my opinion, is awesome compared to 5 years ago. Big smile




my $.02 spent
Danieru X
The Scope
Gallente Federation
#219 - 2012-06-26 11:48:57 UTC
Just wanted to let the DEVs know that you are doing a great job. I know it must be hard work what you are doing right now but I am happy and appreciate your hard work.

Respect!
PPPP
Droidyk
Maniacal Miners INC
The Legends In The Game
#220 - 2012-06-26 11:51:12 UTC
PinkKnife wrote:
Since it seems many posters don't keep up with the test server forum.

I will enlighten.

Many of the Minmatar models are due for refreshing/remodeling soon, as such, it doesn't make sense to spend a lot of time on artwork that is going to be replaced soon. Hence why they feel a bit unfinished in some areas.

The individual ship differences and other fixes will likely be included in the next patch/update much as the Amarr ship logos were fixed in 1.1.

The UI has always been a breeze for me, I dislike the green outline because it looks garish and gaudy when my UI is monotone, but I understand some people felt it needed. Largely, the old UI wasn't easier, you were just used to it. Change for many people is difficult to manage.

More importantly though, Just because the issues you want fixed weren't included in this patch, doesn't mean it won't be fixed/iterated upon in the next patch. Alternatively, your individual opinion doesn't have a hard line to the devs mind. Simply because you find X to be Y, doesn't mean the Devs agree, or will implement as you want. It also doesn't mean all/some/any other people feel the same way.


^^ THIS people.