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Inferno 1.1 feedback thread

First post
Author
Spar Jamlamin
Stay Frosty.
A Band Apart.
#181 - 2012-06-26 04:31:28 UTC
zeek Boma wrote:
Virgil Travis wrote:
Evilynthea wrote:
rekina wrote:
Massive, massive FPS dropping after the latest patch. I had nearly 50-60 in the space before, now I have 10 or less. FPS also hugely dtopped in the station as well. I can't do anything at this point.

There is clearly a serious problem with the patch.


Just don't try to use a noctis... the framerate drops to about 1fps when you open a wreck ...


I've just salvaged/looted 2 missions and it was as bad as when the Inventory was first released. Looting has been fine since they applied the fix but today it's back to being laggy as hell and using a lot of CPU. Feels like a step backward in this regard.


WOW the fps went to **** in a hand bag maby they will fix it soon i hope. Fps went from 50 with 2 accounts open to 12 with 2 open


This.
Captain O'Farrell
State War Academy
Caldari State
#182 - 2012-06-26 04:33:29 UTC
I would of loved to see something done with the missile explosions! Yes you made the rockets/missiles/ torpedos graphics better when launching from the ship but still no fireworks!!! PEOPLE WANT FIREWORKS!!!! Like the old explosion graphics on the torp's...WHERE IN THE HELL DID THEY GO!!!!??? LOL. Gezzz... Get it right for once!!! FIREWORKS = http://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Operation_Upshot-Knothole_-_Badger_001.jpg/250px-Operation_Upshot-Knothole_-_Badger_001.jpg. That is what people want to see... Explosions!
Benny Ohu
Royal Amarr Institute
Amarr Empire
#183 - 2012-06-26 04:41:09 UTC
I like the new inventory. Opening multiple windows to perform a basic operation was a pain. On top of that my screen is pretty small and it was impossible to have more than two windows open without stacking them on top of each other, making dragging from one to the other difficult. It's also easier to see containers. I don't see how the new inventory lost any of the functionality of the old one.

I haven't had to use the inventory in space, yet, though.

I have one problem with the new inventory. When I open the Ships hangar and set the display to 'list', the inventory only shows the ships' given names and groups(frigate, cruiser, etc.). I would like the inventory to have an extra column in the ships hangar showing ship class. Right now it's impossible to tell the difference between a Punisher and a Breacher when I have renamed both of them.

It'd be easy to tell the difference in 'icons' view, but if I go to the Ships hangar and switch to 'icons' then switch back into Items hangar, the Items hangar is then displayed in 'icons' instead of 'list' view. If the inventory remembered how I like to display each different hangar it would be nice.
Dawiid BenAimaic
Dasa Fern Valley Jamaican Rum Transport Corp
#184 - 2012-06-26 04:44:55 UTC
It looks like some teenagers with spray cans broke into my hanger and sprayed some of my ships. I wanted to notify CONCORD that someone was defacing private property.

I think that you have some great artist who have done some wonderful work but no matter how YOU decide to paint the ships, it is always going to be WRONG. The only right way to is to let the owners decide.

Let me choose a pattern (4 patterns would be enough), a primary color (1 of 4), a secondary color (1 of 4), an emblem (None, Corp, Alliance, Faction). Add some battle scars (a 4 bit number). Charge us ISK every time we get a paint job based on the size of the ship. Buying a new paint job is the only way to get rid of the battle scars. Just a suggestion.
Tippia
Sunshine and Lollipops
#185 - 2012-06-26 05:13:45 UTC
Benny Ohu wrote:
I like the new inventory. Opening multiple windows to perform a basic operation was a pain. On top of that my screen is pretty small and it was impossible to have more than two windows open without stacking them on top of each other, making dragging from one to the other difficult. It's also easier to see containers.
Having windows stacked pretty much replicated the same behaviour as we have now with the tree view (except that the tree view is far less space-efficient): you drag from your current location to the list item where you want to drop stuff.

Quote:
I don't see how the new inventory lost any of the functionality of the old one.
…most likely because of your small screen. If you got used to having three or four main purpose-made stacks of inventory windows and moving stuff back and forth between them, you would have noticed he difference. Most likely, your lack of space also kept you from using inventory windows as status indicators; constantly keeping them open to keep tabs on your various stores of stuff. You never had the opportunity to make full use of the old UI so you're not aware of (and aren't missing) the stuff it could do if you set it up properly.

Even then, when I play EVE on my laptop (1366×768), I still find the new inventory far more bloated than the old one since it requires so much space just to offer its basic functionality, whereas the old one was far more customisable in terms of how much space you wanted things to use.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#186 - 2012-06-26 05:22:16 UTC
I recognise your arguments, but I can only speak from my own experience. Thanks for the reply :)
Cynthia Nezmor
Nezmor's Golden Griffins
#187 - 2012-06-26 05:50:36 UTC
I can still run (speedtank solo) Gallente plexes, all of them in dual stabbed few days old alts. Judging from the number of few days old Vigils Gallente militia can do the same in Caldari plexes. Minmatar militia could do it since ages. But I still need a Vengeance specially fitted to the task if I want to do this in Minmatar plexes. This issue needs to be resolved, it affects 1000s of players unlike the oh-so-important newest goonie trick that got resolved in days.

REMOVAL OF EWAR IN FW PLEXES WAS NOT ENOUGH.

(hint: a lot of missions can't be finished until all NPCs are dead.)
Xenobli
404 Leg Not Found
#188 - 2012-06-26 05:58:35 UTC
For some reason this patch made me start randomly crashing....
Rasmido
Aliastra
Gallente Federation
#189 - 2012-06-26 06:36:15 UTC
The changes to the inventory are great!

Well done!
Mara Pahrdi
The Order of Anoyia
#190 - 2012-06-26 06:43:50 UTC
I do not experience any graphic issues, performance seems even slightly better than before.

But the new cane is just awful. Please have it redone.

Remove standings and insurance.

Maraner
The Executioners
#191 - 2012-06-26 06:45:01 UTC
Unified inventory is still Poop. It's been polished but it's essentially just a slightly shiny turd.

I do note that whenever CCP releases a patch these days despite some of the good stuff (debatable re the skins on the ships), the only thing that the majority of players seem to discuss is the UI.

Has CCP noticed this? has it sunk in yet that there is broad dissatisfaction with this 'feature'

At the moment you guys could release T2 Drednaughts that can one shot POS towers with naked chick decals on the side and the player base would still comment that the UI is ****.

Keep your new ship skins, not interested in pretty much anything you want to wave at me, fix the inventory, roll back the UI

Oh and thanks for making the Vagabond look like a strangled turkey.. good one.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#192 - 2012-06-26 07:05:58 UTC
I think CCP should close the forums and do just the heck they want, cos EVE community became full of bitchy whiney little sissies. It is unberable.

BALEX, bringing piracy on a whole new level.

Ribikoka
Royal Amarr Institute
Amarr Empire
#193 - 2012-06-26 07:25:58 UTC  |  Edited by: Ribikoka
Silly Slot wrote:
FOR THE LOVE OF ALL THAT IS HOLY

STOP ASKING FOR ROLLBACKS

THE OLD INVENTORY BACKEND WAS BROKEN! END OF STORY


You are an obvious troll.
No one ask for rollback. This is what we asked.

1.
Buttons for Neocom for Ships, Items, Corp hangar which is can open with single click with separated windows and closed treeview.
2.
Give an options for us to change default method from Shift+click to single click and vica-versa. (this would be enable to choice for players what they want to use. The default new shift+clickfests or old playstyle with single click)
3.
Right click options on ships for opening drone bay, cargo bay, fuel bay, ship maintenance bay etc
4.
Option to disable the ISK estimated prices.
5.
Fix when someone change ship, but the old ship cargo hold does not change to new active selected ship cargohold
6.
Fix slow inventory loading.
etc.

Really very difficult to fulfill it?
Hard to create some icons on Neocom which open separated windows ? Really hard to expand the right button menu when player click on ship which is open the capitalship fuelbay or other bays ? This is rollback ? No, this is not.
So, your evade is very weak try or you are just a CCP employee alt.
No one want cosmetic fixes for new UI like this in 1.1 patch, everyone want real solutions for make better the new UI errors, which made the game more difficult than was before with old inventory system.
Rommiee
Mercury Inc.
#194 - 2012-06-26 07:35:50 UTC
CCP Soundwave wrote:
What?

Patch notes have tons of unified inventory changes, both in the feature list and fixes list: http://community.eveonline.com/updates/patchnotes.asp


Yeah, but they are all crap an do not solve the issues people have...

Do you just skip over the posts that provide suggestions that you don't like ?

For example....

Rommiee wrote:
No real improvements on the crappy inventory.

I have mentioned this before, but posting again in the vain hope that you take a bit of notice:

The way to fix most of the issues is REALLY REALLY simple:


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.



These are very simple fixes, which would go a long way to reducing the disgust and contempt people have for CCP at the moment, I cannot believe that they would be difficult to implement. So, please put your ego’s away and just do it.



Who the hell came up with this primary and secondary window idea ? For the love of God please wise up and just do what is necessary to make this somewhere near useable and not come up with these half assed ideas.

Xola Zuni
Native Freshfood
Minmatar Republic
#195 - 2012-06-26 07:45:52 UTC
IN RUST WE TRUST

Can't realy trust this kind of material the minmatar ships are made of now. Some seem to be even made out of PLASTIQ, whatever that is. I'm sure it's something amarr. Don't like it.

And on behalf of my gallente allies, a late but not unimportant request: Give them their smile back.

As for the UI, I highly approve of what Rommiee wrote.

-Xola
Rommiee
Mercury Inc.
#196 - 2012-06-26 07:53:22 UTC  |  Edited by: Rommiee
Silly Slot wrote:

That said, give constructive criticism for gods sake, whats not working how you would expect it, give them bullet points so they can try to adapt the new system to fit the varied use cases.. why is this so f*Cking hard for people to understand...



So which planet have you been living on for the last 3 months ?

What is so f*Cking hard for you to understand about the fact that they HAVE had this feedback for 3 months and refuse to amend this load of crap to return the functionality of the old UI.

Wake up ffs.
Maraner
The Executioners
#197 - 2012-06-26 08:06:36 UTC
Constructive... okay


1. Bring back the buttons for Ships, Items, Corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position.

2. Bring back the right click options on ships for opening drone bay, cargo bay, ore hold, ship maintenance bay, fuel bay, corp hanger. Make these open in a separate windows with tree view minimised as default, and remember the position. It is REALLY not a bad thing to have right click options that improve functionality. Remove the redundant ones, like undock etc.

3. When in space, make the cargo icon open the cargo bay only (Cargo icon = cargo bay << simple). Make this open in a separate window with tree view minimised as default, and remember the position. If we want the inventory, we can use the icon in the Neocom, that’s what it is for (Inventory icon = inventory << again simple)

4. Give the option to hide the ISK value. It takes up space and is a gimmick that is only used rarely. Better still provide a button that will calculate this amount if needed.

5. Reduce the size of the volume bar in containers back to what it used to be, it is too big and takes up space.

Rommiee has it bang on.

Not like it's not been said on literally on hundred of pages on the feedback and Sisi threads.

Ytamii Arval
#198 - 2012-06-26 08:18:31 UTC
Xola Zuni wrote:
IN RUST WE TRUST

Can't realy trust this kind of material the minmatar ships are made of now. Some seem to be even made out of PLASTIQ, whatever that is. I'm sure it's something amarr. Don't like it.

And on behalf of my gallente allies, a late but not unimportant request: Give them their smile back.

As for the UI, I highly approve of what Rommiee wrote.

-Xola


Pretty much THIS.

The UI hasn't been improved one molecule since I first saw it on SISI, and I no longer expect it to be...so no more 'constructive criticism.'

Our ships? Utterly ruined, exactly as I expected...so no 'constructive criticism.'
Betrinna Cantis
#199 - 2012-06-26 08:21:02 UTC
Everything is working fine here. There are a few minor things that need tweaking,but nothing that stops me from doing my thing.
Great job on the UI so far, I like it better each improvement. (especially how the hangers work with the Orca while mining with 3 toons). Keep it coming. Thanks,
. Big smileBig smile

Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares.....

The Intern
Gildinous Vangaurd
The Initiative.
#200 - 2012-06-26 08:35:49 UTC  |  Edited by: The Intern
wat?