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Establishments in Winter 2011 Expansion, yes or no?

First post First post
Author
Captain Megadeath
Sebiestor Tribe
Minmatar Republic
#201 - 2011-10-07 14:50:56 UTC
Slade Trillgon wrote:
Since pretty much every opinion has been stated I will try a little humour Big smile

KhaelaMensha Khaine wrote:
you know where the door is. :)


I am not sure that they know where the door is.

They actually use the captain quarters Lol

Spinning avatar on line Big smile


Slade




I find your comments laughable considering the biggest complaint from the "FiS" crowd was that they were unable to spin their ship. Roll

Pot - kettle - black methinks, but do continue.......... Lol
Raven Aldura
Sebiestor Tribe
Minmatar Republic
#202 - 2011-10-07 15:03:32 UTC
Tippia wrote:
Stuff


Thats alot of words to confirm you have no support for your argument.

I will agree that development resources are not infinitely divisible and have overhead costs. You will have to be more specific than that in regards to CCP and establishments before you will convince anyone that that is the problem.

My analogy can be explained thus: $10 is CCP development budget. Widget A is development cost for WIS, Widget B is development cost for FIS. Your analogy falls apart when you state that these are mutually exclusive. I'm saying that you need more support than simply stating it as such.

When someone says your point is lacking, you should sometimes defend rather than going on the offensive. Our ability to reach some agreeable conclusion will come much faster that way.
Tippia
Sunshine and Lollipops
#203 - 2011-10-07 15:11:13 UTC  |  Edited by: Tippia
Raven Aldura wrote:
Thats alot of words to confirm you have no support for your argument.
You mean besides basic maths?

No, you can't buy $5 worth of A and $5 worth of B unless A and B are available in $1 or $5 packets.
Quote:
You will have to be more specific than that in regards to CCP and establishments before you will convince anyone that that is the problem.
Go back and read the various blog posts about how CCP develops EVE. It's amply explained there.
Quote:
Your analogy falls apart when you state that these are mutually exclusive.
Good thing I didn't say that then.
Quote:
When someone says your point is lacking, you should sometimes defend rather than going on the offensive.
When someone is offensive, I tell them to sod off, because that is the only answer they deserve.

Oh, and just so you know, you haven't provided any support for your analogy either, and it is entirely arbitrary as constructed. Stones and glass houses and all that, you know…? So yeah, you did indeed use a lot of words to confirm that you have no support for your argument. Fancy that…
Raven Aldura
Sebiestor Tribe
Minmatar Republic
#204 - 2011-10-07 15:26:06 UTC
Tippia wrote:
Raven Aldura wrote:
Thats alot of words to confirm you have no support for your argument.
You mean besides basic maths?

No, you can't buy $5 worth of A and $5 worth of B unless A and B are available in $1 or $5 packets.
Quote:
You will have to be more specific than that in regards to CCP and establishments before you will convince anyone that that is the problem.
Go back and read the various blog posts about how CCP develops EVE. It's amply explained there.
Quote:
Your analogy falls apart when you state that these are mutually exclusive.
Good thing I didn't say that then.
Quote:
When someone says your point is lacking, you should sometimes defend rather than going on the offensive.
When someone is offensive, I tell them to sod off, because that is the only answer they deserve.

Oh, and just so you know, you haven't provided any support for your analogy either, and it is entirely arbitrary as constructed. Stones and glass houses and all that, you know…? So yeah, you did indeed use a lot of words to confirm that you have no support for your argument. Fancy that…


You said that there was a "$10 buy in" meaning that $5 packets were not availible, that was stating that the budgets were mutually exclusive.

Also, "go read some others posts" does not make good support.

I will contend that after 3 posts you have still not offered any support for your points, you concede the arguement regardless of your willingness to admit it.

ps. breaking down each point I make into a separate quote block would like to be left back in 2004 where you found it.
Iosue
League of Gentlemen
The Initiative.
#205 - 2011-10-07 15:31:26 UTC
Khira Kitamatsu wrote:
CCP Solomon wrote:
Sadly, the Establishments feature will not be coming in the winter expansion. We hear you guys loud and clear and realize that there is still strong support for a multiplayer, avatar based experience in EVE (we also hear those that don’t want it). However, we think you’ll agree that it has to be a compelling experience and there was a feeling amongst our people that the direction we were taking with the Establishments feature was… well, not that fun. Additionally, we wanted to ensure that our rendering technology was finely tuned to a point that would ensure all of your characters continued to look great while performing well.

It’s humbling to see the support in this thread for a multiplayer Incarna experience and we are still committed to providing it, as and when it’s ready. We want to take the time to do it right and ensure you guys get something that is both fun and involving. There are no promises about when this will happen, just rest assured that while you are enjoying your space based updates this winter, there will continue to be movement on this.



That is what I needed to hear. Accounts cancelled.


This is what I needed to hear, I will resub my four accounts once again. Though I normally use the annual subs, I'm going to use the 6 month option this time, so that I can evaluate the winter expansion before signing up for a full year. Hope you guys are serious about FiS; bugfixing, refining and adding new content (don't forget about us indy guys!).
Tippia
Sunshine and Lollipops
#206 - 2011-10-07 15:37:52 UTC
Raven Aldura wrote:
You said that there was a "$10 buy in" meaning that $5 packets were not availible, that was stating that the budgets were mutually exclusive.
Only if your total budget is $10. If you want to claim that it is, then yes, they are indeed mutually exclusive.

The point here is that you are making the unsupported assumption that the division of labour you're proposing is at all possible. As this whole débâcle has show, that is not really the case. Anyone who has been reading the devblogs that have been published over the last couple of years on the topic of allocation of resources and workload won't be particularly surprised by this fact.
Quote:
I will contend that after 3 posts you have still not offered any support for your points
…aside from the reality that is before us and the long history behind it. Your unwillingness to research the matter is not a lack of proof. You, on the other hand, has nothing to support your arguments or assumptions.
Quote:
breaking down each point I make into a separate quote block
Is good manners because it clearly connects each answer to the point that is being addressed.

So, really, the question is this: what do you base the idea that you can spend $5 on A and $5 on B on?
Malcanis
Vanishing Point.
The Initiative.
#207 - 2011-10-07 15:40:30 UTC
If a woman can make a baby in 9 months, 4 women can make 2 babys in 4.5 months.

Proved by the power of maths!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Raven Aldura
Sebiestor Tribe
Minmatar Republic
#208 - 2011-10-07 16:23:41 UTC
Tippia wrote:


So, really, the question is this: what do you base the idea that you can spend $5 on A and $5 on B on?


I assume you mean why did I say $10 as opposed to another amount?
I work in accounting and finance and when we set budgets we allocate different amounts to different projects, as does CCP:

http://eve-search.com/thread/1541173

CCP has a development budget and it can allocate based on large projects or small feature sets. Now things like personnel do come into play, but we don't have the insight to judge that ourselves. It could very likely be that I am wrong and they view these projects, WIS and FIS, as mutually exclusive, but based on my experience in budgets (which I will admit, is limited compared to some), I don't think its beyond the realm of possibility to do both.

Your "read some threads" idea of support has morphed into "read some dev blogs". It hasn't gotten any better. Which dev blogs? Which parts of these dev blogs? Quotes maybe?

The reason why quote blocks are not optimal is that, if we both use them, the thread becomes a mess and readability suffers.
Raven Aldura
Sebiestor Tribe
Minmatar Republic
#209 - 2011-10-07 16:29:08 UTC
Malcanis wrote:
If a woman can make a baby in 9 months, 4 women can make 2 babys in 4.5 months.

Proved by the power of maths!


Point made, but just because we don't have insight into the specific budget allocations doesn't mean that there is no value in conjecture. Most businesses operate in a similar fashion to some extent.
Tippia
Sunshine and Lollipops
#210 - 2011-10-07 16:44:14 UTC  |  Edited by: Tippia
Raven Aldura wrote:
I assume you mean why did I say $10 as opposed to another amount?
No, I mean what do you base the idea that you can spend $5 on A and $5 on B on?
Quote:
It could very likely be that I am wrong and they view these projects, WIS and FIS, as mutually exclusive
Considering how they have been treated so far, it seems increasingly likely that they are. Misunderstand me correctly: I agree with you — it's theoretically possible for a company to do two things at once, and CCP have previously shown that they can have two things in focus at the same time (expansions such as Trinity and Apocrypha showed this) — but the thing is that in recent years, they have just as apparently lost this ability (because they already have three things to juggle, perhaps, or maybe an internal change in development methodology?). From everything we've seen and been told, the resource allocation for EVE these days allows for one focus, perhaps with a few on-going tweaks and fixes at the side as long as those touch stuff that is already in the game.

Hence the question: where do you get the idea that we can get both A and B, especially when everything points to it not being possible?
Quote:
Your "read some threads" idea of support has morphed into "read some dev blogs"
Don't worry, it gets even better: go watch the fanfest presentations as well.
Quote:
The reason why quote blocks are not optimal is that, if we both use them, the thread becomes a mess and readability suffers.
How so? If I can use them to respond to specific points in your posts, you can use them to respond to specific points in mine. It is abundantly clear which posts belongs to whom, and as long as you don't break the tags or overly pyramid-quote, they read as… you know… quotes.

…then again, my custom CSS creates far better post separation than the mess CCP put together, so maybe I'm just having an easier time than most in this regard. P
Raven Aldura
Sebiestor Tribe
Minmatar Republic
#211 - 2011-10-07 17:01:45 UTC  |  Edited by: Raven Aldura
Tippia wrote:
Stuff


Then we shall agree that CCP has decided they cannot effectively develop both FIS and WIS, disagree over whether that is a good solution, and agree (most likely) that the new forums are not perfect but much better than the unholy travesty that was the old forums.

Truth be told, I have read all the dev blogs and watched the fanfest presentations, and they released what many consider one of the best FIS expansion in Apocrypha years after they announced work on WIS. Clearly they can do both at once from a budgetary perspective, but perhaps they cannot do them to a quality standard at the same time. This is a failure of management in my opinion.

Edit: removed word "operational"
Too Much Effort
#212 - 2011-10-07 17:07:16 UTC
Tippia wrote:
[quote=Raven Aldura]Blah blah blah


Blahblahblah

Don't you ever get sick of forum posturing?
Bane Necran
Appono Astos
#213 - 2011-10-07 17:11:01 UTC
Too Much Effort wrote:
Tippia wrote:
[quote=Raven Aldura]Blah blah blah


Blahblahblah

Don't you ever get sick of forum posturing?


Too little effort would be a better name for you.

If you're going to try and shut someone down here, you're just going to have to make walls of text like everyone else.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#214 - 2011-10-07 19:12:19 UTC
CCP Solomon wrote:
... Pakleds "we are not smart"....


If CCP history is any indication this means you will never ever see any additional WiS. And it will be the strangest unfinished content experience ever. Most unfinished Eve content can go unnoticed unless you made the mistake of making it your primary focus. Most players for example aren't constantly reminded that FW was never finished, that POSs have been broken since they were introduced or that WHs never got all the content promised there. But every time we log in we will now be reminded of that "crazy idea CCP started on where you would actually be able to walk around in the stations". That thing they worked on for 5 years that delivered the only single character trapped in a single room experience in MMO history". The thing that makes the NEX store and their attempt at microtransactions the biggest face plant in next generatition of MMO revenue models.

What CCP doesn't get is the EXPERIENCE of walking in stations is the fun! We don't need "game play" there to make us just want to interact socially as avatars in a space station enviroment. For example, for me to just be able to meet with my corp in a large private meeting room would be fantastic. Give me some spacestation eye candy I can share with my friends and you can stop and ponder "game play" to make it better, but putting me in my uncustomizable CQ prison cell every log in just says "fail".

So sadly what I saw in the winter expansion list was already more than they can deliver (and they even implied more would be added to the list) so they did what we begged them not to do and set us up for dissappointment.

So this winter we get the balancing we should have gotten a year ago, improvments to FW (which can't amount to much in the short time they have), some capital nerfs that should have been in a patch not an expansion, some likely randomization of 0.0 by mucking with local and making SOV even more confusing.

Net effect to myself or the members of my alliance is no decernable changes. I expect that will really be what most Eve players ultimately get from this expansion.

I think what this really says is don't expect anything new or cool in Eve, because CCP can't commit to finishing anything. The moment someone starts to whine they rethink their plans and vision and chase a new random direction. Anything more than tweaking some constants in a table that determines, damage, timers, resists, yields, speeds or ranges is beyond their capabilites to deliver in a complete and functional manner.

They have too much on thier plate and the ability to focus that you'd expect from a kitten in a ball or yarn store. They still don't graps that loud voices in these forums or from a hand full of people elected by special interest groups do not reflect the actual player base.

Steve Jobs stated "It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them". I thought CCP got that once but it is clear now they don't have the steel the stick to their guns and deliver anyting other than what some screamy focus group whines for.

Eve will eventually die by committee. Right now I expect folks in CCP are meeting to decide what kind of fire we want..

"When you’ve been in marketing as long as I have, you'll know that before any new product can be developed it has to be properly researched. We’ve got to find out what people want from fire, how they relate to it, what sort of image it has for them."

And Eve freezes to death while they sort that out..

Issler
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#215 - 2011-10-07 19:16:26 UTC
CCP Solomon wrote:
Sadly, the Establishments feature will not be coming in the winter expansion. We hear you guys loud and clear and realize that there is still strong support for a multiplayer, avatar based experience in EVE (we also hear those that don’t want it). However, we think you’ll agree that it has to be a compelling experience and there was a feeling amongst our people that the direction we were taking with the Establishments feature was… well, not that fun. Additionally, we wanted to ensure that our rendering technology was finely tuned to a point that would ensure all of your characters continued to look great while performing well.

It’s humbling to see the support in this thread for a multiplayer Incarna experience and we are still committed to providing it, as and when it’s ready. We want to take the time to do it right and ensure you guys get something that is both fun and involving. There are no promises about when this will happen, just rest assured that while you are enjoying your space based updates this winter, there will continue to be movement on this.


Of course you're supported dude. The "vision" is just fine, and apart from the computer-smoking CQ is a decent start.

It's mainly the fact that a) it wasn't optional as promised, and b) Hangar - a place where people were already immersed - disappeared, thus making a whole bunch of people feel "homeless" and therefore more ready to wake up out of their EVE trance and realize they weren't having as much fun with EVE as they used to.

Had CQ been rolled out as an optional adjunct, there wouldn't have been nearly so much hate for the WiS concept. Sure, some hate on it big time, but don't listen to them, they're just ******* Neanderthals, and they're a minority. I have been following this thing the whole year, and rest assured, most of the people who have unsubbed haven't unsubbed because they hate WiS on principle, they've unsubbed because of the broader issue of neglect of the core game and CCP seeming to lose its way.

Keep nurturing the core game, and you can add to it with all sorts of wonderful stuff like WiS, establishments, etc. I can assure you, most of us will lap it up - AT OUR LEISURE.
Teamosil
Good Time Family Band Solution
#216 - 2011-10-07 19:31:14 UTC  |  Edited by: Teamosil
Issler Dainze wrote:
What CCP doesn't get is the EXPERIENCE of walking in stations is the fun! We don't need "game play" there to make us just want to interact socially as avatars in a space station enviroment. For example, for me to just be able to meet with my corp in a large private meeting room would be fantastic. Give me some spacestation eye candy I can share with my friends and you can stop and ponder "game play" to make it better


To each their own, but personally I vehemently disagree with this. If there is nothing to do in stations, not too many people will hang around there for long. Unless they come up with something really clever to do there- which I gather they haven't yet- then it would just be a big hole to pour dev time into that nobody would ever use.

It isn't that CCP doesn't get that some people want like a Second Lifeish dressup minigame where there is nothing to do built into eve. That is exactly what CCP was so certain of. They went charging in that direction over the strong objections of the majority of their player base. It turned out to be a total disaster for the company. That's what the CEO just issued a very sincere appology for- driving the game in exactly the direction you are pushing for.
The Offerer
Doomheim
#217 - 2011-10-07 19:39:13 UTC
CCP Solomon wrote:
Sadly, the Establishments feature will not be coming in the winter expansion. We hear you guys loud and clear and realize that there is still strong support for a multiplayer, avatar based experience in EVE (we also hear those that don’t want it). However, we think you’ll agree that it has to be a compelling experience and there was a feeling amongst our people that the direction we were taking with the Establishments feature was… well, not that fun. Additionally, we wanted to ensure that our rendering technology was finely tuned to a point that would ensure all of your characters continued to look great while performing well.

It’s humbling to see the support in this thread for a multiplayer Incarna experience and we are still committed to providing it, as and when it’s ready. We want to take the time to do it right and ensure you guys get something that is both fun and involving. There are no promises about when this will happen, just rest assured that while you are enjoying your space based updates this winter, there will continue to be movement on this.


This is the right way to do it. Thank you for making things clear.

From my point of view, it's better to have a polished feature that actually works on the majority of computers than having something like Minmatar HQ just thrown into the game.

I'd love to have multiplayer Incarna, but I'd like it to actually work and look good. It's a feature with great vision and potential that should not be ruined with another forced deployment. Building the trust of the customers again and providing much waited content to the really interesting side of the game (spaceships) are good goals for winter expansion. You have my full support.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#218 - 2011-10-07 20:20:45 UTC
Teamosil wrote:
Issler Dainze wrote:
What CCP doesn't get is the EXPERIENCE of walking in stations is the fun! We don't need "game play" there to make us just want to interact socially as avatars in a space station enviroment. For example, for me to just be able to meet with my corp in a large private meeting room would be fantastic. Give me some spacestation eye candy I can share with my friends and you can stop and ponder "game play" to make it better


To each their own, but personally I vehemently disagree with this. If there is nothing to do in stations, not too many people will hang around there for long. Unless they come up with something really clever to do there- which I gather they haven't yet- then it would just be a big hole to pour dev time into that nobody would ever use.

It isn't that CCP doesn't get that some people want like a Second Lifeish dressup minigame where there is nothing to do built into eve. That is exactly what CCP was so certain of. They went charging in that direction over the strong objections of the majority of their player base. It turned out to be a total disaster for the company. That's what the CEO just issued a very sincere appology for- driving the game in exactly the direction you are pushing for.


You don't understand immersion and how important that is to a lot of us. At least let me and others "out that door" and to a gallery of the ship docking bay and let me have an "office" in my corp HQ where you can wander in and look at our recruiting adverts and a meeting room for my members with screens that have our corp anouncements. That would be plenty to start. Since CCP can't even find a way to make low sec more interesting in 8 years how long to till they all agree what constitutes meaningful game play in WiS and get around to delivering that?

Also, I think you miss that based on CCP's performance on completion, they will NEVER come back to it so long as they think it needs some sort of "gameplay" because from day to day they can't decide what this is.

This isn't FW not being finished, its being trapped in a cell by yourself every time you log in or all the time you need to be in a station. It will serve as a constant reminder that CCP can't deliver anything complete and at least functioning in a minimal manner. It basically says you can't trust them to deliver their vision in any meaningful way.

Issler
Alundil
Rolled Out
#219 - 2011-10-07 20:39:23 UTC
Khira Kitamatsu wrote:
CCP Solomon wrote:
Sadly, the Establishments feature will not be coming in the winter expansion. We hear you guys loud and clear and realize that there is still strong support for a multiplayer, avatar based experience in EVE (we also hear those that don’t want it). However, we think you’ll agree that it has to be a compelling experience and there was a feeling amongst our people that the direction we were taking with the Establishments feature was… well, not that fun. Additionally, we wanted to ensure that our rendering technology was finely tuned to a point that would ensure all of your characters continued to look great while performing well.

It’s humbling to see the support in this thread for a multiplayer Incarna experience and we are still committed to providing it, as and when it’s ready. We want to take the time to do it right and ensure you guys get something that is both fun and involving. There are no promises about when this will happen, just rest assured that while you are enjoying your space based updates this winter, there will continue to be movement on this.



That is what I needed to hear. Accounts cancelled.



Back to WOW I guess

I'm right behind you

Teamosil
Good Time Family Band Solution
#220 - 2011-10-07 21:32:01 UTC
Issler Dainze wrote:
You don't understand immersion and how important that is to a lot of us. At least let me and others "out that door" and to a gallery of the ship docking bay and let me have an "office" in my corp HQ where you can wander in and look at our recruiting adverts and a meeting room for my members with screens that have our corp anouncements. That would be plenty to start. Since CCP can't even find a way to make low sec more interesting in 8 years how long to till they all agree what constitutes meaningful game play in WiS and get around to delivering that?


Honestly, I don't even get what you'd do in the stations without any gameplay? Role play?

It's not that I would be mad if such a feature existed. It would probably even make the game better. But IMO if there is nothing to do there it would make the game better by such a narrow margin that it couldn't possibly be worth the development time. Now, again, my hope is that they do come up with something cool to do there and they do build it. But if they aren't really sure that they have a rock solid idea for something you can do in the stations that has wide support of the user base, I don't see how it could be at the top of their queue.

Issler Dainze wrote:
its being trapped in a cell by yourself every time you log in or all the time you need to be in a station.


This part I do identify with. It feels weirdly like you're trapped in a claustrophobic space in the stations at the moment. I turned off the station environment for that reason. But IMO that isn't an argument for why CCP should plung ahead releasing a half backed WiS, it is an example of why that approach is a bad idea.