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Player Features and Ideas Discussion

 
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Bring back turret/launcher colourswapping!

Author
Seriphyn Inhonores
Elusenian Cooperative
#1 - 2012-06-22 00:59:00 UTC
CCP, why did you get rid of this?

It was an awesome, nice little feature. Turrets would even change to faction navy colours if put on a navy ship.

As far as I can tell, only t1 colour swaps now.
Mira Lynne
State War Academy
Caldari State
#2 - 2012-06-22 04:03:44 UTC
It still happens
All Tech 1 Modules adopt the Lighting of the Host Ship.
All Tech 1 Turrets adopt the Colour Scheme of the Host ship (Atleast, a Limited version of it - So no Blood on Raider Ships, and no Gradient on Ishukone ships)
All Tech 1 Launchers adopt the Colour Scheme in the same way and with the same limitations as Turrets but with an added exception- Meta Level Launchers Maintain their secondary Colour
Meta 1: While
Meta 2: Yellow
Meta 3: Orange
Meta 4: Red
All Tech 2 Modules adopt the Colour Scheme, but not the lighting, of the Host ship (Put a T2 Laser on a Gallente or Minmatar Ship to see what I mean.)
All Faction and Officer Modules do not adopt either lighting or scheme from host ship.
Unsure about Storyline Turrets/Launchers. Do people even use these?

[u]I, too, horse frogs.[/u] Support the Return of Realistic Module Icons! https://forums.eveonline.com/default.aspx?g=posts&t=114818&find=unread

Seriphyn Inhonores
Elusenian Cooperative
#3 - 2012-06-22 11:10:09 UTC
Well, I'm silly then!