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Changing tags in the LP store

Author
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#1 - 2012-06-21 08:26:09 UTC
I heard it mentioned that criminal tags will now be something that you trade in for security standing points rather than raw cash. This seems reasonable enough. Based on that, I'd like to see navy faction tags & their role at the LP store changed in a similar manner.

I propose that navy faction tags should be removed entirely from LP store purchase prerequisites. Instead, these tags would be something that can be redeemed directly into LP points themselves. This can be offset by increasing the base LP requirement of these items to make up the difference.

Before: Navy Wonder Gizmo = 10,000LP + 5mil ISK + hundred and fifty assorted navy tags

After: Navy Wonder Gizmo = 15,000LP + 5mil ISK

And if you happen to have navy faction tags to turn in to make up that extra 5000LP of difference, then you can go right ahead and do so. If not, then you can just grind out more regular missions.
Crunchie Attuxors
Always Another Corporate Venture
#2 - 2012-06-21 09:05:05 UTC
Lady Katherine Devonshire wrote:
I heard it mentioned that criminal tags will now be something that you trade in for security standing points rather than raw cash. This seems reasonable enough. Based on that, I'd like to see navy faction tags & their role at the LP store changed in a similar manner.

I propose that navy faction tags should be removed entirely from LP store purchase prerequisites. Instead, these tags would be something that can be redeemed directly into LP points themselves. This can be offset by increasing the base LP requirement of these items to make up the difference.

Before: Navy Wonder Gizmo = 10,000LP + 5mil ISK + hundred and fifty assorted navy tags

After: Navy Wonder Gizmo = 15,000LP + 5mil ISK

And if you happen to have navy faction tags to turn in to make up that extra 5000LP of difference, then you can go right ahead and do so. If not, then you can just grind out more regular missions.


Do you understand that the tags are mean to:

1) Mean you killed a bunch of the enemy faction's ships

2) Mean you pay someone who did isk for it

In other words, it exist to encourage both racial missionering and to provide extra incentive - in the form of a revenue stream - for FW participants.

What you propose would remove a significant present incentive to engage in FW and to take standing hits on other factions when doing security missions.

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Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#3 - 2012-06-21 09:07:13 UTC
And there is nothing stopping anyone from doing it the old fashioned way, either, if they want to.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2012-06-21 09:36:59 UTC
Lady Katherine Devonshire wrote:
And there is nothing stopping anyone from doing it the old fashioned way, either, if they want to.



But why would they bother, when it's both cheaper and easier to just grind up a bit more LP?
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#5 - 2012-06-21 09:52:50 UTC
They can do that, too, if they want to.

Look, the way criminal tags is changing is that they're turning into something that people are mostly interested in trading on the open market so that they can "spend" them to buy themselves a quick security standings boost.

What I'm saying is that navy tags should be the exact same way, except that instead of security rating, you get loyalty points.

The point is to create more options. You can do it one way, or the other. One of those options is also spending navy tags to buy non-military stuff, such as implants & skill books. Because right now the only thing navy tags are good for is buying navy ship modules and nothing else.

Since when has adding options for players been something met with derision?
Raphael Celestine
Celestine Inc.
#6 - 2012-06-21 10:07:16 UTC
The point of Navy tags is to reward players who fight one of the major factions.

Taking security missions against the Empires or joining FW comes with some significant downsides; most importantly the prospect of being declared an outlaw in said Empire's space. At present, they get the corresponding advantage of being the only ones who are able to provide Faction modules. (Or rather to provide the tags necessary to get said modules.)

This proposal would mean that they're no longer getting a unique benefit from their anti-empire activities, but rather just a boost in their (effective) LP rewards. Since it's easy enough to get those LP in ways that don't come with the same disadvantages, that makes the tags less valuable, and FW less attractive.
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#7 - 2012-06-21 10:20:24 UTC
A fair enough point, but outside of actual FW, is there any reliable way of getting tags beside hoping the dice rolls on your general purpose security agents come up lucky or spending millions of ISK on them?

Perhaps, then, they could change the way mission agents work and remove the chance card factor somewhat? Or simply add specific agents to this purpose? For example, currently you talk to a security agent and they give you a mission. The target group is random. It could be pirates, it could be nameless foes, or it could be an enemy faction's navy. Instead, consider either:

A) More types of security agents -> General Security (as now, emphasis on nameless foes), Pirate Patrol (sends you against pirate factions), and Navy Auxiliary (sends you against rival navy).

B) Keep existing agents but let players draw from a pool of different types of missions cards (like those above) instead of having it be completely random.

C) Just remove all penalties for turning down any number of missions so that players can focus on the navy missions that they want. The lamest yet admittedly cheapest solution that CCP could do.

Because let's be honest, if you want to grind up a lot of navy tags you currently only have three choices: Faction warfare, and all that comes with it (good and bad), spending millions of ISK, or going through the regular random-luck based security agents and praying.