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New dev blog: Inferno 1.1 Changes To the War Dec System

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Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#281 - 2012-06-15 16:46:40 UTC
These changes aren't adequate to resolve the problems with the current system, but they are (just barely) better than nothing.

You still have the problem of the total cost to declare a war being multiplied by 1+ the number of active wars you have, so if you declare a war against a 5 man corp for 50 million it then costs you 1 billion to declare war on an 8000 man alliance, but if you declare war on the 500 man alliance first it costs you 500 million and the 5 man corp costs 100 million. (I **** you not this is a real thing).

Also because it's still much, much cheaper and considerably less risky to join wars as a defender than it is to declare your own wars people will straight up pay the bill for the defender to join their wars. Unless you bring up the cost for multiple allies to be in 50 million increments that's going to keep happening.
Jade Constantine
Jericho Fraction
The Star Fraction
#282 - 2012-06-15 16:52:25 UTC
Khanh'rhh wrote:
People are *still* talking about how this benefits large alliances and completely ignoring 99.9% of EvE.

Do you also realise the self same groups were wardeccing the Goons before the change, and paying a small 50-150mil a week to do it?


And now they must pay 500m a week to do it.

How is increasing the cost to dec Goonswarm by up to 10x on the pre inferno expense NOT benefiting the large alliances exactly?

Khanh'rhh wrote:
Jade keeps telling us about his "mighty coalition of allies who have banded together" but still dodges basic questions about them, such as whether he has even spoken to the people pressing "ally all" in their Neocom. Someone who wants to "shoot goons for free" (his words) is not an ally fighting for his ideals.


Why is that even relevant?

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jade Constantine
Jericho Fraction
The Star Fraction
#283 - 2012-06-15 16:57:50 UTC  |  Edited by: Jade Constantine
Khanh'rhh wrote:

As a member of BUGRY, members 50, we were wardecced by a small corp, members 15, who had a massive grudge against us because we'd pulled down their space trousers and did our namesake.

Day 1-4 of the war led to a handful of engagements.

Day 5 saw inferno.

By Day 6, we had 15 allies for a total of 250-300 people. We actually also were the first corp to receive an ally under the new system, toot.

By Day 10 we had almost 900 allies from 25corps (mostly the exact same ones "helping" Jade and every single other corp. One of our allies was a 5man corp in 50wars).

We paid for none, we spoke to none.

The wartargets didn't bother undocking again, because any concept of who was fighting who was completely lost in the mire.

This story repeated itself across every war going, every aggressed party effectively had every "merc" working for them, for free.

he just wrote this: http://www.evenews24.com/2012/06/15/eve-online-inferno-scorches-the-mittani%E2%80%99s-knickers-ccp-turns-down-the-heat/



So you are complaining about the fact that you got wardecced ... your CEO asked for allies and you got allies? If you wanted to keep the war small why didn't you just well ... NOT ask for allies?

In addition of course the change I have proposed widely (and in the EveNews24 article you link) would solve this problem because as the larger defending ally you couldn't add ANY allies for free and you'd need to pay on the same principle as the 1.1 patch (only with a more sensible free structure.)

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jade Constantine
Jericho Fraction
The Star Fraction
#284 - 2012-06-15 17:10:21 UTC
Vimsy Vortis wrote:
These changes aren't adequate to resolve the problems with the current system, but they are (just barely) better than nothing.

You still have the problem of the total cost to declare a war being multiplied by 1+ the number of active wars you have, so if you declare a war against a 5 man corp for 50 million it then costs you 1 billion to declare war on an 8000 man alliance, but if you declare war on the 500 man alliance first it costs you 500 million and the 5 man corp costs 100 million. (I **** you not this is a real thing).

Also because it's still much, much cheaper and considerably less risky to join wars as a defender than it is to declare your own wars people will straight up pay the bill for the defender to join their wars. Unless you bring up the cost for multiple allies to be in 50 million increments that's going to keep happening.


Well yes. but I mean really - where do you want to go with the wardec system?
At the moment it costs 500m isk a week to make war on the largest alliances. By your logic you'd set the minium cost to ally against the largest alliances to be 1000m (for the 2 weeks) to balance it.

So that way there would be no way to cheat the fee of the formal declation but is that your vision for wars in eve online?

I mean I know I've said this 1.1 change is massively unbalanced in favour of making this crazy FAIR for the large alliances but how far can you turn the screw on this?

Your concerns are real though.

Come 1.1 patch I will be selling allied slots for war against Goonswarm:

Ally 1 = free (cheapest price for 2 week dec otherwise = 1b for 1b discount)
Ally 2 = 10m (cheapest price for 2 week dec otherwise = 1b for 990m discount)
Ally 3 = 20m (cheapest price for 2 week dec otherwise = 1b for 980m discount)
Ally 5 = 40m (cheapest price for 2 week dec otherwise = 1b for 940m discount)
Ally 6 = 80m (cheapest price for 2 week dec otherwise = 1b for 920m discount)
Ally 7 = 160m (cheapest price for 2 week dec otherwise = 1b for 840m discount)
Ally 8 = 320m (cheapest price for 2 week dec otherwise = 1b for 780m discount)
Ally 9 = 640m (cheapest price for 2 week dec otherwise = 1b for 360m discount)

Or perhaps auctioning them - there's an idea - it would be great if I could sell an ally slot for 2 weeks against an incoming wardec on the contract auctions.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Tithi
Native Freshfood
Minmatar Republic
#285 - 2012-06-15 17:14:45 UTC
I like how everyone acts like the goons have brought 8000 people to fight in high sec and it requires a united high sec to stop them.

In reality there aren't more than 50-100 of them fighting in high sec, and if you guys really think that you need 9000 people to make things "fair" then I think you drastically overestimate the goons or underestimate yourselves.

Also, these changes obviously hurt the goons more than anyone else. Before this change, they only have to pay to wardec a few high sec alliances and then they still get to go to war with most of high sec. After the change, they are going to have to pay for a lot more wardecs to achieve the same results, since their enemies will not be able to recruit as many allies. It seems pretty clear to me that the goon wardec budget (which is almost insignificant compared to the things that they actually spend isk on) is the real victim here.
Tithi
Native Freshfood
Minmatar Republic
#286 - 2012-06-15 17:22:13 UTC
Jade Constantine wrote:
Rengerel en Distel wrote:
Michael Harari wrote:
Why not just allow allies such that the total number of players in the defender's coalition = number of people in the attacking alliance/corp?


That's been suggested many times, the only reason against it seems to be that Eve isn't fair.



Which is ironic seeing as how one of the stated reasons for removal of the defensive ally dogpile was it "wasn't fair" Big smile


Wait where was this about CCP saying that they were changing this because it wasn't fair? I'm pretty sure they said the opposite of that.
Pink Marshmellow
Caucasian Culture Club
#287 - 2012-06-15 17:22:14 UTC
CCP you still haven't answered the issue that I have pointed out here.


How come Goons only have to pay 50 million to wardec a small corp, but it costs the small corp 500 million to wardec Goons.
Tithi
Native Freshfood
Minmatar Republic
#288 - 2012-06-15 17:28:43 UTC
Pink Marshmellow wrote:
CCP you still haven't answered the issue that I have pointed out here.


How come Goons only have to pay 50 million to wardec a small corp, but it costs the small corp 500 million to wardec Goons.


They answered this a thousand times. The price goes up because of the additional targets that are granted. If you wardec a small corp you are only buying a few potential targets, so it is relatively cheap. If you wardec a large alliance, you are buying potentially thousands of targets so it is expensive. Seems pretty straight-forward.
Cassius Marcellus
BRG Corp
#289 - 2012-06-15 17:52:06 UTC
Khanh'rhh wrote:

...
Day 1-4 of the war led to a handful of engagements.

Day 5 saw inferno.

By Day 6, we had 15 allies for a total of 250-300 people. We actually also were the first corp to receive an ally under the new system, toot.

By Day 10 we had almost 900 allies from 25corps (mostly the exact same ones "helping" Jade and every single other corp. One of our allies was a 5man corp in 50wars).

We paid for none, we spoke to none.

...

This was not good. This broke the wardec system completely.

...

It isn't. It's literally about everyone else, since the only people who are able to effectively wardec WITH the dogpiles ARE the very large alliances.

Do you see now, the issue?


I hear what you are saying.

But the timing and technique of the fix were inauspicious -- the fix created fertile soil for rumors, soil that people like Jade are tilling to their own benefit. We gamers lurve conspiracy theories, and the whole theory that "GSF & TEST / PL / -A- / SLR.C / other huge alliances have CCP on speed dial" feeds right into that (don't ask me why -RZR- or FA don't inspire the same feel even though they're a third the size of GSF, and FA works closely with them, I don't know). The fix played into the hands of anyone looking for a reason to feel disenfranchised. And that fustrates me and makes me angry.

TBH, I do have a selfish agenda:
I want to lengthen the cycle from nooblet to bittervet, and I want to lure a couple of dozen friends back to EVE. My mains' corps did flicker back to life earlier this year but now everyone's dropped away again and my friends' lists are ghost towns; my best friend just cancelled her account for the first time in her four or five years in EVE. They were pretty much mostly bittervets with past experience in NPC and sov null sec, but who no longer had time for null. None were affected by war decs lately. But all were affected by disillusionment with how they think CCP views players outside the big alliances (I even had one of them chatting my ear off last night about how he thought that CCP had forgotten that most players were outside the big alliances).

Anyhow, that's why I don't like the fix. It was done in a way that makes my favorite game and game company look bad.
Otin Bison
Bison Industrial Inc
#290 - 2012-06-15 18:02:37 UTC
Kind of funny how for years the small HiSec corps have been told by 0.0 and CCP to HTFU and "go get some friends" if you want to fight back against the big-guys.

Now we can (and did) but, only for a short while longer until it is nerfed into oblivion.
Nice job screwing over the Small guys ...
Atum
Eclipse Industrials
Quantum Forge
#291 - 2012-06-15 18:08:13 UTC
Cassius Marcellus wrote:
It was done in a way that makes my favorite game and game company look bad.

QFT.... as I said earlier, CCP has a very bad habit of shooting themselves in various body parts.
Tithi
Native Freshfood
Minmatar Republic
#292 - 2012-06-15 18:11:55 UTC
Otin Bison wrote:
Kind of funny how for years the small HiSec corps have been told by 0.0 and CCP to HTFU and "go get some friends" if you want to fight back against the big-guys.

Now we can (and did) but, only for a short while longer until it is nerfed into oblivion.
Nice job screwing over the Small guys ...


Except this makes no sense because the changes hurt the goons more than pubbies. Guys please take a second to think logically about what you are about to post before posting.
Khanh'rhh
Sparkle Motion.
#293 - 2012-06-15 18:34:18 UTC  |  Edited by: Khanh'rhh
Jade Constantine wrote:
Khanh'rhh wrote:
Jade keeps telling us about his "mighty coalition of allies who have banded together" but still dodges basic questions about them, such as whether he has even spoken to the people pressing "ally all" in their Neocom. Someone who wants to "shoot goons for free" (his words) is not an ally fighting for his ideals.


Why is that even relevant?

Because it works against your rhetoric that forming a large coalition of allies is "emergent" and a "good thing in a sandbox" when the reality is your allies were allies with everyone, (including, ironically, working against some of the people who were also working for you) simply because they just want more red haulers and it has nothing to do with making it easier to create a large ally pool to take on all 50 highsec Goons.

Quote:
And now they must pay 500m a week to do it.

How is increasing the cost to dec Goonswarm by up to 10x on the pre inferno expense NOT benefiting the large alliances exactly?


How is quoting the cost of wardecing just one, out of the thousands, of alliances in EvE relevant to how the system should work as a whole?

Counterpoint: it now costs a large alliance 10x more to declare war on another large alliance; how is this important?

Quote:
So you are complaining about the fact that you got wardecced ... your CEO asked for allies and you got allies? If you wanted to keep the war small why didn't you just well ... NOT ask for allies?

In addition of course the change I have proposed widely (and in the EveNews24 article you link) would solve this problem because as the larger defending ally you couldn't add ANY allies for free and you'd need to pay on the same principle as the 1.1 patch (only with a more sensible free structure.)


Because we knew the system was broken from it's inception on Sisi, so we used the ally system to troll the guys who were deccing us, rather than bothering to go to highsec and fight them. Most people were (still are) abusing the **** out of the dogpiles to render any outgoing wardec meaningless.
Quote:
In addition of course the change I have proposed

Does nothing right at all since it is a proposal to make wardecs always "equal numbers vs equal numbers" which, as has been explained to you dozens of times over countless blogs and forum posts, is not what wardecs are about.

You can, if you want, equal the numbers (perhaps by getting some people who actually don't like GSF together and doing something about it), but allowing automatic and free dogpiling up-to equal numbers is STILL dogpiling and is still completely stupid.

Once more, I will agree that in the situation of Large alliance vs small entity your proposal isn't bad, but as has ALSO been said to you over and over the game shouldn't be balanced on "Jade's war" but on how war should look across all of New Eden, because your solution, not surprisingly, only benefits you.

You also, at some point, need to accept that running your mouth off about an entity that is 90 times your size is going to result in repercussions, (sandbox 'n' all) and you shouldn't be expecting CCP to patch in changes that help you get out of it for free.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Jade Constantine
Jericho Fraction
The Star Fraction
#294 - 2012-06-15 18:46:24 UTC
Khanh'rhh wrote:
You also, at some point, need to accept that running your mouth off about an entity that is 90 times your size is going to result in repercussions, (sandbox 'n' all) and you shouldn't be expecting CCP to patch in changes that help you get out of it for free.


Of course the sandbox of repercussions only goes one way. When turnabout is attempted (quite successfully as in this example) suddenly the sandbox has new walls and the nerftbat strikes.

You are being very deceitful to categorize a desire on my part to "get out of this". I made the war mutual, I invited anyone in new eden who wanted to punish goons to come punish them. I'm pretty convinced we were winning and would have ultimately won. Our side of the war wanted consequences and repercussions to set hisec aflame.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Tithi
Native Freshfood
Minmatar Republic
#295 - 2012-06-15 19:14:56 UTC
Jade Constantine wrote:
Khanh'rhh wrote:
You also, at some point, need to accept that running your mouth off about an entity that is 90 times your size is going to result in repercussions, (sandbox 'n' all) and you shouldn't be expecting CCP to patch in changes that help you get out of it for free.


Of course the sandbox of repercussions only goes one way. When turnabout is attempted (quite successfully as in this example) suddenly the sandbox has new walls and the nerftbat strikes.

You are being very deceitful to categorize a desire on my part to "get out of this". I made the war mutual, I invited anyone in new eden who wanted to punish goons to come punish them. I'm pretty convinced we were winning and would have ultimately won. Our side of the war wanted consequences and repercussions to set hisec aflame.



I think you need some perspective here, bud. 10B isk in ship (referring to the GSF vs Star Fraction "war") damage is less than the cost of a single super. I've seen many nullsec battles where a lot more isk that that is destroyed without batting an eye, so please stop with the self important nonsense about 10B isk breaking GSF and causing them to batphone CCP.

You beat the 50 goons living in high sec. You are free to call that winning (I certainly would and don't blame you for that). Consider this though, what if the Goons had a button that enabled them to wardec all of high sec? If you think for one second that they wouldn't press it you obviously are dumber than your "GOONS DID 9/11" stuff makes you seem.
None ofthe Above
#296 - 2012-06-15 19:52:39 UTC
Tithi wrote:
Pink Marshmellow wrote:
CCP you still haven't answered the issue that I have pointed out here.


How come Goons only have to pay 50 million to wardec a small corp, but it costs the small corp 500 million to wardec Goons.


They answered this a thousand times. The price goes up because of the additional targets that are granted. If you wardec a small corp you are only buying a few potential targets, so it is relatively cheap. If you wardec a large alliance, you are buying potentially thousands of targets so it is expensive. Seems pretty straight-forward.


Well okay.

By that logic then the aggressor should be paying the ally fee right? More targets?

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#297 - 2012-06-15 19:57:25 UTC  |  Edited by: None ofthe Above
Agh, this being released on the 19th?

Wow talk about rushed. There was little time for discussion, let alone changes based on feedback, even when the changes were first announcemenced on SiSi forums.

Disappointing.

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#298 - 2012-06-15 20:07:32 UTC
Thank you Khanh'rhh, this is one of the better contributions to this thread. Actual perspectives on other cases besides Goons V Jade.

It is a point that you (plural, your corp/alliance) could have declined the offers of Allies if you didn't want this result.

But looking at it I can see where a fee or limitations might be indicated here. I don't think 5 Trilliion ISK is called for, but perhaps something between 0 and the cost of the initial declaration of war.

20 mill per week per ally? (40 mill per two week contract?) Something on that order? Just to cut down on the "whelp, sure" factor. Possible scaling for the number of wars you are allied in?

I think the current planned changes are an overcompensation to put it mildly.

Khanh'rhh wrote:


As a member of BUGRY, members 50, we were wardecced by a small corp, members 15, who had a massive grudge against us because we'd pulled down their space trousers and did our namesake.

Day 1-4 of the war led to a handful of engagements.

Day 5 saw inferno.

By Day 6, we had 15 allies for a total of 250-300 people. We actually also were the first corp to receive an ally under the new system, toot.

By Day 10 we had almost 900 allies from 25corps (mostly the exact same ones "helping" Jade and every single other corp. One of our allies was a 5man corp in 50wars).

We paid for none, we spoke to none.

The wartargets didn't bother undocking again, because any concept of who was fighting who was completely lost in the mire.

This story repeated itself across every war going, every aggressed party effectively had every "merc" working for them, for free.

Nothing constuctive came of this except Jita 4-4 was a sea of Red for anyone who had issued a wardec. Goons lost every ship that passed through Jita, just like they'd lost every ship that passed through Jita pre-inferno. It doesn't take 900 people to nab the silly JF pilot or the autopilot badger.

This was not good. This broke the wardec system completely.

Now, Jade will tell you this change is all about Goonswarm (and if you think he's climbed down from insane conspiracy theories, he just wrote this: http://www.evenews24.com/2012/06/15/eve-online-inferno-scorches-the-mittani%E2%80%99s-knickers-ccp-turns-down-the-heat/ ) because having you think that suits his agenda, regardless of the fact highsec being "too safe" is on the goons grudge list, and would happily have a permadec to everyone (literally, it's one of their griefing plans).

It isn't. It's literally about everyone else, since the only people who are able to effectively wardec WITH the dogpiles ARE the very large alliances.

Do you see now, the issue?

The only end-game content in EVE Online is the crap that makes you rage quit.

Khanh'rhh
Sparkle Motion.
#299 - 2012-06-15 20:08:23 UTC
Pink Marshmellow wrote:
CCP you still haven't answered the issue that I have pointed out here.


How come Goons only have to pay 50 million to wardec a small corp, but it costs the small corp 500 million to wardec Goons.


That was answered by Soundwave, who pointed out that the logic of paying to shoot people means that the more you have the option to shoot, the more you need to pay.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#300 - 2012-06-15 20:17:36 UTC
Jade Constantine wrote:
Khanh'rhh wrote:
You also, at some point, need to accept that running your mouth off about an entity that is 90 times your size is going to result in repercussions, (sandbox 'n' all) and you shouldn't be expecting CCP to patch in changes that help you get out of it for free.


Of course the sandbox of repercussions only goes one way. When turnabout is attempted (quite successfully as in this example) suddenly the sandbox has new walls and the nerftbat strikes.

You're seeing it wrong, totally.

You annoy someone enough to come after you, so they come after you.
You then push one button and let game mechanics do the rest for you. For all your repeated rhetoric about "turnabout" and "fighting back" all you really did was make it so that anyone wanting to wardec GSF could do so for free. That's literally all that happened here. As commentary on the mechanic as a whole it is a completely terrible example however you slice it.

If you want to perform a "turnabout" then you can STILL DO IT -- the difference is there's now more effort than simply pressing one buttan. You might, shock horror, have to put some effort into fighting a war against an entity 90 times your size and that's to be expected. The "how" of this has been said many times, you don't need 40 corps of less than 10 people to do it, so your strawman example is pointless.
Quote:
I'm pretty convinced we were winning and would have ultimately won

"There are no tanks in Baghdad, we destroyed them all landing, Iraq is not under invasion"

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,