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New dev blog: Inferno 1.1 Changes To the War Dec System

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Author
Rengerel en Distel
#161 - 2012-06-14 03:00:15 UTC
I realize that 50B in losses that TEST/goons have in the highsec wars with SF/Honda aren't a big deal to them, but eventually the "idiot" members that keep losing their ships will start to get a bit annoyed, wouldn't they? Do they get a ship reimbursement for getting popped in high sec?

Regardless, it just seems we're heading for a giant merc corp that gets allied as everyone's free ally. Next of course, CCP will have to make another rule so that a merc corp can't be in more than one war at a time. Then someone will find another way to get around the system, and they'll have to make yet another rule ... It will be so structured with rules and conditions, they might as well go that route now, and just make a structured war with end conditions.

With the increase in shiptoasting, the Report timer needs to be shortened.

Simi Kusoni
HelloKittyFanclub
#162 - 2012-06-14 03:10:35 UTC
Rengerel en Distel wrote:
I realize that 50B in losses that TEST/goons have in the highsec wars with SF/Honda aren't a big deal to them, but eventually the "idiot" members that keep losing their ships will start to get a bit annoyed, wouldn't they? Do they get a ship reimbursement for getting popped in high sec?

Regardless, it just seems we're heading for a giant merc corp that gets allied as everyone's free ally. Next of course, CCP will have to make another rule so that a merc corp can't be in more than one war at a time. Then someone will find another way to get around the system, and they'll have to make yet another rule ... It will be so structured with rules and conditions, they might as well go that route now, and just make a structured war with end conditions.

50 / 9000 = 5.5m lost per player.

I don't think they're bothered, you make it sound like 50b has been lost solely by a few individuals. As for end conditions, how would you define them? I've gone to war (well, hounded specific alliances. I didn't declare war being in low/null) for reasons as trivial as an individual smack talking in local.

When you begin defining the purpose of war in Eve you begin limiting its purpose. Not that I'm against giving people reason to go to war, just don't force them into structured wars with objectives and end goals. Eve is supposed to be so much less... synthetic.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Ryan Startalker Zhang
Garoun Investment Bank
Gallente Federation
#163 - 2012-06-14 03:29:18 UTC
Quote:
Lastly, there is a new skill out there, called Armor Resistance Phasing. It reduces the cycle time of Reactive Armor Hardeners (or, well, the one that currently exists) by 10% per level. This skill costs ca. 600k, has a skill rank of 5 and is sold wherever good skill books are sold (i.e. the usual places).


So it's five seconds or 5.9 seconds (approximately 6 seconds) for each cycle with lvl5 skill. Umm...
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#164 - 2012-06-14 03:51:30 UTC
Ryan Startalker Zhang wrote:
Quote:
Lastly, there is a new skill out there, called Armor Resistance Phasing. It reduces the cycle time of Reactive Armor Hardeners (or, well, the one that currently exists) by 10% per level. This skill costs ca. 600k, has a skill rank of 5 and is sold wherever good skill books are sold (i.e. the usual places).


So it's five seconds or 5.9 seconds (approximately 6 seconds) for each cycle with lvl5 skill. Umm...

Should be 5 seconds I believe, not 5.9 as at lvl 5 it's a 50% reduction in cycle time from 10 seconds.
Simi Kusoni
HelloKittyFanclub
#165 - 2012-06-14 04:34:56 UTC  |  Edited by: Simi Kusoni
Goons aren't getting "bent over a barrel", they're ******* loving it lol. Some idiot gave them a free forever war against most of high sec.

And if you bothered to read the forums you'd notice goons have been heavily behind the technetium nerf proposals, especially mittens, despite owning large amounts of tech and having set up OTEC. As for soundwave, seriously, its his job. If he is making game design decisions that happen to coincide with what most null sec players want, maybe its because we share ideologies on game design?

Just because people have opinions differing to your own, does not make them biased. If you want to call our ideas stupid, sure, go ahead and try if you can back it up with some sound arguments. But when, unlike you, we are calling for changes whether they benefit us or not it is incredibly hypocritical to call us biased.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Veshta Yoshida
PIE Inc.
Khimi Harar
#166 - 2012-06-14 04:43:06 UTC
Why is the officially sanctioned CCP stance "Bigger is always better/will always benefit the most"?

You claim to run a sandbox, yet push mechanics that almost makes a certain behaviour/playstyle mandatory ..

Whatever happened to the burning desire among the Devs for small scale combat? Did perspective just change over time so that small scale for CCP now means 100+ a side?

Weak, so very weak.

PS: Since it is essentially free for the fat to declare on the anaemic and you tally members at time of declaration anyway, have your exorbitant ally fees but give the smaller party (99% of time will be defender) a discount based on size difference .. to the point where a conflict like that of SF vs Goon is "free" for SF until they have 20-25% of the pilots fighting for them as their attacker has.
Darth Nenny
Nocturnal Tumescence
#167 - 2012-06-14 04:49:21 UTC
Orakkus wrote:
I highly disagree with this:

Quote:
There is a cost now associated with hiring lots of allies. You are still free to hire as many allies as you want, but there is an increasing cost in doing so. Refer to this:

•Ally #1 – Free!
•Ally #2 – 10 million
•Ally #3 – 20 million
•Ally #4 – 40 million
•Ally #5 – 80 million
•and so on…


I think this point alone discourages smaller alliances and corporations from defending against large, generally better funded, alliances. And to be honest, this sounds too much like the Mittani's influence because of what happened between Goons and Star Fraction. Smaller alliances should have the ability to contract as many allies as they need.. without financial cost.



2 weeks u might not even bother.... leave it as it is... GSF took a bite of hghsec and are now crying that there teeth are broken.... let them learn there lesson, i think this is a awesome system we have now....

IF, and its a bit IF, u decide 2 implement a cost as the defender to recruit a ally, then make it cheep like 25mill per alliance/corp.
Mutual wars where the defender cant recruit help is BS, 100 man corp VS 9100 is BS give the little guys a chance at fighting back...
RETHINK THIS PATCH!
ITS TERRABAD!

O and did u pass this idea past the CSM?
good idea if u didn't, this tread says u should leave it as it is.... the CSM might have said the same as this thread or made a compromise, like i suggested....
Manssell
OmiHyperMultiNationalDrunksConglomerate
#168 - 2012-06-14 05:17:39 UTC
CCP Soundwave wrote:
Manssell wrote:
You know there is a way to have our Mercs and eat the cake too. Go with the limits on allies after a wardec to help the merc market out (and a merc market interface!) and ohh lets see how to let smaller entities band together..... INSTAL A DAMN TREATY SYSTEM ALREADY. You could allow the corps or alliances that are all party to a specific treaty to join a war IF they where a party to the treaty prior to the war being declared for instance, and yet if the war goes south, mercs are an option. Let the players decide the terms of their treaties such as whom they will or will not come to support and which aggressors trigger that, and let the sand flow.


It's funny you should mention this.................Big smile



If done correctly this could literally be a game changer. I wet myself a little at the possibility of an Archduke Franz Ferdinand moment in Eve!
Cannibal Kane
Viziam
Amarr Empire
#169 - 2012-06-14 05:39:01 UTC
I like these changes.

I have been saying it from the start something like this is required. As so many other mentioned the clown car aspect of the ally system was a bit ********.

There was no incentive to hire mercs when you can just enable... "I WANT HELP" and just about every corp could join for free. Those people know it was a ******** system that basically killed the Merc market. Not that you care probably as long as it did not kill you right? Great way to look at the bigger picture that is EVE.

People complain this put the advantage back to the aggressor...? No, this makes people now think before they take on Ally that is about as useful as your average trade hub camper. At least now it will be back to were corps look for people they no can defend them, go after your targets, and not just sit in Jita, Amarr, Rens, Hek, or Dix hoping to see a Flashing red target come past.

For the Past month people have been saying HTFU when it came to the Clown Car Ally system.... I suggest you also HTFU with these changes.

And if a 30 man corps decs you, what the problem of getting a 30 man ally in for free or 20 mil that, there are some that ask for no payment which means you only need to float the ally cost.

With these changes I surely have not lost hope with CCP.

"Kane is the End Boss of Highsec." -Psychotic Monk

DarthNefarius
Minmatar Heavy Industries
#170 - 2012-06-14 05:58:26 UTC
Since Jade's WAR is now MUTUAL he can always have his current dogpile 'Allies' join his Alliance quit but still retain the mutual Wardeck correct?
-Now if one of his allies was an Alliance only one of the corps would have to join his alliance then quit then rejoin the old Alliance to continue the old 'DOGPILE' CORRECT?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Tobiaz
Spacerats
#171 - 2012-06-14 06:10:02 UTC
DarthNefarius wrote:
Since Jade's WAR is now MUTUAL he can always have his current dogpile 'Allies' join his Alliance quit but still retain the mutual Wardeck correct?
-Now if one of his allies was an Alliance only one of the corps would have to join his alliance then quit then rejoin the old Alliance to continue the old 'DOGPILE' CORRECT?


In the same way that mercs never uses the ally system when the ally agreement locked them in indefinitely, these 'free allies' won't help if it means they'll have to join your alliances.

This is also because it makes it impossible to help out in several mutual wars. And it means only alliances but not corporations can get help with a mutual wardec.

There is just no good reason not to allow allies for a mutual wardec, since now it will simply obsolete the feature again by everyone except RvB, thus removing the BEST consequence mechanic from the Inferno changes (together with the dogpile mechanic).

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tobiaz
Spacerats
#172 - 2012-06-14 06:17:24 UTC  |  Edited by: Tobiaz
Cannibal Kane wrote:
I like these changes.

There was no incentive to hire mercs when you can just enable... "I WANT HELP" and just about every corp could join for free. Those people know it was a ******** system that basically killed the Merc market. Not that you care probably as long as it did not kill you right? Great way to look at the bigger picture that is EVE.


You're absolutely wrong.

These 'free allies' are absolutely NO substitute for actual mercs. They basically provide only some distraction for the attacker at best and everyone knows it.

What killed the merc profession was not this, but the fact that they didn't want to be locked indefinitely into a ally agreement (fixed) and there not being an actual merc market for them to peddle their services. Allowing themselves to differentiate themselves from the many that will PvP for free (but will never save your POS, camp the enemy station, defend your mining op etc)

And many players also overestimate the number of actual effective mercs in this game. There are probably a hundred times more wars in empire then there are actual mercs to help them out with.

The dogpile ability of 'free allies' needs to stay to keep the deterrent for the many corporations that can't get a merc corp to help them out. Especially against null-entities like Goons and TEST that are simply too powerful for ANY current merc group to take on (and don't say PL, because they are hardly true mercs anymore, and the only one able to hire them to take on the CFC... is the CFC)

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Ribikoka
Royal Amarr Institute
Amarr Empire
#173 - 2012-06-14 07:05:05 UTC
Nice wardec exploit fixing, thanx CCP.
Il Feytid
State War Academy
Caldari State
#174 - 2012-06-14 07:25:07 UTC
Ribikoka wrote:
Nice wardec exploit fixing, thanx CCP.


Funny. Suicide ganking is classified as content and players rallying together to fight a common enemy is considered an exploit. Ugh
IceGuerilla
Viziam
Amarr Empire
#175 - 2012-06-14 07:44:59 UTC
This might have been mentioned already, possibly in another thread, but:
Under this plan, the Armor Phasing skill increases cap use due to the faster cycle. Please either add a skill to counteract this or modify the skill to reduce the cap requirement in line with the cycle time reduction.
Peta Michalek
Doomheim
#176 - 2012-06-14 07:47:15 UTC
Armor Resistance Phasing = awesome, even if it increases cap drain.
Ciar Meara
PIE Inc.
Khimi Harar
#177 - 2012-06-14 08:09:24 UTC  |  Edited by: Ciar Meara
So I am in a big alliance I can bring all the friends I can carry.

But if I am smaller but ask people to ally with me in a war that costs money.

Thats stupid.

Not only stupid, I find it very unsandboxy. I thought that they wanted to build mechanics to that small alliances and corps have a future. And a future that doesn't involve getting absorbed by bigger entities.

Marlona Sky wrote:
Ribikoka wrote:
Nice wardec exploit fixing, thanx CCP.


Funny. Suicide ganking is classified as content and players rallying together to fight a common enemy is considered an exploit. Ugh


And this. (this is not an attack against suicide ganking, I think both are A-ok)

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Ribikoka
Royal Amarr Institute
Amarr Empire
#178 - 2012-06-14 08:18:20 UTC
Marlona Sky wrote:
Ribikoka wrote:
Nice wardec exploit fixing, thanx CCP.


Funny. Suicide ganking is classified as content and players rallying together to fight a common enemy is considered an exploit. Ugh


Wardec for 0 isk is an exploit, stop raving.
Il Feytid
State War Academy
Caldari State
#179 - 2012-06-14 08:29:04 UTC
Ribikoka wrote:
Marlona Sky wrote:
Ribikoka wrote:
Nice wardec exploit fixing, thanx CCP.


Funny. Suicide ganking is classified as content and players rallying together to fight a common enemy is considered an exploit. Ugh


Wardec for 0 isk is an exploit, stop raving.


Um no.

Pretty sure I have not seen anyone from CCP say it is an exploit. So it is totally legit until:

A) CCP makes an anouncement specifically saying that being an ally in a war dec is an exploit.

or

B) When 1.1 patch comes out and does not allow entities to save large alliances from... oh wait, sorry that is not the reason. *cough* To save the mercenary part of the.... lolololol... *cough* Sorry about that. I just don't see this change as what will bring back mercenary's as a real part of the game as long as there are players who view PvP as being fun and not a job.
Ribikoka
Royal Amarr Institute
Amarr Empire
#180 - 2012-06-14 08:48:33 UTC
Marlona Sky wrote:
Ribikoka wrote:
Marlona Sky wrote:
Ribikoka wrote:
Nice wardec exploit fixing, thanx CCP.


Funny. Suicide ganking is classified as content and players rallying together to fight a common enemy is considered an exploit. Ugh


Wardec for 0 isk is an exploit, stop raving.


Um no.

Pretty sure I have not seen anyone from CCP say it is an exploit. So it is totally legit until:

A) CCP makes an anouncement specifically saying that being an ally in a war dec is an exploit.

or

B) When 1.1 patch comes out and does not allow entities to save large alliances from... oh wait, sorry that is not the reason. *cough* To save the mercenary part of the.... lolololol... *cough* Sorry about that. I just don't see this change as what will bring back mercenary's as a real part of the game as long as there are players who view PvP as being fun and not a job.


Uhm no ? No exploit ? That's why they fixing. So, stop crying me a river.