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Inferno 1.1 Sisi features

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Author
Jade Constantine
Jericho Fraction
The Star Fraction
#501 - 2012-06-13 14:31:45 UTC
michael boltonIII wrote:
The new system ensures that the people who ally you in a war dec are your actual friends who are joining because they are there to help you. The current dog pile mechanic is just being used as a way for corps whose entire business is wardeccing to not have to pay for their wardecs. The person who is accepting these allies can do so with zero cost or fear of repercussions. What other things can you do in Eve that have absolutely no risk or cost (hell even ship spinning costs time)?


Would it be fair to say that you have been pressuring for this apparently very unpopular change through your CSM rep?

Seriously, I'm getting confused where Test and Goonswarm stands on all this. Either you don't care about the allied wardecs and its all "more targets great!" or you do care and you think that you're in trouble.

So tell me how its unfair (on your guys) that a defender entity thousands of pilots smaller than your organization can add allies to a defensive war without paying multiple times your declaration fee for the pleasure?

michael boltonIII wrote:
How about some constructive suggestions instead. If people are so opposed tot he current change, what if we bring back the dogpile free war mechanic, but instead flag all allies as a having the same aggression rules with each other as corpmates. Think of all the intrigue and emergent gameplay that it would create. If you truly trust these people then you could amount a group of people that could challenge a large alliance, but if you are just accepting any riff raff, then you'll have to deal with getting awox'd 23/7. It's not biased at all, 0.0 groups already have to filter their allies to minimize awox'ing and even then it is an accepted way of life. This would just be introducing a similar risk system to people looking for allies in highsec.


So are you basically asking all the various wardec allies that join for free can shoot each other freely in concord space? I think you'd need some work on the overview so they could decide whether they were shooting the target they allied against or each other.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

CCP Goliath
C C P
C C P Alliance
#502 - 2012-06-13 14:36:47 UTC
Jade, this isn't GD. You don't *have* to understand where Test/Goons/Anyone but you stands on it. That's our job. You are welcome to give us feedback, not to tell everyone posting their own feedback that they're wrong. They're not wrong, and neither are you, because it's impossible to be wrong when you're just offering an opinion or idea for consideration.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Weaselior
GoonWaffe
Goonswarm Federation
#503 - 2012-06-13 14:37:49 UTC
oh i guess if goliath deleted the post this responded to i should erase this one!

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#504 - 2012-06-13 14:42:20 UTC
Has any nerf to speed-tanking FW complexes been looked at?

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Hans Jagerblitzen
Ice Fire Warriors
#505 - 2012-06-13 14:43:05 UTC
Jade Constantine wrote:
Would it be fair to say that you have been pressuring for this apparently very unpopular change through your CSM rep?


Gimme a break Jade, we know better than to talk to MB3. You're giving him far too much credit.

CPM0 Chairman / CSM7 Vice Secretary

michael boltonIII
Caldari Provisions
Caldari State
#506 - 2012-06-13 14:47:24 UTC  |  Edited by: michael boltonIII
Jade Constantine wrote:

Would it be fair to say that you have been pressuring for this apparently very unpopular change through your CSM rep?

Seriously, I'm getting confused where Test and Goonswarm stands on all this. Either you don't care about the allied wardecs and its all "more targets great!" or you do care and you think that you're in trouble.

So tell me how its unfair (on your guys) that a defender entity thousands of pilots smaller than your organization can add allies to a defensive war without paying multiple times your declaration fee for the pleasure?


I actually don't really talk to our CSM rep at all, he's a Romeo Squad Officer and I'm one of the Zulu Squad Officers (it's a cultural thing you don't really have to understand it).

I'm saying that the current dog pile mechanic doesn't make sense from an all around general design style of Eve. In Eve there is nothing you can do that doesn't cost money or accept a risk. Currently there is zero cost or risk to you accepting an unlimited number of allies, this does not fit with the general design ideas of eve. You conveniently skipped over this question in my first post.

Jade Constantine wrote:

So are you basically asking all the various wardec allies that join for free can shoot each other freely in concord space? I think you'd need some work on the overview so they could decide whether they were shooting the target they allied against or each other.


The UI doesn't need any work at all for this. Your allies would be able to aggress you without concord responding just like people in your corp can aggress you without concord responding. In 0.0 I don't know or see that I'm getting awox'd until a ship who is blue on my overview, and up until that point in every way my friend, points me and opens up a can of 1400mm howitzers. The only thing I see is his bracket outline turn red.

If you actually trust your allies then there is no problem, but if you're just accepting anybody without checking them out at all then you are completely open to corps who have loose membership restrictions or even entire confederate corps out just to awox. This also has the added bonus of encouraging corps who want to be the ally of a dec'd group to check them out as well and charge a bounty, to help ensure that they won't be immediately awox'd as well.
Jade Constantine
Jericho Fraction
The Star Fraction
#507 - 2012-06-13 14:53:21 UTC
michael boltonIII wrote:
I'm saying that the current dog pile mechanic doesn't make sense from an all around general design style of Eve. In Eve there is nothing you can do that doesn't cost money or accept a risk. Currently there is zero cost or risk to you accepting an unlimited number of allies, this does not fit with the general design ideas of eve. You conveniently skipped over this question in my first post.


I think you should read the Inferno war devblog a bit closer. Any allies we bring into a war have their successes and failures recorded on our permanent war statistics. If we hired nothing but a bunch of innept clowns then our space e-pride would be dangerously wounded and people wouldn't take us seriously in future wars.

But seriously, the question of risk cuts both ways some see a very large organization wardeccing a small one has virtually no risk attached. You aren't going to lose your space, you aren't going to lose even a significant portion of your isk. But by having the defender able to add allies to the war to make the numbers more even and risk more balanced we're sharing the risk out.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Weaselior
GoonWaffe
Goonswarm Federation
#508 - 2012-06-13 14:59:49 UTC
Jade, in the spirit of you wanting to be taken seriously, I'm still waiting for you to back up your claim that goonswarm leadership is actually scared of you (but average goons are not). I'll even accept vaugely plausible, not even insist on actually plausible claims if it will help you get through that writer's block on the subject.

You may also wish to describe who on earth would take you seriously in a wardec.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

michael boltonIII
Caldari Provisions
Caldari State
#509 - 2012-06-13 15:00:48 UTC  |  Edited by: michael boltonIII
Jade Constantine wrote:
michael boltonIII wrote:
I'm saying that the current dog pile mechanic doesn't make sense from an all around general design style of Eve. In Eve there is nothing you can do that doesn't cost money or accept a risk. Currently there is zero cost or risk to you accepting an unlimited number of allies, this does not fit with the general design ideas of eve. You conveniently skipped over this question in my first post.


I think you should read the Inferno war devblog a bit closer. Any allies we bring into a war have their successes and failures recorded on our permanent war statistics. If we hired nothing but a bunch of innept clowns then our space e-pride would be dangerously wounded and people wouldn't take us seriously in future wars.

But seriously, the question of risk cuts both ways some see a very large organization wardeccing a small one has virtually no risk attached. You aren't going to lose your space, you aren't going to lose even a significant portion of your isk. But by having the defender able to add allies to the war to make the numbers more even and risk more balanced we're sharing the risk out.



I would caution that ~honour~ is not really a viable enough stat to base a game mechanic around since it not quantifiable in any way.

Also, There is a world of difference between virtually no risk and ZERO risk. If I'm mining in a hulk, aligned to a safe pos, and ready to warp if someone enters local, then I have virutally no risk. If i want to fly around and pvp in a rifter, it costs me virtually no money to lose it. I cannot think of a single activity in game where I can gain something for myself or my alliance with ZERO (as in absolutely none) risk or cost aside from the current dogpile mechanic.

If you can come up with something other than getting a high score on the ship spin counter, then I am all ears.

Edit: Oops, I missed losing a noobship (but even then you lose an asset you could have sold) or losing an unimplanted alpha pod when you have less than 900k SP (but that is a mech designed to protect the very newest of players)
Weaselior
GoonWaffe
Goonswarm Federation
#510 - 2012-06-13 15:09:37 UTC
Jade Constantine wrote:

But seriously, the question of risk cuts both ways some see a very large organization wardeccing a small one has virtually no risk attached. You aren't going to lose your space, you aren't going to lose even a significant portion of your isk. But by having the defender able to add allies to the war to make the numbers more even and risk more balanced we're sharing the risk out.

Sure it does. You could hire actually good mercs, who have proven their reputation before and shown they're worth the money. That's the whole point of the ally system, after all. That will, however, require you to put thought in, and make choices. That, you seem extremely adverse to doing.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#511 - 2012-06-13 15:18:19 UTC
Hans Jagerblitzen wrote:
Jade Constantine wrote:
Would it be fair to say that you have been pressuring for this apparently very unpopular change through your CSM rep?


Gimme a break Jade, we know better than to talk to MB3. You're giving him far too much credit.

Hans, I'm curious if you have any thoughts on the speed-tanking issue. It's one of those things that seems obviously broken to me, but maybe as a non-FW guy I don't know why thats not a bad thing.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Khanh'rhh
Sparkle Motion.
#512 - 2012-06-13 15:25:28 UTC  |  Edited by: Khanh'rhh
Jade Constantine wrote:
You have thus far been completely unable to persuade that the solution I proposed would not work for small groups. Your attempts to the contrary were extensively denconstructed by other respondants to this thread in fact.

Your solution is terrible and I am frankly amazed you keep bleating on such a half thought through idea; your proposal basically ensures that every war fought will (for free) always have equal numbers on either side, regardless of SP, skill or the location of those pilots.

You haven't once explained why this is a good thing or should be the design aim of wardecs. Surely if I recruit 80 PVPers into my corp and my opponent can only muster 20 friends, that he shouldn't get a free 60man pass? Why is this, at all, good?

Explain why your proposal works for small groups. Explain how and why it works for anyone other than yourself.

Find me anyone who thinks always having equal sides to a war is a good thing and should be the design aim.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Jade Constantine
Jericho Fraction
The Star Fraction
#513 - 2012-06-13 15:25:38 UTC  |  Edited by: Jade Constantine
Weaselior wrote:
Jade Constantine wrote:

But seriously, the question of risk cuts both ways some see a very large organization wardeccing a small one has virtually no risk attached. You aren't going to lose your space, you aren't going to lose even a significant portion of your isk. But by having the defender able to add allies to the war to make the numbers more even and risk more balanced we're sharing the risk out.

Sure it does. You could hire actually good mercs, who have proven their reputation before and shown they're worth the money. That's the whole point of the ally system, after all. That will, however, require you to put thought in, and make choices. That, you seem extremely adverse to doing.


Where exactly is the balance of risk in a system where a 9000 man alliance has to pay 50m a week and a small alliance has to pay billions to attract a "good merc" who is nonetheless completely incapable of ending the war.

Answer ... well, there is none.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Khanh'rhh
Sparkle Motion.
#514 - 2012-06-13 15:26:53 UTC
Jade Constantine wrote:
Weaselior wrote:
Jade Constantine wrote:

But seriously, the question of risk cuts both ways some see a very large organization wardeccing a small one has virtually no risk attached. You aren't going to lose your space, you aren't going to lose even a significant portion of your isk. But by having the defender able to add allies to the war to make the numbers more even and risk more balanced we're sharing the risk out.

Sure it does. You could hire actually good mercs, who have proven their reputation before and shown they're worth the money. That's the whole point of the ally system, after all. That will, however, require you to put thought in, and make choices. That, you seem extremely adverse to doing.


Where exactly is the balance of risk in a system where you have to 50m a week and I have to pay billions to attract a "good merc".

Answer ... well, there is none.

We're still talking about you.

Show us a proposal which isn't me, myself and Goonswarm and you might start getting somewhere.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Haquer
Vorkuta Inc
#515 - 2012-06-13 15:27:26 UTC
Jade Constantine wrote:
Kelduum Revaan wrote:
Sorry, just had to comment...

(<-- Please note the CSM tag here.)

Jade Constantine wrote:
We've had it confirmed that the CSM was universally opposed to this wardec change. . .


I am not opposed to this change, therefore the CSM can not be "universally opposed" to it.


Please, either try harder with the misinformation, or please, just give up Jade.

There are people much better at making stuff up and blowing things out of all proportion than you are, and you're just looking like an amateur.


You'll have to take it up with Alekseyev Karrde then. I was simply repeating what he said on this thread. I've bolded and underlined the quote for you. (You should probably note his CSM tag too and I think he was actually at the meeting)

Alekseyev Karrde wrote:
[ But hope is not completely lost, since CCP is talking about how to fix this issue and if fixed the ally system will actually be a very cool feature for everyone involved (and the merc marketplace will be expanded to something like what you're talking about down the line). The gobsmackingly painful thing about it is the change to the ally system they have decided to put onto SiSi was the only proposed "solution" that the entire CSM present advised against during the summit two weeks ago, didn't get any traction from the CCP people at that meeting, and would seem to not address the design goals set forth by CCP Soundwave earlier in this thread in a meaningful or successful way.


And in what you quoted, it says right there that they are opposed to the solution, not the change itself.

Please, PLEASE for the sake of everyone, go find something else to do.
Hans Jagerblitzen
Ice Fire Warriors
#516 - 2012-06-13 15:34:48 UTC
Weaselior wrote:
Hans, I'm curious if you have any thoughts on the speed-tanking issue. It's one of those things that seems obviously broken to me, but maybe as a non-FW guy I don't know why thats not a bad thing.


It is. Speed-tanking blows. Unfortunately its a tricky design problem because anything that substantially cuts back on speed tanking interferes with plexes as a PvP venue. In other words, no one wants to engage an enemy backed up by a swarm of ewar-laden NPCs. In the long run a complete overhaul on the NPC AI is the best solution, in the short term "quick fixes" can often offer as many additional problems as solutions.

Currently the plan is to remove e-war from the plexes, which solves the problem of discouraging PvP but temporarily allows speed tanking to *increase* rather than decrease. Proposed ideas have included forcing the killing of all the NPC's to begin running down the timer, but I'm extremely hesitant to MANDATE PvE in what to me is essentially a PvP-centric feature.

CPM0 Chairman / CSM7 Vice Secretary

Dominus Alterai
Star Freaks
#517 - 2012-06-13 15:37:34 UTC
Haquer wrote:
Jade Constantine wrote:
Kelduum Revaan wrote:
Sorry, just had to comment...

(<-- Please note the CSM tag here.)

Jade Constantine wrote:
We've had it confirmed that the CSM was universally opposed to this wardec change. . .


I am not opposed to this change, therefore the CSM can not be "universally opposed" to it.


Please, either try harder with the misinformation, or please, just give up Jade.

There are people much better at making stuff up and blowing things out of all proportion than you are, and you're just looking like an amateur.


You'll have to take it up with Alekseyev Karrde then. I was simply repeating what he said on this thread. I've bolded and underlined the quote for you. (You should probably note his CSM tag too and I think he was actually at the meeting)

Alekseyev Karrde wrote:
[ But hope is not completely lost, since CCP is talking about how to fix this issue and if fixed the ally system will actually be a very cool feature for everyone involved (and the merc marketplace will be expanded to something like what you're talking about down the line). The gobsmackingly painful thing about it is the change to the ally system they have decided to put onto SiSi was the only proposed "solution" that the entire CSM present advised against during the summit two weeks ago, didn't get any traction from the CCP people at that meeting, and would seem to not address the design goals set forth by CCP Soundwave earlier in this thread in a meaningful or successful way.


And in what you quoted, it says right there that they are opposed to the solution, not the change itself.

Please, PLEASE for the sake of everyone, go find something else to do.


Change = Solution. Good try though.

Reducing your holes to a quivering mess since 2009.

Weaselior
GoonWaffe
Goonswarm Federation
#518 - 2012-06-13 15:40:50 UTC
Jade Constantine wrote:

Where exactly is the balance of risk in a system where a 9000 man alliance has to pay 50m a week and a small alliance has to pay billions to attract a "good merc" who is nonetheless completely incapable of ending the war.

Answer ... well, there is none.

you persist in your childish demands that everything be fair despite it being explained to you that fairness is not a design philosophy

the legitimate goal you seek - to be able to obtain assistance - is still in the design and now requires actual thought instead of "i will mash accept on all ally offers". you want it to be free, and effortless, well that's a bad design philosophy and why nobody takes your whining seriously. it's pure issler-like "balance the game around helping me" and nothing else

i am still, of course, waiting on my answer regarding what on earth goonswarm leadership has to fear from you: your silence is deafening

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Tanaka Sekigahara
United Space Marine Corp
#519 - 2012-06-13 15:40:53 UTC
CCP Soundwave wrote:
Jade Constantine wrote:
CCP Soundwave wrote:
We've been talking to some of the merc corps/alliances and having no meaningful choice in terms of picking a defender basically nullifies their business. What we wanted to do was put in an incentive to look harder at exactly who you ally with, meaning that successful merc corps would be able to market themselves better.

I agree that in an isolated sense, the 4500 vs 9x 500 people is a bit silly, but at the end of the day, making sure you can't just ally a large number of people was something put in to revive the merc business somewhat. We can evaluate that later, but I'd really like to see how people who do this for a living fare with the changes.

Regarding the recurrence, we're definitely looking at that.



Well here is A solution ... please critique it if you see a problem.

1. Concord fees per defending ally are only payable if you are in the process of adding an ally that would take the total size of the defending force over the total size of the attacking force. This will make it prohibitively expensive to massively outblob a small wardeccer (as in small scale mercenary actions) while still allowing a massively outmatched defender (ie 9000 vs 100) to add many alliance for free so they can balance the fight.

2. Introduce 2 week contract periods with auto renewal if either side likes the deal (ie its free) You don't like a war don't renew.

3. Consider leaving mutual decs alone because this alone gives the defender chance to assemble a counter force that can make an aggressor NEED to negotiate an end to the war. There is no reason to deny allies to a mutual declaring defender - all this means in essence is that the defender is removing the attackers automatic right to back out of the war while saving them the wardec fee. Its a transactional tactic - it could be left alone (especially with the 2 week contract periods allowing allies to leave).

4. Then if you are feeling adventurerous - improve the system a bit with iteration -> Once the defender starts paying concord fees (because they have added so many allies they now outnumber the attacker) - let the attacker add allies on a 1-1 basis so the war can escalate (both attacked and defender having the chance to up the stakes by shopping for appropriate allies etc.) With this scale of fighting (ie both attack and defender are relatively matched in numbers - EACH allied choice will matter a lot and people will shop for the right mercs on their capability and reputation.

I think that solves the problem.

Giant ass Goomswarm / Test decs vs little corps and alliances can be dogpiled and frankly they should be. Its fun, its a game, we play for fun and everyone said they liked that.

Small merc decs against similar surgical targets are likely to make the defender think carefully about who they hire because these will attract concord fees and let the attacker escalate if too many are hired.

This serves the needs for huge ass mayhem wars for fun. AND serious small merc fights for profit. There is no need to disadvantage one part of the community to protect another.

Can you see anything wrong with this solution?


I think the biggest issue here is that we're trying to solve different issues. I'm trying to bring the merc trade back into EVE and you're trying to add some measure of fairness into wars, which Isn't really a design philosophy in EVE.

Why would I want to balance a fight? That's never really been the goal in EVE and the war dec system wasn't built for that either. I understand that it's annoying when a big alliance war decs you, but that's hardly new to EVE. Big alliances get annoyed with bigger coalitions outnumber them and so on. That's a fact of life in EVE and we're not likely to change that direction anytime soon. The other thing is that war dec prices are determined by the value you get from them. If you want to go to war with someone, a higher number of potential targets should be more expensive. If you're a smaller alliance, this makes you a less attractive target, unless you've made someone angry in which case you're responsible for any social repercussions you've created.

Letting attackers add allies conflicts with the notion that attacking someone is risky. If you decide you want to go to war with someone, the consequence is that he could punch harder than you anticipated. If this is just about stacking up allies, the power of that choice fades away a little bit.


Why would you want to balance a fight.? Fair question, let me answer.

ANYONE with ANY knowledge of war, or warfare ( being different from a " fight", singular) knows that when 2 forces are fairly evenly balanced, they fight. when they are not, they do not fight.It's very simple, really.
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#520 - 2012-06-13 15:42:24 UTC
Yo Jade 9000 goons is full and all but when's the last time where you saw more than 3 of them in your system?

 Though All Men Do Despise Us