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Inferno 1.1 Sisi features

First post First post First post
Author
Marlona Sky
State War Academy
Caldari State
#321 - 2012-06-12 20:37:05 UTC
You know to be honest; it really feels like the war dec mechanic could be tweaked to revive the merc market and not provide a situation where mega alliances are all but immune to war decs in high sec from aggressors. Yet CCP and the CSM happily present the 1.1 patch and the open end to abuse it by large alliances as collateral damage with no intention of taking an honest look at it.

Any other ideas that not only maintain the idea of a dynamic merc marketplace, but improves upon it are promptly dismissed because it also includes a fix to keep super large alliances in the danger zone. Why are you determined to keep super large alliances as safe as possible while in high sec??
Kadl
Imperial Academy
Amarr Empire
#322 - 2012-06-12 20:37:36 UTC
Hans Jagerblitzen wrote:
I think the bottom line is that we are trying to "encourage" war, and encourage the use of mercenary forces to fight wars.


I am glad we have the same goals, even if the methods you support seem completely wrong. Perhaps you could look at why people do or don't fight. People will fight if they feel they have some chance for success. Obviously the attackers believe they can succeed, since they have chosen to initiate the war. The only task is to convince the defenders that fighting is a better option then dropping corp or skipping EVE for a week. Note how convincing defenders to make an effort is the most significant method of encouraging wars.

The free allies help convince a member of a small corp that they have support, and that they do not have to fight the lop sided war alone. It has the added effect of making the war more active by bringing people into the battle. The free allies are just extra targets who want fight, and are given the opportunity. The free allies will not accomplish any targeted task, which is where merc corps actually have a role. The problem is that there are not enough targeted tasks to hire them for. As a bonus those tasks would give the defenders something to work for. Instead of removing the free support of random allies CCP should be looking at providing targets to aim mercenaries at.
Khanh'rhh
Sparkle Motion.
#323 - 2012-06-12 20:37:38 UTC
Jade, the major problem with your proposal is that the ONLY scenario in which it is a good idea is in YOUR situation. You don't see why people are writing it off as incredibly biased?

Your original comments were a conspiracy fed "this has been changed because it helps Goons" whereas your proposal is literally requesting a change to aid yourself.

I will tell you what is wrong with it.

One of the major changes that CCP wanted to remove in Inferno was "greif decs" -- wardecs where a small entity wardecs a larger one for a tiny, tiny cost as there is almost no downside to it. So CCP added price scaling, such that small entities trying to wardec large ones would end up paying for what is basically a large target list. You get more reds the more you pay.

Under your solution, there would be more small corps wardeccing slightly larger industial corps because the aggressed party is outnumbered, and ergo penalised under your system.

In case you don't know, this is the MAJORITY use of the wardec system. It is literally what wardecs are used for in nearly all cases. Don't believe me? Look at the war history of any random highsec corp.

Now, you basically have two.

Say it again, TWO groups who don't fit into this in their wardeccing -- Goonswarm and TEST, attacking two entities, BEEP and you.

TWO.

Who just happen to be aggressing you. Oddly enough, the only other person with you on this is Issler and OH LOOK, they're the other victim of this "unjust" change.

Can you admit here that you see why your suggested changes are being bashed down by everyone, including the game designers working on it and the lead game designer who has already told you why your suggestion is completely wrong for the game?

Can you give me a suggestion that explains the need for your system which doesn't:

- Mention a CFC alliance
- Mention 9000 vs 100
- Mention the unusual case of nullsec players wardeccing

If you can achieve this, you may have a solid point.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Hans Jagerblitzen
Ice Fire Warriors
#324 - 2012-06-12 20:47:35 UTC
Jade Constantine wrote:

From the beginning of this thread I get the strong impression that the CSM members are not really listening to whats being said and are simply quoting from their own internal dialogue.

It seems you are simply justifying a decision that has already been made rather than discussing options so to be honest, we're running out of any point to the discussion.

This change will clearly happen without any alternation and we'll see how it develops over the next six months. It won't impact me much because I'll be enjoying Faction Warfare. (If the goons really wanted to "grief me" they'd have to join Minmatar FW to ruin the atmosphere there.


I am listening, Jade. All I said was that you aren't convincing me that Goons griefing people out of the game using predatory wardecs is a big enough problem to shape a mechanic around it. I mean you made a big deal about the CSM and CCP developing policy especially in response to them, but I'd say pointing to an anti-Goon war that now can't happen as your example is doing exactly that.

You're still more than welcome to convince me though that the wardec- griefing issue is out of control, I can't speak for the other CSM's but I'm *always* subject to a change of an opinion on an issue with respect to new information.

CPM0 Chairman / CSM7 Vice Secretary

Alain Kinsella
#325 - 2012-06-12 21:05:45 UTC
I'm only on page 10 so far but wanted to highlight the below. Been trying to put my finger on my own 'core' issue between the two and you've nailed it. Even if item 1 is not easy to do, item 2 is more critical.

As an aside, I'm very familiar with tree inventories and their interaction, from their use in Second Life (a core feature since I started circa '04). The main reason I can live with such a system is that they have a very easy way to spawn a second window (making organizing a breeze).

Lallante wrote:
A good suggestion to address what I translate your main issue to be could be as follows:

1) Create a "stripped down mode" that can be switched to in any inventory window in the same way chat windows can be switched to "condensed mode", which unexpands the tree panel.

2) Allow any number of instances of the new inventory screen. Allow the instances to be 'saved' which stores their location, size, and "stripped down or full toggle" value against a custom chosen name. Make these saves bindable to hotkeys (so "Ctrl C" could pop open a small inventory window focused on your current ship cargohold in the bottom right corner of the screen in stripped down mode).

That would give you back all the old functionality but be much, much more powerful and use the new system.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#326 - 2012-06-12 21:08:53 UTC
Khanh'rhh wrote:
Jade, the major problem with your proposal is that the ONLY scenario in which it is a good idea is in YOUR situation. You don't see why people are writing it off as incredibly biased?

Your original comments were a conspiracy fed "this has been changed because it helps Goons" whereas your proposal is literally requesting a change to aid yourself.

I will tell you what is wrong with it.

One of the major changes that CCP wanted to remove in Inferno was "greif decs" -- wardecs where a small entity wardecs a larger one for a tiny, tiny cost as there is almost no downside to it. So CCP added price scaling, such that small entities trying to wardec large ones would end up paying for what is basically a large target list. You get more reds the more you pay.

Under your solution, there would be more small corps wardeccing slightly larger industial corps because the aggressed party is outnumbered, and ergo penalised under your system.

In case you don't know, this is the MAJORITY use of the wardec system. It is literally what wardecs are used for in nearly all cases. Don't believe me? Look at the war history of any random highsec corp.

Now, you basically have two.

Say it again, TWO groups who don't fit into this in their wardeccing -- Goonswarm and TEST, attacking two entities, BEEP and you.

TWO.

Who just happen to be aggressing you. Oddly enough, the only other person with you on this is Issler and OH LOOK, they're the other victim of this "unjust" change.

Can you admit here that you see why your suggested changes are being bashed down by everyone, including the game designers working on it and the lead game designer who has already told you why your suggestion is completely wrong for the game?

Can you give me a suggestion that explains the need for your system which doesn't:

- Mention a CFC alliance
- Mention 9000 vs 100
- Mention the unusual case of nullsec players wardeccing

If you can achieve this, you may have a solid point.


There are other small corporations that are also being wardec-ed by the goons, so more than just us two. I was contacted by one of them today, in fact. I agree that the ideal system will have to be good for the primary cases as well.

Issler
Azual Skoll
The Altruist
#327 - 2012-06-12 21:13:09 UTC
Surely if you're concerned about not being able to add sufficient allies to match your aggressor's numbers, you could simply recruit willing participants into your corp or alliance rather than use the ally system? Sure, fewer people will be willing do leave their own corp or alliance to do it, but hey - war is supposed to be all about consequences and difficult choices right? It'll be harder for you, but just ticking a 'requesting assistance' box and letting people do their thing seems a little easy to me - why shouldn't you have to put in some effort? Alternatively, you can simply pick your allies well - choose someone who has a proven record of forcing larger entities to surrender. That's what the ally system was supposed to be after all.

There are solutions, even if they aren't the most elegant solutions or the ones that you'd like to have as the defender. For the regularity with which such situations occur, I think it makes far more sense to rely on those than to demand the whole system be designed around your edge case.

You're also assuming that these 'huge alliances' will active prosecute a war against a smaller party using their full membership, which isn't true at all - almost all of them are in nullsec, and even at a stretch you're going to be actively fighting a very small portion of their membership. Treating a wardec from a 9000 member nullsec alliance as a war with 9000 hostile participants is deliberately misleading.

Tusker, Small Gang PVPer, and author of The Altruist (guides to PVP in Eve) Formerly Director of Agony Unleashed's PVP-Uni

CCP Punkturis
C C P
C C P Alliance
#328 - 2012-06-12 21:17:36 UTC
MeBiatch wrote:
CCP Explorer wrote:
CCP Punkturis wrote:
MeBiatch wrote:
CCP Punkturis wrote:
I doubt either side is going to convince the other in an endless forum slapfight; why don't you guys just duel on Sisi and have done with it?

In my mind, it will be something like thisBlink
how about you guys let us duel on the regular one...

like enhancing contracts to allow concord sanctioned duels... with clear and concise victory conditions?
oh I know! what about at Fanfest! with real swords!??! Bear
Most excellent idea, and totally safe and non-lethal!



Oops i haz been trolled...

i was thinking more of a personal war dec that lasts only a short time... like two peeps ina npc corp cant fight in high sec because they are in noob corps...

but setting up a concord sacntioned pvp fight that has clear victory conditions would allow this to happen...

though can we see punky and karuk have a sword fight at fanfest anyways?

i woould donate a plex and free booze to the winner Cool


you want one of us dead? Sad

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

MeBiatch
GRR GOONS
#329 - 2012-06-12 21:20:09 UTC
CCP Punkturis wrote:


you want one of us dead? Sad


i was thinking more nerf mallets and protective gear like in american gladiators...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Petrus Blackshell
Rifterlings
#330 - 2012-06-12 21:21:34 UTC
MeBiatch wrote:
CCP Punkturis wrote:


you want one of us dead? Sad


i was thinking more nerf mallets and protective gear like in american gladiators...

This, plus disclaimer forms to be signed before the fight.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Manssell
OmiHyperMultiNationalDrunksConglomerate
#331 - 2012-06-12 21:27:56 UTC  |  Edited by: Manssell
CCP Soundwave wrote:


Why would I want to balance a fight? That's never really been the goal in EVE and the war dec system wasn't built for that either. I understand that it's annoying when a big alliance war decs you, but that's hardly new to EVE. Big alliances get annoyed with bigger coalitions outnumber them and so on. That's a fact of life in EVE and we're not likely to change that direction anytime soon. The other thing is that war dec prices are determined by the value you get from them. If you want to go to war with someone, a higher number of potential targets should be more expensive. If you're a smaller alliance, this makes you a less attractive target, unless you've made someone angry in which case you're responsible for any social repercussions you've created.

Letting attackers add allies conflicts with the notion that attacking someone is risky. If you decide you want to go to war with someone, the consequence is that he could punch harder than you anticipated. If this is just about stacking up allies, the power of that choice fades away a little bit.



I would never ask (or want) CCP to try to "balance" a fight or war in eve. I'm not taking that side in this forum fight. Yet I couldn't help but notice this.

" If you want to go to war with someone, a higher number of potential targets should be more expensive" other than this not being duck hut online, targets CAN shoot back. We are not just putting quarters into a machine and asking for more ducks to flyby with our isk. Many times a smaller entity is taking a huge risk war dec'n a big alliance. But that aside, why then is the war mechanic the only one where corp size matters? Are larger corps now going to have higher corp offices cost since "more" pilots are using them? Will smaller corps now get a discount on those offices? Or is the war mechanic the only one where larger corps get the favoritism? (of note I feel the war price should just be one flat fee for any size corp or alliance treat all of us the same).
Marlona Sky
State War Academy
Caldari State
#332 - 2012-06-12 21:31:29 UTC
One more thing. You say access to 9000 targets in a war should have a high cost. Ok. The war dec mechanic is only relevant in high sec and maybe lolowsec if you really want to reach for things. Yet, to their own admission, only 1% actually go to high sec. Ok. So to have access to those 90 pilots you have to pay over 500 million ISK? But those 90 can war dec a corp/alliance of 150 for only 50 million ISK??

In one post you justify access to 9000, which is only on the extreme case all 9000 actually go to high sec. But then shortly after brush aside any posts describing extreme scenarios with words proclaiming you don't design game mechanics with extreme scenarios in mind.

What.

The.

****?!
LtCol Laurentius
The Imperial Sardaukar
#333 - 2012-06-12 21:32:24 UTC
Hans Jagerblitzen wrote:


All I said was that you aren't convincing me that Goons griefing people out of the game using predatory wardecs is a big enough problem to shape a mechanic around it.


Oh please. This discussion should be about how to have mechanics in place that create fun gameplay.

Some elements of the new wardec system is stupid, no doubt about it. But the proposed changes will just create new problems, and reinstate the wardec as primarily a griefing tool. So this isnt about "shaping the mechanic around the Goons", its about gameplay issues larger than the Goons.

EVE is supposed to be fun, and that goes for both parties in a war. When one side vastly outnumbers the other, wars are not fun, unless the smaller party just likes it that way - which is the minority of cases.

EVE is also supposed to encourage coorporation and teamwork, strategy and tactics.

Changes should be made to the mechanic that would enable the defender to achive numerical parity if he so wishes, and only hurt finacially if you try to outnumber the attacker. Alternatively, if the defender outnumbers the attacker, the option to call in allies opens up for the attacker as well. Why is this so hard to accept?
M'nu
Vard School of Cryo Cuisine
#334 - 2012-06-12 21:34:34 UTC
So I read this thread, gave some constructive feedback, trolled a little, which I think got deleted. The main theme I am getting is that all the power is basically towards the aggressor and the defender is up spaceshit creek.

If the goal is to get the defender to want to fight, what does the defending party want the most? IDK, not be in a war? Why not allow the defender, if they actually fight, to reduce the amount of time the war lasts. But only in instances that, lets say ze Goons are coming to stomp on some 50 man alliance or what have you.

Actually fight and destroy/lose x amount of ships up to what the dec cost. If that's met, war gets reduced by a day. So if they bring out shiny, and you Luke Skywalker them, no more war.

I also like the idea of Mercs actually flagging themselves as mercenaries. And those who flag themselves as Mercs should be the only ones allowed to ally in a war.

Just an idea.
Hans Jagerblitzen
Ice Fire Warriors
#335 - 2012-06-12 21:37:35 UTC
Azual Skoll wrote:
Surely if you're concerned about not being able to add sufficient allies to match your aggressor's numbers, you could simply recruit willing participants into your corp or alliance rather than use the ally system? Sure, fewer people will be willing do leave their own corp or alliance to do it, but hey - war is supposed to be all about consequences and difficult choices right? It'll be harder for you, but just ticking a 'requesting assistance' box and letting people do their thing seems a little easy to me - why shouldn't you have to put in some effort? Alternatively, you can simply pick your allies well - choose someone who has a proven record of forcing larger entities to surrender. That's what the ally system was supposed to be after all.

There are solutions, even if they aren't the most elegant solutions or the ones that you'd like to have as the defender. For the regularity with which such situations occur, I think it makes far more sense to rely on those than to demand the whole system be designed around your edge case.

You're also assuming that these 'huge alliances' will active prosecute a war against a smaller party using their full membership, which isn't true at all - almost all of them are in nullsec, and even at a stretch you're going to be actively fighting a very small portion of their membership. Treating a wardec from a 9000 member nullsec alliance as a war with 9000 hostile participants is deliberately misleading.


Thanks, Azual. This was exactly the point I'm getting at - for the situation Jade describes to be one that shapes the game play decisions, it needs to be happening regularly.

This is a sandbox after all, I don't think its fair to accuse the CSM or CCP of trying to completely blot out Jade's vision of a vast war against the Goons. Unless I'm overlooking some rule, it seems that there are indeed methods through which a defending alliance could take on as many willing participants as they can find, its just not *as easy* this way.

CPM0 Chairman / CSM7 Vice Secretary

Khanh'rhh
Sparkle Motion.
#336 - 2012-06-12 21:43:53 UTC
Issler Dainze wrote:
There are other small corporations that are also being wardec-ed by the goons, so more than just us two. I was contacted by one of them today, in fact. I agree that the ideal system will have to be good for the primary cases as well.

Issler

So, "the Goons are the problem, please change the game to help us fight the Goons" ?

You're both looking at the edge case and asking for the mechanic to be changed to meet it. This is the exact wrong thing to do when designing a system to cater for many.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Alain Kinsella
#337 - 2012-06-12 21:44:13 UTC
Azual's beaten me to the punch, but I'll leave this here anyway.

corestwo wrote:
Can we flip the discussion around for a moment and ask why, given wardec costs, unlimited corps should be able to effectively wardec whoever they want for free by simply riding on someone else's coattails? I mean, that's what you're offering people, really. You're not saying "Oh woe is me, come defend me from the evil goonies", you're saying "Come wardec goons for free" and letting people avoid the system.

So can you please justify why CCP should consider this okay?


I agree that the original setup is odd, and needed tweaks. This seems like a step in the right direction for the mercs, and it still gives corps/alliances an option (which is not discussed much yet).

@ Jade - Are you willing to open your alliance to corp recruitment and alliance merger? If you're this dead-set on showing any holes in the system, than consider standing up and taking it to the next level. Perhaps in the process you'll find the kernel of a new highsec power bloc.

@ Marlona Sky - Looks like you're (or at least a group of FHC folks are) doing this already at the merc level, which sounds intriguing and cool.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Lord Zim
Gallente Federation
#338 - 2012-06-12 21:45:52 UTC
Just to quickly point out how the whole "OVER NINE THOUSAND!!!!!!!!!1111111eleventyoneoneone" deal is overplayed, I'm not sure if there's really been any week, and certainly no month, where we haven't been wardecced by various sub-100 groups, and all they do is gank loners who are dumb. If there's any organized resistence, they just dock up, which means all we do is tell people to use neutral alts, and if they still get ganked, they're being dumb and should feel bad.

OVER NINE THOUSAND!!!!111eleventyoneoneone, indeed.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Khanh'rhh
Sparkle Motion.
#339 - 2012-06-12 21:46:02 UTC
By the way, in the one or two instances where GSF actually acted on their wardecs (i.e. messing with Krixtal, etc) they numbered less than 20.

Even in your edge case of a large entity going after a small corp there's simply not an issue that couldn't be solved by the first ally you hire being a good outfit, such as Noir.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Jade Constantine
Jericho Fraction
The Star Fraction
#340 - 2012-06-12 21:50:20 UTC
Hans Jagerblitzen wrote:
I am listening, Jade. All I said was that you aren't convincing me that Goons griefing people out of the game using predatory wardecs is a big enough problem to shape a mechanic around it.


No real surprise I am not convincing you of that because nowhere in any of my posts am I claiming that. You are still responding to your internal dialogue rather than addressing what is actually being said.

Hans Jagerblitzen wrote:
I mean you made a big deal about the CSM and CCP developing policy especially in response to them, but I'd say pointing to an anti-Goon war that now can't happen as your example is doing exactly that. You're still more than welcome to convince me though that the wardec- griefing issue is out of control, I can't speak for the other CSM's but I'm *always* subject to a change of an opinion on an issue with respect to new information.


I'm obviously not going to try to convince you that "wardec-griefing" is out of control because I want more war not less of it.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom