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Warfare & Tactics

 
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New Mechanics and NPC's

First post
Author
Cearain
Plus 10 NV
#261 - 2012-06-11 17:32:40 UTC
Jones Bones wrote:
I've soloed majors in a daul prop Vengeance.

I honestly don't get the problems people have with plexing, except of course the ECM.



The issue is you can't stay to pvp when enemies come in.

Perhaps you can manage to sig tank the rats with the vengeance's peculiar amarr t2 resists. But your enemies can come with battlecruisers and cruisers into a major. Are you going to fight for that plex when that happens or just warp off?

If you just warp off you are just basically trying to pve your way to victory. Thats why your example of pveing your way to victory in a vengeance instead of flying the more powerful ships that these plexes allow actually proves there is a problem.

If you use a ship that these plexes are meant for, (with a few exceptions) then the rats will do too much damage for you to stay and fight if any wartargets come. That is my main problem with the minmatar rats. Most pvp fits don't work in these plexes. You are stuck with just a few fits. Caracal for the mediums and heavy missile drake for majors - if you want to pvp with the more powerful ships that can enter that plex. (yeah you can use navy cruisers as well but they are a bit too pricey for me, and few enemies will want to fight you when you have one of them anyway.)

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

chatgris
Quantum Cats Syndicate
Of Essence
#262 - 2012-06-11 18:25:58 UTC
Joanna Ramirez wrote:
Jones Bones wrote:
I've soloed majors in a daul prop Vengeance.

I honestly don't get the problems people have with plexing, except of course the ECM.


I can take matar major outposts in navy caracal without much issues.

ECM is just a crutch that unskilled people whine about these days since in outposts (where 90% of the plex fights occur anyway) have exactly two jamming NPC's inside them, both in initial spawn. The horror!

And for this they want even that removed. Never mind that their plexes have massively better ewar in form npcs where each of them packs a potential damp on you and their cruiser spawns will reduce targeting range to 5km or so in a battlecruiser.


Assuming your analysis is correct, then everyone is going to have better pvp opportunities with this removed ewar. In fact, you'll have better rats on your side (100k+ missile spam vs the guns that miss), and according to you the caldari will benefit more from this change than the gallente.

So why are you complaining?
Joanna Ramirez
Intaki Militia
#263 - 2012-06-11 18:47:16 UTC
chatgris wrote:
So why are you complaining?


Is it not obvious? You whined and had caldari NPC's nerfed to a point of joke. And now CCP finally decides to take action and remove all rats. So for a long time gallente rats had superior wtfpwn ewar while caldari were completely neuted out.

So basicly CCP let gallente have another free ride with superior NPC damps since unlike you, we dont go and whine in forums in masse about evil npc's and refuse to plex until CCP holds our hands and nerfs them to kingdom come.
chatgris
Quantum Cats Syndicate
Of Essence
#264 - 2012-06-11 19:03:09 UTC
Joanna Ramirez wrote:
chatgris wrote:
So why are you complaining?


Is it not obvious? You whined and had caldari NPC's nerfed to a point of joke. And now CCP finally decides to take action and remove all rats. So for a long time gallente rats had superior wtfpwn ewar while caldari were completely neuted out.

So basicly CCP let gallente have another free ride with superior NPC damps since unlike you, we dont go and whine in forums in masse about evil npc's and refuse to plex until CCP holds our hands and nerfs them to kingdom come.


Alright, I thought you were complaining about the upcoming changes removing all ewar.

Well, we do disagree on pre-ewar removal rats (with damps I can still fly close range boats, not so with ECM). But that's a moot point since all ewar is now getting removed.
Jones Bones
Battle Toad Brigade
Ribbit.
#265 - 2012-06-11 19:46:19 UTC
Cearain wrote:

If you use a ship that these plexes are meant for, (with a few exceptions) then the rats will do too much damage for you to stay and fight if any wartargets come. That is my main problem with the minmatar rats. Most pvp fits don't work in these plexes. You are stuck with just a few fits. Caracal for the mediums and heavy missile drake for majors - if you want to pvp with the more powerful ships that can enter that plex. (yeah you can use navy cruisers as well but they are a bit too pricey for me, and few enemies will want to fight you when you have one of them anyway.)


/me shrugs

I have over 100 kills this month and probably half of them are insides plexes or on the gate of a plex. New system is working as intended IMHO.
Mutnin
SQUIDS.
#266 - 2012-06-11 20:06:13 UTC  |  Edited by: Mutnin
Cearain wrote:
Jones Bones wrote:
I've soloed majors in a daul prop Vengeance.

I honestly don't get the problems people have with plexing, except of course the ECM.



The issue is you can't stay to pvp when enemies come in.

Perhaps you can manage to sig tank the rats with the vengeance's peculiar amarr t2 resists. But your enemies can come with battlecruisers and cruisers into a major. Are you going to fight for that plex when that happens or just warp off?

If you just warp off you are just basically trying to pve your way to victory. Thats why your example of pveing your way to victory in a vengeance instead of flying the more powerful ships that these plexes allow actually proves there is a problem.

If you use a ship that these plexes are meant for, (with a few exceptions) then the rats will do too much damage for you to stay and fight if any wartargets come. That is my main problem with the minmatar rats. Most pvp fits don't work in these plexes. You are stuck with just a few fits. Caracal for the mediums and heavy missile drake for majors - if you want to pvp with the more powerful ships that can enter that plex. (yeah you can use navy cruisers as well but they are a bit too pricey for me, and few enemies will want to fight you when you have one of them anyway.)



The great thing about plexes is they let you "choose" the fight you want to a certain degree by picking the plex you run & the ship you run it in. If you choose to run a plex in a ship that can't kill the NPC's then you are making a decisions to run from the fight before the fight ever comes to you.

I think the problem here is that people expect to have their cake and eat it to while being able to fly sub par ships for the job at hand. (ie most of guys complaining just want to farm plexes not actually fight)

The other night I was bored.. I decided I wanted to go dual box my two Drakes. I went to Nennamaila and I popped open a major plex to pick a fight in Gals home system. I shot the NPC's as they spawned and got some PVP mid way through killed 2 BC's played patty cake with their reinforcements and was ran off with about 2 mins on the timer.

IMO that was a successful plex run and I used the plex for it's intended purpose. I picked the ship(s) I wanted to fly, went to a busy system and used the plex mechanics to pick a fight.

People that are bitching and moaning that they can't run a major plex are quite simply just complaining because they can't easily play farmville. While the other side can. It doesn't matter that one side can or can't run majors in a t1 frig.. The end of the day you are just farming and abusing a game mechanic to farm LP's.

If you want to ***** about Plexes, then the only valid argument is bitching about the EW from NPC's in majors. Aside from NPC's & their EW if you can't tank the damage or kill the NPC's then you are using the wrong ship for the job and you are likely there just to farm LP's. End of story.

(not directed at you specifically Cearain, but at everyone complaining they can't speed tank NPC's while the other side can)
Dopified
Black Eagle5
#267 - 2012-06-12 17:27:23 UTC
Mutnin wrote:


The great thing about plexes is they let you "choose" the fight you want to a certain degree by picking the plex you run & the ship you run it in. If you choose to run a plex in a ship that can't kill the NPC's then you are making a decisions to run from the fight before the fight ever comes to you.

I think the problem here is that people expect to have their cake and eat it to while being able to fly sub par ships for the job at hand. (ie most of guys complaining just want to farm plexes not actually fight)

The other night I was bored.. I decided I wanted to go dual box my two Drakes. I went to Nennamaila and I popped open a major plex to pick a fight in Gals home system. I shot the NPC's as they spawned and got some PVP mid way through killed 2 BC's played patty cake with their reinforcements and was ran off with about 2 mins on the timer.

IMO that was a successful plex run and I used the plex for it's intended purpose. I picked the ship(s) I wanted to fly, went to a busy system and used the plex mechanics to pick a fight.

People that are bitching and moaning that they can't run a major plex are quite simply just complaining because they can't easily play farmville. While the other side can. It doesn't matter that one side can or can't run majors in a t1 frig.. The end of the day you are just farming and abusing a game mechanic to farm LP's.

If you want to ***** about Plexes, then the only valid argument is bitching about the EW from NPC's in majors. Aside from NPC's & their EW if you can't tank the damage or kill the NPC's then you are using the wrong ship for the job and you are likely there just to farm LP's. End of story.

(not directed at you specifically Cearain, but at everyone complaining they can't speed tank NPC's while the other side can)


You are correct in saying you can chose the fight you want in plexes. The arguement i made in my first forum post was that Gallente and Ammar can not do this with ease as the Minmatar and Caldari can. Again as stated and evidence shown we take alot of incoming damage in a fight. This matters when looking for pvp. A t1 frig that is running a major then turns around and is able to fight inside the major is somewhat of an advantage. I actually lost a firetail to a dram this way the npc's did nothing and the other pilot agreed with me. Funny how even alot of caldari are admitting this openly.

Alain Colcer
Nadire Security Consultants
Federation Peacekeepers
#268 - 2012-06-12 17:59:19 UTC
After Reading all pages (and being a bit embarrassed by all the smack happening) i would like to make a review post:

-People have agreed that the timer should restore itself to starting point, when an enemy has been successfully pushed away before its completion.
-People have agreed that defensive plexing currently does not offer any reward at all, it should, albeit at a much lower rate than offensive plexing.
-People have mentioned they wish FW NPCs behave a bit more intelligent
-People have mentioned the idea of making the requirement to clear NPCs first before being able to run the timer (or button) on the complex.

Now let me add a few other aspects:

1) "Plexing", is an activity that albeit done in groups provide better safety, does not provide increased returns. In fact, fleets of people plexing obtain better results by splitting and running multiple sites simultaneously.
2) Low-sec FW has not only the regular 4 empire -aligned pilots flying around, it also has null-sec casual roaming, pirates and outlaws, and the occasional guys trying their first hand in pvp. Therefore a pilot looking to "plex" will often choose a "fast and agile" ship that provides a maneuvering advantage to avoid unwanted ganks or evade pursuers. This of course means choosing ship hulls that can speed tank (from t1 frigs to cynabals and vagabons).

3) Currently NPC rats present in plexes are bound by the design choices given for regular missions. These design constraints do not apply well in a pvp-rich target environment. If the NPCs apply to much ECM/TP/TD/SD then the affected pilot cannot fight well against incoming player enemies. There is also a lack of webbing or scrambling on these scenarios and EWar is often applied by a variety of different NPCs, not just a few recognizable hulls.

4) Finally, not only there are 3 sizes of complexes (minor, medium, major) there is also a scaled difficulty level with Outposts, Facilities, Installation and Compounds.

So that puts quite a few things in perspective. CCP please take them into consideration.
Mutnin
SQUIDS.
#269 - 2012-06-12 20:07:15 UTC  |  Edited by: Mutnin
Dopified wrote:


You are correct in saying you can chose the fight you want in plexes. The arguement i made in my first forum post was that Gallente and Ammar can not do this with ease as the Minmatar and Caldari can. Again as stated and evidence shown we take alot of incoming damage in a fight. This matters when looking for pvp. A t1 frig that is running a major then turns around and is able to fight inside the major is somewhat of an advantage. I actually lost a firetail to a dram this way the npc's did nothing and the other pilot agreed with me. Funny how even alot of caldari are admitting this openly.




You are expecting NPC's to do the work for you when you shouldn't. I attacked a Ishtar in a Gal lvl 4 mission in a Rupture and I died.. This must mean Cal NPC' s are not so over powered right, not that it was a bad fight to take, regardless of NPC's on the field or not?

You are expecting to beat a Dram in a Firetail just because of NPC aggro?

Just wanted to add that it's a limited amount of ships in Caldari plexes that spam missiles. I have an alt I tested plexes with that was easily able to run Minors & all meds with a Incursus & I killed the NPCs.

I tested a few runs at major outposts and while I could tank the damage of the first two spawn, I couldn't ever lock anything due to ECM. With out the ECM I could have easily killed the missile spamming NPCs & still speed tanked the rail fit NPC's with the T1 frig.

The alt I used for testing was not a well spec'd char and is what I'd say the average noob is that can fit T2 mods but hasn't managed to pimp his skill sheet (ie 10mil sp but not focused on frigs)

I suspect if his skills were a bit better on tanking & his drone skills a little better, I could likely do majors in a Eyno or Ishkur if I could sort the ECM issues by maybe fitting ECCM. I'm pretty sure if not for the ECM, I could very easily run Majors with Caldari NPC's and kill the NPCs.

This means if Gals use a bit of brain power they could fit AF's to run Majors & meds or use Incursus to do minors & meds instead of complaining NPC's are unfair.

The only NPC's they can't speed tank are the missile spammers and not every NPC shoot missiles, it's a limited amount of them. Morale of story the only thing that need a nerf is the EW on all the majors. If you want to fight and run a major then you bring a BC, if you want to farm you brig a frig..

Most people just want to farm plexes for system captures or LP's, so they whine about NPC's because they can't have cake & eat it too in a T1 frig while running majors.
Cearain
Plus 10 NV
#270 - 2012-06-12 20:12:25 UTC
Alain Colcer wrote:
After Reading all pages (and being a bit embarrassed by all the smack happening) i would like to make a review post:

-People have agreed that the timer should restore itself to starting point, when an enemy has been successfully pushed away before its completion.
-People have agreed that defensive plexing currently does not offer any reward at all, it should, albeit at a much lower rate than offensive plexing.
-People have mentioned they wish FW NPCs behave a bit more intelligent
-People have mentioned the idea of making the requirement to clear NPCs first before being able to run the timer (or button) on the complex..


I'm not sure I agree defensive plexing gives no rewards. The lack of individual rewards for defensive plexing seems to be the only thing to provide balance here. I'm not saying I would be against some very small benefit (although I do think you get standings gains) but I think its too early to call this. I would say leave it as is until we have something evidence this is a problem.

I'm not sure people agree that the rats should be more intelligent as in some sort of sleeper ai. In fact I think most agree it shouldn't. I know I have no interest in matching wits with a computer ai and would prefer rats play less of a role in plexing.

As for 1)the timer going down when chased out and 2) killing all the rats I agree there has only been mostly positive responses for those proposals.

Alain Colcer wrote:

Now let me add a few other aspects:

1) "Plexing", is an activity that albeit done in groups provide better safety, does not provide increased returns. In fact, fleets of people plexing obtain better results by splitting and running multiple sites simultaneously...


I think that is how it should be. I am against artificial pay increases for doing the same job just because you use more people. If a pilot(s) is/are good enough at pvp to capture a plex with fewer people they should get greater rewards.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

BolsterBomb
Perkone
Caldari State
#271 - 2012-06-12 20:12:41 UTC
Mutnin wrote:
Dopified wrote:


You are correct in saying you can chose the fight you want in plexes. The arguement i made in my first forum post was that Gallente and Ammar can not do this with ease as the Minmatar and Caldari can. Again as stated and evidence shown we take alot of incoming damage in a fight. This matters when looking for pvp. A t1 frig that is running a major then turns around and is able to fight inside the major is somewhat of an advantage. I actually lost a firetail to a dram this way the npc's did nothing and the other pilot agreed with me. Funny how even alot of caldari are admitting this openly.




You are expecting NPC's to do the work for you when you shouldn't. I attacked a Ishtar in a Gal lvl 4 mission in a Rupture and I died.. This must mean Cal NPC' s are not so over powered right, not that it was a bad fight to take, regardless of NPC's on the field or not?

You are expecting to beat a Dram in a Firetail just because of NPC aggro?



Hey he has a booster!

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Cearain
Plus 10 NV
#272 - 2012-06-12 20:30:58 UTC
Jones Bones wrote:
Cearain wrote:

If you use a ship that these plexes are meant for, (with a few exceptions) then the rats will do too much damage for you to stay and fight if any wartargets come. That is my main problem with the minmatar rats. Most pvp fits don't work in these plexes. You are stuck with just a few fits. Caracal for the mediums and heavy missile drake for majors - if you want to pvp with the more powerful ships that can enter that plex. (yeah you can use navy cruisers as well but they are a bit too pricey for me, and few enemies will want to fight you when you have one of them anyway.)


/me shrugs

I have over 100 kills this month and probably half of them are insides plexes or on the gate of a plex. New system is working as intended IMHO.


We addressed specific issues about major and medium plexes and now you are just back tracking to vague generalities.

I agreed that minor plexes present no real problems for most pvp fits.

By including fights on the gate of a plex you of course won't have problems with npcs.

I can say that I pretty much never run major plexes or get any pvp inside major plexes due to the rats. I mainly just run minors because the mediums and major plexes are too limiting as to what I can fly.

I would guess about 80-90% of my pvp fights are inside plexes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Alticus C Bear
University of Caille
Gallente Federation
#273 - 2012-06-12 20:52:12 UTC
Hopefully with NPC E-war removal people will me more inclined to fight, It will certainly allow me to try plexing majors in ships other than my Ishtar.

Still DPS can be heavy and the fits require heavy tanking specifically against certain resists, I still feel there is a lot to be said for overhauling NPC's.

Again I can run caldari majors in a frigate or assult ship but cannot be set up to PVP at the same time, it is not the fact that it is not possible it is the fact that it is open to farming and does not result in quality gameplay.


In the test sever thread it talked about additions to the LP store there are shirts in the LP stores on sisi I don't remember seeing before 400mill and 400k lp at control level 1, was hoping for something more useful really.
BolsterBomb
Perkone
Caldari State
#274 - 2012-06-12 21:01:30 UTC
Alticus C Bear wrote:


Again I can run caldari majors in a frigate or assult ship but cannot be set up to PVP at the same time, it is not the fact that it is not possible it is the fact that it is open to farming and does not result in quality gameplay.
.



And this is what we call the give and take

Go run it in a pvp ship then or go into mediums instead.


And there is a thing called burning BEHIND the warpin so you dont get aggro..........

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

X Gallentius
Black Eagle1
#275 - 2012-06-12 21:59:15 UTC
BolsterBomb wrote:
Alticus C Bear wrote:


Again I can run caldari majors in a frigate or assult ship but cannot be set up to PVP at the same time, it is not the fact that it is not possible it is the fact that it is open to farming and does not result in quality gameplay.
.



And this is what we call the give and take

Go run it in a pvp ship then or go into mediums instead.


And there is a thing called burning BEHIND the warpin so you dont get aggro..........

10k LP/minor is 5 to 80 million isk depending on Warzone Control Level.

1 day alt? 30 to 480 million isk/hour. Priceless!

Only you Bolsterbomb don't see a problem with that.
Garr Earthbender
Imperial Shipment
Amarr Empire
#276 - 2012-06-13 00:36:56 UTC
You know, I think I might be changing my mind on the 'clearing all rats to cap a plex' idea.

Mainly I'm changing my mind because plexing is pretty much the only way I'm making ISK in EVE right now. I used to just buy PLEXes with real money, but now I just plex a system, move plex another system, move back and keep going.

Then again, the only way that I can actually plex majors is because of a well fit dual prop incursus and not a 1 day old alt. I do mind alts with almost no training to do the same thing.

-Scissors is overpowered, rock is fine. -Paper

Cromwell Savage
The Screaming Seagulls
#277 - 2012-06-13 00:48:41 UTC  |  Edited by: Cromwell Savage
I personally think the FW specific aspects of the latest "update" are absolute garbage.

CCP took the most boring, painful and utterly flawed aspect of FW...and now made it the central aspect of "control".

Should have fixed plexing - rat "balance", glitches, capping - looooong before they made this terribad mechanic as "important" as they did. Glad they're "interested" now......kinda late tbh......

Personally for me...I can't stand the way the game plays now. 3 years of FW for this....
Garr Earthbender
Imperial Shipment
Amarr Empire
#278 - 2012-06-13 02:15:35 UTC
But... the KILLS!!!!

-Scissors is overpowered, rock is fine. -Paper

Mutnin
SQUIDS.
#279 - 2012-06-13 08:55:44 UTC  |  Edited by: Mutnin
Cromwell Savage wrote:
I personally think the FW specific aspects of the latest "update" are absolute garbage.

CCP took the most boring, painful and utterly flawed aspect of FW...and now made it the central aspect of "control".

Should have fixed plexing - rat "balance", glitches, capping - looooong before they made this terribad mechanic as "important" as they did. Glad they're "interested" now......kinda late tbh......

Personally for me...I can't stand the way the game plays now. 3 years of FW for this....


You aren't the only one.. On one hand I like that it's easier to get fights in plexes, but the reality of that is, it's usually just defensive plexes that get the PVP.

If I go to an offensive plex almost no one comes to chase me off or fight, unless its in a very busy system. Two days ago I ran 4 minors (40 mins) with war targets coming in and out of system and it took till the 5th plex to have a fight.

Meanwhile if I go chase a war target out of a plex & defend it, there is a better chance that I might get a fight, because I'm chasing him off his ISK farming and he's gonna call for help.

IE... plexing right now just favors ISK farming and fighting typically comes if someone forces the fight by defending. Yet defenders get nothing for this while the PVE bears get rich.

As far as the whole making FW revolve around PVE & Sov War thing, it's already starting to have it's bad affects show up, with space Hitlers trying to tell everyone what to do and hoards of farmville alts that run from their plex farming the second you enter.
Fidelium Mortis
Minor Major Miners LLC
#280 - 2012-06-13 14:33:42 UTC
Cromwell Savage wrote:
I personally think the FW specific aspects of the latest "update" are absolute garbage.

CCP took the most boring, painful and utterly flawed aspect of FW...and now made it the central aspect of "control".

Should have fixed plexing - rat "balance", glitches, capping - looooong before they made this terribad mechanic as "important" as they did. Glad they're "interested" now......kinda late tbh......

Personally for me...I can't stand the way the game plays now. 3 years of FW for this....



I think the change is an improvement, at the very least you now get a wider array of fight opportunities with a lot of solo or small gangs running plexes, in all kinds of systems (really a dream for solo roaming). The problem is, there isn't enough of a disincentive for someone running a plex to engage should someone come in and contest their plex.

Plexes right now are a pretty good carrot on a stick to get players out into low sec and the sheer spike in interest is probably the biggest contributor to the high kill count for the month. There is definitely room for iteration, including the removal of EWAR, adding tactical variation, and improving the capture mechanic.

ICRS - Intergalactic Certified Rocket Surgeon