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New dev blog: Incursions update

First post
Author
Lyron-Baktos
The Scope
Gallente Federation
#61 - 2012-06-12 18:42:25 UTC
Borlag Crendraven wrote:
The problem in that will be that you wont see much if any changes in the way people run (or rather don't run) incursions if you don't change it so that people actually want to run the sites again. Sure, for null sec players that influence bar change will change it for the better, but for the low sec and high sec players it will mean very little, same with that 10% isk reward. The whole thing just seems so backwards done that it's not even funny, right from the start when you nerfed them to the way you're backtracking on the wrong things.

Incursioners for the most part would be content with smaller reward, but incursioners for the most part will be looking for other activities if the fleets don't run. That's something you haven't adressed at all with this announcement. You basically have content that no one wants to use, where's the sense in that?


This is it exactly

CCP
It's mentioned that VG's fell to the floor after your last change but you are not asking "why did they fall to the floor and what was the biggest reason they fell to the floor?" You are not drilling down to the real root cause.

Now, if changing the OTA's is not a simple fix and one you can't get to right now, so you are adjusting the issues you can fix in hopes it will work is all you can do, then that is fine. Just be honest. At least I don't hope you are really counting on the new fixes to fix the issueShocked
Zita Devon
Z.Devon Trade Industry.
#62 - 2012-06-12 18:44:22 UTC
Haifisch Zahne wrote:
At Fanfest, CCP's economist stated that Incursions added 9+B ISK per month to the Eve economy, compared to a total ISK faucet in the game of 56B (as I remember). CCP's unwillingness to believe there was any problem for so long with this new game feature was simple ostrich tactics.

I am on record as saying that CCP made far to many changes to the Eve economy with Escalation and Inferno. But, to simply roll-back virtually all changes and ignore this ISK badly leaky faucet is CCP at its best: responding only to lost subscriptions. Simple solution would be, first, tighten the ISK faucet *soon*, then work on issues of difficulty next (and not some day far off).

CCP will find that while sticking its fingers into all the leaking holes in the Eve economic dam that vermin have infested each particular hole and bite it. CCP needs to tough it out, get bitten, or risk continued spiraling inflation (which CCP seems to feel is a problem).



you talk about 9Bill a mounth more isk in the game... well what about ALL the stuff that dosn't drop when you blow up other ship's ..

and incurtion ship have the fit value of like 4 bill. and when this ship explode. only 15% of the moduls drop, we are talking about officer and faction module witch dosn't drop, thy get distroied.

and this is just incurtion runners. in PVP this is the same. a ship dies. and all you get is the enemies ammo. no realy good loot from there modules.

don't talk about putting ISK into the game. when the Drop rate of Combat Loot takes 200% more out of the game.
Simi Kusoni
HelloKittyFanclub
#63 - 2012-06-12 18:48:08 UTC
Zita Devon wrote:
you talk about 9Bill a mounth more isk in the game... well what about ALL the stuff that dosn't drop when you blow up other ship's ..

and incurtion ship have the fit value of like 4 bill. and when this ship explode. only 15% of the moduls drop, we are talking about officer and faction module witch dosn't drop, thy get distroied.

and this is just incurtion runners. in PVP this is the same. a ship dies. and all you get is the enemies ammo. no realy good loot from there modules.

don't talk about putting ISK into the game. when the Drop rate of Combat Loot takes 200% more out of the game.

A) It's nine trillion.

B) Incursion ships are not 4B, some are, but not all. And it's not particularly important anyway when they so rarely explode.

C) Drop rates aren't 15%., and you don't just get the enemy's ammunition, try blowing a ship up and see.

D) Module and ship destruction does not remove ISK from the game.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Zita Devon
Z.Devon Trade Industry.
#64 - 2012-06-12 18:51:47 UTC
Richard Desturned wrote:
Step 1: Remove incursions from hisec


stop crying.. Incurtions sould ONLY be in high seq. as it is sansha trying to get back on the empire .. WTF sould he realy try to invade NILL seq' realy ..???? this dosn't make any sinds at all.. the story is that he was dobblecrosed by Amarr empire. and "sould" only try to invade high seq for tis reson..

the fact that incurtions are in low and nill is only to balance the game..

and while we are at it.. when are we getting Tech moon mining in high seq.. "just to balance the game"
Richard Desturned
Royal Amarr Institute
Amarr Empire
#65 - 2012-06-12 18:54:33 UTC
Zita Devon wrote:
stop crying.. Incurtions sould ONLY be in high seq. as it is sansha trying to get back on the empire .. WTF sould he realy try to invade NILL seq' realy ..???? this dosn't make any sinds at all.. the story is that he was dobblecrosed by Amarr empire. and "sould" only try to invade high seq for tis reson..

the fact that incurtions are in low and nill is only to balance the game..

and while we are at it.. when are we getting Tech moon mining in high seq.. "just to balance the game"


No, incursions should be lowsec only.

npc alts have no opinions worth consideration

DarthNefarius
Minmatar Heavy Industries
#66 - 2012-06-12 18:56:56 UTC  |  Edited by: DarthNefarius
Sad
Taga Kreon wrote:
The main change that killed Vanguards was the OTA, not the payouts... And it's been clearly stated in the forums... And by looking at the data CCP could not see the OTA stacking up in every system??? I'm a bit disappointed... The only thing Vanguards need is balancing of the OTA site, ok, some iterations for influence bar are welcome. Payout is not the issue.



The above. As demonstrated by the stacking of Override Transfer Array's what you are still going to see is the OTA's all stacking up in the Vanguards by noon USA Eastern standard time. The NCO nerf I actually agreed with in stopping the legion blitz fleets predominance, the the wall of OTA's will continue: I unfortunely don't see these 2 rollbacks doing much except making it easier for the shield HQ fleets.
Another issue that was never really addressed was the Assault system stacking of the NCN's. They were always the stumbling block of assaults and still are. Still unsure why the other 2 Assault system sites were changed because these changes actually made them longer not shorter to run. I do think that Assaults are run now more often because of t he stacking of OTA's.

Vincent Athena wrote:
CCP Affinity wrote:
These are just short term fixes to get us back to a place where people are happier with Incursions. We will look at further changes in the future - one step at a time.


Changes in the payout may be the only needed change, provided you keep iterating on them. For example, OTA's may deserve a higher payout than other sites, just to make them worth while.


I think that Increasing the payout only for the OTA's & the NCN's to make them more attractive is the only quick temporary fix.
A better fix then just bufing the ISK is actual changes to the 2 sites but I doubt DEV's have the time while puting out all the other fires caused by Inferno bugs/unintended consequences:
I see these changes as a long delayed kneejerk reaction which won't fix the problem of why the Vanguards 'floored' Sad
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Haifisch Zahne
Hraka Manufacture GmbH
#67 - 2012-06-12 19:04:31 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Richard Desturned
Royal Amarr Institute
Amarr Empire
#68 - 2012-06-12 19:13:37 UTC
Simi Kusoni wrote:
Richard Desturned wrote:
Step 1: Remove incursions from hisec

I always see this posted as a joke


That's where you're wrong!

npc alts have no opinions worth consideration

Haifisch Zahne
Hraka Manufacture GmbH
#69 - 2012-06-12 19:15:10 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Zita Devon
Z.Devon Trade Industry.
#70 - 2012-06-12 19:38:17 UTC
isk out of the game .. would work from the LP' stores.. problem is that the dog tag's needed for this trade dosn't drop.
Linsyn
Universal Moose Federation
Moose Alliance
#71 - 2012-06-12 19:41:09 UTC
Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff
Richard Desturned
Royal Amarr Institute
Amarr Empire
#72 - 2012-06-12 19:46:58 UTC
Linsyn wrote:
Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff


perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game?

npc alts have no opinions worth consideration

Linsyn
Universal Moose Federation
Moose Alliance
#73 - 2012-06-12 19:51:08 UTC  |  Edited by: ISD Stensson
Richard Desturned wrote:
Linsyn wrote:
Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff


perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game?



Grief on baby

Edit: Please be respectful of others - ISD Stensson
Borlag Crendraven
The Scope
Gallente Federation
#74 - 2012-06-12 19:52:14 UTC
Richard Desturned wrote:
Linsyn wrote:
Fact is you listened to the griefing retards and screwed the pooch and if you think 10% isk is going to unf**ck vanguards you are smoking the wrong stuff


perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game?


Believe it or not, it's not the isk that the incursion runners are worried about, the profit as it stands right now without any rollbacks is just fine. The real issue is one single broken site type that causes fleets to disband.

By having group pve content that pays similarily (as in not significantly higher) to missions you give pve minded players something to do, which can't be anything but good for the game. Heck, it's even good for the pvp minded players as that way they can do their grind with buddies whenever they need and screw around in comms while doing so. The boring solo grind that is missions should really be the last resort in a game that is supposed to be multiplayer. Sure, incursion grinding can be boring too, and it is, but with buddies that sometimes neccessary grind for isk to pew pew can become much more bearable.
Nicolo da'Vicenza
Viziam
Amarr Empire
#75 - 2012-06-12 19:52:32 UTC
Richard Desturned wrote:
perhaps blitzing the incursion equivalent of L3 missions isn't supposed to be more profitable than any other PvE in the game?

Richard Desturned
Royal Amarr Institute
Amarr Empire
#76 - 2012-06-12 19:58:19 UTC
Linsyn wrote:
Grief on baby


Yes, caring about the risk/reward balance in the game is griefing. Good to know!

npc alts have no opinions worth consideration

Linsyn
Universal Moose Federation
Moose Alliance
#77 - 2012-06-12 20:07:35 UTC
Richard Desturned wrote:
Linsyn wrote:
Grief on baby


Yes, caring about the risk/reward balance in the game is griefing. Good to know!


No but Goons don't mind keeping all the high isk earnings in 0.0 so don't talk to me about Risk / Reward thats plain b0llox, I have done loads of 0.0 and risk isn't as much as it is in wormholes
Lipbite
Express Hauler
#78 - 2012-06-12 20:08:03 UTC  |  Edited by: Lipbite
Borlag Crendraven wrote:
nerf all incursion profits, including LP by 50% in high sec


I seriously doubt mentally stable person would participate in headquarters/assaults hi-sec fleets for 25-30 m ISK per hour because L4 missions are more profitable considering zero fleet waiting time (you don't need fleet to run L4).

Also I doubt 10% payments boost will be enough to re-animate vanguards activity due to unbearable OTA sites difficulty so I have a question: how many more months to wait until next fix / boost / nerf?
Richard Desturned
Royal Amarr Institute
Amarr Empire
#79 - 2012-06-12 20:11:09 UTC
Linsyn wrote:
No but Goons don't mind keeping all the high isk earnings in 0.0 so don't talk to me about Risk / Reward thats plain b0llox, I have done loads of 0.0 and risk isn't as much as it is in wormholes


Perhaps because wormholes are supposed to be inherently more dangerous than k-space?

And because nullsec is inherently more dangerous than hisec?

npc alts have no opinions worth consideration

eidenjunior
Perkone
Caldari State
#80 - 2012-06-12 20:42:05 UTC
CCP Soundwave wrote:
eidenjunior wrote:
Can we get to see some stats about incursion, pre-inferno and post-inferno?


Not sure I can give the exact numbers, but the use of Vanguards basically floored.


not need to numbers but some nice graphs, would be lovely.