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New dev blog: Incursions update

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Author
CCP Soundwave
C C P
C C P Alliance
#41 - 2012-06-12 16:24:32 UTC
eidenjunior wrote:
Can we get to see some stats about incursion, pre-inferno and post-inferno?


Not sure I can give the exact numbers, but the use of Vanguards basically floored.
Zen Tsai
Polaris Breach Corp
#42 - 2012-06-12 16:25:31 UTC  |  Edited by: Zen Tsai
CCP Affinity wrote:
With so many tweaks made at once, it became very difficult to determine the success of each individual change.


Yup, you guys should give Deming's management philosophies a try. By making changes one at a time you can better measure the results and adjust appropriately. Change a bunch of stuff at once and it's hard to figure out which change (or combo) is causing inadvertent results.

Thank you for taking a closer look at this and continuing to keep incursions fun.

As for people whining about the income level, you really should take a look at how much more of an ISK spigot the bounties are as well as the % of Eve players who run incursions.
Junko Sideswipe
Love Squad
#43 - 2012-06-12 16:40:52 UTC
I don't understand why these specific changes were rolled back. The one change that killed incursion fleets was making OTAs pointless to run. Because of nobody running OTAs, the only sites that would be left after all the NMCs and NCOs were run would be the worthless OTAs. That is why everyone stopped running incursions.

Nerf the income percentage all you like, just make OTAs worth running again so we can get a varied mix of sites in every system.

PIZZA CEO

Borlag Crendraven
The Scope
Gallente Federation
#44 - 2012-06-12 16:45:36 UTC
CCP Soundwave wrote:
eidenjunior wrote:
Can we get to see some stats about incursion, pre-inferno and post-inferno?


Not sure I can give the exact numbers, but the use of Vanguards basically floored.


And do you think that a 10% change to the profit will be enough to change this? Like said numerous times, the OTA wall is the issue. If it's the profits you wish to cut, just rollback every change and nerf incursion income by 50%, this essentially drops the profits down to just slightly above l4 missions and like seen before, there would be no single site type that everyone would avoid.
Vincent Athena
Photosynth
#45 - 2012-06-12 16:49:13 UTC
Just what is the issue with OTAs? Why are they so hated?

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Borlag Crendraven
The Scope
Gallente Federation
#46 - 2012-06-12 16:57:14 UTC  |  Edited by: Borlag Crendraven
Vincent Athena wrote:
Just what is the issue with OTAs? Why are they so hated?


They take 3-4 times as much time as the other site types, all the while being much more dangerous as well. OTA's have a logistics tower of sorts that basically slow everything down. You have two means to compete with it, one being the old fashioned blast through everything approach which is ignoring the tower and killing the actual targets, the other is hacking the tower so that it stops repairs temporarily.

That old fashioned way doesn't really work anymore, as nowadays you have to kill each and every single ship before the site is completed and as such that tower really magnifies the problem. The hacking method on the other hand requires an extremely fast ship that has to travel about 90-100km to a location where no one else can really follow it (read: no friendly logistics support, in case it gets primaried), until they can hack the tower, which is only a temporary help. Shortly after there'd be the need of another similar trip to the other hacking target to do the exact same, again with basically zero support.

Some fleets, namely armor fleets, have managed to combat that issue by fitting microwarp drives to each and every ship and then moving everyone to the hacking locations. That however essentially means that half of the fleets are completely unable to do the same, unless they nerf their fits so badly that they're practically unable to do anything else.

In short, thanks to these reasons, absolutely no one bothers to run those sites.

edit: and just so it's clear, I'm 100% in favor of the profit nerf, it was much needed. However thanks to roadblocks like the abovementioned, fleets are hardly even forming at all at the moment, and the ones that do form, end up disbanding very soon as they hit that wall.
ISeeDeath
Cogs and Sprogs Starship Mechanics
#47 - 2012-06-12 17:04:39 UTC
Hi

I'm happy to see that you are finally trying to do something about that nerf. I used to run VG before the nerf and I've also been running quite a few after the nerf. To me a fleet of 10-12 man size is much more fun than assault or HQ fleets. I like the social part of it which I find better in the smaller fleet. To me the nerf actually killed what I found the most exciting about the game. To be onnest it brought me to the edge of cancelling my subscribtion.

In my wiew what have happend is

1) The nerf killed the communities running VG's because the nerf made it not worth doing
2) Players interested in running VG's got stuck waiting for a full fleet
3) Thats about as interesting as watching paint dry
4) VG's died

Now the question is if 10% will bring the communities back - my guess is "prolly not". To be onnest the nerf was 10 % on pay of each site and only half (50% nerf) as many sites / hr. So you went from 100% to 45%. The nerf was 55% not 10%.

Looking at the sites OTA's is on the top of the list needing a fix. My feedback on that site is:

1) Move the Mara (or what ever that ship controlling the Sansha logistics is called) to like 30 km
2) Remove the bispawn of extra Tama's since they are just annoying and to much hassle in a site that is more than hard enough (tagging them "dont shoot")

Further take a few ships out of each site to undo some of the 50% nerf.

Finally it would remove some stupid flying around moving ships if they all spawned in the same place in high sec. Removing things that aint funny will improve game experience.

I hope that you can and will use the feedback.

ISeeDeath
Fearless M0F0
Incursion PWNAGE Asc
#48 - 2012-06-12 17:13:41 UTC
First, thanks for these changes. These are a good quick fix to bring some people back.

I sum myself to the OTA whining. I understand it might be too late to squeeze any other change but I believe making them a little easier could have a higher impact in bringing people back to incursions than payout increase, specially to low/null incursions. Maybe removing 1 rat from each OTA spawn? Bear
CCP Affinity
C C P
C C P Alliance
#49 - 2012-06-12 17:17:59 UTC
We are listening to the feedback about OTA and we are taking it seriously but that is a change we will have to look at for a future expansion, not one we can squeeze in now. We also don't want to make any further changes right now, please read my previous post about small steps

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Junko Sideswipe
Love Squad
#50 - 2012-06-12 17:22:59 UTC
CCP Affinity wrote:
We are listening to the feedback about OTA and we are taking it seriously but that is a change we will have to look at for a future expansion, not one we can squeeze in now. We also don't want to make any further changes right now, please read my previous post about small steps


Thank you very much for listening to all the whiny babbies during this whole debacle, it's been really great these last few months to see dev teams working with the community directly and actively responding to constructive threads and posts. A lot of these whiners have stopped whining about how they're being ignored, from the biggest whiny babby game on the internet.

PIZZA CEO

Borlag Crendraven
The Scope
Gallente Federation
#51 - 2012-06-12 17:26:51 UTC
The problem in that will be that you wont see much if any changes in the way people run (or rather don't run) incursions if you don't change it so that people actually want to run the sites again. Sure, for null sec players that influence bar change will change it for the better, but for the low sec and high sec players it will mean very little, same with that 10% isk reward. The whole thing just seems so backwards done that it's not even funny, right from the start when you nerfed them to the way you're backtracking on the wrong things.

Incursioners for the most part would be content with smaller reward, but incursioners for the most part will be looking for other activities if the fleets don't run. That's something you haven't adressed at all with this announcement. You basically have content that no one wants to use, where's the sense in that?
Haifisch Zahne
Hraka Manufacture GmbH
#52 - 2012-06-12 17:28:20 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
CCP Soundwave
C C P
C C P Alliance
#53 - 2012-06-12 17:47:06 UTC
Borlag Crendraven wrote:
CCP Soundwave wrote:
eidenjunior wrote:
Can we get to see some stats about incursion, pre-inferno and post-inferno?


Not sure I can give the exact numbers, but the use of Vanguards basically floored.


And do you think that a 10% change to the profit will be enough to change this? Like said numerous times, the OTA wall is the issue. If it's the profits you wish to cut, just rollback every change and nerf incursion income by 50%, this essentially drops the profits down to just slightly above l4 missions and like seen before, there would be no single site type that everyone would avoid.



Nope, we're reverting these two specific changes because they were a mistake. I never said they would change everything back to how it was, but looking at them in isolation I don't think they were beneficial to anyone and that's why they're being rolled back. If we need to make larger and more holistic changes that's fine, but our initial reaction is that we put something out that we're not happy with and we're taking it back.
Simi Kusoni
HelloKittyFanclub
#54 - 2012-06-12 17:59:52 UTC
Haifisch Zahne wrote:
At Fanfest, CCP's economist stated that Incursions added 9+B ISK per month to the Eve economy, compared to a total ISK faucet in the game of 56B (as I remember). CCP's unwillingness to believe there was any problem for so long with this new game feature was simple ostrich tactics.

I think it's unfair to say it was ostrich tactics, IMHO they were completely justified in taking their time in dealing with the issue.

In all games, but especially MMOs, it is incredibly easy to add "convenience features" such as easy wealth or gear generation, faster levelling, extra save points, fast travelling etc. but it is notoriously difficult to at a later date take those features away. Even if they are identified as being harmful to the game.

I think CCP were quite brave to introduce the nerfs they did, especially given that the backlash to any nerfs was inevitable. Plus these rollbacks are relatively minor, and hopefully won't bring VGs above AS or HQ sites again and certainly won't bring incursions back up to null sec levels of ISK generation.

Haifisch Zahne wrote:
I am on record as saying that CCP made far to many changes to the Eve economy with Escalation and Inferno. But, to simply roll-back virtually all changes and ignore this ISK badly leaky faucet is CCP at its best: responding only to lost subscriptions. Simple solution would be, first, tighten the ISK faucet *soon*, then work on issues of difficulty next (and not some day far off).

CCP will find that while sticking its fingers into all the leaking holes in the Eve economic dam that vermin have infested each particular hole and bite it. CCP needs to tough it out, get bitten, or risk continued spiraling inflation (which CCP seems to feel is a problem).

As I said above, I hope these roll backs won't have a meaningful effect on the income generated by incursions. It might encourage more players to do VGs again, but with the current changes I doubt null sec, wh or low sec players will still be running them in any great numbers.

As for inflation, are you referring to the raising ship prices? In which case incursions in their current state are really not to blame, and the increases in ship prices are probably a good thing.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Pseudo Ucksth
Camellia Void Cartographics
#55 - 2012-06-12 18:12:19 UTC  |  Edited by: Pseudo Ucksth
We had almost 600 people in our alliance who ran lowsec incursions. Now it's down to zero.

After this devblog, it... will still probably be zero. It's going to take a little more than a couple token number changes to revitalize the incursion and vanguard communities

Let us know when you come up with a timeline for the actual changes.

For lowsec incursions we need to do a huge amount of carrier and jump freighter logistics to get stuff moved; a safe POS set up, dozens of incursioner's ships moved, and the local market stocked with ammo and backup ships. In addition we need to have scouts out 23/7 to watch for gank squads.

Logistics is expensive. It costs billions of isk per incursion, especially when the next incursion is 3-4 cynos away from the previous one.

I don't mean to sound ungrateful, because I (and all of us in TEST Alliance and the CFC) truly appreciate the work you're doing to try and fix this, but I think these rollbacks miss the mark of the true problem, which is that currently, lowsec incursions do not pay out enough isk to justify the time and effort it takes to set up and run them.

Regardless, we will get our dudes on these changes to test them and either post feedback here or through our CSM rep.

o7 m8
Miss Yanumano
Cadence Industrial Syndicate
#56 - 2012-06-12 18:28:39 UTC
CCP Soundwave wrote:
eidenjunior wrote:
Can we get to see some stats about incursion, pre-inferno and post-inferno?


Not sure I can give the exact numbers, but the use of Vanguards basically floored.


Do you have statistics over how many mothership sites have been successfully run after the escalation patch in low/null?
Richard Desturned
Royal Amarr Institute
Amarr Empire
#57 - 2012-06-12 18:29:10 UTC  |  Edited by: Richard Desturned
Thanks for bringing back a broken, unbalanced ISK fountain. So much for "no roll-backs ever!"

npc alts have no opinions worth consideration

Zita Devon
Z.Devon Trade Industry.
#58 - 2012-06-12 18:33:32 UTC
im realy sorry . at first i seem to have gotthen this tred all wrong..

VG's feed back.. from a players point of view.

thy needed something YES everyone will agre about this..

1: Role back everything to what it was.. befor your nerf. ( you still have the program codes. )
2: now spice them up.... don't have the site names on the bikens. only a message like " sansha spottet "
3: let sansha make a propper invation.. not unseen that if you set up something you put up a warp bobble..

the new sites sould be like this...
a) Biken: sansha location
b) Random site spawn when you land inside the pocket
c) Warp bobble in the site to prevent you from warping back out. ( option to be hackked and unlocked )
e) Payment like befor. Nill and low at 100% and the High seq. at 75% like befor.
e) Sansha Dog tag drop's ( thy are realy missing if you ask me ) fighting off an sansha invation, and none of them is flying around with dog tag's ???

i hope your able to see some point of what i meen about this? and i realy thing this will not only bring VG's back to life.. but alot of new players will find it more fun to do.

the random site spawn will prevens an elite shiney fleet from beeing in control of 1 type of site, like befor a leagion fleet and the nighmare/mach fleet's

Richard Desturned
Royal Amarr Institute
Amarr Empire
#59 - 2012-06-12 18:36:22 UTC
Step 1: Remove incursions from hisec

npc alts have no opinions worth consideration

Simi Kusoni
HelloKittyFanclub
#60 - 2012-06-12 18:40:51 UTC
Richard Desturned wrote:
Step 1: Remove incursions from hisec

I always see this posted as a joke, but it does make me think:

Missions: Different missions available dependent on system security.
Exploration: Different sites available dependent on system security.
Anomalies: Different sites available dependent on system security.
Belt Ratting: Different NPCs available dependent on system security.

Incursions: Identical across all security regions with a nominal alteration in payout.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]