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Noob Ships are Hurting the New Player Experience more than Anything.

Author
Dan Osiris
Never Not Contract
#21 - 2012-06-11 22:31:04 UTC
i had an awesome time moving from the reaper to the breacher and slasher before going on to the rift mobile.
Large Marg
University of Caille
Gallente Federation
#22 - 2012-06-11 22:32:55 UTC
If you do the tutorials you get a couple of ships and learn how things work.

So noob ships are not hurting Eve at all.
Cyprus Amaro
Tortuga Coalition 102
#23 - 2012-06-11 23:00:04 UTC
masternerdguy wrote:
To be honest I don't think there should be any tutorials in EVE.


My first reply was snide and sarcastic. I decided not to post it. Instead, I'll assume there actually is a very good reason for your expressed opinion and that I'm just not astute enough to see it. So....

Why do you think there shouldn't be any tutorials in EVE?
Do tutorials give the impression to new players that the game is too easy?
Do tutorials fail to weed out the new players who "can't cut it"?
Are you concerned that in influx of new players may dilute the game?

Are there other potential reasons that I've not thought of?
masternerdguy
Doomheim
#24 - 2012-06-11 23:04:23 UTC
Cyprus Amaro wrote:
masternerdguy wrote:
To be honest I don't think there should be any tutorials in EVE.


My first reply was snide and sarcastic. I decided not to post it. Instead, I'll assume there actually is a very good reason for your expressed opinion and that I'm just not astute enough to see it. So....

Why do you think there shouldn't be any tutorials in EVE?
Do tutorials give the impression to new players that the game is too easy?
Do tutorials fail to weed out the new players who "can't cut it"?
Are you concerned that in influx of new players may dilute the game?

Are there other potential reasons that I've not thought of?


Why do you think there shouldn't be any tutorials in EVE -- because it creates an artificial distinction between new players and experienced players. also, training new people really should be player-generated content. EVE University is an excellent example of that in action.

Do tutorials give the impression to new players that the game is too easy? -- they don't make it appear to easy so much as fail to prepare you for how hard it is. This is likely because CCP doesn't want to scare new people away.

Do tutorials fail to weed out the new players who "can't cut it"? -- most likely. people still won't tank their hulks afterall.

Are you concerned that in influx of new players may dilute the game? -- not at all.

Things are only impossible until they are not.

Natsett Amuinn
Caldari Provisions
Caldari State
#25 - 2012-06-11 23:06:04 UTC
Large Marg wrote:
If you do the tutorials you get a couple of ships and learn how things work.

So noob ships are not hurting Eve at all.


I actually reactived my second account and started a new character. I've gone through 3 tutorial agents, damned if I didn't end up with like one of every frigate made by my faction.

They even gave me extra ones specifically for blowing up. I probably should have read the read text on that mission and not taken the one I purchased and fitted though. But still!


WTF game is the OP playing?
Takamori Maruyama
Ministry of War
Amarr Empire
#26 - 2012-06-11 23:11:41 UTC
Well I use noob ships to pick small assets that are far away from my homebase.
Since I just use frigates, its easy to use then to reach a lost frigate or get some cargo like crystals, ammo or mods.
No harm on those.

Loud and clear...

David Cedarbridge
Republic Military School
Minmatar Republic
#27 - 2012-06-11 23:15:44 UTC
Alavaria Fera wrote:
Copine Callmeknau wrote:
Tippia wrote:
masternerdguy wrote:
In fact, why do we even have noob ships?
To protect your pod.

yup

If you have nothing, you at least have the noobship. Your pod can't make money if you don't have any, at least the noobship can kill some frigs to make isk.

The most :shobon: of newbees have found their way onto Titan and Mothership kills in noobships. And god bless them for it.
David Cedarbridge
Republic Military School
Minmatar Republic
#28 - 2012-06-11 23:23:26 UTC
masternerdguy wrote:
Cyprus Amaro wrote:
masternerdguy wrote:
To be honest I don't think there should be any tutorials in EVE.


My first reply was snide and sarcastic. I decided not to post it. Instead, I'll assume there actually is a very good reason for your expressed opinion and that I'm just not astute enough to see it. So....

Why do you think there shouldn't be any tutorials in EVE?
Do tutorials give the impression to new players that the game is too easy?
Do tutorials fail to weed out the new players who "can't cut it"?
Are you concerned that in influx of new players may dilute the game?

Are there other potential reasons that I've not thought of?


Why do you think there shouldn't be any tutorials in EVE -- because it creates an artificial distinction between new players and experienced players. also, training new people really should be player-generated content. EVE University is an excellent example of that in action.

Do tutorials give the impression to new players that the game is too easy? -- they don't make it appear to easy so much as fail to prepare you for how hard it is. This is likely because CCP doesn't want to scare new people away.

Do tutorials fail to weed out the new players who "can't cut it"? -- most likely. people still won't tank their hulks afterall.

Are you concerned that in influx of new players may dilute the game? -- not at all.

You seem to have a chip on your shoulder about this for some reason. Hell, if more players did even the combat tutorials (including the one that ambushes you and murders your poor frigate by blobbing it with rats OMG SPOILERS) EVE would be a better place. You come across as wanting the game to stagnate through a lack of new players for some reason. Can't really figure out why you would want to make even operating the controls for things more difficult for new players since that's essentially what the tutorial missions do.

Also, here's a shock in word usage for you, there is a real distinction between new players and old players. Its called being new and clueless. EVE does not have intutive idiot-friendly controls. EVE does not have a typical game layout. When I started I had entirely no idea what was going on. The tutorial missions at least did some work towards clearing that out. Every time I invite a new player to join with me AWOXing some corp or just plain messing around and showing them what EVE is like I encourage them to use the tutorials before they undock with me so they have a good place to start from and some basic understanding of the basic modules and how to use them instead of just marching them out and having them learn by dying and not knowing why. Learning is based on what knowledge you have and what understanding you have of the situation at hand. the tutorials give new players that information.

Get over yourself.
ModeratedToSilence
Farming Collective of Mould
#29 - 2012-06-11 23:29:24 UTC
Run an alt through the new player experience/tutorials.
Jimmy Gunsmythe
Sebiestor Tribe
#30 - 2012-06-11 23:39:13 UTC
Vicky Somers wrote:
This is a sandbox. If new players have a bad time playing, it's our collective fault and not CCP's. In other words, you are to blame.


To go hand in hand with the "Slippery Slope Fallacy", we have the "Sandbox Fallacy".

In either case, giving new players, (or anyone, for that matter) a tier 3 frigate for doing nothing else but starting to play the game is irresponsible at best. Sure, it might hurt more to lose that Rifter through ignorance, but will the lesson truly be learned? It might very well have the effect of creating an illusion that the game is harder than it really is. In other words, it's one thing to slap the crap out of someone who knows no better, and quite another to do the same to someone being careless and imprudent.

John Hancock

Cyprus Amaro
Tortuga Coalition 102
#31 - 2012-06-11 23:47:20 UTC
masternerdguy wrote:
Why do you think there shouldn't be any tutorials in EVE -- because it creates an artificial distinction between new players and experienced players. also, training new people really should be player-generated content. EVE University is an excellent example of that in action.


Interesting, and I get your point.

Given my schedule and demands in Real Life, I figured I would play EVE as a solo player. I avoided EVE-Uni since I figured I could learn everything I needed to know on my own. Yeah, I was stupid.

I was approached by an old toon as I was mining in a Belt in a .7 system in my Osprey. He and a Corpmate of his had been watching me mine my little heart out and invited me to their Corp. I'd received and rejected a lot of such offers, but this guy was different so I accepted. I did tell them that I would not be a reliable Corp member however.

Well, I've learned a lot from these guys and have become way too involved in the game since. So, I get your point about the best way to learn if from other players. Having said that, I still think the tutorials are a valuable tool for new players. They teach only the very bare basics of game play. To go farther, requires interaction with other players.
Ravyn Antollare
Dead Space Continuum
#32 - 2012-06-12 00:53:50 UTC
Make T1 frigates more useful.

As a new player I can tell you I won't resub due to being essentially locked out of more than half the game. No Faction Warfare. No PVP. No low/null sec. Every time I try any of those I am blown away before I am even in the fight. I don't mind risky or competitive but I do mind not even being able to compete.

Enhancing the T1 Frigates gets new players into combat faster. It also gets us into Low Sec faster. I can tell you, with things as they are now, I wouldn't venture into low or null again for probably 3 - 6 months, until my tech levels hit 2 for everything I use.

And if I am going to have to wait 6 months to play the whole game, well, it isn't worth the wait. Plain and simple.
Bart Wart
#33 - 2012-06-12 01:36:44 UTC
Please make this happen CCP. That way I can create my army of 200 POS bashing punisher alts without having to fork out the ISK, or run through the tutorials.
Greyscale Dash
Doomheim
#34 - 2012-06-12 01:40:37 UTC
Bart Wart wrote:
Please make this happen CCP. That way I can create my army of 200 POS bashing punisher alts without having to fork out the ISK, or run through the tutorials.


Actually, that might be the OP's goal.

https://forums.eveonline.com/default.aspx?g=posts&m=1450994
Large Marg
University of Caille
Gallente Federation
#35 - 2012-06-12 02:11:12 UTC
masternerdguy wrote:
Cyprus Amaro wrote:
masternerdguy wrote:
To be honest I don't think there should be any tutorials in EVE.


My first reply was snide and sarcastic. I decided not to post it. Instead, I'll assume there actually is a very good reason for your expressed opinion and that I'm just not astute enough to see it. So....

Why do you think there shouldn't be any tutorials in EVE?
Do tutorials give the impression to new players that the game is too easy?
Do tutorials fail to weed out the new players who "can't cut it"?
Are you concerned that in influx of new players may dilute the game?

Are there other potential reasons that I've not thought of?


Why do you think there shouldn't be any tutorials in EVE -- because it creates an artificial distinction between new players and experienced players. also, training new people really should be player-generated content. EVE University is an excellent example of that in action.

Do tutorials give the impression to new players that the game is too easy? -- they don't make it appear to easy so much as fail to prepare you for how hard it is. This is likely because CCP doesn't want to scare new people away.

Do tutorials fail to weed out the new players who "can't cut it"? -- most likely. people still won't tank their hulks afterall.

Are you concerned that in influx of new players may dilute the game? -- not at all.


So let new users get aggravated and leave Eve is what your saying. Right?
Then think Eve needs no new players and the game will continue on forever with no new players and old players who get tired of it leave.
You should find out exactly how many extra chromosomes you have. I'm guessing about 12.
Nova Achasse
R0GUE DR0NEZbzztz-011010
#36 - 2012-06-12 02:37:02 UTC  |  Edited by: Nova Achasse
That's funny OP, Having a noob ship then constantly getting upgrades and new ships and slowly making my way up to higher tier ships is what made me buy my first month in the first place, about 4 days ago.

I think you need to actually state legitmate sources instead of spewing out crap from your mouth, because i'm sure your Butt is getting jealous of it.
Diablo Ex
Nocturne Holdings
#37 - 2012-06-12 02:37:58 UTC
Oh Pleez don't tell me you be hatin on the Noob ship.

I think they are just Awesome.... really...

1) They are cheap and always available
2) They have 1 high, 1 mid, and 1 low slot MORE THAN a shuttle
3) They come with FREE STUFF in the cargo bay

Dude for real!


.

Diablo Ex Machina - "I'm not here to fix your problem"

Har Harrison
Garoun Investment Bank
Gallente Federation
#38 - 2012-06-12 02:53:10 UTC
Apart from it being a known troll posting this

Merlin - requires Caldari Frigate 3.
New char gets Caldari Frigate 2.

This means you have put them into a ship that they cannot operate, let alone the issue(s) surrounding what fittings will they get. Civilian everything???

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#39 - 2012-06-12 02:55:09 UTC  |  Edited by: Ris Dnalor
masternerdguy wrote:
Welcome to EVE.

Here's a ship so useless you'll only use it as a launch pad to getting a ship that isn't gimped beyond all measure.

U mad bro?

Just give all new players a free Merlin or Incursus or Rifter when they start and give noob ships when they die. By getting a useful ship when they first start EVE, they will enjoy the game and stick around. And if they lose that ship, they get their free ibis until they buy a new good frigate.


nah, give them a special edition free titan. but make it bound-to-character, so they can't sell it, AND just to ensure the tease is complete, make it recycle for 1 unit of tritanium Twisted could help prolong that account for awhile while they train to use their toy, which they will probably undock long before they can fly it properly, which will make for some joyous kill-mails & tears Attention

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Oraac Ensor
#40 - 2012-06-12 03:03:09 UTC
Rookie ships are fun.
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