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Player Features and Ideas Discussion

 
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Cap Boosted Armor Repairers

Author
Zalasastra
Royal Amarr Institute
Amarr Empire
#1 - 2012-06-10 20:46:01 UTC
to complement the newly introduced shield boosters.

they added the SB which makes active shield tanking nearly capacitor independent.

so now all forms of shield tanking can be immune to capacitor warfare

and armor repping is still the most cap intensive tank method. and the most vulnerable to capacitor warfare.

unless i've missed something.
Utremi Fasolasi
La Dolce Vita
#2 - 2012-06-10 22:36:21 UTC
Zalasastra wrote:
to complement the newly introduced shield boosters.

they added the SB which makes active shield tanking nearly capacitor independent.

so now all forms of shield tanking can be immune to capacitor warfare

and armor repping is still the most cap intensive tank method. and the most vulnerable to capacitor warfare.

unless i've missed something.


Hm well you can fit a cap booster to cap boost your armor rep. I think the shield one made sense because both SB and CB take up a midslot each if separate.
Zalasastra
Royal Amarr Institute
Amarr Empire
#3 - 2012-06-10 23:00:47 UTC
Utremi Fasolasi wrote:
Hm well you can fit a cap booster to cap boost your armor rep. I think the shield one made sense because both SB and CB take up a midslot each if separate.


i see your point.

but i cant help but feel that since the races that use armor repairers also use cap-using weapons (as opposed to missiles and projectiles) that they're the ones who most need a bit of capacitor independence.

specifically Amarr.

in order to fit a repper and a CB you dont just need to sacrifice two slots you also sacrifice crucial PG that reduces overall offensive capabilities. CB's cannot keep up with high draw setups, which all amarr setups are. A CB-repper would allow you to take to repper out of the capacitor concerns for the overall ship.

shield tankers no longer have to use cap mods period.

for some ships Amarrians have to use 2 CB's just to get a passable tank and offense if they dont use other cap mods in addition.
Morgan North
Dark-Rising
Wrecking Machine.
#4 - 2012-06-10 23:25:54 UTC
I vote for Armour Repairing to use Nanite Ppaste as its "Cap".
Simi Kusoni
HelloKittyFanclub
#5 - 2012-06-11 04:33:44 UTC
I think the problem is its too easy to dual rep an armor fit, and still have room for a cap booster.

For the shield fits that cap-less tank is only good until you run out of boosters, that one minute reload time makes these things pretty useless for long fights. Whereas imagine a dual-rep vindi with ancillarys.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Mira Lynne
State War Academy
Caldari State
#6 - 2012-06-11 05:52:43 UTC
Shield =/= Armor.

Also: Shield is significantly more Cap intensive, and needs mids for Tank. That mid used for a Cap booster really gimps the rest of the Fit.

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Zalasastra
Royal Amarr Institute
Amarr Empire
#7 - 2012-06-11 07:06:45 UTC
Simi Kusoni wrote:
I think the problem is its too easy to dual rep an armor fit, and still have room for a cap booster.

For the shield fits that cap-less tank is only good until you run out of boosters, that one minute reload time makes these things pretty useless for long fights. Whereas imagine a dual-rep vindi with ancillarys.

Simi Kusoni
HelloKittyFanclub
#8 - 2012-06-11 07:42:48 UTC
Zalasastra wrote:
Simi Kusoni wrote:
I think the problem is its too easy to dual rep an armor fit, and still have room for a cap booster.

For the shield fits that cap-less tank is only good until you run out of boosters, that one minute reload time makes these things pretty useless for long fights. Whereas imagine a dual-rep vindi with ancillarys.


What are you on about? I mean run out of cap boosters that are loaded into the ancillary booster. On most anci fits you're good for a few minutes while you burst rep your tank, then you're dead due to the 60 second reload time. Dual rep fits circumvent that, and are typically not popular on shield tanks.

If you are running dual ancillary boosters you can keep one booster going while the other reloads, and on an armor tank you would still have room in your mids for utility slots like webs/point/cap booster. Hell you could probably fit up a triple anci domi/myrm and it would still be viable, let alone the vindi.

In contrast try fitting up an ancillary mach and see what happens. You can get a nice tank out of it, but you'll probably die when you have to reload the ancillary booster and trying to fit two boosters will probably screw you on CPU and leave you with no cap booster - meaning you won't be able to pulse your MWD to escape if needed, or use your neut, or keep your invuln on.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]