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New dev blog: Next Unified Inventory Update

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Author
Bantara
Dolmite Cornerstone
#361 - 2012-06-07 18:16:48 UTC
Salpun wrote:
Until you get a line in the drop down saying this 50% of the eve population will not know about it. The want a right click option to open a secondary window.

That is their freaking problem. This is the same mechanic as info windows have had for as long as I can remember. If someone has a problem adapting that behavior to a different window, it is indeed a problem, but not CCP's!
Josef Djugashvilis
#362 - 2012-06-07 18:17:36 UTC
Perhaps CCP should provide a 'How To' document for the new UI.

It seems to be that at the moment many players are having to learn how to utilise the new UI by trial and error.

Then at least the 'bugs' could be isolated to a greater extent.

This is not a signature.

Yonis Kador
KADORCORP
#363 - 2012-06-07 18:17:36 UTC
CCP Goliath,

Can you guys set the "open" button at the top of the overview to shift-doubleclick as its default action?

At minimum, it would give players a one-click, treeless workaround for opening wrecks in a new window.

That's how they opened before.

YK
Haifisch Zahne
Hraka Manufacture GmbH
#364 - 2012-06-07 18:17:37 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
CCP Goliath
C C P
C C P Alliance
#365 - 2012-06-07 18:17:50 UTC
Par'Gellen wrote:
CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it.
Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)?


The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)

And you just pointed out the biggest problem with the whole mess. Thank you.


Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Rock Kicker
Full Bore Inc
#366 - 2012-06-07 18:18:27 UTC
CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it.
Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)?


The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)



So how about a system option for us who hate the tree to turn it off and put tabs back for divisioned containers? And back to double-click to open stuff like all the rest of the windows world uses?

The new UniFUBAR Inventory.  Where Clickfest rules and Usability fails.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#367 - 2012-06-07 18:18:51 UTC
CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
Yes in my player activity I have had repeated exposure to corp hangars. I still do, and have not had a large degree of trouble adjusting to the new inventory, this is why I'm asking what specific troubles you are having so that I can help you.

Fair enough. My specific troubles are that the corp hangar does not open in a tabbed hangar view exactly like the old one with a single click of a single button. I should not have to spin my chair and hold keys down to get what I had before with a simple single click.


Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained.

If I can shift click a corp hanger and it opens a single hanger with the tabs on the left its fine but current fuctionality does not allow that. orca corp hanger or station corp hangers need a seperate window option.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Par'Gellen
#368 - 2012-06-07 18:19:23 UTC
CCP Goliath wrote:
Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained.

You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe.

"To err is human", but it shouldn't be the company motto...

CCP Goliath
C C P
C C P Alliance
#369 - 2012-06-07 18:19:23 UTC
Haifisch Zahne wrote:
CCP Goliath, you want to make a hundred thousand-- or more-- Eve users happy? Make an option to reverse SHIFT CLICK and CLICK. This *should* get the functionality of the old Inventory back to normal, assuming you get all the presistence problems worked out.

Of course, I think this entire UI nonsense is only to let the soon-to-come masses of Dust bunnies be comfortable with what they already know-- Windows Explorer. Damned be the old users of Eve.

CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it.
Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)?


The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)



You're wrong about DUST, but we do think the new system is more intuitive or user-friendly to newer players yes. FYI when you said make an option to reverse shift click and click, that is exactly what I was referring to when I said " If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option?"

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Rock Kicker
Full Bore Inc
#370 - 2012-06-07 18:20:06 UTC
CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it.
Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)?


The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)

And you just pointed out the biggest problem with the whole mess. Thank you.


Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.


The only reason I personally use the tree at the moment is to change divisions on arrays. No other way to do it. Other than that, I have all trees collapsed to the left to save screen space once I get enough windows opened shift-double-clicking on cans in my cargohold.

The new UniFUBAR Inventory.  Where Clickfest rules and Usability fails.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#371 - 2012-06-07 18:21:23 UTC  |  Edited by: Salpun
CCP Goliath wrote:
Haifisch Zahne wrote:
CCP Goliath, you want to make a hundred thousand-- or more-- Eve users happy? Make an option to reverse SHIFT CLICK and CLICK. This *should* get the functionality of the old Inventory back to normal, assuming you get all the presistence problems worked out.

Of course, I think this entire UI nonsense is only to let the soon-to-come masses of Dust bunnies be comfortable with what they already know-- Windows Explorer. Damned be the old users of Eve.

CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it.
Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)?


The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)



You're wrong about DUST, but we do think the new system is more intuitive or user-friendly to newer players yes. FYI when you said make an option to reverse shift click and click, that is exactly what I was referring to when I said " If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option?"

Client wide?Twisted with a single check box.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Goliath
C C P
C C P Alliance
#372 - 2012-06-07 18:21:58 UTC
Par'Gellen wrote:
CCP Goliath wrote:
Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained.

You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe.


We're now getting into opinion, but as I say, I will ask the team if rebinding the shift click to be normal click as a shortcut option (note - not default behaviour) is possible.

That's all for me this evening folks. Fly safe.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#373 - 2012-06-07 18:23:50 UTC
CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained.

You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe.


We're now getting into opinion, but as I say, I will ask the team if rebinding the shift click to be normal click as a shortcut option (note - not default behaviour) is possible.

That's all for me this evening folks. Fly safe.

Thanks for coming by Cool

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Par'Gellen
#374 - 2012-06-07 18:25:02 UTC
CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
Par'Gellen wrote:
CCP Goliath wrote:
To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a separate window, shift double click it.
Swap that around and some of us would be happy. Why does this abominiation of a UI try to take control of everything I do unless I hold up the holy cross (shift key)?


The default behaviour is now to use the tree view. For people that are not a fan of this, shift click is implemented to enable them to use separate windows. If you like I will ask the team if mapping these as shortcuts that individual users can customise is an option? (Note, even if this is possible, it will not change the default behaviour)

And you just pointed out the biggest problem with the whole mess. Thank you.


Which I assume you mean to be that you do not want to use the tree view at all on basic principle? The team are doing everything they can to make this of minimal impact to you, but the tree view itself is not going anywhere so I hope that you can come to terms with it in some way.

Then you assume wrong. Some parts of the new UI I actually like. The treeview would be great if it were restricted to the assets window (where it doesn't even show up wtf?). Forcing it up our noses and telling us to "STFU or GTFO" is really what you want to do here?

"To err is human", but it shouldn't be the company motto...

Haifisch Zahne
Hraka Manufacture GmbH
#375 - 2012-06-07 18:25:04 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Smoking Blunts
ZC Omega
#376 - 2012-06-07 18:27:20 UTC  |  Edited by: Smoking Blunts
CCP Goliath wrote:
Smoking Blunts wrote:
functionality is not the same with this new ui as with the old.

4 corp hangers at a pos.

old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division

new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try.
now try division 2, 3 4, 5, 6 and 7...

oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare

why have you removed right click menus that actually have a function ccp?


I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division.


you wnat me to pick 4 corp hangers out of 10 and find 28 divisions of the 70 using a list. are you smoking crack?. go try it and come back to me

edited due to numbers being wrong.

OMG when can i get a pic here

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#377 - 2012-06-07 18:29:01 UTC
Smoking Blunts wrote:
CCP Goliath wrote:
Smoking Blunts wrote:
functionality is not the same with this new ui as with the old.

4 corp hangers at a pos.

old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each corp hanger wondow and you can see whats in all 4 hangers corp division 1 with 4 click, rinse repeat with all 4 corp hangers, division after division

new system shift click 28 times. 28 windows, now try to search through 4 corp hanger division 1's... go on, try.
now try division 2, 3 4, 5, 6 and 7...

oh it gets better, warp away( all 28 windows become your cargo window and dont auto close), come back.... do it again and again and again... i bet you jsut give up as its a nightmare

why have you removed right click menus that actually have a function ccp?


I might be reading this wrong, but I don't see why you aren't using the tree view for this - it gives you the same functionality as before, but in one window (or 4 if you prefer one for each hangar) and you just 1 click to each division.


you wnat me to pick 4 corp hangers out of 10 and find 28 hangers of that 8 using a list. are you smoking crack?. go try it and come back to me

At least they are not all named the same now Twisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

ISquishWorms
#378 - 2012-06-07 18:29:26 UTC
Par'Gellen wrote:
CCP Goliath wrote:
Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained.

You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe.


They either choose not to see it or don't see it, perhaps there is too much sand in the sandbox and they have their heads buried in it?

‘No, this isn't it at all. Make it more... psssshhhh’.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#379 - 2012-06-07 18:32:57 UTC
ISquishWorms wrote:
Par'Gellen wrote:
CCP Goliath wrote:
Well, I would argue that it does, it's just that the tabs are now to the left of the window rather than at the top of the window. Would I be fair in saying that? Yes, it's not exactly the same, but surely we can compromise here in that the functionality has been retained.

You can say whatever you want. Nothing changes the fact that it's harder now. It's more clicks now. It's not intuitive. For God's sake it even requires keyboard input now to do things that before were a single left click of the mouse. If I only open one inventory window a day I could live with that. Multiply it a thousand fold and bask in the glow of the worst UI in the universe.


They either choose not to see it or don't see it, perhaps there is too much sand in the sandbox and they have their heads buried in it?

If it was all documented it would be better but alot of the fuctionality is stll hidden.

I pick my battles and fight for one fuctionality request at a time and it works and does not overload the devs

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Par'Gellen
#380 - 2012-06-07 18:33:20 UTC
Smoking Blunts wrote:
you wnat me to pick 4 corp hangers out of 10 and find 28 divisions of the 70 using a list. are you smoking crack?. go try it and come back to me.

Spot on!

"To err is human", but it shouldn't be the company motto...