These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Next Unified Inventory Update

First post First post
Author
Sarmatiko
#281 - 2012-06-06 23:43:03 UTC  |  Edited by: Sarmatiko
CCP Mannbjörn wrote:
Just a quick update.
There will be a blog about Minmatar V3 probably around the middle of next week for those that are interested.

Thanks!
Off-topic (like all Minmatar V3 discussion here Pirate), but maybe you can explain one thing from the designer/artist point of view.
What is minmatar ship "sails": hydrogen engine coolant heat sinks, ladar sensor systems, solar panels or decorative panels without functional purpose?
cBOLTSON
School of Applied Knowledge
Caldari State
#282 - 2012-06-07 00:05:54 UTC
CCP Mannbjörn wrote:
Salpun wrote:
CCP Mannbjörn wrote:
salfun wrote:
Davina Sienar wrote:
hehehe


SO talking bout V3 brings #numbers of Dev's answering
while all Threadnoughts bout basic fail did.. eh wait

ok then grafix:

why is ama stuff no longer the shiny golden fleet ?
why is all calda stuff just dark(er)

moar dark = moar good ?

Diffrent devs lol
I think its a shader that will get fixed in the 1.1 release need the rest of the sub-caps to be v-3ed


It is true that we are in a bit of transition state while adding the V3 materials to all of our content.
With the upcoming release we have also brightened all previously V3'ed ships including the new Minmatar.

The gold on Amarr was a design decision and as we have seen before it can be very difficult to please all pilots when changing something like the look of your spaceship. We try our best and we try to stay true to the vision of Eve.

We have not finished iterating on the material changes and we hope we can get better and better result with the new shader system as it evolves and of course that we the developers get better at using it.

Cap ships get V-3ed whenTwisted


No date yet for delivery but we are progressing towards getting them in. We will probably try and finish the sub -capitals first while the tech is prepared for the capital ships. So to sum it up no firm date but on our radar.


CCP Mannbjörn - I think I speak for a lot of us when I say we are very much looking forwards to the capital V3`s.

Make them epic! Go all out! They need to strike fear into our enemies hearts!

Also do you think there will be any chance to resize / rescale the model sizes when you get to it? (It would be nice if carriers and supercarriers were a bit bigger in size. I.e a battleship should look small compared to a carrier.... not the same size like it is now :P

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Dream Five
Renegade Pleasure Androids
#283 - 2012-06-07 02:47:08 UTC  |  Edited by: Dream Five
Udonor wrote:
Obviously CCP has done as much as they can to "Fix" inventory in as short a period as possible. Too bad some issues labeled as fixed weren't fixed to the level CCP project members desired. But then I think they are going farther than CCP as a whole should.

It is time for CCP to move back to more normal release schedule. Its time for everyone to recognize that fixing some UI issues needs to be given a long time on the back burner. Allow for sanity in design, coding and priorities rather than panic mode.


I disagree. Fixing regressions should take priority over future development. Otherwise you will keep adding new questionable features while your game as a whole is rotting to the point of being SO frustrating to play that everyone will just quit. So ok, now they pissed off maybe 20-50% of their customers (we are talking huge numbers here). They'll probably lose some subs, but they must somehow be thinking nothing they can't afford right now. Ok, maybe. But this fertilizer will be lingering along irritating people continuously. They are getting more bad rep. And it's a matter of discipline. If this is OK, another fkup like this is OK too. This is a pretty major one. This is way worse than NEX store. It might even be worse than the boot.ini fkup. I personally don't understand why everybody whined about the NEX store as much as they did. So what, you can go buy a few PLEX, get a faction fitted Vindicator and pwn 95% of ships out there. How is that not golden ammo already? Add to the fact that you can buy a toon with maxed skills. But I digress. So they need to keep moving with their release schedule, uh oh. So the next release will be some more fertilizer potentially. Add to that another 20-50% pissed off customers, some more lost subs. Before you know it in 3-4 fkups they will be out of business. Time to change the development culture a bit. CCP as a whole should admit another failure, change their development processes to prevent future epic fails and roll back the UI at least until all the issues are fixed.

Bottom line is


it is NOT ok to leave the bugs unfixed and move on to the next thing. Please fix it ASAP, your best bet at this point is really to roll back and fix it on backburner if your release schedule is tight. This UI stuff was really a completely optional thing. Rolling back might be painful but shouldn't take more than 2-3 days of p4 merging.
Adoniyah
Garoun Investment Bank
Gallente Federation
#284 - 2012-06-07 04:48:35 UTC
To start you guys are extremely disappointing. The letter from the CEO was complete **** and this is proof.. You guys have destroyed this game for me.. for the last month i have not played but for a few minutes at a time cause everything is so screwy. CCp needs to roll back or have classic option or i think alot of its old school hardcore players are going to continue to unsub, then comes the failing corps

Thanks CCP for literally destroying this game for me.. my 5 accounts will be unsubbed in a few days.. will see you guys next expansion, maybe..
Biff Rodgers
Caldari Provisions
Caldari State
#285 - 2012-06-07 05:25:35 UTC
Dream Five wrote:
Udonor wrote:
Obviously CCP has done as much as they can to "Fix" inventory in as short a period as possible. Too bad some issues labeled as fixed weren't fixed to the level CCP project members desired. But then I think they are going farther than CCP as a whole should.

It is time for CCP to move back to more normal release schedule. Its time for everyone to recognize that fixing some UI issues needs to be given a long time on the back burner. Allow for sanity in design, coding and priorities rather than panic mode.


I disagree. Fixing regressions should take priority over future development. Otherwise you will keep adding new questionable features while your game as a whole is rotting to the point of being SO frustrating to play that everyone will just quit. So ok, now they pissed off maybe 20-50% of their customers (we are talking huge numbers here). They'll probably lose some subs, but they must somehow be thinking nothing they can't afford right now. Ok, maybe. But this fertilizer will be lingering along irritating people continuously. They are getting more bad rep. And it's a matter of discipline. If this is OK, another fkup like this is OK too. This is a pretty major one. This is way worse than NEX store. It might even be worse than the boot.ini fkup. I personally don't understand why everybody whined about the NEX store as much as they did. So what, you can go buy a few PLEX, get a faction fitted Vindicator and pwn 95% of ships out there. How is that not golden ammo already? Add to the fact that you can buy a toon with maxed skills. But I digress. So they need to keep moving with their release schedule, uh oh. So the next release will be some more fertilizer potentially. Add to that another 20-50% pissed off customers, some more lost subs. Before you know it in 3-4 fkups they will be out of business. Time to change the development culture a bit. CCP as a whole should admit another failure, change their development processes to prevent future epic fails and roll back the UI at least until all the issues are fixed.

Bottom line is


it is NOT ok to leave the bugs unfixed and move on to the next thing. Fix it ASAP, your best bet at this point is really to roll back and fix it on backburner if your release schedule is tight. This UI stuff was really a completely optional thing. Rolling back might be painful but shouldn't take more than 2-3 days of p4 merging.



Oh I agree.
I work in a large IT company and when we screw up (it happens to everyone now and then) we have the customer banging down the door.
We try to minimise screw ups through change control, to minimise customer negitive impact.
One part of change control is to have a roll back option, should the implementation fail or not go according to plan, roll back, go over what went wrong.
It would not be acceptable for our customers to test apps in production. It's counter productive.
It gets tested on the Dev machines 1st.
Once everyone concerned is ok it gets installing on pre prod machines.
Here is where the customer gets to test it, once happy they sign it off for production.
Even then things can still go wrong, there is always an option to roll back.
Jared Tobin
Bloodstone Industries
B.S.I.
#286 - 2012-06-07 06:22:09 UTC
I logged into Eve at 05:45 (now 6:04) UTC

First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because:

CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts).

[see screenshot]


I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING.

Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?

Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.

ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.)

Thanks in advance for any response.


Windows XP Pro SP3, cache was cleared (twice).
Par'Gellen
#287 - 2012-06-07 06:41:33 UTC
Jared Tobin wrote:
I logged into Eve at 05:45 (now 6:04) UTC

First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because:

CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts).

[see screenshot]


I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING.

Can someone from CCP please tell me WHAT AM I PAYING FOR and WHY?

Honestly: As we roll into OVER THREE WEEKS, a month subscription reimbursement (in my opinion) would be humbly called for as we are well into the 3rd week of not being able to play this game functionally.

ESPECIALLY TONIGHT. (Wasted so much time filing reports, reloading, retesting... and now this: this is just painfully disheartening.)

Thanks in advance for any response.


Windows XP Pro SP3, cache was cleared (twice).

Unfortunately this is apparently working as intended and happens to at least 2 of my accounts every single time I log in. What's even better is sometimes it results in the entire inventory of that station being inaccessible until I do a search in my assets search window and contract everything to my alt then cancel the contract before the last step.

From CCP's point of view (at least as far as I can tell as the customer) it appears that this workaround is the solution to the issue. It's like a bottled water factory that accidentally adds poison to the water and their idea of a fix is to tell everyone to pump out the contents of their stomaches after drinking each bottle.

"To err is human", but it shouldn't be the company motto...

Jared Tobin
Bloodstone Industries
B.S.I.
#288 - 2012-06-07 07:07:00 UTC
Par'Gellen wrote:
Jared Tobin wrote:
I logged into Eve at 05:45 (now 6:04) UTC

First time tonight: I waited for 20 minutes (even was able to file a full in-game bug report) because:

CURRENTLY: ALL UNIFIED INVENTORY WINDOWS were unendingly stuck with a bunch of "Spinning symbol"... (tested twice on separate login attempts).

[see screenshot]


I literally cannot play this game because all windows of the "Unified Inventory" are giving me access to NOTHING.

Unfortunately this is apparently working as intended and happens to at least 2 of my accounts every single time I log in. What's even better is sometimes it results in the entire inventory of that station being inaccessible until I do a search in my assets search window and contract everything to my alt then cancel the contract before the last step.

From CCP's point of view (at least as far as I can tell as the customer) it appears that this workaround is the solution to the issue. It's like a bottled water factory that accidentally adds poison to the water and their idea of a fix is to tell everyone to pump out the contents of their stomaches after drinking each bottle.


Indeed.... Thank you for the work-around, though it is 50% working.

Hopefully another push tomorrow (patch)? This is beyond ridiculous or funny any more. I loathe logging in lately...
Dream Five
Renegade Pleasure Androids
#289 - 2012-06-07 07:07:17 UTC
Oh yeah.. something else.. we all make mistakes, that's unavoidable I think considering the costs of testing for a complex software project like EVE. Maybe CCP is low on cash and can't afford proper QA. After all it's a niche game. OK fine. Not really but fine. No not OK, shoulda listened to test server feedback. Anyway as someone said, 3 WEEKS into it, still no rollback??


YOU ALWAYS HAVE AN OPTION TO ROLL BACK, USE IT NOW, AND LEARN HOW TO RECOGNIZE QUICKLY WHEN TO USE IT.
Vaerah Vahrokha
Vahrokh Consulting
#290 - 2012-06-07 07:20:13 UTC
I also get random "forever spinning" or forever loading containers.

Any news for a fix?
Yonis Kador
KADORCORP
#291 - 2012-06-07 07:40:36 UTC  |  Edited by: Yonis Kador
CCP Goliath wrote:
Customers demanding a quality product is fine, customers demanding hard working peoples' jobs, or calling their personal integrity, skill and commitment into question, isn't in my book.


CCP Goliath,

While I have no doubt everyone at CCP cares a great deal about EVE, it is the players who live and breathe this game. You build the construct, but we collectively are the game. When players spend hard-earned currency and invest years of their lives to develop a system that works well for them, only for it to be taken away and then told that their loss was a design choice or advertised as a feature, it's only natural that they experience grief. These players feel as though something inherently valuable was taken from them. Its a given that constructive criticism is more useful, but I'm having a difficult time condemning people for the different ways they express their dissatisfaction. This is painstakingly evident in my own posts on this forum, where after never complaining about anything at all, my own initial reaction to the way the new UI affected my gameplay was (paraphrased) "Who thought this was a good idea? Fire that guy." (Sorry 'bout that.) No, I don't feel this way any more, but as this was my very own heat of the moment response, I completely understand that people will express themselves in their own way and each individual is at their own stage in the grief process.

According to the Kubler-Ross model, there are 5 stages of grief. (DABDA)

1.) Denial (This can't be happening. Fix this. Roll it back.)
2.) Anger (Screw you CCP. Fire the guy who did this.)
3.) Bargaining (If you don't fix it, I'm unsubbing. Can we at least get x,y, and z?)
4.) Depression (I don't care anymore. Going play D3. Apathy.)
5.) Acceptance (Does not mean happiness and can be a long process.)

I'm pretty sure in my own case, I'm somewhere in stage 3. What can I get back? I can't stay angry in RL so certainly that can't happen in a game environment. I'm still hopeful that we'll get some lost functionality returned, but there's no guarantees. We still don't know what's going to be fixed or not. And for some, that uncertainty is difficult to bear and only adds to their dissatisfaction.

It may seem odd to use a grief model in this instance, but one can easily make the comparisons by reading over posts on this issue. The DADBA model has been succesfully applied to many instances of tragedy and disaster. I believe its applicable here as well.

Imo, that people are so passionate about EVE and react to the loss of functionality as profoundly as they have should be viewed as a compliment to their own dedication and to the value they have placed upon the product you help create.

They wouldn't be angry if they didn't care.


CCP Soundwave wrote:
Yeah, we'll make it easier to use. Added to what you're talking about, we're looking at adding bays to the neocom, so if you drag the drone bay to the neocom, you can access it from there when it's available, it's kind of cool. Anyway, on it Big smile



CCP Soundwave,

I'm unclear what this means. If dragging bays to the neocom is the best I can get, I'll take it. But I'll never concede that the ship hangar, station hangar, and corp hangar shortcuts shouldn't be restored as static buttons inside every station. These containers are parts of the station and they no longer exist. When I fly to a CHA, I see it in space. There it is. And here it also appears in my fancy, new tree-navigation UI. But when I dock in a station, there are no hangars. Those tiny little buttons were representations of real, physical parts of every station and now they're just files on a tree - a tree I'd rather not use. Their absence just doesn't make sense. And as I'm a pretty analytical guy, I have a tough time with things that don't make much sense. If you just added back those three shortcuts and made them permanent, a huge chunk of the complaints over in-station asset management would be solved. It seems like it would be an easy fix. But if I have to scroll and drag the files out of the tree and if I have to live with my hangars' erasure - so be it. Fix this, the lag, and get wrecks and cans to open in their own treeless windows and half the complaints would stop.

And I'd just like to offer a thank you to all devs for your continued feedback. I'm as dissatisfied as anyone at the amount of time my ship has sat idle since Inferno's release, but while this is a trying time for the playerbase, these exchanges are both necessary and appreciated.

Please continue to keep us posted on future UI iterations as frequently as possible.

Yonis Kador
Par'Gellen
#292 - 2012-06-07 07:42:18 UTC
Jared Tobin wrote:
This is beyond ridiculous or funny any more. I loathe logging in lately...
I know the feeling. Sad

"To err is human", but it shouldn't be the company motto...

Par'Gellen
#293 - 2012-06-07 07:55:24 UTC  |  Edited by: Par'Gellen
Yonis Kador wrote:
CCP Goliath wrote:
Customers demanding a quality product is fine, customers demanding hard working peoples' jobs, or calling their personal integrity, skill and commitment into question, isn't in my book.


CCP Goliath,

While I have no doubt everyone at CCP cares a great deal about EVE, it is the players who live and breathe this game. You build the construct, but we collectively are the game. When players spend hard-earned currency and invest years of their lives to develop a system that works well for them, only for it to be taken away and then told that their loss was a design choice or advertised as a feature, it's only natural that they experience grief. These players feel as though something inherently valuable was taken from them. Its a given that constructive criticism is more useful, but I'm having a difficult time condemning people for the different ways they express their dissatisfaction. This is painstakingly evident in my own posts on this forum, where after never complaining about anything at all, my own initial reaction to the way the new UI affected my gameplay was (paraphrased) "Who thought this was a good idea? Fire that guy." (Sorry 'bout that.) No, I don't feel this way any more, but as this was my very own heat of the moment response, I completely understand that people will express themselves in their own way and each individual is at their own stage in the grief process.

According to the Kubler-Ross model, there are 5 stages of grief. (DABDA)

1.) Denial (This can't be happening. Fix this. Roll it back.)
2.) Anger (Screw you CCP. Fire the guy who did this.)
3.) Barganing (If you don't fix it, I'm unsubbing. Can we at least get x,y, and z?)
4.) Depression (I don't care anymore. Going play D3. Apathy.)
5.) Acceptance (Does not mean happiness and can be a long process.)

I'm pretty sure in my own case, I'm somewhere in stage 3. What can I get back? I can't stay angry in RL so certainly that can't happen in a game environment. I'm still hopeful that we'll get some lost functionality returned, but there's no guarantees. We still don't know what's going to be fixed or not. And for some, that uncertainty is difficult to bear and only adds to their dissatisfaction.

It may seem odd to use a grief model in this instance, but one can easily make the comparisons by reading over posts on this issue. The DADBA model has been succesfully applied to many instances of tragedy and disaster. I believe its applicable here as well.

Imo, that people are so passionate about EVE and react to the loss of functionality as profoundly as they have should be viewed as a compliment to their own dedication and to the value they have placed upon the product you help create.

They wouldn't be angry if they didn't care.


CCP Soundwave wrote:
Yeah, we'll make it easier to use. Added to what you're talking about, we're looking at adding bays to the neocom, so if you drag the drone bay to the neocom, you can access it from there when it's available, it's kind of cool. Anyway, on it Big smile



CCP Soundwave,

I'm unclear what this means. If dragging bays to the neocom is the best I can get, I'll take it. But I'll never concede that the ship hangar, station hangar, and corp hangar shortcuts shouldn't be restored as static buttons inside every station. These containers are parts of the station and they no longer exist. When I fly to a CHA, I see it in space. There it is. And here it also appears in my fancy, new tree-navigation UI. But when I dock in a station, there are no hangars. Those tiny little buttons were representations of real, physical parts of every station and now they're just files on a tree - a tree I'd rather not use. Their absence just doesn't make sense. And as I'm a pretty analytical guy, I have a tough time with things that don't make much sense. If you just added back those three shortcuts and made them permanent, a huge chunk of the complaints over in-station asset management would be solved. It seems like it would be an easy fix. But if I have to scroll and drag the files out of the tree and if I have to live with my hangars' erasure - so be it. Fix this, the lag, and get wrecks and cans to open in their own treeless windows and half the complaints would stop.

And I'd just like to offer a thank you to all devs for your continued feedback. I'm as dissatisfied as anyone at the amount of time my ship has sat idle since Inferno's release, but while this is a trying time for the playerbase, these exchanges are both necessary and appreciated.

Please continue to keep us posted on future UI iterations as frequently as possible.

Yonis Kador

Well said. Your connection to the grief model is spot on. I feel as if something I did almost every day that I really enjoyed has been taken from me (and I still pay for it). Does that make me sad? Of course it does. For me Eve is no where near as fun as it was before this UI disaster.

"To err is human", but it shouldn't be the company motto...

ZaBob
The Scope
Gallente Federation
#294 - 2012-06-07 08:13:42 UTC  |  Edited by: ZaBob
Dream Five wrote:


it is NOT ok to leave the bugs unfixed and move on to the next thing. Fix it ASAP, your best bet at this point is really to roll back and fix it on backburner if your release schedule is tight. This UI stuff was really a completely optional thing. Rolling back might be painful but shouldn't take more than 2-3 days of p4 merging.


Developers ALWAYS hate to roll back stuff. Myself included.

You're right that it should only take 2-3 days at most to get p4 to give you back your old UI. But there's other stuff that'd have to be done as well -- maybe some database update scripts, or maybe some adjustments to code to handle any database changes that weren't reverted -- and certainly a bunch of testing.

You won't want to throw the stuff away; you'll want to preserve it in a branch, and fix it there -- maybe integrate it with the assets feature instead of the containers, and then merge it back into the main branch later.

So 2-3 days screwing around with P4 and several days doing and testing builds and running them through the old regression tests. Then maybe a week on SiSi to make sure it's not broken worse than the current one (which should be obvious quickly!).

But you know what?

Your regular release schedule should be on hold right now, to clear the decks for fixing this. The rest of the team can test new stuff on Duality in the meantime, but anyone involved should be focusing on this, and there shouldn't even BE a release schedule until it's addressed.

It's a blocking issue.
Kasriel
#295 - 2012-06-07 08:41:01 UTC  |  Edited by: Kasriel
ZaBob wrote:

Your regular release schedule should be on hold right now, to clear the decks for fixing this. The rest of the team can test new stuff on Duality in the meantime, but anyone involved should be focusing on this, and there shouldn't even BE a release schedule until it's addressed.


this. a million times this.
RasKarpas
Caldari Provisions
Caldari State
#296 - 2012-06-07 08:47:01 UTC
ZaBob wrote:


Developers ALWAYS hate to roll back stuff. Myself included.



This is precisely why it's not the developer's decision. There are control mechanisms for quality developing, which obviously fail time after time.
Mangone
Plan.B
#297 - 2012-06-07 09:04:52 UTC
These fixes starting to make me happy finally.. So atleast i can work in station again.. Thanks for work and fixes!!
Kmelx
The Scope
Gallente Federation
#298 - 2012-06-07 09:46:16 UTC
Thanks CCP for your response to the communities concerns and the way in which you have handled this.
Daeva Teresa
Viziam
Amarr Empire
#299 - 2012-06-07 09:47:48 UTC
I would like to add some huge problem with new UI.

I dragged some missiles from one window to stack in other window and they disapeared. I have heard from more ppl about this (with other ammo). I dunnno how deep this problems go and I didnt make much of a problem out of it (it vas like 150 light missiles) but i can see this could be huge problem if stacking some expensive items.

CCP really please dont use Upgraded, Limited, Experimental and Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order.

CCP Goliath
C C P
C C P Alliance
#300 - 2012-06-07 09:57:15 UTC
Kasriel wrote:
ZaBob wrote:

Your regular release schedule should be on hold right now, to clear the decks for fixing this. The rest of the team can test new stuff on Duality in the meantime, but anyone involved should be focusing on this, and there shouldn't even BE a release schedule until it's addressed.


this. a million times this.


The team involved are only focusing on this, while the rest of the development teams work on their own things (with the exception of some extra manpower that has been loaned to the Uni Inv team while this is ongoing). Duality is unfortunately not an option at the moment as we have accidentally it. Oops

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath