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Eve is missing something, I call it the Risk Element

Author
Mrr Woodcock
Republic Military School
Minmatar Republic
#1 - 2012-06-05 23:57:17 UTC  |  Edited by: Mrr Woodcock
OK, you have just fitted up your really cool PVP ship, and are heading out to look for a little one on one pvp. You set your sites on some prey, and you attack something you should clearly destroy. But suddenly your in a pod, wondering WTF. For that fight, the person that should have lost, wins on a fluke, a luck of the draw so to speak, a lucky shot, or whatever.

What I'm suggesting is Eve needs a little more uncertainty in this area.

For those of you that have ever played the board game Risk know, you can have the best laid plan, and still get bad dice. I think our land of Eve could do with just a little of that. Not a lot, but a little uncertainty can go a really long way in making things much more interesting.
Ituhata Saken
Killboard Padding Services
#2 - 2012-06-05 23:59:25 UTC
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#3 - 2012-06-06 00:01:57 UTC
I take it this fluke was some guy that put lasers on a hyperion or something?

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Simi Kusoni
HelloKittyFanclub
#4 - 2012-06-06 00:04:45 UTC
Mrr Woodcock wrote:
OK, you have just fitted up your really cool PVP ship, and are heading out to look for a little one on one pvp. You set your sites on some prey, and you attack something you should clearly destroy. But suddenly your in a pod, wondering WTF. For that fight, the person that should have lost, wins on a fluke, a luck of the draw so to speak, a lucky shot, or whatever.

What I'm suggesting is Eve needs a little more uncertainty in this area.

For those of you that have ever played the board game Risk know, you can have the best laid plan, and still get bad dice. I think our land of Eve could do with just a little of that. Not a lot, but a little uncertainty can go a really long way in making things much more interesting.

Why would you want to replace skill as a determining factor with RNG?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Mrr Woodcock
Republic Military School
Minmatar Republic
#5 - 2012-06-06 00:08:13 UTC
Nothing more than to add a little uncertainty. I'm not suggesting this happens to a poorly fit ship. I'm suggesting ti happens to perfectly fit ships. Kind of a good luck bad luck situation.
Marcus Harikari
#6 - 2012-06-06 00:09:30 UTC
Ituhata Saken wrote:
http://www.youtube.com/watch?v=6so9AT4UydQ

o_____________O
Andrea Roche
State War Academy
Caldari State
#7 - 2012-06-06 00:11:11 UTC
i disagree with the post.
EVE is about skill and tactics. The idea of adding a "random luck" is not something i would support.Evil
Senarian Tyme
Serenity Rising LLC
Controlled Chaos
#8 - 2012-06-06 00:14:22 UTC
I think this is a bad idea, although it would be funny to see the first solo Ibis beating a Leviathan KM.
Simi Kusoni
HelloKittyFanclub
#9 - 2012-06-06 00:14:24 UTC
Mrr Woodcock wrote:
Nothing more than to add a little uncertainty. I'm not suggesting this happens to a poorly fit ship. I'm suggesting ti happens to perfectly fit ships. Kind of a good luck bad luck situation.

Good luck: the drake you were killing was faction fit.
Bad luck: the drake you were killing was bait.

Eve has luck in it, just not the crappy "YOU CRITTED HIM FOR OVER 9000 DAMAGE!", kind of luck.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Mrr Woodcock
Republic Military School
Minmatar Republic
#10 - 2012-06-06 00:14:59 UTC
You know every time the parachute rip cord gets pulled there is always the chance it might not open, The back up chute might fail too. It's just the way things are in reality. Nothing is ever certain. I can go on with hundreds of examples in the real world, but Eve misses a little of this.
Nyreanya
Serenity Labs
#11 - 2012-06-06 00:15:17 UTC
I'd prefer to rely on skill than luck.

[/sarcasm]

Mrr Woodcock
Republic Military School
Minmatar Republic
#12 - 2012-06-06 00:17:12 UTC  |  Edited by: Mrr Woodcock
I think we all would. But in reality, you can't always depend on your skill to save you. Many times you just need a little dumb luck.
Simetraz
State War Academy
Caldari State
#13 - 2012-06-06 00:17:34 UTC
So I was in 0.0 and this guy was out hunting in a cane, looking for easy kills I presume.

In the end he got caught on a gate by a bunch of Intercepters.

Nothing is guaranteed in EVE and you may be the hunter now but soon you will be the prey.



Evaelia Davaham
Doomheim
#14 - 2012-06-06 00:18:09 UTC
OP's suggestion is interesting but I'm not sure how well it would actually work out. It's nice to have some sort of random element. It makes things more interesting. That way you go into a fight weighing the odds rather than knowing you'll win. Clearly the effect should be kept marginal though so you won't get any ridiculous results.
Simi Kusoni
HelloKittyFanclub
#15 - 2012-06-06 00:18:31 UTC
Mrr Woodcock wrote:
I think we all would. But in reality, you can't always depend on your skill to save you. Many times you just need a little dumb luck.

Good thing Eve is a game, eh?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#16 - 2012-06-06 00:19:38 UTC
I believe the OP had some first-hand introduction to the unbalancing effects of off-grid boosting which can totally turn a fight, and being offgrid you have now way of knowing whether such bonuses are in effect -- so there's your dice roll: whether or not the enemy has a boosting alt.
Daemon Ceed
Ice Fire Warriors
#17 - 2012-06-06 00:21:13 UTC
Erm...chance or "crit hits" are not really a common thing in Eve nor should they be. Everything boils down to the mechanics such as speed, transversal/radial/angular velocity, tracking speeds, signature radius, etc. This is why sometimes smaller faster ships can totally wtfpwn much larger and technically more powerful ships. Skill (both trained and tactical) plays a very large part of it, sometimes even moreso than the raw tanking/dps ability of your ship.

Eve should not have a random thing where you suddenly get a critical hit that instakills everything. That would just be ridongculous.
Mrr Woodcock
Republic Military School
Minmatar Republic
#18 - 2012-06-06 00:21:55 UTC
Yea, but that's still calculated. It was just a thought. I think it would add interest.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#19 - 2012-06-06 00:24:06 UTC
there is no need to script luck into eve.


because while we play eve, we're still in the real world.


Computers hardware can glitch, as can the internet connection. Players can be distracted at crucial moments. Etc.


So, there's your luck and chance, it's conveniently hardcoded into reality, and even when you play eve, that still happens within the bounds of reality.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
ModeratedToSilence
Farming Collective of Mould
#20 - 2012-06-06 00:29:36 UTC
Mrr Woodcock wrote:
I'm suggesting ti happens to perfectly fit ships.


There is no such thing as a perfectly fitted ship.
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