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New dev blog: Next Unified Inventory Update

First post First post
Author
Maul555
Xen Investments
#121 - 2012-06-05 12:55:48 UTC  |  Edited by: Maul555
Zer0 Divide wrote:
For your info, the issue is client side. I have tested the unified inventory on 2 different machines.

on a low end computer (lets say, a laptop that is aprox 3 years old by now) the inventory really lacks performace for viewing large containers, moving a large amount of items, trading items, loading the main inventory screen (I have mentioned this in a previous post and I don't like to post a link since I am lazy)

If you are using a high end computer (lets say, I7 920 bla with a lot of specs), you will noticed that the inventory screen does not lag that much.

If your developers are all running a high end cpu (which I think this is the case), improvements wouldn't really matter much imho since a developer on a high end CPU wouldn't notice a fraction of a millisecond by making changes.

There are some things that apparently constantly refresh / check / whatever the items in the UI making it sluggish as hell. With the previous inventory system this was never the case.



I dual box on my 2nd pc, which is basically a high end(ish) 2006 machine, and I have had no problems with inventory lags....

AMD Athlon 64 X2 @ 3.0 ghz
4 gigs of DDR2, 800mhz
ATI Radeon HD 3870, 512 mb



And I also have no problems with my overpowered main system, which oddly enough gets less eve time than my old system...

(Interface issues are a completely different story)
Prisoner 002929
Wulgun Wing
#122 - 2012-06-05 12:58:49 UTC  |  Edited by: Prisoner 002929
JUST LET ME TURN IT OFF!

I hate it so bad I just want a check box to turn it off. Then you can fix it when ever get around to it. I seriously don't see why you guys don't get it. Roll it back to Test and apply it only to Assets window like it always should have been.

Don't give us that line about how you can't. You've got every square inch of the legacy client and the code. Just get me out of this UI hell already.
Maul555
Xen Investments
#123 - 2012-06-05 13:13:42 UTC  |  Edited by: Maul555
Opening orca bays before inferno:

*right click orca > open cargo hold
*right click orca > open ore hold
*right click orca > open corp hangers


Opening orca bays after inferno and fixes so far:

*Hit cargohold button at bottom of screen
*right click orca > shift+click open corporate hangers
*expand tree view > close filters > scroll > shift+click ore hold > collapse tree view
*and now remember to hit shift+click for EVERYTHING else.....
*also remember to manually close windows that you are about to warp away from to avoid getting another cargohold view that you will have to manually close anyways...

- - - - - - - - - -
Please return full original functionality... please
Fearless M0F0
Incursion PWNAGE Asc
#124 - 2012-06-05 13:14:54 UTC  |  Edited by: Fearless M0F0
CCP Explorer wrote:
While Perforce has many shortcomings it excels at large-file management. Other systems have better change-set management but can't cope with our art assets.


In my current job we use TFS (yeah, ugh). A couple week ago, and for some reason I still don't understand, the other devs asked me to rollback all the changesets related to a major refactoring I did since they didn't have time to finish testing and could not figure out how to merge into the production branch without them (sounds familiar?).

Doing such rollback on TFS (or perfoce, svn, cvs, etc) would have been a nightmare and take me the whole day. I used git-tfs instead and it took me 5 minutes:
git-tfs quickcheckout
git revert {list of changesets}
git-tfs checkingtool

By the way, there is a similar tool for perforce, it think is called git-p4

p.s. found a bug in the forums, enclosing anything in square brackets gets you ganked
Sarina Berghil
New Zion Judge Advocate
#125 - 2012-06-05 13:30:34 UTC
Can we please have a global checkbox that will make double-clicks open a new window by default? So many actions in Eve requires dragging items between several windows, it makes very little sense to hold down shift every time.

Like many others I don't have much empathy with your release schedule. We had an archaic looking inventory system that worked well, we got a shiny looking one that is dysfunctional. The new system is broken by design not by implementation, and it goes without saying that it will take a long time to bodge it into a working state. The unified inventory would have been great as an asset manager, but not for simple activities like moving A into B.

A week ago you said you would keep working on it until it was good. Now you have release schedule that is more important. The unified inventory has seen a few improvements during the last week I appreciate that, but it is far from good, and far from having the functionality of the old one.
Parksvillian
Republic University
Minmatar Republic
#126 - 2012-06-05 14:18:33 UTC
Please get rid of this frustrating piece of crap, there was nothing wrong with the old system. However you try to fix the UI if it anything like it is now at all, it will remain annoying, again the old system worked/looked just fine
MotherMoon
Tribal Liberation Force
Minmatar Republic
#127 - 2012-06-05 14:37:37 UTC
mrpapageorgio wrote:
Wow CCP, you guys really just don't get it. We don't care how hard it is for you to keep doing these updates. We don't care at all about your next major release. The reason we don't care is because you didn't care about us when you released this abortion you call unified inventory, when countless people told you it wasn't ready. But some idiot at the top (CCP Hilmar) must have told you to push it out because this patch had to have a major feature, even if it was completely broken. This is not how good development works.

I seem to remember Soundwave saying that your number one priority was working on fixing this until we are happy with it. Well guess what, we aren't happy with it. So don't expect any sympathy from any of us about how you can't work on the next "feature" we hate.

Add the ability to add shortcuts to the neocom for any container we want.

Add the ability to disable the total value in the bottom of the window.

Fix the dreadful performance issues.

For the love of all things holy, make my corp hangar tree stay maximized at all times and remember the last division open.

There is a huge list of other things still broken. You should be working on restoring every bit of lost functionality from the old inventory, not whatever awful new "feature" the higher ups want. This game is borderline unplayable for anyone who does logistics.


Who is this we you speak of. I think lots of players care that ccp is putting so much work into fixes, you dont speak for the playerbase, don't even try to think you do.

http://dl.eve-files.com/media/1206/scimi.jpg

Cloned S0ul
POCKOCMOC Inc.
#128 - 2012-06-05 14:42:36 UTC  |  Edited by: Cloned S0ul
Maul555 wrote:
Opening orca bays before inferno:

*right click orca > open cargo hold
*right click orca > open ore hold
*right click orca > open corp hangers


Opening orca bays after inferno and fixes so far:

*Hit cargohold button at bottom of screen
*right click orca > shift+click open corporate hangers
*expand tree view > close filters > scroll > shift+click ore hold > collapse tree view
*and now remember to hit shift+click for EVERYTHING else.....
*also remember to manually close windows that you are about to warp away from to avoid getting another cargohold view that you will have to manually close anyways...

- - - - - - - - - -
Please return full original functionality... please


This.

CCP focus more on flexiblity not preformance...
Josef Djugashvilis
#129 - 2012-06-05 14:50:53 UTC
Tippia wrote:
Josef Djugashvilis wrote:
Perhaps you should inform Tippia et al that they should have informed CCP of the issues with the inventory system before it was released.
Perhaps you should inform yourself about the topic being discussed before posting.

Please go back and read the sisi test threads (multiple), the devblog comment threads (several), the official GD thread on the topic (numerous, but one that the devs themselves commented in and referred everyone to), and the dev-initiated UI proposal thread in F&I. Then come back here and apologise for your shameful display.


edit: less rage about blatant idiocy and ignorance.


Dear Tippia, I was actually supporting you by pointing out to the op that you and others had highlighted the many flaws with the new inventory system and that he should read up what you and others had said many times before posting.

Read what I posted again, think about what it actually says, then come back and apologise for your shameful display.

Some times you let your forum ego get in the way of your ability to think Tippia.

This is not a signature.

Maul555
Xen Investments
#130 - 2012-06-05 14:52:30 UTC
Josef Djugashvilis wrote:
Tippia wrote:
Josef Djugashvilis wrote:
Perhaps you should inform Tippia et al that they should have informed CCP of the issues with the inventory system before it was released.
Perhaps you should inform yourself about the topic being discussed before posting.

Please go back and read the sisi test threads (multiple), the devblog comment threads (several), the official GD thread on the topic (numerous, but one that the devs themselves commented in and referred everyone to), and the dev-initiated UI proposal thread in F&I. Then come back here and apologise for your shameful display.


edit: less rage about blatant idiocy and ignorance.


Dear Tippia, I was actually supporting you by pointing out to the op that you and others had highlighted the many flaws with the new inventory system and that he should read up what you and others had said many times before posting.

Read what I posted again, think about what it actually says, then come back and apologise for your shameful display.

Some times you let your forum ego get in the way of your ability to think Tippia.



Tippia just had a broken sarcasm filter for your post.... be easy on the guy. He has been pretty much the most helpful person that I have seen on this issue...
DJ P0N-3
Table Flippendeavors
#131 - 2012-06-05 14:53:51 UTC
CCP Explorer wrote:
This is not the reason. We honestly thought we were ready.


Having done some poking about on Sisi before this came out, I'm curious: was there anything in the Sisi feedback that you guys found helpful or important before the TQ release? Many of the issues that are being addressed now were raised before its release. They were fixed shortly after. Was there simply not enough time to fix them before the Inferno launch, but they were identified as possible problem spots?
Josef Djugashvilis
#132 - 2012-06-05 14:54:39 UTC
Maul555 wrote:
Josef Djugashvilis wrote:
Tippia wrote:
Josef Djugashvilis wrote:
Perhaps you should inform Tippia et al that they should have informed CCP of the issues with the inventory system before it was released.
Perhaps you should inform yourself about the topic being discussed before posting.

Please go back and read the sisi test threads (multiple), the devblog comment threads (several), the official GD thread on the topic (numerous, but one that the devs themselves commented in and referred everyone to), and the dev-initiated UI proposal thread in F&I. Then come back here and apologise for your shameful display.


edit: less rage about blatant idiocy and ignorance.


Dear Tippia, I was actually supporting you by pointing out to the op that you and others had highlighted the many flaws with the new inventory system and that he should read up what you and others had said many times before posting.

Read what I posted again, think about what it actually says, then come back and apologise for your shameful display.

Some times you let your forum ego get in the way of your ability to think Tippia.



Tippia just had a broken sarcasm filter for your post.... be easy on the guy. He has been pretty much the most helpful person that I have seen on this issue...


Very true.

Tippia often reminds me of Akita T - but with added smugness.

This is not a signature.

Cloned S0ul
POCKOCMOC Inc.
#133 - 2012-06-05 15:07:41 UTC  |  Edited by: Cloned S0ul
Guys we need calm down and give them chance, if they cant fix existed problems with next patch we do epic protest even in game or somthing. I hope they can solve problems but im not optimistic..

In my opinion they dont get it, they cant fix somting that is totaly broken here is lack of flexiblity not bugs, to much clicks to much tasks in every single operation they dotnt get it... as you all mention before, this thing is totaly broken not even buged is totaly crap.

CCP a gamer is a devoted player of electronic games, especially on machines especially designed for such games and, in a more recent trend, over the Internet. Playing such games is known as gaming!!

Gamer is somone who play, not who fight vs game mechanic, we want play!
Rommiee
Mercury Inc.
#134 - 2012-06-05 15:19:04 UTC  |  Edited by: Rommiee
mrpapageorgio wrote:
Wow CCP, you guys really just don't get it. We don't care how hard it is for you to keep doing these updates. We don't care at all about your next major release. The reason we don't care is because you didn't care about us when you released this abortion you call unified inventory, when countless people told you it wasn't ready. But some idiot at the top (CCP Hilmar) must have told you to push it out because this patch had to have a major feature, even if it was completely broken. This is not how good development works.

I seem to remember Soundwave saying that your number one priority was working on fixing this until we are happy with it. Well guess what, we aren't happy with it. So don't expect any sympathy from any of us about how you can't work on the next "feature" we hate.

Add the ability to add shortcuts to the neocom for any container we want.

Add the ability to disable the total value in the bottom of the window.

Fix the dreadful performance issues.

For the love of all things holy, make my corp hangar tree stay maximized at all times and remember the last division open.

There is a huge list of other things still broken. You should be working on restoring every bit of lost functionality from the old inventory, not whatever awful new "feature" the higher ups want. This game is borderline unplayable for anyone who does logistics.


CCP, why do you KEEP shooting yourselves in the foot and NEVER EVER learn by your mistakes.

Soundwave promised us weekly updates on this crappy inventory until WE were happy with it. Turns out that was another famous CCP blatant, outright LIE.

We don't care about your update schedule. if you had not forced this pile of crap through in the first place you would not be in this position now.

You realise that any shred of credibility you had left has disappeared completely ??? Yes ?
Rommiee
Mercury Inc.
#135 - 2012-06-05 15:21:36 UTC
MotherMoon wrote:
mrpapageorgio wrote:
Wow CCP, you guys really just don't get it. We don't care how hard it is for you to keep doing these updates. We don't care at all about your next major release. The reason we don't care is because you didn't care about us when you released this abortion you call unified inventory, when countless people told you it wasn't ready. But some idiot at the top (CCP Hilmar) must have told you to push it out because this patch had to have a major feature, even if it was completely broken. This is not how good development works.

I seem to remember Soundwave saying that your number one priority was working on fixing this until we are happy with it. Well guess what, we aren't happy with it. So don't expect any sympathy from any of us about how you can't work on the next "feature" we hate.

Add the ability to add shortcuts to the neocom for any container we want.

Add the ability to disable the total value in the bottom of the window.

Fix the dreadful performance issues.

For the love of all things holy, make my corp hangar tree stay maximized at all times and remember the last division open.

There is a huge list of other things still broken. You should be working on restoring every bit of lost functionality from the old inventory, not whatever awful new "feature" the higher ups want. This game is borderline unplayable for anyone who does logistics.


Who is this we you speak of. I think lots of players care that ccp is putting so much work into fixes, you dont speak for the playerbase, don't even try to think you do.


Good God, what an idiot, you really, really don't get it, do you ?
ZaBob
The Scope
Gallente Federation
#136 - 2012-06-05 15:24:11 UTC
CCP Explorer wrote:
I wanted to expand a bit on CCP Soundwave's comment in his dev blog that "doing frequent updates isn’t really healthy and can’t be maintained for longer periods of time" from a technical perspective. In this particular case then the frequent Inferno 1.0.x releases are starting to press against the staging process of the next main deployment.

Let me explain a bit what I mean by that:

We use a source code revision control system to manage the source code for EVE Online (we use a system called Perforce). We develop each expansion in a code branch called MAIN but shortly before deployment we copy the code (port it) into a different branch for the final fixes; isolating the code being deployed so that future development can continue uninterrupted in MAIN for the future deployments thereafter.

After a deployment we hotfix the server and deploy client patches from the staging branch until the subsequent staging branch is created. The reason why we only have one staging branch active at each time is that code fixes made in a old staging branch can't be ported directly to the new staging branch, but rather must be ported through the MAIN branch, potentially picking up extra/new code in the process that is intended for a later release.

In this diagram you can see the staging branches for Inferno 1.0.x (called DEBBY) and the upcoming Inferno 1.1.x (called ERNESTO):

http://cdn1.eveonline.com/www/newssystem/media/62833/1/Branches_H2_2012_v6a_small.png

We were planning to stage Inferno 1.1.x on 6 June but have pushed that back to 7 June to give the team working on the Unified Inventory all the time possible for updates of Inferno 1.0.x, before we must create the staging branch for Inferno 1.1.x to allow the teams working on that release to finalise their deployment. There are then going to be more updates to Unified Inventory in Inferno 1.1.x as CCP Soundwave detailed in the dev blog.


Have you considered using a better branch management strategy? And maybe a more modern tool?
E man Industries
SeaChell Productions
#137 - 2012-06-05 15:28:27 UTC  |  Edited by: E man Industries
Wow....lot hurt here...

Really it's not that bad...Getting use to it and getting frustrated when a close the inventory because i wanted that window closed because i'm still use to the old system but thats my issue...not CCP's.

Can people really not figure this stuff out?

Would pref right click to open a new window btw....
Or click and hold to drag new window where you want.
DazedOne
Sebiestor Tribe
Minmatar Republic
#138 - 2012-06-05 15:30:16 UTC
Udonor wrote:
Obviously CCP has done as much as they can to "Fix" inventory in as short a period as possible. Too bad some issues labeled as fixed weren't fixed to the level CCP project members desired. But then I think they are going farther than CCP as a whole should.

It is time for CCP to move back to more normal release schedule. Its time for everyone to recognize that fixing some UI issues needs to be given a long time on the back burner. Allow for sanity in design, coding and priorities rather than panic mode.

In the mean time CCP needs to consider telling people that some issues WON'T Be fixed because they are too fundamental and the time spent wouldn't improve the game enough to be worth while.

Real PVP players only need inventories big enough to fit and hold their current ships. If your inventory was that reasonable size,performance would be just fine. That is what CPC tested against and they succeeded beautifully. All you other whiners are asking for stuff the game really doesn't need to support. Choose industry and mining and you simply should pay the devil's price a carebear should expect when abusing the game that way.

*** In fact I suggest CCP tell industrialists that the UI was an intentional NERF just like ship nerfs. A slow UI in fact does reflect a more realistic industrial process. Frankly all production except ammo should probably be slowed further. Ships losses should be meaningful not back in a hour with the same ship fit. Maybe the new UI can discourage so many players from doing Industry and mining -- so that losses can finally outpace production and bring forward the exciting possibility of actually winning EVE (last corp standing).

* A slow and unreliable UI also stops unrealistic feats like haulers snatching ore from flipped cans jsut as they instawarp or ninja bystanders in hi sec snatching loot from honest gankers and instawarping away with the profits. ***


Basically if you need a fast reliable inventory -- you aren't doing enough PVP and playing EVE the way it should be played.

I think CCP should survey players by EVE career/playing style before putting more effort into this issue. I highly suspect most decent PVP players are pretty satisfied and that only bad PVP players looking for bizarre edges and exploits care about further UI improvements. And the core of complaints will come down to a tiny minority of carebear industrialists and miners who warp the game when anyone listens to their needs. Again choosing that career in EVE is equal to choosing to suffer, so CCP should more or less let you do what you can in EVE based on an interface focused purely on the needs of the majority of EVE players flying the CCP vision of action and not waste time catering to a sad whiney self-torturing minority building piles of treasure for no specific end purpose.


This is by far the most ridiculous statement I have read on here. You must really suck at pvp if you don't have a stockpile of ships and other assets lying around to fit up more ships otherwise you would see how dreadfully slow this new UI is. Do the eve community a favor and crawl back where you came from. (I'm not a carebear)
Gaktern Flagg
Deep Core Mining Inc.
Caldari State
#139 - 2012-06-05 15:37:28 UTC
So let me get this straight.

1. Put Unified Inventory on test server, get tons of negative feedback.
2. Put the exact same version of Unified Inventory on main server so the entire EVE community can beta test your feature.
3. Receive even more negative feedback.
4. Slowly release updates that fix a small amount of errors in Unified Inventory.
5. Tell the players that because it's hard for you to release updates for a broken feature, you will slow down.

Bravo CCP.
Rommiee
Mercury Inc.
#140 - 2012-06-05 15:39:14 UTC  |  Edited by: Rommiee
Steijn wrote:
CCP Explorer wrote:
This is not the reason. We honestly thought we were ready.


Please explain to me how you thought you were ready considering the amount of negative feedback this inventory received from SiSi? Did everyone that posted feedback waste their time, because it certainly looks that way to a lot of people on here.

Also with regards to you needing to get back on track with your scheduled releases, i presume this is in the hope that you can gain a few new subs to cover the ones that have left/are leaving through this latest debacle.

IMO your priorities are completely wrong. You should be trying to keep yiour existing customer base before trying to attract new ones.


If this is really true, then I worry for the future of this game, with people like this in charge of developing it. Seriously dude, you need to go and do something else.