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New dev blog: Unified Inventory Changes

First post First post First post
Author
Disdaine
#1341 - 2012-06-01 20:01:26 UTC
Three dev blog comment threads filled with failure.

:excellence:

We going to see an emergency patch to fix the newly broken cargo hold? Or is it a "non-issue"...
sammy1984
Hated Raiders
#1342 - 2012-06-01 20:21:57 UTC
Now then CCP, last time i check it was us paying your wages!!
Therefore surely you should be listening to us when we say... PUT IT BACK TO THE WAY IT WAS!!!!!



Dream Five
Renegade Pleasure Androids
#1343 - 2012-06-02 12:04:46 UTC
Saving the undocked window state and positions seems to be fixed and is working more reliably than before, thanks a lot.
Now my biggest annoyance is every single one of the undocked windows has a lot of extra stuff that is most of the time unnecessary - filter, item count line and price estmiate. These take up a ton of space and should be optional. I suggest addning a fourth button next to Unpin, Minimize, Close (something like "advanced UI") that shows/hides these extras.

Thanks for fixing the persistence.
StoneRhino
Rhino Heavy Industries
#1344 - 2012-06-02 20:51:51 UTC  |  Edited by: StoneRhino
Simply enough. Ive given up after 7 years of getting blapped in the face.

Yes, 7 whole years of eve. Totaling 7 accounts, 6 of which I have no longer activated since 2009. (You do the math on the total USD investment) This last and final character expires 6/26/12.

But I digress from the bickering and moaning. Many of the people whom I deal with on a daily basis have just finally given up on their hopes of getting the old UI back and just gone back to playing, dealing with it the best they can. Some of them are actually starting to like it even after initially complaining.

We here are but only that 1% of eve. Who cares about 1%? Nobody! Even when Chribba protested about the last major changes, it really didnt matter.

If ccp's revenue dropped 1%, they'd have to let one person from their staff go to compensate. The new advertising campaign ccp is putting out is highly prolific, aggressive, and beautiful. This seems to attract dozens of players PER DAY. Their lost 1 or 2% would be made back within a month.

To those of you out there that are complaining about the lack of testing, I have a bit of information for you.

CCP had the new UI on SiSi for well over two months. What few thousand or so folks did check it out and didnt say, "NO! We dont want this!" means CCP rolled it out in its current raw, and unperfected form. Congratulations on not voicing your opinion when asked for it.

Honestly, this affects the very core of this game in large-scale combat, and large fights will now become greatly more complicated. I am not surprised by the lack of communication and concern shown to and by the CSM's over the issue.
Dex Tera
Science and Trade Institute
Caldari State
#1345 - 2012-06-02 21:22:07 UTC  |  Edited by: Dex Tera
hey Soundwave 0/Big smile
got an idea Idea for you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanatory but if you ned any clarification just ask me
also i think all bays in the orca should have a different icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be something similar to what you did with the pos!

so here is the pic


let me know what u think k thx

Dex
Dex Tera
Science and Trade Institute
Caldari State
#1346 - 2012-06-02 21:40:00 UTC
sammy1984 wrote:
Now then CCP, last time i check it was us paying your wages!!
Therefore surely you should be listening to us when we say... PUT IT BACK TO THE WAY IT WAS!!!!!




it will not be going back my friend the only way now is forward! so every one stop asking for a roll back!
DarkRavin
Opportunist Enterprise
#1347 - 2012-06-03 08:50:19 UTC
CCP Soundwave wrote:
Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.



If you really want to improve this UI that you are forcing down our throats, Than at least give us the options to tweak it to our liking. The recent patching has helped, and am please to see some old features have returned. However, there is still much to be done.

I have a few things I would recommend:

The Ship Hanger:

1. A ship Hanger button that was a shortcut to the ship hanger tab for the necom. (Why you ask? I'm old school and I miss it)
2. Right now the ship hanger is sorted by my ships names, this makes it really... well a clusterF.... I suggest having the system auto arrange the ships into ship type naming, and not what we name our ships. For people like me that have a lot of ships in one hanger, it would help a lot. I would simply have to scroll down till I find (Ship type) And than look for the one I want, and not have to fumble around trying to make sense what ships i have.

Now to the inventory system it self:

1. I would like to see the cargo icons in the Item Hanger show the type of can the can really is. (secure, general, ect...)
2. Options to allow new tabs to open much like the old system when clicking a container
3. Arrangeable tree tables: example First example is how game arranges it, next is how I would like it.
Item Hanger:
Ammo and Drones
High slot
Low Slot
Mid Slot

Item Hanger:
High Slot
Mid Slot
Low Slot
Ammo & Drones

And that's really all I can say about it for now, I don't have a pos running at the moment, so i

An a slight issue that is starting to really make me mad. If i dock and hit my show active ship cargo short cut keys, and than click inventory button, my active ships cargo page closes or opens. I have to close out my cargo ships tab, wait a few seconds, than click my inventory necom button to open my standard hanger inventory.


Jared Tobin
Bloodstone Industries
B.S.I.
#1348 - 2012-06-03 09:52:32 UTC
I have been patient, but I literally dread logging in... especially since my 2-part post 1 week ago.

BUT FIRST, BUG REPORT 137632:

I see a container in a corp hangar.
I try to "SHIFT+'DOUBLE-CLICK'" to open container.
The client freezes for 1-2 seconds.
Then it "unfreezes".
Container did NOT open at all.

[SEE: screenshot of my horribly CROWDED "individual windows" I NEED open in order to do my JOB as CEO of a heavy manufacturing/marketing corporation. I had to find in "tree" list and "Open in new window" each one!]

Now let's quickly revisit my original list of issues of Unified Inventory UI, giving each an updated status, and see what's actually been changed/fixed in 2 weeks since:

- It now takes up to 22 seconds (instead of 50) to RELOAD the corporate hangar "tree list" every time one logs in or redocks.

- WINDOW AMNESIA:**It's still only HALF remembering where windows are/were.

- IF YOU DOUBLE-CLICK a container you wish to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. **No one addressed this, but it is important, ESPECIALLY since the majority of us players are so conditioned to double click containers to open in a new window before - OR - add an "Open container in new window" option to the RIGHT-CLICK menu for ALL CONTAINERS IN HANGAR LISTINGS. (Gee, this would be really helpful now since I cannot open any containers)

- MORE TIME CONSUMING FOR MASSIVE INDUSTRIALISTS: Enough said? ... **Apparently it WAS NOT "enough said" since now I click more times than ever... especially now since I cannot open any containers "traditionally". If this UI remains, then you really should to restore corp hangars and tabs. MAKE THIS AN OPTION: IT'S NOT FOR EVERYONE

- MASSIVE TIME CONSUMPTION AND LAG WHEN MOVING/TRADING:**This is STILL killing me. A big trade, a large movement of items, or even "delivering" 22+ science lab jobs that are done: They can take up to 2 minutes of lagging per "stack" of each item.

- FAILURE IN MOVING "ALL-SELECTED" ITEMS FROM CARGOHOLD TO PERSONAL/CORP HANGAR:**It seems to "sometimes work"... and "sometimes not work". Also takes a LONG time to move more that 30+ items... again, up to 2 minutes.

- TOO LONG, COMPLEX NAMES MAKE "TABS" FAIL:**Sadly, this is still UNCHANGED. The basic example: Take two container windows and merge them. Result: One tab is LABELLED: "Corporation hangars > PRODUCTION BAY > GAS STORAGE". The other tab is LABELLED: " Corporation hangars > PRODUCTION BAY > WORMHOLE SALVAGE". WHEN MERGED AS A 2-TABBED WINDOW: Sadly all I see are two tabs that say "Corporation han" next to the other tab that also says "Corporation han"... Shorten the tab names to just the NAME of the container/hangar.

- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW:**This is SO annoying and unchanged. when I'm hovering my pointer over an item in my hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it. SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.

- PLEASE STOP ISK-CALCULATING VALUES:**Not addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs technically, and I suspect it is taking up calculating time referencing something within the region's market: I wonder if that is part of the extra "LAG" with everything - and every move - I perform with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players (though honestly, your price estimations are 50% terribly wrong). MAKE IT AN OPTION: IT'S NOT FOR EVERYONE

- WHAT HAPPENED TO THE LINES FOR ROWS?**Never addressed. Column separation lines are very visible. ROW separation lines are 10% visible.

- CREATE A BACK BUTTON:**Unadressed. HIGHLY needed.

- REINSTATE DOUBLE-CLICKING YOUR CURRENT SHIP TO FORCE OPEN A NEW CARGOHOLD WINDOW:**FIXED...somewhat. Thank you. somewhat. (2 issues fixed out of 14+ major issues...is a start.... I suppose.)

- SHIP HANGARS (...list THE SHIP WE ARE CURRENTLY IN): **FIXED! Thank you.

NEW ISSUES:

THE LAG IS KILLING ME (This may not sound like a lot, but when you do this often, it adds up):
-Trading 10 items (qty of 100,000 ammo as the example for the following) takes about 10 to 16 seconds.
-Moving 10 items from one container/hangar to another takes 18-24 seconds. (is this because "Est. value" is being updated per item moved?)
-Delivering those 10 lab slot jobs into a designated Corp hangar took 28 seconds!
-"Stack All" option, depending on items, can take from 12 seconds to 2 whole minutes!
-WHEN UNDOCKING, it takes about 10 seconds to clear away all open container windows from the screen before loading up space... then overview.. then station.. then ship... then planets... in that order, each about 1-4 seconds each.
-CHANGING WALLET DIVISIONS!!! Yes, changing from Master wallet to another Corp Wallet Division takes EXACTLY 7 seconds... with every change in "Active" wallet. Is that necessary/acceptable?


Come on CCP. I'm trying... Are you?
Amura Kadur
#1349 - 2012-06-03 11:00:30 UTC
Keep the new inventory, if you think it is better. But bring back the well known functionality. You can then continue to say that the new inventory is better and everyone is happy.

All of my words are secondhand and useless in the face of this.

Georgiy Giggle
Senclave
Apocalypse Now.
#1350 - 2012-06-03 14:03:09 UTC
Hello there, again.

2 weeks past... new inventory is still silly like a hell. So I decided NOT TO repeat what is bad in inventory, but I want to say next:

MAKE IT MANUAL PLEASE!
I want to turn this horror OFF!!! Because we will need to wait for weeks or months until you fix it to a perfect level.

PLEASE, STOP PLAYER'S SUFFERING!!! LET US TURN IT OFF!!! And then you can work with it and improve it as long as you want.

Not mastering proprieties, won't become firmly established. - Confucius

Ramon Grishnak
Maggots for a healthy society
#1351 - 2012-06-04 00:15:21 UTC
Jared Tobin wrote:

THE LAG IS KILLING ME (This may not sound like a lot, but when you do this often, it adds up):
-Trading 10 items (qty of 100,000 ammo as the example for the following) takes about 10 to 16 seconds.
-Moving 10 items from one container/hangar to another takes 18-24 seconds. (is this because "Est. value" is being updated per item moved?)
-Delivering those 10 lab slot jobs into a designated Corp hangar took 28 seconds!
-"Stack All" option, depending on items, can take from 12 seconds to 2 whole minutes!
-WHEN UNDOCKING, it takes about 10 seconds to clear away all open container windows from the screen before loading up space... then overview.. then station.. then ship... then planets... in that order, each about 1-4 seconds each.
-CHANGING WALLET DIVISIONS!!! Yes, changing from Master wallet to another Corp Wallet Division takes EXACTLY 7 seconds... with every change in "Active" wallet. Is that necessary/acceptable?


Come on CCP. I'm trying... Are you?




I think the same...
Calculating all those prices every second must be the reason for the heavy lag.
If they just replaced this estimated-price-information with an estimated-price-button, the client would be faster. And noone needs the estimated values of his items every single second...
shado20
Aliastra
Gallente Federation
#1352 - 2012-06-04 00:38:17 UTC
im so annoyed by the new inventory system i havent loged-in in a week. now when i do log in, my alts items are missing.

please put the inventory system back to old, or i may find myself leaving after 9 years. this is the worst idea/update i have ever seen you put out. and it cant be ignored.

i have not talked to anyone that likes, everyone hates it in my corp!
I simply hate it, and no "fix" will fix it without reverting to the old system.
theteck3
Quarantine Corporation
#1353 - 2012-06-04 01:48:43 UTC
Jared Tobin wrote:


I see a container in a corp hangar.
I try to "SHIFT+'DOUBLE-CLICK'" to open container.
The client freezes for 1-2 seconds.
Then it "unfreezes".
Container did NOT open at all.


+1
I got the same problem Cry

plz CCP do something about that a.s.a.p
Signer Tracker
Villan55
#1354 - 2012-06-04 01:54:49 UTC
Al Khalid wrote:
Yeah, looting feels a bit more cumbersome as if it was not enough already.

It would need some love and a shortcut other than double clicking on a wreck.

Maybe if we could open up a cargo from distance but not be able to access its content until we're close. The new inventory seems to allow that since container are left open but not accessible in the UI


I wonder why it could not be left the way it was with the extra window as delay multiple wrecks or to open are slowing time even more when you cleaning up so why not leave it as it was this sucks ...Evil
Dream Five
Renegade Pleasure Androids
#1355 - 2012-06-04 04:13:19 UTC  |  Edited by: Dream Five
looks like i spoke too soon.. its better.. but cargohold and fuel bay in space still don't save window state between logouts.
Dream Five
Renegade Pleasure Androids
#1356 - 2012-06-04 04:15:14 UTC  |  Edited by: Dream Five
open cargohold window is not saved even in station properly actually. it works intermittently but not always. can you guys please write a few lines of code without bugs in it? what's going on here? i run 8 freighters on 8 accounts from A to B, upon arrival only half of them have the window state saved.
blaine thepain
Die Gallier - Abt. Sicherheit
#1357 - 2012-06-04 07:45:55 UTC  |  Edited by: blaine thepain
@CCP

Remove the price calclulation from the UI in every single window.

I promise you that the lag is gone after you kicked it out ones!!!

Make a button anywhere it dont disturb where i can calculate the price if i want to do so for only the activ window.


sincerly yours

Blaine the pain

EDIT: you cant optimize that code, where every single item is checked about the price in the market. Your database cant handle such a huge request in a time that is acceptable for us. Never!!! (Altenativ you can put more power to your database -> think so 30% of TQ only for calculating prices in windows Roll ask the team who working on "war against lag" ^^ )
Challu
Brutor Tribe
Minmatar Republic
#1358 - 2012-06-04 09:02:27 UTC
blaine thepain wrote:
@CCP

Remove the price calclulation from the UI in every single window.

I promise you that the lag is gone after you kicked it out ones!!!

Make a button anywhere it dont disturb where i can calculate the price if i want to do so for only the activ window.


sincerly yours

Blaine the pain

EDIT: you cant optimize that code, where every single item is checked about the price in the market. Your database cant handle such a huge request in a time that is acceptable for us. Never!!! (Altenativ you can put more power to your database -> think so 30% of TQ only for calculating prices in windows -> ask the team who working on "war against lag" ^^ )


i highly doubt they are doing it real time. Item estimated prices are often wildly off from regional or hub averages, so there must be some kind of caching going on.

And ... I like the price thingy. It's at the lower corner and doesn't seem to get in the way of things.
VINCENT VILMAR
Evolve Xcellence
#1359 - 2012-06-04 09:14:20 UTC
http://i.imgur.com/WtKjh.jpg

and no any comments, u dont need tham anyways ya?

always yours, free betatester.
blaine thepain
Die Gallier - Abt. Sicherheit
#1360 - 2012-06-04 09:14:31 UTC
Challu wrote:
blaine thepain wrote:
@CCP

Remove the price calclulation from the UI in every single window.

I promise you that the lag is gone after you kicked it out ones!!!

Make a button anywhere it dont disturb where i can calculate the price if i want to do so for only the activ window.


sincerly yours

Blaine the pain

EDIT: you cant optimize that code, where every single item is checked about the price in the market. Your database cant handle such a huge request in a time that is acceptable for us. Never!!! (Altenativ you can put more power to your database -> think so 30% of TQ only for calculating prices in windows -> ask the team who working on "war against lag" ^^ )


i highly doubt they are doing it real time. Item estimated prices are often wildly off from regional or hub averages, so there must be some kind of caching going on.

And ... I like the price thingy. It's at the lower corner and doesn't seem to get in the way of things.



Maybe maybe not (it's CCP ;) ) But you have to calculate the Items, query the database (which hold cached or not the price), calculate it again, going to the next item, going on till all items are finished. Works fine with a small amount, did not work with a huge amount of items.