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Miners vs Gankers - a solution

Author
Diablo Ex
Nocturne Holdings
#1 - 2012-06-01 15:07:32 UTC
It's a simple solution really...

1) If CONCORD is involved, a) No Insurance payout , and b) No Killmail issued!
This means you need to wardec your targets...

2) Divide the NPC corps into two branches, a "training" branch where the Training Agents train the rookies. While in "Training" you are under "Trial Account" ship restrictions. The last Training Agent "Graduates" the rookie and puts them into a Faction "Transfer" branch (for those in transit between Player Corps) Place a Draconian Corp Tax Rate (80%+) on players in transit to encourage joining or creating player corps. This will discourage sitting in NPC corps and making ISK without the threat of being wardecced.

Before you complain about the Draconian tax rate, think about this. Being in an NPC Corp makes you an "employee" of that Corp. Your wages should be a mere fraction of your labor value, if you want more, become "Self Employed" i.e, One Man Corp and take the business risks!

Diablo Ex Machina - "I'm not here to fix your problem"

Fred Lodenstane
Lizard Ltd
#2 - 2012-06-01 15:25:04 UTC
There are already no insurance payouts when you get killed by CONCORD, and getting rid of killmails really doesn't accomplish anything as people will still kill just for the satisfaction of ganking. The NPC corp idea is interesting, and I like your reasoning behind that suggestion, but I don't see a high tax rate doing much. People can just make a one man corp like you said and can easily just make another alt corp if that one gets a wardec on it.
sabre906
The Scope
Gallente Federation
#3 - 2012-06-01 15:47:13 UTC
Fred Lodenstane wrote:
There are already no insurance payouts when you get killed by CONCORD, and getting rid of killmails really doesn't accomplish anything as people will still kill just for the satisfaction of ganking. The NPC corp idea is interesting, and I like your reasoning behind that suggestion, but I don't see a high tax rate doing much. People can just make a one man corp like you said and can easily just make another alt corp if that one gets a wardec on it.


You're in denial about what people kill for. KB is a blight upon Eve. I'd rather they remove it completely, but this would be a step in the right direction.
Ayame Yoshida
Republic 1st Fleet
#4 - 2012-06-01 15:50:21 UTC
It's an interesting idea but as I keep saying to people we need to wait for crimewatch and see just what is and isn't implimented from what they proposed.

As with your "trial account" suggestions the problem with that is that alot of people upgrade before the trial is over to get into something like an indy ship alot of the time. Also gankers don't make money directly that can be taxed. There's nothing to stop them ganking on the npc corp character and selling on another character to avoid the tax. It's a difficult thing to get around without giving players the abiltiy to shoot anybody with a negative standing and having every criminal action bar theft drop them down to an automatic negative. Even then it does nothing to stop gate camps since they will just rat, get sec status up, then camp in safety once again.

Anyway yes, crimewatch - http://www.youtube.com/watch?v=g3jK-XZ2KnM

Support FW uniforms here - https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=112233

Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2012-06-01 15:57:49 UTC

1.) If I suicide gank a mining vessel, concord wont be involved in the loss of the mining vessel. Concord will only be involved in the loss of my ship. I don't see the point in removing any killmails from the game... and so I don't support this. Besides, the killmails from victims are a great way for creating & judging events like hulkageddon, player run tourneys, and many player run events. Why would you want to remove this unique and frankly, awesome use of the sandbox?

2.) Tax rate doesn't effect all activities in EvE. You can be in a corp with 100% tax rate, and still mining all the ore you want, do massive amounts of station trading, participate in Research and Manufacturing, etc... We should have an incentive to move out of NPC corps, but I don't know if an 80% tax rate will do the job in a balanced manner. What exactly are you trying to change?


Diablo Ex
Nocturne Holdings
#6 - 2012-06-01 21:21:49 UTC
Gizznitt Malikite wrote:

1.) If I suicide gank a mining vessel, concord wont be involved in the loss of the mining vessel. Concord will only be involved in the loss of my ship. I don't see the point in removing any killmails from the game... and so I don't support this. Besides, the killmails from victims are a great way for creating & judging events like hulkageddon, player run tourneys, and many player run events. Why would you want to remove this unique and frankly, awesome use of the sandbox?

2.) Tax rate doesn't effect all activities in EvE. You can be in a corp with 100% tax rate, and still mining all the ore you want, do massive amounts of station trading, participate in Research and Manufacturing, etc... We should have an incentive to move out of NPC corps, but I don't know if an 80% tax rate will do the job in a balanced manner. What exactly are you trying to change?




What I'm trying to change quite frankly, and for the benefit of the EvE Game and CCP, is the blatant encouragement of Suidide Bombing Terrorist Attacks and Training. If you are not aware of it, there has been a history of using video game environments for real life training and planning. The attack on Columbine High School Attach was planned out and practiced on a video game called DOOM. The Microsoft Flight Simulator had a feature where you could navigate and pilot a passenger jet into the World Trade Center and the Pentagon. Those features were quickly removed after the 9/11 attack. I could go on, but to me and quite a few others, the practice, planning, and execution of Terrorist Attacks such as the Suicide Bombing of Civilian and Non-Military Corporate targets is HIGHLY OFFENSIVE. Furthermore, attempts to ridicule and desensitize me on the matter Is further insensitivity on a inhumane scale. It is an activity in clear violation of TOS and EULA, and can become a nightmare legal issue for CCP if it is not brought under control. I would not enjoy seeing this game go down that way.

Therefore, it becomes necessary to encourage those in NPC Corps to quickly move into Player Corps where the Wardec Rules of Engagement, and Business Risks are more in line with the intent of the game.

...

Diablo Ex Machina - "I'm not here to fix your problem"

Gizznitt Malikite
Agony Unleashed
Agony Empire
#7 - 2012-06-01 22:38:10 UTC  |  Edited by: Gizznitt Malikite
Diablo Ex wrote:
What I'm trying to change quite frankly, and for the benefit of the EvE Game and CCP, is the blatant encouragement of Suidide Bombing Terrorist Attacks and Training. If you are not aware of it, there has been a history of using video game environments for real life training and planning. The attack on Columbine High School Attach was planned out and practiced on a video game called DOOM. The Microsoft Flight Simulator had a feature where you could navigate and pilot a passenger jet into the World Trade Center and the Pentagon. Those features were quickly removed after the 9/11 attack. I could go on, but to me and quite a few others, the practice, planning, and execution of Terrorist Attacks such as the Suicide Bombing of Civilian and Non-Military Corporate targets is HIGHLY OFFENSIVE. Furthermore, attempts to ridicule and desensitize me on the matter Is further insensitivity on a inhumane scale. It is an activity in clear violation of TOS and EULA, and can become a nightmare legal issue for CCP if it is not brought under control. I would not enjoy seeing this game go down that way.

Therefore, it becomes necessary to encourage those in NPC Corps to quickly move into Player Corps where the Wardec Rules of Engagement, and Business Risks are more in line with the intent of the game.

...


I find your view point interesting... I was living on Long Island during the 9-11 attacks, and take to heart much of what you said.

And after considering it, you really pissed me off with this BULLSH$T!!!

1.) NO ONE IN EVE IS A CIVILIAN!!!! EvE stands for EVERYONE vs EVERYONE. An army convoy, carrying equipment or war supplies is NOT a civilian target, just like an Iteron V is NOT a civilian target. Just because a person is in hauler or a mining vessel does NOT make them a civilian, especially since they can swtich ships into a military vessel at ANY time.

2.) Suicidal missions, or missions where high casaulties are expected, happen when the goal is important enough to warrant the losses, and have been a MAJOR part of warfare for as long as humans have been battling each other. We nickname "suicide ganking" as suicidal, but there is NO SUICIDE in EvE. The only things lost are ships. No PEOPLE die!!! In game lore, WE ARE IMMORTAL!!! In other words, the Terrorst Bombings in NY, Japan, Israel, and elsewhere are NOTHING LIKE "suicide ganking" in EvE. They are apples and oranges, and if they offend you, then HTFU or GTFO.

3.) You cannot MOD EvE to resemble anything in real life. It is NOT a flight simulator, it is NOT a FPS. You can't design it to look like anything in RL, as it's a space game. So you're comparisons to doom, or MS's flight similator are completely irrelevant.

Finally, lets be blatantly honest here: You wrote your post to solicite an emotion response on current hot media topics. Guess what, STFU you piece of ****. You didn't actually think about what you wrote, you just looked for buzzwords to draw negative attention to yourself and EvE. This is nothing but a pathetic attempt to pigeonhole CCP with bad publicity into changing an aspect of the game you don't like. The parallels you pulled out your ass have no bearing on the actual gaming environment!!! So please, do us all a favor, and quit. GTFO, because your whiny, bitchy, pathetic ass is not wanted here!!!!
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-06-01 22:41:59 UTC
Diablo Ex wrote:
Gizznitt Malikite wrote:

1.) If I suicide gank a mining vessel, concord wont be involved in the loss of the mining vessel. Concord will only be involved in the loss of my ship. I don't see the point in removing any killmails from the game... and so I don't support this. Besides, the killmails from victims are a great way for creating & judging events like hulkageddon, player run tourneys, and many player run events. Why would you want to remove this unique and frankly, awesome use of the sandbox?

2.) Tax rate doesn't effect all activities in EvE. You can be in a corp with 100% tax rate, and still mining all the ore you want, do massive amounts of station trading, participate in Research and Manufacturing, etc... We should have an incentive to move out of NPC corps, but I don't know if an 80% tax rate will do the job in a balanced manner. What exactly are you trying to change?




What I'm trying to change quite frankly, and for the benefit of the EvE Game and CCP, is the blatant encouragement of Suidide Bombing Terrorist Attacks and Training. If you are not aware of it, there has been a history of using video game environments for real life training and planning. The attack on Columbine High School Attach was planned out and practiced on a video game called DOOM. The Microsoft Flight Simulator had a feature where you could navigate and pilot a passenger jet into the World Trade Center and the Pentagon. Those features were quickly removed after the 9/11 attack. I could go on, but to me and quite a few others, the practice, planning, and execution of Terrorist Attacks such as the Suicide Bombing of Civilian and Non-Military Corporate targets is HIGHLY OFFENSIVE. Furthermore, attempts to ridicule and desensitize me on the matter Is further insensitivity on a inhumane scale. It is an activity in clear violation of TOS and EULA, and can become a nightmare legal issue for CCP if it is not brought under control. I would not enjoy seeing this game go down that way.

Therefore, it becomes necessary to encourage those in NPC Corps to quickly move into Player Corps where the Wardec Rules of Engagement, and Business Risks are more in line with the intent of the game.

...


Calling it now, you're in TEST.

Either that or you unironically read the daily mail or watch fox news, depending on your nationality.
Melek D'Ivri
Illuminated Overwatch Group
#9 - 2012-06-02 00:27:12 UTC
Another option is to force the ganker to pay a percentage or a total of the insurance paid to the vessel. This would require Tech 2 insurance being adjusted from the absolutely insanely low amounts they pay first though.

In essence:

1) Miner in belt min(d)ing own business makin' rocks pop.
2) Another miner joins him further down the belt. [it's a spy!!!]
3) Suddenly: Gankers.
4) Hulk / Barge dies.
5) Gankers wallet suddenly shows a decrease of 125,700,000.00 ISK (random figure used for example) [wtfomgbbqragequit]
6) Miner sees full amount of insured vehicle deposited to wallet

In this scenario the ganker would be forced to pay for damages caused, which could also make collateral non-WT damage decrease in wars around big hubs or other busy places, and the miner would be better off buying insurance because it would make the ganker suffer more.

Also a popup could be added stating:

"You have low funds and this action to put you into a negative balance. Are you sure you want to do this?"
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2012-06-02 00:39:02 UTC
Melek D'Ivri wrote:
Another option is to force the ganker to pay a percentage or a total of the insurance paid to the vessel. This would require Tech 2 insurance being adjusted from the absolutely insanely low amounts they pay first though.

In essence:

1) Miner in belt min(d)ing own business makin' rocks pop.
2) Another miner joins him further down the belt. [it's a spy!!!]
3) Suddenly: Gankers.
4) Hulk / Barge dies.
5) Gankers wallet suddenly shows a decrease of 125,700,000.00 ISK (random figure used for example) [wtfomgbbqragequit]
6) Miner sees full amount of insured vehicle deposited to wallet

In this scenario the ganker would be forced to pay for damages caused, which could also make collateral non-WT damage decrease in wars around big hubs or other busy places, and the miner would be better off buying insurance because it would make the ganker suffer more.

Also a popup could be added stating:

"You have low funds and this action to put you into a negative balance. Are you sure you want to do this?"


Negative balance? So, basically, an infinite amount of free ISK for anyone who happens to have an alt?

Roll
Mag's
Azn Empire
#11 - 2012-06-02 00:45:19 UTC
Diablo Ex wrote:
Gizznitt Malikite wrote:

1.) If I suicide gank a mining vessel, concord wont be involved in the loss of the mining vessel. Concord will only be involved in the loss of my ship. I don't see the point in removing any killmails from the game... and so I don't support this. Besides, the killmails from victims are a great way for creating & judging events like hulkageddon, player run tourneys, and many player run events. Why would you want to remove this unique and frankly, awesome use of the sandbox?

2.) Tax rate doesn't effect all activities in EvE. You can be in a corp with 100% tax rate, and still mining all the ore you want, do massive amounts of station trading, participate in Research and Manufacturing, etc... We should have an incentive to move out of NPC corps, but I don't know if an 80% tax rate will do the job in a balanced manner. What exactly are you trying to change?




What I'm trying to change quite frankly, and for the benefit of the EvE Game and CCP, is the blatant encouragement of Suidide Bombing Terrorist Attacks and Training. If you are not aware of it, there has been a history of using video game environments for real life training and planning. The attack on Columbine High School Attach was planned out and practiced on a video game called DOOM. The Microsoft Flight Simulator had a feature where you could navigate and pilot a passenger jet into the World Trade Center and the Pentagon. Those features were quickly removed after the 9/11 attack. I could go on, but to me and quite a few others, the practice, planning, and execution of Terrorist Attacks such as the Suicide Bombing of Civilian and Non-Military Corporate targets is HIGHLY OFFENSIVE. Furthermore, attempts to ridicule and desensitize me on the matter Is further insensitivity on a inhumane scale. It is an activity in clear violation of TOS and EULA, and can become a nightmare legal issue for CCP if it is not brought under control. I would not enjoy seeing this game go down that way.

Therefore, it becomes necessary to encourage those in NPC Corps to quickly move into Player Corps where the Wardec Rules of Engagement, and Business Risks are more in line with the intent of the game.

...
This has to be a troll, because no one can be that dumb.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2012-06-02 01:47:32 UTC
Melek D'Ivri wrote:
Another option is to force the ganker to pay a percentage or a total of the insurance paid to the vessel. This would require Tech 2 insurance being adjusted from the absolutely insanely low amounts they pay first though.

In essence:

1) Miner in belt min(d)ing own business makin' rocks pop.
2) Another miner joins him further down the belt. [it's a spy!!!]
3) Suddenly: Gankers.
4) Hulk / Barge dies.
5) Gankers wallet suddenly shows a decrease of 125,700,000.00 ISK (random figure used for example) [wtfomgbbqragequit]
6) Miner sees full amount of insured vehicle deposited to wallet

In this scenario the ganker would be forced to pay for damages caused, which could also make collateral non-WT damage decrease in wars around big hubs or other busy places, and the miner would be better off buying insurance because it would make the ganker suffer more.

Also a popup could be added stating:

"You have low funds and this action to put you into a negative balance. Are you sure you want to do this?"


When are people going to learn that SUICIDE GANKING is a part of EvE. People are allowed to gank you!!! Small tweaks to improve the surviveability of an exhumer isn't out of line, however, major changes aimed at removing suicide ganking is WWWAAAYYYY more than you'll EVER get.
Corina Jarr
en Welle Shipping Inc.
#13 - 2012-06-02 01:54:57 UTC
I have a better solution. Learn to mine aligned, gankers become an endangered species.

It really is that simple.


Or... be lazy, die to lazyness.
Simi Kusoni
HelloKittyFanclub
#14 - 2012-06-02 01:56:35 UTC
Diablo Ex wrote:
It's a simple solution really...

1) If CONCORD is involved, a) No Insurance payout , and b) No Killmail issued!
This means you need to wardec your targets...

2) Divide the NPC corps into two branches, a "training" branch where the Training Agents train the rookies. While in "Training" you are under "Trial Account" ship restrictions. The last Training Agent "Graduates" the rookie and puts them into a Faction "Transfer" branch (for those in transit between Player Corps) Place a Draconian Corp Tax Rate (80%+) on players in transit to encourage joining or creating player corps. This will discourage sitting in NPC corps and making ISK without the threat of being wardecced.

Before you complain about the Draconian tax rate, think about this. Being in an NPC Corp makes you an "employee" of that Corp. Your wages should be a mere fraction of your labor value, if you want more, become "Self Employed" i.e, One Man Corp and take the business risks!

Sure, now make NPC corp tax reduce mining yield by 80% as well.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#15 - 2012-06-02 01:58:13 UTC
Diablo Ex wrote:
What I'm trying to change quite frankly, and for the benefit of the EvE Game and CCP, is the blatant encouragement of Suidide Bombing Terrorist Attacks and Training. If you are not aware of it, there has been a history of using video game environments for real life training and planning. The attack on Columbine High School Attach was planned out and practiced on a video game called DOOM. The Microsoft Flight Simulator had a feature where you could navigate and pilot a passenger jet into the World Trade Center and the Pentagon. Those features were quickly removed after the 9/11 attack. I could go on, but to me and quite a few others, the practice, planning, and execution of Terrorist Attacks such as the Suicide Bombing of Civilian and Non-Military Corporate targets is HIGHLY OFFENSIVE. Furthermore, attempts to ridicule and desensitize me on the matter Is further insensitivity on a inhumane scale. It is an activity in clear violation of TOS and EULA, and can become a nightmare legal issue for CCP if it is not brought under control. I would not enjoy seeing this game go down that way.

Oh, nevermind, apparently you're a troll.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Xhaiden Ora
Doomheim
#16 - 2012-06-02 08:30:34 UTC
Came for a new iPhone game. Leaving dissappointed.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#17 - 2012-06-23 11:24:02 UTC  |  Edited by: Malcorian Vandsteidt
Diablo Ex wrote:
Gizznitt Malikite wrote:

1.) If I suicide gank a mining vessel, concord wont be involved in the loss of the mining vessel. Concord will only be involved in the loss of my ship. I don't see the point in removing any killmails from the game... and so I don't support this. Besides, the killmails from victims are a great way for creating & judging events like hulkageddon, player run tourneys, and many player run events. Why would you want to remove this unique and frankly, awesome use of the sandbox?

2.) Tax rate doesn't effect all activities in EvE. You can be in a corp with 100% tax rate, and still mining all the ore you want, do massive amounts of station trading, participate in Research and Manufacturing, etc... We should have an incentive to move out of NPC corps, but I don't know if an 80% tax rate will do the job in a balanced manner. What exactly are you trying to change?




What I'm trying to change quite frankly, and for the benefit of the EvE Game and CCP, is the blatant encouragement of Suidide Bombing Terrorist Attacks and Training. If you are not aware of it, there has been a history of using video game environments for real life training and planning. The attack on Columbine High School Attach was planned out and practiced on a video game called DOOM. The Microsoft Flight Simulator had a feature where you could navigate and pilot a passenger jet into the World Trade Center and the Pentagon. Those features were quickly removed after the 9/11 attack. I could go on, but to me and quite a few others, the practice, planning, and execution of Terrorist Attacks such as the Suicide Bombing of Civilian and Non-Military Corporate targets is HIGHLY OFFENSIVE. Furthermore, attempts to ridicule and desensitize me on the matter Is further insensitivity on a inhumane scale. It is an activity in clear violation of TOS and EULA, and can become a nightmare legal issue for CCP if it is not brought under control. I would not enjoy seeing this game go down that way.

Therefore, it becomes necessary to encourage those in NPC Corps to quickly move into Player Corps where the Wardec Rules of Engagement, and Business Risks are more in line with the intent of the game.

...


Being x military (19-D cav Scout) With a background in counter intelligence, and Anti Terrorism, I have to say, if you think NPC corps have to do with training Terrorists, your full of ****.

NPC corps restrict the exact activity and training which is REQUIRED to do such in EvE, and you can only Do said actions and training in Player corporations.

Do you think Goon which is the largest Terrorist Organization on the Internet and Blatantly Claims such in their forums and is Damn proud of it would be such as they are if you Forced all of their members into different scattered NPC corp under NPC corp restrictions?

No, they wouldn't, they would wither and die under such restrictions. (Or at least the EvE Online Cells would which is about 10,000 + of their membership)

I mean CCP if anything is likely to get taken down for allowing Goon to exist in EvE being a known Terrorist Organization in Real life on the web, and guilty of all manner of computer crimes and terrorist actions across the world. (Please note that terrorists actions does not only include blowing **** up. It means any illegal action or tactic used to instill fear and terror to gain control of others and force them to do what you desire).

More then anything else, So if your looking for terrorists in EvE start Que queuing about Goonswarm/Goonwafe Because that's the only terrorists who are actually terrorists, and use eve to train terrorists in eve.

I'm full of **** you say? Well Vent convos with Goons trying to get me to join their side and way of thinking in which they tell me all of this and make claims to events says otherwise. Not all terrorist organizations are religious, no the most efficient and effective ones are simply made up of like minded psychopaths who just want to watch the world burn.

And anyone who knows a Goon decently well (and I know several), knows their mentality is exactly that, a Psychopath who just wants too see the world burn and feeds off the misery and pain of others.
Crunchie Attuxors
Always Another Corporate Venture
#18 - 2012-06-23 11:48:15 UTC
Diablo Ex wrote:
It's a simple solution really...

1) If CONCORD is involved, a) No Insurance payout , and b) No Killmail issued!
This means you need to wardec your targets...


a) Is already true, no?

b) Gankers don't gank for the killmail, they gank for the stuff. Except in hulkaggedon, of course.

So you are not solving ganking, you are solving one kind of ganking.

Diablo Ex wrote:

2) Divide the NPC corps into two branches, a "training" branch where the Training Agents train the rookies. While in "Training" you are under "Trial Account" ship restrictions. The last Training Agent "Graduates" the rookie and puts them into a Faction "Transfer" branch (for those in transit between Player Corps) Place a Draconian Corp Tax Rate (80%+) on players in transit to encourage joining or creating player corps. This will discourage sitting in NPC corps and making ISK without the threat of being wardecced.


Except the cake is a lie: most NPC corp long-time sitters are alts that don't mission or do any taxable activities.

So yours is a solution in search of a problem.
Eve forums official anthem: http://www.youtube.com/watch?v=pudOFG5X6uA Real men tank hull. Fake women shield-tank Gallente.
Crunchie Attuxors
Always Another Corporate Venture
#19 - 2012-06-23 11:50:32 UTC
Malcorian Vandsteidt wrote:

I mean CCP if anything is likely to get taken down for allowing Goon to exist in EvE being a known Terrorist Organization in Real life on the web, and guilty of all manner of computer crimes and terrorist actions across the world. (Please note that terrorists actions does not only include blowing **** up. It means any illegal action or tactic used to instill fear and terror to gain control of others and force them to do what you desire).



http://www.youtube.com/watch?v=9tNL0bRB2XQ
Eve forums official anthem: http://www.youtube.com/watch?v=pudOFG5X6uA Real men tank hull. Fake women shield-tank Gallente.
Koreal Kurvora
Deep Core Mining Inc.
Caldari State
#20 - 2012-06-23 19:42:10 UTC
Diablo Ex wrote:
It's a simple solution really...

1) If CONCORD is involved, a) No Insurance payout , and b) No Killmail issued!
This means you need to wardec your targets...

2) Divide the NPC corps into two branches, a "training" branch where the Training Agents train the rookies. While in "Training" you are under "Trial Account" ship restrictions. The last Training Agent "Graduates" the rookie and puts them into a Faction "Transfer" branch (for those in transit between Player Corps) Place a Draconian Corp Tax Rate (80%+) on players in transit to encourage joining or creating player corps. This will discourage sitting in NPC corps and making ISK without the threat of being wardecced.

Before you complain about the Draconian tax rate, think about this. Being in an NPC Corp makes you an "employee" of that Corp. Your wages should be a mere fraction of your labor value, if you want more, become "Self Employed" i.e, One Man Corp and take the business risks!


number one is silly because the insurance company is likely a private business and has little to do with concord. part b is silly because, well, if combat between players occurs and people get popped and/or podded, a killmail is due because there is no legitimate reason for it to be otherwise. number two is silly because it's almost like forcing the player to join or create a player corporation, and if eve is to continue to be a sandbox mmo, then this cannot happen
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