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[FACTION WAR] Removal of dropped mods from LP calculation

Author
Condor Amarr
Vanishing Point.
The Initiative.
#1 - 2012-06-01 11:15:45 UTC
Quote:
Factional Warfare
• Dropped modules are no longer taken into account when calculating Loyalty Points for Factional Warfare kills.


Why? I can understand the intent behind this. I am sure the theory was "you killed the ships and got the dropped mods, so you don't deserve more LP too"..... But that isn't always the case. Quite often the mods which drop are either taken by another member within the fight (either Militia or not) or the member who gets the kill is forced for the field, for whatever reason. That is no justification to rob that member of the LP that he has earned as a result of the kill.

People are already too damn worried about loot as it is, this is only going to make it worse.
Ayame Yoshida
Republic 1st Fleet
#2 - 2012-06-01 11:51:11 UTC
I too see the reasoning behind this but share your concern of the "Loot now shoot later" mentality that may emerge. Also it's reliant on you not getting the crap kicked out of you immediately after you get the kill.

Support FW uniforms here - https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=112233

Condor Amarr
Vanishing Point.
The Initiative.
#3 - 2012-06-01 14:39:51 UTC
Ayame Yoshida wrote:
I too see the reasoning behind this but share your concern of the "Loot now shoot later" mentality that may emerge. Also it's reliant on you not getting the crap kicked out of you immediately after you get the kill.


Yep, that's another good point. Whilst i'm of the strong opinion that "you win some, you lose some" when it comes to loot, I don't think people should suffer for it as a result of a kill.

This wasn't broken, why "fix" it?
RavenTesio
Liandri Corporation
#4 - 2012-06-01 15:18:49 UTC
Loot has always been a difficult aspect of Faction Warfare, mainly because of two reasons.
1 • Holding the Field is difficult ... atleast for long enough periods of time to grab everything, often the ships involved just don't have enough space for the majority of what drops.
2 • People don't like Sharing ... this is just a simple fact that even prior to the massive LP boosts, we would have players who felt their job was to go around the field looting what dropped then they would disappear like the wind.

In-fact I've been in heated discussions with other militia members about the fact some of our guys lost their ships so they deserve either the ISK or the Loot; while the guy who was ninjaing it all refused to give it up because it was how he earn his ISK.

When you're dealing exclusively in-corp then this isn't an issue, generally everyone loots and one person in the fleet becomes responsible for making sure everything sells as we get our cut... but when you're dealing with several corporations, often individuals who don't want to leave the NPC Corp. This becomes a much different situation. I know we're suppose to work together and share the wealth so we can all fight a common enemy, the fact is most pilots are just greedy.

Hell look at the sheer level of LP farming that is going on right now but very little is actually donated, I had said several times in the FW threads to CCP that this very issue would appear. People who don't care about FW coming in for the ISK they can earn, just the same as missions were but this is much easier.

Honestly I can't offer a solution past "please give back the LP from dropped mods" ... even then it doesn't help solve the root issue.
What might however is a Militia Insurance:

Unlike a normal Insurance it would cover the Modules as well as the ship (for current market price) for say 24hrs and only if you don't change any of your fittings.
Premium would be 25%, but with the fittings included in the payout... this would be paid in LP & ISK, with the ISK being returned but the LP isn't - should the ship survive that is.

It might seem like something weird that has little to do with loot, but the main arguments over payouts come from the fact we loose ships - those who PvP more generally loose more ships with much lower ISK income anyway, so replacing them can be a sore point especially for new pilots.

This would then allow loot to be more of a "bonus" than a necessity to continue the war effort. It would also mean more of us might be more willing to drop our expensive ships in to a fight that usually are left at home in bubble wrap because replacing them is one hell of a chore.
Ayame Yoshida
Republic 1st Fleet
#5 - 2012-06-01 15:33:26 UTC
RavenTesio wrote:
I know we're suppose to work together and share the wealth so we can all fight a common enemy, the fact is most pilots are just greedy.


You're a Caldari, it's your job to be greedy ^^ (Don't get me wrong my character that isn't for FW is Caldari.)

Honestly I don't think that there is going to be any solution to the loot aspect but as far as the LP reward goes this needs fixing. They really need to bear in mind that the pilots that kill are likely not to get the loot. The loot may not even go to a FW pilot at all.

Support FW uniforms here - https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=112233

Condor Amarr
Vanishing Point.
The Initiative.
#6 - 2012-06-08 05:45:57 UTC
This issue isn't going to go away.

With the horrible imbalance in NPCs, it is now snowballing to other parts of Faction War. Killing a FW WT earns me LP. Now that LP is limited based on what drops, which, as already explained, is a little.... strange.

This is one of the very few things relating to LP that wasn't broken, please "un fix" it.