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EVE Online: Inferno - Feedback thread

First post First post
Author
Peter Fajl
Caldari Provisions
Caldari State
#1061 - 2012-05-30 10:51:33 UTC
want my feedback ?

missiles are cool

new UI suck As* ..... revert asap !!!

Kblackjack54
Deep Core Mining Inc.
Caldari State
#1062 - 2012-05-30 12:07:11 UTC
Newest UI update appears on the face of things to solve a few of the issues some players are having with it.

Cans, Cargo holds, PoS structures now open if you shift click them in persistent, none tree menu boarded windows which if flown out of range of close automatically, and that is a huge move forwards with this UI.

However it would appear from reading the complaints listed here and elsewhere and looking through the SISI list of complaints that CCP Dev's are missing the point that is the basis for most of these complaints, That of 'Information Overload'

This is not a 'Your just a dumb player' post by the way.

The problem as I see it comes from too much not to little information presented to the players in the Tree menu for any given context of play.

Why a player would require such a large amount of tree entries, most of which are inaccessible to them during most aspects of play is a puzzle when opening the cargo hold of your ship in space means just that, you want to see what's in there and work with the contents and mayb add or subtract to them to or from another source.

In station or PoS a similar scenario plays out, information presented in the tree menu is item specific in the visual window unless you spend considerable time shift clicking resizing and manoeuvring the resulting windows your always going to be presented with the prospect of dragging and dropping items blind yet still having to open the receiving window to check that this has been accomplished correctly.

That all ships, holds and containers are listed in the menu tree presents the player with a lengthy scroll to find the entry required, slightest inattention leads to items being dropped not in say the capitol hangar bay of your carrier but in the out of bounds capitol bay of the Corp hangar, recovery can be a very time consuming business.

Separating these functions into different UI windows entirely would, imo. Be the best secure option here, as would the ship hangar, why always list multiple ships, I have currently 47 in my own hangar when you only need to work with the one your flying, need access to more, simply open the ship UI, double clicking the one you need in the ship UI to open it's cargo bay, right click same to list all available bays including the drone bay, click the one you need from that list, no tree structure required there and any open widows can be neatly resized and should be persistent.

This would go a long way towards returning the stations functionality as was while keeping the main UI intact, it would also have the advantage of reducing tree structures to manageable proportions by relocating out of context menu entries and placing them in the relevant UI environment, Ships, Corp, ect.

Doing this sounds complex but it requires only that the player know what they want to achieve, a simple uncluttered working environment with each category of item placed in easy to find locations, using the original ICON's to initiate access, multiple item UI windows having context based tree structures, single item windows becoming right click driven and having no tree structures attached, any of the above sound familiar.
Kage Toshimado
Garoun Investment Bank
Gallente Federation
#1063 - 2012-05-30 12:45:31 UTC

Hanger/Ship Inventory modifications from the new patch are terrible. Shocked

That's the kindest word I could use.

It's slow, laggy, and just not user friendly at all. It takes me about 5x the time it normally took me just to change out ships. It is bad CCP, please go back to how it was, which was always just fine.

Thanks.
DoctorDanny
Zor's Club
B.E.A.R.S.
#1064 - 2012-05-30 20:51:59 UTC
This is NOT an improvement, bring back the old system.
Ridjobradi
72.CO
#1065 - 2012-05-30 20:52:19 UTC
Kage Toshimado wrote:

Hanger/Ship Inventory modifications from the new patch are terrible. Shocked

That's the kindest word I could use.

It's slow, laggy, and just not user friendly at all. It takes me about 5x the time it normally took me just to change out ships. It is bad CCP, please go back to how it was, which was always just fine.

Thanks.


Just few years ago we had invisible docking-master force like 15sec to change ship etc..now after neutralised that force we again going to wait like 10sec atleast to open whole hangar and acces ship..If so much players ARE against this non-working idea how come u still didnt realise and admit mistake!? Btw how can it be so nice ideas as kill mail and rockets and MERLIN <3 improvements , and "this" in same patch ..chek eployees maybe!?
Petrov Kreigt
Magister Mortalis.
#1066 - 2012-05-30 20:52:19 UTC
The new inventory system is a ballache.

-Laggy
-Irritating
-Time consuming


Change it back!
JohnnyRingo
Regiment Of Naga Association
OnlyFleets.
#1067 - 2012-05-30 20:54:26 UTC  |  Edited by: JohnnyRingo
This is NOT an improvement, bring back the old system.

New inventory is sh*t,much slower, i have 3 fps while moving 500+ items, its much more time consuming and confusing.

Would work if you had "polished" it and fine tuned much much more, not rushing things out so quickly.
Player feedback on test server forums was completely ignored and then you get a shitstorm from the playerbase, what do you expect....
Orthan
Zor's Club
B.E.A.R.S.
#1068 - 2012-05-30 20:54:38 UTC
This is NOT an improvement, bring back the old system. Evil
Bamfordi
Imperial Academy
Amarr Empire
#1069 - 2012-05-30 20:54:40 UTC
DoctorDanny wrote:
This is NOT an improvement, bring back the old system.

Propoli
Brutor Tribe
Minmatar Republic
#1070 - 2012-05-30 20:54:45 UTC
This is NOT an improvement, bring back the old system.
DarkMasterAnt
Imperial Academy
Amarr Empire
#1071 - 2012-05-30 20:54:45 UTC
This is NOT an improvement, bring back the old system.
vanessa Sly
Sebiestor Tribe
Minmatar Republic
#1072 - 2012-05-30 20:54:48 UTC



This is NOT an improvement, bring back the old system.
Lifewire
Caldari Provisions
Caldari State
#1073 - 2012-05-30 20:55:14 UTC
this patch hurts...rollback!
luthorS Harkon
Aliastra
Gallente Federation
#1074 - 2012-05-30 20:55:55 UTC




this patch hurts...rollback!
Hunt Smacker
Hunt Smacker Corporation
#1075 - 2012-05-30 20:55:59 UTC
I dont want an i-EVE, thankyou. Return to the old system!
Izi55IzI
Partizanski odred Slovenije
#1076 - 2012-05-30 20:56:07 UTC
This is NOT an improvement, bring back the old system.
cleeboy
Aliastra
Gallente Federation
#1077 - 2012-05-30 20:56:09 UTC
This is NOT an improvement, bring back the old system Pirate
Brottor
Imperial Shipment
Amarr Empire
#1078 - 2012-05-30 20:56:33 UTC
This is NOT an improvement, bring back the old system.
Cefizelj
Brutor Tribe
Minmatar Republic
#1079 - 2012-05-30 20:57:34 UTC
his patch hurts...rollback!
Captain Sircle
Perkone
Caldari State
#1080 - 2012-05-30 21:00:40 UTC
This is NOT an improvement, bring back the old system.