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New dev blog: Unified Inventory Changes

First post First post First post
Author
Lambeau Field
Sebiestor Tribe
Minmatar Republic
#1301 - 2012-05-30 11:23:33 UTC
Give us the option to opt out of this awful new UI and let us have the old UI back.At least give us the option this is terrible and you managed to **** off all of eve.
Talon Kayd
Fixers Corporation
Pillars of Liberty
#1302 - 2012-05-30 11:40:31 UTC
Yes this has been a nightmare even still in POS useX ,especially in pos use I spent more time stuffing around now then I ever did in various Inventorys give us THE CUSTOMERS a opt out option back to the old system this is a disasaster that should never of got off the ground .dont spend 6 months and god knows how many micromanaged patches to try a remady a bad idea.

Scrap it or give us the option to revert.
StoneRhino
Rhino Heavy Industries
#1303 - 2012-05-30 17:43:20 UTC
Just as a bit of an FYI.

CCP, you updated your UI, and now your new user tutorials are all broken again. Great job at boning your new players :)
BobTheExcavator
Perkone
Caldari State
#1304 - 2012-05-30 17:57:58 UTC
When it first came out. I though it was barely an improvement. With these latest tweaks it has gotten better. I've salvaged, pos managed, and dealt with corp hangars. I've not dealt with multi bay ships or corpmates private hangars (I hear that one is a real nightmare), keep fixing things like you did with the last patch and it'll be great.
Makaganti
Doomheim
#1305 - 2012-05-30 20:05:57 UTC  |  Edited by: Makaganti
StoneRhino wrote:
Just as a bit of an FYI.

CCP, you updated your UI, and now your new user tutorials are all broken again. Great job at boning your new players :)



While they hastily rush to fix the UI ccp is now buggering other areas of eve many once unbroken areas are falling apart. Over the years ccp used duct tape and spit to hold eve together from fuktastic patches of yesteryears now the whole ball of tape is coming apart.

Toon transfers now need you to manually stop skill training before you can transfer.

Way to go ccp

With Unity there is Power

N3LLY
Reverberation Inc
#1306 - 2012-05-30 20:19:43 UTC
Makaganti wrote:
StoneRhino wrote:
Just as a bit of an FYI.

CCP, you updated your UI, and now your new user tutorials are all broken again. Great job at boning your new players :)



While they hastily rush to fix the UI ccp is now buggering other areas of eve many once unbroken areas are falling apart. Over the years ccp used duct tape and spit to hold eve together from fuktastic patches of yesteryears now the whole ball of tape is coming apart.

Toon transfers now need you to manually stop skill training before you can transfer.

Way to go ccp



LOL CCP Minmatar of game design lol sniggers duct tape lolTwisted

[b]UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. [/b]CAN I GET A REFUND FOR LOST GAME TIME ?

Skelf Scunner
Center for Advanced Studies
Gallente Federation
#1307 - 2012-05-30 20:40:27 UTC
Gainard wrote:
More whine for CCP:

1. If you don't know what to do with your dev time do something about the 10+ clicks to start an invention. At least insert an REPEAT button.
2. Next roll back the unified UI. It simply sucks, I don't see anything about it as positive: Load time - slower, occupied space - increased, ease of use - gone.
3. I want to play this game not click, click, click, click, click, click, etc. (forgot the shift key Oops)
4. Does anyone at CCP notice there is already 64 pages of complaints (at least 90% of it being complaints).
5. I am not threatening to leave the game, i actually love it - but if you monitor my online times: they have dropped significantly. Today I spent for the first time ever more time in the forum than in game.
6. What do you guys have SISI for???

Thats it for today's whine. More tomorrow X



No.1 is spot on. If they had actually asked the players about improvements, they could have done some really good work.

Instead, they grabbed a passerby off the street and let them loose on the user interface.


Alexstrasza Kira
Ministry of War
Amarr Empire
#1308 - 2012-05-30 22:35:00 UTC
I cant say i enjoy much of the way the inventory works now, it's become a constant battle to try to organize my ship cargo, corp hangar and loot window positions, as often i end up closing one when i open an other. It's very confusing and increases my effective response time in combat situations where i need to reship quickly at a pos.

Now it's not ALL bad, i do like the centralized list of assets on the side of the inventory window is very practical, my main complaint is directed mostly at how the new system manages windows. I was used to one dedicated box for ship inventory, always visible immediately after reshiping, so i could see what it contains. now unless you Shift+Click on the ship inventory asset and drag it back to where you want it, the thing disapears, and you have to do this on every relog.

It's tediousl and Batshit annoying. *Click click click click*

I do have a few thoughts regarding the UI, it would be really nice if extra windows like the wallet, journal, ship loadout map and other non combat essential stuff could be dragged outside of the actual game window leaving the main screen free of most clutter, and sparing the gpu having to render two screen fulls of space and game geometry, say across a second monitor, without having to pull the entire game client across it. (A bit like how 3Ds max works with material windows and layer windows.)
Dream Five
Renegade Pleasure Androids
#1309 - 2012-05-30 23:30:45 UTC  |  Edited by: Dream Five
Argh. every single time i open corp hangar it doesnt expand, i have to reopen twice. windows such as corp hangar divisions etc STILL don't remember their undocked state and positions.
Dream Five
Renegade Pleasure Androids
#1310 - 2012-05-30 23:31:57 UTC
Alexstrasza Kira wrote:
I cant say i enjoy much of the way the inventory works now, it's become a constant battle to try to organize my ship cargo, corp hangar and loot window positions, as often i end up closing one when i open an other. It's very confusing and increases my effective response time in combat situations where i need to reship quickly at a pos.

Now it's not ALL bad, i do like the centralized list of assets on the side of the inventory window is very practical, my main complaint is directed mostly at how the new system manages windows. I was used to one dedicated box for ship inventory, always visible immediately after reshiping, so i could see what it contains. now unless you Shift+Click on the ship inventory asset and drag it back to where you want it, the thing disapears, and you have to do this on every relog.

It's tediousl and Batshit annoying. *Click click click click*

I do have a few thoughts regarding the UI, it would be really nice if extra windows like the wallet, journal, ship loadout map and other non combat essential stuff could be dragged outside of the actual game window leaving the main screen free of most clutter, and sparing the gpu having to render two screen fulls of space and game geometry, say across a second monitor, without having to pull the entire game client across it. (A bit like how 3Ds max works with material windows and layer windows.)


you can sort of do this by stretching the eve window to two monitors and adjusting the camera offset.
Alexstrasza Kira
Ministry of War
Amarr Empire
#1311 - 2012-05-31 03:27:30 UTC
Dream Five wrote:
Alexstrasza Kira wrote:
I cant say i enjoy much of the way the inventory works now, it's become a constant battle to try to organize my ship cargo, corp hangar and loot window positions, as often i end up closing one when i open an other. It's very confusing and increases my effective response time in combat situations where i need to reship quickly at a pos.

Now it's not ALL bad, i do like the centralized list of assets on the side of the inventory window is very practical, my main complaint is directed mostly at how the new system manages windows. I was used to one dedicated box for ship inventory, always visible immediately after reshiping, so i could see what it contains. now unless you Shift+Click on the ship inventory asset and drag it back to where you want it, the thing disapears, and you have to do this on every relog.

It's tediousl and Batshit annoying. *Click click click click*

I do have a few thoughts regarding the UI, it would be really nice if extra windows like the wallet, journal, ship loadout map and other non combat essential stuff could be dragged outside of the actual game window leaving the main screen free of most clutter, and sparing the gpu having to render two screen fulls of space and game geometry, say across a second monitor, without having to pull the entire game client across it. (A bit like how 3Ds max works with material windows and layer windows.)


you can sort of do this by stretching the eve window to two monitors and adjusting the camera offset.


Yes but then my computer does this weird thing where it opens it in the wrong monitor and i have to reposition it every time, its also really distracting to only see one side on my left and the center screen, i tired it before and its very disorienting.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1312 - 2012-05-31 07:34:19 UTC  |  Edited by: ISD Eshtir
Posting the most recent communication with CCP's customer service guys. The message seems to be getting through finally, although I still don't see CCP suggesting that we will be given the option to have the old UI functionality back. Please keep up the feedback fellas.

*snip*

2012.05.31 00:11:00 Mournful Conciousness

To be honest, having seen the state it's currently in, I have my doubts that soundwave has any idea about how this game is played. I have very little confidence that he even knows how the inventory system should work.
I am sorry to say that I have been writing software for 25 years. I know a bad job when I see one. Deeply flawed assumptions have been made in this software redesign - in that all "containers" are similar. However from the user's perspective, all containers are very different, with distinct functions, properties and identities. You are not building a filing system, you are building a game.
I am still unable to fathom why the dev team at CCP thought that this UI system was in any way acceptable, or indeed even a good idea. Perhaps you can find an answer to this for me? It might serve to restore a little confidence. At the moment, I have none, which is a deeply disappointing state of affairs.
My thanks, Richard

Edit: GM petition quote removed - ISD Eshtir

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Zebs Clone
Republic University
Minmatar Republic
#1313 - 2012-05-31 07:40:54 UTC  |  Edited by: ISD Eshtir
Mournful Conciousness wrote:
Posting the most recent communication with CCP's customer service guys. The message seems to be getting through finally, although I still don't see CCP suggesting that we will be given the option to have the old UI functionality back. Please keep up the feedback fellas.

*snip*


2012.05.31 00:11:00 Mournful Conciousness

To be honest, having seen the state it's currently in, I have my doubts that soundwave has any idea about how this game is played. I have very little confidence that he even knows how the inventory system should work.
I am sorry to say that I have been writing software for 25 years. I know a bad job when I see one. Deeply flawed assumptions have been made in this software redesign - in that all "containers" are similar. However from the user's perspective, all containers are very different, with distinct functions, properties and identities. You are not building a filing system, you are building a game.
I am still unable to fathom why the dev team at CCP thought that this UI system was in any way acceptable, or indeed even a good idea. Perhaps you can find an answer to this for me? It might serve to restore a little confidence. At the moment, I have none, which is a deeply disappointing state of affairs.
My thanks, Richard

Edit: GM petition quote removed - ISD Eshtir



cut the gm parts out so it dosnt get removed.. the gm said something close to whats quoted..lol
Dream Five
Renegade Pleasure Androids
#1314 - 2012-05-31 09:13:33 UTC  |  Edited by: Dream Five
at the very least if it's so incredibly challenging to save window positions and undocked window state.. make it so the shortcuts work for: fuel bay, corp hangar each division, corp deliveries, etc etc.

Existing shortucts are broken btw for instance for corp deliveries.
Andy DelGardo
#1315 - 2012-05-31 09:18:24 UTC
Dream Five wrote:

Existing shortucts are broken btw for instance for corp deliveries.


Yep, fix the corp deliveries shortcut.
Sir Montu
Untoward Callings
#1316 - 2012-05-31 13:51:54 UTC  |  Edited by: Sir Montu
Due to not having the time or patience to read through 65 pages of posts, I will simply post my thoughts on the UI and apologies if I am repeating anyone (although that should serve as reinforcement that it's something that needs to be addressed).

#1 issue I have is the L A G just getting the screen to load up. In one of my corps that does a great deal of building, there are hundreds of blueprints, piles of raw materials and ships, etc etc. That screen takes nearly a full minute to come to life and the little spinning "loading" icons to go away. Considering in the previous system this loading was <1 second or instant, I think I am not wrong calling it UNACCEPTABLE. If a freighter can align to warp faster than my corp hangar can load, I'm pretty damned unimpressed.

Second serious gripe is the appearance and ordering of things within this "wonderful system that works for everyone". I like my ships and items hangars (usually merged with the station services window) ordered by icons, as well as my individual ship cargo hangars. I like my corp hangar arranged by Details and ordered by Group. They keep constantly flipping to whatever the last one was, and this too is unacceptable. Everything knew how I had it before, and that it cannot do it after an "improvement" strongly suggests you cannot call it an improvement.

Member Hangers. I use these extensively to pass building materials to my employees. While I am delighted that you've re-learned the alphabet so that I can successfully locate a builder once more, you in the process broke the ability to shift+click and open them in their own window. Yet another step backwards. Also, these I like in icon view and the usually end up in detail view like the corp hangar I am pulling materials from.

I won't say the new system is impossible, but I will say that it's poorly implemented, buggy, and has several distinct faults that make it aggravating and CUMBERSOME to use. And if you could give us back ship spinning, there is no reason you can't give us the option to use this or the old system, and saying it's "too difficult" is the sort of thing that gets people out of jobs in my experience. You are professionals with a clearly upset customer base, not kindergarteners. Figure out how to make your customers happy, or risk losing them.

--EDIT--

Oh yes, I also forgot about the misbehavior of the Corporation Hangars in the tree trunk. If I click it, it WILL expand and stay put after about the length of time it takes a freighter to align, but it stays open if I do the little open-close-open dance with it.
Zathryon
Amarr General Drilling and Construction
#1317 - 2012-05-31 14:16:11 UTC
well...i sincerely doubt that things this far into the blog will be read, and I sure as hell arent going to read the whole thing.

just in case

DEVS THERE IS NO QQ HERE, ONLY FEEDBACK

here are my only real issues:

- load times (obvi)

- when I select to open a hangar in a new window, the system should remember that I like that hangar in its own window. Example: I want my ship cargo bay to always open in its own window. When I hit open cargo bay in space it should always open alone and in the same place. If I go to open a POS fuel bay, that should open separately, and not in my cargo bay window. The same applies in station. Have the system remember I like separate windows for cargo, personal hanger and then everything else.

- on the same lines as above, the system should remember how I like certain windows to be displayed. IE item hangar is always in a list, cargo bay always in icons etc etc.

- while i recognize the amount of effort that must have gone into this, there are people who have spent years getting used to the old system. why not let old codgers be old codgers and have the old way back?

- I love the capability for filtering to valuable items only, however, the place where this would be most useful is in the assets list. any way of expanding (not always, but by an option) the UI to include the assets list as well?

- at first glance moving to the bay where an item was dropped is a good idea, but one of the biggest strengths of the UI is having a nice list of bays instead of having to open 3 billion windows. this is most useful when resorting items (say when a shipment comes in and needs to be sorted into corp hangar tabs). Perhaps add an option for the focus to shift when dropping, as it is likely useful for the average player but not the average industrialist.

- if any of these options exist, it is not clear that they do, even for a (former) eve UI guru.

/end
this could be good, i really think it could, but even after the patch I was still very frustrated after about minute 2. Keep working
Drkest Hour
State War Academy
Caldari State
#1318 - 2012-05-31 15:25:33 UTC
Someone probable mentioned this... but it would be nice to have a setting that turns
off the active cargo and hanger "estimated price" feature because it seems to cause
lag when looting wrecks and moving large amounts of stuff around when docked.

Otherwise it seems to be a good change.
DoctorDanny
Zor's Club
B.E.A.R.S.
#1319 - 2012-05-31 18:54:43 UTC
Also, great job moving all the complaint threads out of General Discussion!

We dont want anyone thinking this new unified inventory is a problem now would we?

vasuul
BLUE M00N Fetish Group
#1320 - 2012-05-31 20:26:11 UTC  |  Edited by: vasuul
OK CCP Soundwave
How about this ?
To the left of the screen is that quick bar that you implemented this made life easier for sure

ADD 3 slots on it one for personal assets /one for corp hangar / one for ships each one opens a separate window

make the corp hangar open to reveal tabs as before for each division
voila we have the old function back

anybody who wishes to use the new system still can by clicking on the regular icon for inventory

bingo problem solved everyone happy

people would also gain quicker access to what they are looking for because now instead of scrolling a tree its one click and your in

you could even just put them in the eve menu thing to add to the quick bar as an option that way people could choose if they want quick access to one or all


if this does not sound feasible PLEASE
Please tell me why ?