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Player Features and Ideas Discussion

 
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Forced Wormhole generator

Author
Ji Fong
Dextor's Laboratory
#1 - 2012-05-28 02:24:25 UTC
What I propose is a high slot mod that would let that pilot generate or force open a wormhole. Like the siege mod or the triage mod

There would be 3 sizes sm/med/large and it would fit on Capital ships and above.

The small would fit on a carrier, med on a super, and a large would fit on a titan.

The wormhole that is generated is completely random just like natural wormholes today, the difference is that you get to create it when you want and take it down when you want.

Each level would have limitation on what could go through, for example the carrier wormhole generator would only let through sub-caps

The med one would let through carriers and dreads and below , and the titan would let through supers and below.

Training the skill would allow more mass to pass through the generated hole at one time. Not bigger ships but more mass i.e more battle ships per jump etc.

It could be feed and kept open with ozone or some new element. This would allow a corp to conduct wormhole activities without having to scan them down if they don't want to. CTA could now be a WH expedition.

The Wormhole could not be generated in a POS so there would be risk involved to the pilot as well as to the anyone that had their wormhole opened.

If all of a sudden your wormhole was invaded and the enemies were not coming through a game generated WH you would know that on the other side of the forced one was a cap ship waiting to be shot.

Obviously when forcing a WH the ship could not move.


Oscorn
School of Applied Knowledge
Caldari State
#2 - 2012-05-28 04:43:46 UTC  |  Edited by: Oscorn
Are you mentally reta rded? that defeats the whole pupose of a wormhole and also how the fu ck would you "generate" a wormhole. Do you even know what a fuc king wormhole is??? when you can come up with an idea of how to tear a whole in "space" its self, then ill be nice to you...
Zalasastra
Royal Amarr Institute
Amarr Empire
#3 - 2012-05-28 04:46:31 UTC
Ji Fong wrote:
This would allow a corp to conduct wormhole activities without having to scan them down if they don't want to.


i get a strong feeling that this is the point of this feature...

all activities have their prices to pay. exploration is the price of wormholes.
NiGhTTraX
Deep Core Mining Inc.
Caldari State
#4 - 2012-05-28 11:01:58 UTC  |  Edited by: NiGhTTraX
I gotta say, this is an idea worthy of my signature. Do you even realize what you're saying here? Generating wormholes, natural space-time anomalies?

I bet you're just one of those wormhole wanna-be players that are too lazy and incompetent to scan down exits. Here's my suggestion to you. Don't do wormholes. Stay in hisec and mine Veldspar. In fact, don't do EVE. You clearly have no understanding of how this game works.

You know what, if you really want your magic wormhole generator, how about this. The mechanism required to generate them would disrupt the fluid router communication that enables instant consciousness transfer at the time of death. In laymen terms, if you die in that wormhole you just generated, you don't clone back. Game over. If you want such great power, than be ready for even greater consequences.

If you're gonna post here thinking your idea is the greatest thing since bacon and that it will save EVE and possibly all humankind with it, you're gonna have a bad time.

Naraya Aethera
Pator Tech School
Minmatar Republic
#5 - 2012-05-28 11:15:31 UTC
Umm...what's so hard about about probing down wormholes?

Why do they call an unknown system W-space or WH-space and not U-space?

Ji Fong
Dextor's Laboratory
#6 - 2012-05-29 05:01:50 UTC
The Rage in all of you is strong. Clearly I am to much of an idiot to play serious Space ship games with you. I will now quit the game because I can see I am out matched by your collective cerebral power.

No, Wait- Fu ck off you pompous Ass-hats.

Let's see... a game that lets you transfer your conscious from one location light years away to another location, that allows the bridging of ships by way of a tunnel that is created by the player to different systems, along with a myriad of other things that are so far reality as we know it and you can't suspend disbelief to allow for this, Well then **** off.

My god, millions of people watch Star Wars, Star Trek, Battlestar Galactica, or SG1 and never give a thought to the crap that is happening there. But here, Oh No, it has to be completely real for Oscorn... dude it's a game. (His dad probably thinks the WWE is real to. Shush don't tell him that its all Fu cken FAKE!!!)

BTW, its not the effort to find the wormhole or to scan it down. Basic skills that most noobs have. It's the idea of a corp or alliance deciding to get in one place and open a WH and wreak havoc on anything that is in there. Just because you can. Sure you can scan them down, and if there isn't one in your system there is sure to be one next door or whatever. But image if you will (Oscorn and NiGhTTrax can't because their mom's dropped them on their heads when they were small.) That your a WH corp have taken all the steps that you can to protect the natural openings of your WH. Only to have some corp or alliance generate one that you can't protect from.

Or the opposite is true, that a corp or alliance thinks that they are prepared for whatever lies beyond the WH they just generated and they get their ass handed to them by the players living in that WH.

As far as you Oscorn and NiGhTTraX, If you have to be as trollish as you are (and from your post I have no doubt that not only are you both complete wastes of seamen in the game but in real life also) maybe you should get out more. Get a friend or a dog or something and stop masturbating to gay porn in you moms basement. I'm just saying

Feel free to troll now as I am done here.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#7 - 2012-05-29 08:11:28 UTC
They are called cynos and jump drives.
Its my understanding that jump gates and jump drives are wormhole generators as far as the lore is concerned - just not naturally occurring semi-random ones like one uses in WH space.

What I would like is for there to be a hidden "map" of WH systems, such that some systems will in fact be within jump range of each other.

No fixed jump gates, but every now and then you'd connect to a "nearby" system, and even for lower than C4, capital warfare could result through the use of cynos.

If a corp finds a "nearby" wormhole, it could try to take over, and then use cynos to move back and forth between the WH system (or POS jump bridges).

WH empires could start to be formed, but they wouldn't be like the nullsec empires due to the lack of jump gates, and random WHs forming.

You could still of course have some WH systems that are too far from any other WH system to use a cyno.

Perhaps most C1s and C2's would be on the outskirts of the "WH galaxy", and too far from any other WH system to move from one WH system to another via cynos/jump drives. Whereas most C5's are close enough to another WH system to make the use of jump drives possible. (thus we preserve the "old" way in some WH systems, while adding a new mechanic in other systems)

In higher level WHs, collapsing the linking WH may not be enough- if they got a cyno pilot in your system before you collapsed the WH, they could still strike
- With the caveat that there is no way of knowing if you are within cyno range - that cyno pilot would have to light his cyno, and then hope his fleet is within range. (question: do black ops have the same jump range as other capitals, or is there something that can jump longer distances? if players could use covert cynos to check if the system is in range... well I think that'd be less fun)

Players could thus start to "map" areas of WH space.

- and add the ice needed for use of jump drives to some grav sites.
Ned Black
Driders
#8 - 2012-05-30 05:38:24 UTC
Actually... I could imagine such a WH generatore... with a few drawbacks of course...

Like you not being able to turn it from the same grid of a POS and/or station since the "ripping effect" would destroy any structure it close proximity... and after opening the hole your big assed ship is stuck there for at least 60 minutes. If you disconnect during that time you stay at the WH just as if you were online... which means that if you get agressed while under this timer you dont go away even if you are actually offline. And of course due to the ripping nature of the device the WH should be fully visible on overview in the system you created the WH from... just like any regular cyno... Basicly... use at your own risk, but if you do you need to put your money where you mouth is.

Or... if you want a WH then scan for it... In my experience there is a WH in about 1/4 - 2/3 of the systems when I have done broad area survey scans... The major diffrence between highsec holes and nullsec holes is their direction however. In highsec most WHs are incoming K162s. In nullspace most holes are mostly outgoing C5 holes.
Nendail Smith
Lockheed Nighthawk
#9 - 2012-05-30 05:54:49 UTC
Ji Fong wrote:


BTW, its not the effort to find the wormhole or to scan it down. Basic skills that most noobs have. It's the idea of a corp or alliance deciding to get in one place and open a WH and wreak havoc on anything that is in there. Just because you can. Sure you can scan them down, and if there isn't one in your system there is sure to be one next door or whatever. But image if you will (Oscorn and NiGhTTrax can't because their mom's dropped them on their heads when they were small.) That your a WH corp have taken all the steps that you can to protect the natural openings of your WH. Only to have some corp or alliance generate one that you can't protect from.



Well I'll just be another asshat. Here is an idea.. Stick your mod someplace special, then grab some probs and go out searching for a wormhole that when you warp to it, opens into a system. Even if someone has taken all procausions to safe their system up, they still run the same risk of a K162 opening into it. Get out there and scan.

-5 this is an unneeded mental idea that serves only to help the lazy man open and close wormholes at will until they find what they are looking for.

http://www.youtube.com/watch?v=hkodTydUR0E
MortisLegati
School of Applied Knowledge
Caldari State
#10 - 2012-05-30 07:13:47 UTC
Ji Fong, personal attacks and word filter avoidance are like two of the biggest no-nos on any civilized board. If you're going to curse, spell it right; splitting your harsh language into two words and the like just makes you look more immature than you already are. This doesn't go with saying that Smith isn't acting immature.