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New dev blog: Unified Inventory Changes

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Author
Au' Tena
University of Caille
Gallente Federation
#1241 - 2012-05-28 18:51:58 UTC
i am not sure if this is mentioned before. if so , u can ignore this (but please solve it)

we used the have an option with rightlicking on our ship to open the drone bay. this drone bay always opened seperate and included the possibilty to see drones in bay or in flight. it also had the possibility to move them in named groups and set theem fron agrassive to passive. i could also see their recieved damage when in flight.

i still have that option, because i never close it. but a friend of mine cant do it anymore. the rightclick on drone bay in the new inventory seems to open a new invwentory box wich is diffent in set up.

if we are doing things wrong; please tell us how it works nowadays, otherwise; please bring the old rightclick function on our ship back.

tnx
Cutesmile
Native Freshfood
Minmatar Republic
#1242 - 2012-05-28 21:04:03 UTC
just do a roll back to old inventory - just 1 patch instead of lots of fixes every week (I suppose, useless).
I'm playing this game, not testing it..

This new inventory is very inconvenient. I do not want 1 LARGE window with very large "tree" space - it is more useful to open 2 or 3 small windows (which remember its locations, btw)

And I'm really seek and tired of Shift+clicking. Really tired.

I do appreciate the efforts you put in the game... most of things are progress, but definitely not these contested inventory changes.

Also good solution will be option to return multi-windows inventory view (without shift-clicks).
Suboran
The Scope
Gallente Federation
#1243 - 2012-05-28 21:31:35 UTC
Trees mean clicking and that is bad.
Selas Rega
New Republic
Paper Numbers
#1244 - 2012-05-28 21:52:58 UTC
please roll it back or give the option to disable the UI and use the old system
Geksz
The Fountain
#1245 - 2012-05-28 22:47:16 UTC
Idea
Carcopino wrote:
Vaerah Vahrokha wrote:
CCP Soundwave wrote:
disasteur wrote:


im sorry for asking, but what are your intentions, and how do you think this to rectify?
i understand this is a bizar situation but a little more specific answer would be verry nice


Restoring as much of the old functionality in the new framework.


Please explain this, since I just have been senior software analyst for 20 years so I am certainly newbie in this area:

Attention- You had a partially re-factored system that was not ready for production. It's not just about the bugs, but judging by the "scarce" amount of feedback you are receiving, it lacks of fundamental gameplay features.

Attention- You knew it'd take weeks to implement the missing fundamental, game breaking gameplay features.
If you did not (odd), you know about this now.


Despite the above premises:

Attention- You will take weeks if not longer to implement the showstopper missing features but will keep it in production and will keep having a plethora of annoyed players.

Attention- After weeks and weeks in the best case we will achieve... the same stuff we had for 9 years. Just slower and taking unneeded screen real estate.


What's the rationale behind this?


I just had to quote this here player because the issue he/she brought up, together with some other folks who probably wrote the same things, does indeed raise some legitimate concerns.
And I just can't stress this enough.
The mere fact that your average player has to ask these questions should really make the alarm go off somewhere again.

I think of playing Eve as some kind of pleasant journey.
Sometimes I have to stop ( patch days ) for a refuel or to switch to a different vehicle.
But!. If I pulled up in a fine sedan, I don't want to have to hop onto a 40 year old scooter with no engine and a puncture, understand ?.

I must admit that you track record thus far ain't exactly stellar, but all this really makes me wonder what other creepy "improvements" you weird fellas might actually have in stock for us players.


IdeaThis should be on every page of this forum thread...
Cord Binchiette
Kzinti Confederation
#1246 - 2012-05-28 22:50:22 UTC  |  Edited by: Cord Binchiette
I don't even know where to begin. It's been a week and the only improvement has been in my attitude. I'm no longer furious. It's turned into apathy. I just can't bring myself to care anymore. I dread docking/undocking and seeing your new inventory window mocking me on my screen.

(sigh)

Anyone know how to stop "accidentally" dropping loot into ships in the hanger when trying to move stuff between your active ship and the station hanger?

Is it an intended feature to "Change the focus of the window and expand all subcategories" by briefly HESITATING the mouse pointer over ship text headings in the hanger?

I'm not sure if it's an intended feature, but ships in a hanger are placed next to the active ship and station hanger. You realize that hesitating the mouse a few pixels away from the intended target of whatever you are moving to/from will open up many many ships and prevent you from seeing your target and completing the task.

Is there a way to lock the inventory tree so that the subcategories (ships) can never ever be opened?

At this point I would be willing to go back to DOS commands to move items.

Is there a way of finding stuff that got dumped into ships when you screw up moving items?

Can you pass this link to whomever is designing the interface? It will help you guys out a ton next time.
http://en.wikipedia.org/wiki/Heuristic_evaluation

Is there a way to prevent the long pauses when looting items? (other than stop looting)

Is there a way to prevent long pauses when selecting the option to "stack all" in a station hanger? (other than sell it on the market immediately)

Is there a way to remove the ships from displaying in the inventory?

How come trades between people don't use the inventory screen? It gives you a pop up window. Can't we do this with other stuff, like looting wrecks or putting stuff into a station hanger?

Edited to brag: I didn't even use one hyphenated intensifier in this post.
Makaganti
Doomheim
#1247 - 2012-05-28 22:55:26 UTC
Good People of eve ccp need to be punished ccp need to know this is our game we pay an therefore we own eve

Please people of eve boycott eve for 23hrs show ccp they can't ignore us, help to train ccp how to listen

I'm proposing 1st June eve time turn off eve go spend quality time with your wife/husband, your girlfriend/boyfriend family friends if you have none of this then go out side or watch tv do anything or rob the local 7/11 Twisted

Its time for action ladies and gentlemen

With unity there is power

With Unity there is Power

Vaerah Vahrokha
Vahrokh Consulting
#1248 - 2012-05-28 23:07:26 UTC  |  Edited by: Vaerah Vahrokha
Cord Binchiette wrote:
How come trades between people don't use the inventory screen? It gives you a pop up window. Can't we do this with other stuff, like looting wrecks or putting stuff into a station hanger?


PLEASE! I beg of you on my knees, don't give them more "ideas". Imagine they could decide to follow suit and crapify that too!
Dream Five
Renegade Pleasure Androids
#1249 - 2012-05-28 23:10:07 UTC
look what are you all complaining about, it's a computer game you are supposed to be clicking a lot!
Makaganti
Doomheim
#1250 - 2012-05-28 23:22:13 UTC
Dream Five wrote:
look what are you all complaining about, it's a computer game you are supposed to be clicking a lot!


says the wow player

boooooooo hisssssssss

With Unity there is Power

Dream Five
Renegade Pleasure Androids
#1251 - 2012-05-28 23:25:12 UTC  |  Edited by: Dream Five
Seriously though they shoulda recorded all item transfers for a while and analyzed the statistics of how players move their items. Then they should've optimized their UI to minimize the number of clicks in all of those scenarios. Ideally it's always 1 drag-and-drop so you kinda have to have persistent windows. Kinda obvious duh? apparently not. Or just used common sense.
Dex Tera
Science and Trade Institute
Caldari State
#1252 - 2012-05-29 03:31:07 UTC
ccp this is a very minor change i propose to you for the UI some time we like or window to be nice and small tucked up in a corner so we have quick access to it but when we make them small real estate is at a premium this is the current set up but instead i feel i should look more like this setup here its a very minor change but i fell this would help its amazing what u can do in ms paint !
Reaver Glitterstim
The Scope
Gallente Federation
#1253 - 2012-05-29 08:02:18 UTC
I'm a little bothered by having to load all of the items when looking at a container with a lot of items in it. This was an annoying issue before the new inventory and I was hoping it would get worked on but now it seems even worse as items additionally get priced.

I think the solution might be to give the option to load prices only after mouse-over or selecting the item, so that not all items in the box are priced unless you choose that option from the drop-down menu (good option for people who use large inventories a lot) - and that choice could be presented to a pilot as a warning message if they attempt to open a very large inventory and have never toggled it before.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#1254 - 2012-05-29 08:06:02 UTC
Dex Tera wrote:
ccp this is a very minor change i propose to you for the UI some time we like or window to be nice and small tucked up in a corner so we have quick access to it but when we make them small real estate is at a premium this is the current set up but instead i feel i should look more like this setup here its a very minor change but i fell this would help its amazing what u can do in ms paint !


I agree, though I think it would perhaps be even better to have the option to separate an inventory item into a satellite box with a small border, like the old system. No tree+options, if you don't want em. Or maybe a button to minimize the options.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Noctune Prime
Viziam
Amarr Empire
#1255 - 2012-05-29 08:38:59 UTC
There is a few Things i Like on the new UI but alot of minor things i don't like


Like:
# Fast and easy way to move stuff when i organize it in containers.




Dont Like:
# the frames i select don't remember position and if i want them showing instation or showing in space.
simple solution is adding a settings pane with X,Y position and two settings to each window () show in space () show in station. I want the settings to remember the diferense of beeing instation, and in space.


# Its not incorporated with Assets view? why? a error message when trying to move between locations is fine unifying everything is good.

# Search for an item doesn't work on the "Deep" if i search for lets say Hound
i want to see my BPC i got in a container and the Hound ship i got in my Hangarbay.


#dronebay - this i like to open easy right now im rightclicking ship selecting dronebay why?

# Im guessing your fixing the PoS viewpoint but that was a sorrow sight, allowing users to group and rename items should help alot.

#Why isn't it unified with Science and Industry viewpane. it could be included.

#and when your messing with the UI why can't i totaly revamp the ui my self.
in many other MMO i can with LUA scripting change the layout of the UI to my fitting.
open up a API instead and let the comunity fix a good layout for you.
Ceptia Cyna
The Scope
Gallente Federation
#1256 - 2012-05-29 08:46:39 UTC

  • Persistent, seperated Windows.
  • Automatic opened and seperate Windows beeing docked at a station. (Station Inventory, Ship Hangar at least!)


This is my most urgent need! I know you know but please keep working to fix this!

I really want all the old Inventory back, i know this ain't gonna happen but i just want to let you know that I am thoroughly dissapointed by the lack of awareness you displayed here. In fact there is no Improvement whatsoever for me only dissadvantages.

Waiting for all these fixes... Evil
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1257 - 2012-05-29 10:16:45 UTC
Ceptia Cyna wrote:

  • Persistent, seperated Windows.
  • Automatic opened and seperate Windows beeing docked at a station. (Station Inventory, Ship Hangar at least!)


This is my most urgent need! I know you know but please keep working to fix this!

I really want all the old Inventory back, i know this ain't gonna happen but i just want to let you know that I am thoroughly dissapointed by the lack of awareness you displayed here. In fact there is no Improvement whatsoever for me only dissadvantages.

Waiting for all these fixes... Evil


^^^ This ^^^ ...

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Valleriani
Imperial Academy
Amarr Empire
#1258 - 2012-05-29 12:06:13 UTC
Well, they fixed the loading times issues when in a PoS/etc, inventory is super fast again. I presume it's because they only load what's clicked, but unsure ;) In any case, good stuff so far!

Now we really just need a easy way to access the 'simplistic' window version really, something that doesn't involve mass clicking everything to get simple separated windows, and I think alot of people will be pleased, anyways ;) The whole one click processing of things is pretty vital in a game like this rather then having to open windows, shift click, close window. I think the biggest windows that need some way to open through a seperate window are:

-Cargo
-Containers
-Wrecks
-Station Inventory
-Station Ships

A simple way, such as holding shift and clicking the icon (like cargo icon, or OPEN CARGO CONTAINER, etc) should open it directly into a separate window.

There should also be a way to reverse this. What I mean is selecting the cargo icon/etc should open the separate window first, and then SHIFT-CARGO SHIFT-OPEN CARGO CONTAINER, etc should open the unified window.) Reverse of what I was talking about, maybe a option to do so.

I personally like the unified inventory for some cases, but not all. It's more like an asset manager, but it doesn't work well in direct space when you just want a couple SMALL simple windows. I for one like it in station inventory and ships, but included it in the list above since that 'does' also seem to be an issue people want to use it for in some cases too. Mainly my nitpick is to do with direct space and having to 'quickly' handle things with cargo or wrrecks.


Other then that, good work so far guys. Big smile Some of the comments here are simply ruthless.
Mzr
Session9
#1259 - 2012-05-29 12:51:01 UTC
If there are any sane people left in charge over at CCP: please gents give us our old UI back, this is a nightmare. I really tried to work with the new one but it's completely ********. Speed improvements? You're sure you didn't meant LAGGY AS HELL?

Shift-clicking into oblivion (especially multiple items by accident - ie. assembled cans) it's a bad thing. Individual windows consolidating back into the unified UI is also bad. Corp hangar collapsing on its own after being open? Yep, bad.

You couldn't give us the option to rename POS mods for years, yet you did it now in one week to easily sell this new unified crap?

Really tried for a week to work with this new UI, but it's completely unproductive.
I hope the euphoria has washed out by now, so pretty please give us back our old working UI. This isn't funny anymore.

As someone said previously, rage transformed into apathy. You're sabotaging your own product. What's the problem exactly, you're having too many paying customers?

Stop apologizing, stop shipping half-cocked features/ideas.

As one friend noticed: everything that's on SISI makes it on TQ. Literally EVERYTHING, nothing gets scrapped, postponed. Feedback is being ignored.

CCP, we do not want you to tweak the **** out of this new UI! We never asked for it, so why is it being forcefully introduced deep into our throats? Give us an option to disable it!

And btw, there was really no other part in Eve devel where these dev-hours could've been better spent?

I really hope sane people would listen. You're literally keeping the old player-base hostage. Keep alienating us, apparently you've learned nothing from Apocrypha.
clarke72
Viziam
Amarr Empire
#1260 - 2012-05-29 12:57:43 UTC
ccp is saying this

We've been busy taking in feedback about the Unified Inventory and figuring out what to tackle first

well start listening to the people who play eve and go back the the way it was before (you ccp) started messing things up.yu are messing up stuff every time you put a new patch in and its gone beyond a joke .People pay and play this game for fun and not a nightmare !