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Mining- Why it needs to be saved, and how to do it

First post First post
Author
Danny Husk
The Scope
Gallente Federation
#201 - 2012-03-10 18:52:32 UTC  |  Edited by: Danny Husk
Nikk Narrel wrote:
Make the real asteroids visually identifiable, with the fake ones being obvious. Tweak so bots have a very hard time telling the difference.

It might be possible. Memory scraping bots probably might still be able to tell by checking which "set" of textures the client is using to render each rock; and there would be a pretty finite set for art assets. Any simple visual indication like color map would probably be easy to pick out in memory as well, since there would be some set of integers somewhere telling the client "make this rock green" "make this one red."

The same applies to equally good ideas like spin rate, gold flecks, whatever; at some level the client is still going to be mapping numbers sent by the server to art assets stored locally, allowing a bot to memory pick the "ID" or set of IDs that correspond to "make this rock look fake" "make this one look good." Randomizing rock textures at the server level, so that the client gets a pile of graphical data that is hard to programatically break down, is probably not an option.
Indahmawar Fazmarai
#202 - 2012-03-10 19:01:26 UTC  |  Edited by: Indahmawar Fazmarai
Danny Husk wrote:
Nikk Narrel wrote:
Make the real asteroids visually identifiable, with the fake ones being obvious. Tweak so bots have a very hard time telling the difference.

It might be possible. Memory scraping bots probably might still be able to tell by checking which "set" of textures the client is using to render each rock; and there would be a pretty finite set for art assets. Any simple visual indication like color map would probably be easy to pick out in memory as well, since there would be some set of integers somewhere telling the client "make this rock green" "make this one red." Randomizing rock textures at the server level, so that the client gets a pile of graphical data that is hard to programatically break down, is probably not an option.


This is something I stated earlier, whatever the server tells to the client about an asteroid, it can be read from the client memory, and thus is useful to the bots unless it is something a bot couldn't interpretate.
Danny Husk
The Scope
Gallente Federation
#203 - 2012-03-10 19:07:45 UTC
Indahmawar Fazmarai wrote:
This is something I stated earlier, whatever the server tells to the client about an asteroid, it can be read from the client memory, and thus is useful to the bots unless it is something a bot couldn't interpretate.

True. A small captcha graphic generated on the fly server side, representing rock "quality," and only sent to the client when a survey scan is run, would probably be the only workable option.

If you want to get really fancy about it; make it so that the mapping of which rocks are "live" and which are "dead" in terms of yield is client specific, and persists only until the client warps out of the belt. That would also defeat people who fly ahead of a bot horde fleet-tagging roids for the bots to come and eat, since the set of rocks that will be live for the scout will be different from the set that would be live for any one of the bots.
specializt
State War Academy
Caldari State
#204 - 2012-05-28 00:21:44 UTC
Mors Sanctitatis wrote:
a lot of wondeful stuff


i would like to marry you.
Mors Sanctitatis
Death of Virtue
#205 - 2012-05-28 00:44:33 UTC
specializt wrote:
Mors Sanctitatis wrote:
a lot of wondeful stuff


i would like to marry you.



LOL. :)
Elisa Fir
Luminoctis
#206 - 2012-05-28 17:49:21 UTC
+1 and a free bumb; this thread deserves some Dev attention.
Easthir Ravin
Easy Co.
#207 - 2012-05-28 18:01:16 UTC
Greetings

Not a completely crap idea.

vr
East

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#208 - 2012-05-28 20:57:25 UTC  |  Edited by: Barbara Nichole
your intuition idea was at least interesting. but no go.. bots can just use the survey scanner to find the roid with the ore in it.

captcha or what ever it;s called is just a bad idea.. it would make life harder for the miners who don't bot ... right now.. making things tougher on miners would be a stupid idea. With the new inventory system bloat, with the orca hanger nerf disallowing alliance mates from using orca hangers, with the rorq no longer providing it's booster off grid, with the longer hulkageddon, and still no dedicated gas harvesting ship, miners are not feeling much love from anyone right now.

The rare drop thing is nice.. it works on the pavlovian principle of conditioning to make us addicts though.. If it never drops anything good you won't do it.. If it drops every time you hit a rock you won't do it. If it drops occasionally you'll mine all day to get the rare drops.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

specializt
State War Academy
Caldari State
#209 - 2012-05-28 21:44:38 UTC  |  Edited by: specializt
Barbara Nichole wrote:
with the rorq no longer providing it's booster off grid

Uh ... i dont know on which server you play on but on Tranquiliy the boost still is system-wide.
They would cripple mining seriously if they'd do that. Get your "facts" straight
Mors Sanctitatis
Death of Virtue
#210 - 2012-05-28 22:15:31 UTC
Barbara Nichole wrote:
your intuition idea was at least interesting. but no go.. bots can just use the survey scanner to find the roid with the ore in it.

captcha or what ever it;s called is just a bad idea.. it would make life harder for the miners who don't bot ... right now.. making things tougher on miners would be a stupid idea. With the new inventory system bloat, with the orca hanger nerf disallowing alliance mates from using orca hangers, with the rorq no longer providing it's booster off grid, with the longer hulkageddon, and still no dedicated gas harvesting ship, miners are not feeling much love from anyone right now.

The rare drop thing is nice.. it works on the pavlovian principle of conditioning to make us addicts though.. If it never drops anything good you won't do it.. If it drops every time you hit a rock you won't do it. If it drops occasionally you'll mine all day to get the rare drops.


Small minds... lol. Of course, details like survey scanners would be modified to accommodate the new design. Clearly, bots wouldn't simply be able to use a survey scanner to bypass the game design.
Tychus
Brutor Tribe
Minmatar Republic
#211 - 2012-05-28 22:37:32 UTC
I feel that mining is so boring that it causes repetitive stress injury to the brainLol.

The only way it's palatable to me is if i have a movie or show on my other monitor. Is that worth paying $15 a month for? Early in the thread someone mentioned the task was so boring/repetitive it deserved botting, and i have to respectfully agree. It's essentially less interactive then minesweeper. At least in minesweeper you're active until you finish or mis-click and die. Adding more technical layers just adds to the amount of time and preparation we have to spend before we can click f-buttons on 'roids.

So i propose a different take on mining that i'm sure will make everyone roll their eyes: Bumping rocks.

Eve has a physics model that allows for ship bumping- i've done that plenty. Now lets apply this to 'roids. I could fit strippers, but if i have friends i could take up all my high slots with "Superconducting Magnetic Grapples" that allow me to bump the rocks into a nearby Orca. A few considerations:

1. Mining is no longer just mining. Don't like me pushing your rocks? Get your own Retriever with grapples and push rocks towards your corp's Orca. We're not miners, we're Tritanium rugby players!
2. The Orca would live up up its name, as it could "swallow " larger rocks as the pilot became more skilled.
3. The Orca pilot would just dump the rocks at the station, and since the system knows the size of the 'roids they would be converted into the appropriate volume of ore.
4. Bots could not compete with a "'roid rugby team" due to bots lacking 3-d spacial awareness.
5. A large team could swallow a belt mighty quick, but a large group of miners does that anyway, don't they?
6. Maybe only let mag grapples work in .8 or less systems so true noobs get some ore...

I know its silly. But i bet it would be fun. Maybe we could have leagues.....

T
MortisLegati
Everything Went Black
#212 - 2012-05-30 13:19:21 UTC
I'm with the OP in saying that industry needs an immediate overhaul. I came to a sudden realization talking with my friends (who play more RIFT than EVE nowadays) that their new gathering mechanic, fishing, was more entertaining and engaging than mining. It was sad.
Robert Caldera
Caldera Trading and Investment
#213 - 2012-05-30 14:15:57 UTC
good idea.
+1
I dont do mining but it all sounds like a well thought out concept.
Edward Khurelem
Khurelem Research and Development
#214 - 2012-05-31 04:20:53 UTC
I can honestly say that mining continously for a year (since I started) I have never thought that mining was boring rather relaxing. I like mining because a) I am a full-time uni student with a busy assignment schedule in which I don't have time to pay 100% attention to EVE b) its one of those things that you can switch your brain off for 3 - 4 hours (example) and just chill watching local and watching a movie/completing assignments etc at the same time. c) I like to watch things grow especially my wallet. d) I don't like blowing things up, I always feel sorry for the other person that I destroyed an asset of theirs.

But in saying all of that, Most of your suggestions, like getting a mega-ultimate etc ore that contains better than normal yield would make my wallet grow even bigger so I +1 to that.

Other suggestions like making it more like the PI is interesting to say the least but practically I don't see how it would work the way you said it. The only way this could work is if that there was permanent/achorable mining structures that could be placed on these huge asteroids (un-mininable except through structures) that were bought from a governing body that was yours and yours alone to some extent (they could be taken over through advanced scanning). Its something like what you see in the Planetary interaction aspect of this game of having gathers, silos that you can see as well as supply chains to get the minerals from your gathers to your silos to your pickup/delivery box. These structures would be something that you can see (and naturally would have to put some sort of defences against rats) and through better skills you can create practically create a whole new complex level to mining of best being able to manage your "mIning outpost" as i like to call it.

Not saying that you should totally overthrow the current mining as I actually enjoy it the way it is.

Feel free to tear what i said to bits :) I like criticism
Mors Sanctitatis
Death of Virtue
#215 - 2012-05-31 04:31:14 UTC
Tychus wrote:
I feel that mining is so boring that it causes repetitive stress injury to the brainLol.

The only way it's palatable to me is if i have a movie or show on my other monitor. Is that worth paying $15 a month for? Early in the thread someone mentioned the task was so boring/repetitive it deserved botting, and i have to respectfully agree. It's essentially less interactive then minesweeper. At least in minesweeper you're active until you finish or mis-click and die. Adding more technical layers just adds to the amount of time and preparation we have to spend before we can click f-buttons on 'roids.

So i propose a different take on mining that i'm sure will make everyone roll their eyes: Bumping rocks.

Eve has a physics model that allows for ship bumping- i've done that plenty. Now lets apply this to 'roids. I could fit strippers, but if i have friends i could take up all my high slots with "Superconducting Magnetic Grapples" that allow me to bump the rocks into a nearby Orca. A few considerations:

1. Mining is no longer just mining. Don't like me pushing your rocks? Get your own Retriever with grapples and push rocks towards your corp's Orca. We're not miners, we're Tritanium rugby players!
2. The Orca would live up up its name, as it could "swallow " larger rocks as the pilot became more skilled.
3. The Orca pilot would just dump the rocks at the station, and since the system knows the size of the 'roids they would be converted into the appropriate volume of ore.
4. Bots could not compete with a "'roid rugby team" due to bots lacking 3-d spacial awareness.
5. A large team could swallow a belt mighty quick, but a large group of miners does that anyway, don't they?
6. Maybe only let mag grapples work in .8 or less systems so true noobs get some ore...

I know its silly. But i bet it would be fun. Maybe we could have leagues.....

T



This is pretty good. "Tritanium rugby players"- I love it lol.
Leto Aramaus
Frog Team Four
Of Essence
#216 - 2012-05-31 12:58:14 UTC
mullet nugget wrote:

it's like they are more concerned with collecting the botter's monthly fees than pleasing the people who play the game to have fun.


Duh
Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#217 - 2012-05-31 13:25:05 UTC
Covert Kitty wrote:
I love your general idea, however, the problem is that the best bots don't look at the screen at all, they hook python or read memory directly. It would not take long for them to hook in the new information and pick the right rocks directly.

Personally, I think that mining should be replaced with "small holding" you anchor fairly easy to kill structures at the belts, and they mine for you, you just have to do the hauling from time to time. Not unlike moon mining, though at a much smaller scale a tank of say 500dps omni, with about 2-3x the effective of a battleship. This would free up the player to defend it, and open them up as a nicer target for small gangs. Botting for mining becomes obsolete because there really isn't much of anything to automate.

Bots shouldn't be able to tell what the roid has in it; Only the server should know, up until the lasers finish cycling and you get your first lumps of slag in your cargo hold. This is basic client/server architecture, here: Only tell the client what it needs to know.

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

Austin Knight
Principle Investments Etc.
#218 - 2012-06-01 00:05:01 UTC
Just chiming in to support this/these ideas...especially those suggestions to turn mining into a more active sport, reduce botting, and create something like a Prospecting Profession.
I began EVE life as a miner and am highly skilled at it, but haven't tapped a rock in over a year due to the mindless "harvesting" aspect of it.
If it were possible to Prospect for rich ores and/or lucrative but labor intensive ore fields, and then have the option to harvest myself (when I find that especially tasty rock) or sell/contract the locations/BM's to those lucrative "ore fields" that don't interest me personally as a mostly solo player due to the time involved in harvesting the rocks, but which might interest a group operation...I would totally get back into it.
I enjoy exploration...but don't do that much anymore either due the the very high frequency of WHs one finds...and although they can ofc be lucrative, I'd prefer to find Mag/Radar sites for the quick PVE/Quick Harvest aspect of them. Prospecting for rich ores/lucrative ore clumps would be interesting to me.

/me supporting this thread

Please consider working some of these suggestions into the game mechanics CCP.
Andre II
Brutor Tribe
Minmatar Republic
#219 - 2012-06-03 20:18:46 UTC
I really think it's a good idea, but would it really work? All someone with a bot would have to do if mine the whole belt and go on.

https://forums.eveonline.com/default.aspx?g=posts&t=47868

Sarah Schneider
Native Freshfood
Minmatar Republic
#220 - 2012-06-03 21:12:50 UTC
I was expecting another stupid manifesto/proposal regarding mining, came surprised.

Definitely love the idea. Maybe needs a few tweaks and details, but the concept is solid. +1

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave