These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Unified Inventory Changes

First post First post First post
Author
Andy DelGardo
#1221 - 2012-05-28 08:04:40 UTC  |  Edited by: Andy DelGardo
Just a small reminder: No they wont do a rollback, like i said most likely they will try to fix all issues with the new one and make it "mimic" the old one via options. So u can either use it like they envision the new system or give old "upset" players the option to configure it similar to the old ways.

So can we pls stop whining and post constructive critic in here? Simply post what needs to-be changed so u can have a "similar" experience or working setup. Simply let them implement all those ideas, fixes and we all should be oki.



FIX: Add a "ignore empty containers/devisions" option for the tree view, i have countless POS modules but i always only use one devision. So showing all the other 7 devision in a tree view simply is impractically. The analogy would be that the Win-Explorer will show me 100 folders that i don't use and are empty... i would simply delete them, but here i cant do this.

Option: Add a option to "OR" instead of "AND" the final saved rules filters, similar to the "any" option that can be used while setting up a individual rule. So i can have multiple saved rule-set combining, instead of excluding each other.

Feature: Make it possible to drag&drop to the top-name of a POS module or Corp hangar, without needing to have it expanded. Make the items go to either the first devision or make it a configurable option.

Feature: Make the window scroll "hover" sensitive, so u can scroll in the tree-view without having the window highlighted. U have to scroll a lot in the new system, so having this "hover" sensitive is more comfortable, since it saves 2 clicks to focus and refocus windows.

Feature: Make it possible to open a auto-stacked separated window for all devisions/containers or not-empty devisions/containers, similar to the shift-click. When working with devisions the most effective way in the new system is, to have the tree view open on the left and have individual windows with stacked devisions open in a separate window and that drag&drop items to just the top rows. If i could get a Auto-grouped and stacked window via one-click, this would make things more comfortable.
Gangron
30plus LLC
Brave Collective
#1222 - 2012-05-28 08:25:03 UTC  |  Edited by: Gangron
Andy DelGardo wrote:
Just a small reminder: No they wont do a rollback, like i said most likely they will try to fix all issues with the new one and make it "mimic" the old one via options. So u can either use it like they envision the new system or give old "upset" players the option to configure it similar to the old ways.

So can we pls stop whining and post constructive critic in here? Simply post what needs to-be changed so u can have a "similar" experience or working setup. Simply let them implement all those ideas, fixes and we all should be oki.



FIX: Add a "ignore empty containers/devisions" option for the tree view, i have countless POS modules but i always only use one devision. So showing all the other 7 devision in a tree view simply is impractically. The analogy would be that the Win-Explorer will show me 100 folders that i don't use and are empty... i would simply delete them, but here i cant do this.

Option: Add a option to "OR" instead of "AND" the final saved rules filters, similar to the "any" option that can be used while setting up a individual rule. So i can have multiple saved rule-set combining, instead of excluding each other.

Option: Make it possible to drag&drop to the top-name of a POS module or Corp hangar, without needing to have it expanded. Make the items go to either the first devision or make it a configurable option.

Option: Make the window scroll "hover" sensitive, so u can scroll in the tree-view without having the window highlighted. U have to scroll a lot in the new system, so having this "hover" sensitive is more comfortable.



Fine...
1) I want a button that lets me do things as I did before.
2) Put the new functionality on the assets button were it belongs.
This will fix all my problems. Simple, effective.

If you are a PVP player or a mission runner, fine this may not effect you really. If you are a wormhole dweller, an industrialist, or a miner then this is a game killer. The best way i can describe this is making a PVP person work through the same system to target and fire a gun.

*Click on the target you want to shoot, a window opens, you scroll through all the different factions and the different ships they have to find the ship type you want to shoot. Now try to find the gun you want to shoot at it. Ah crap now you lost the ship you wanted to shoot because you forgot to shift click..ok back to find the ship. OK this time you shift click the ship to open it in a different window. Now you can find the gun you want to shoot at it. ok..crap, you need to reload it...lets find that container..s**t...forgot to shift click again...F**K I'm dead.*

How long do you think this would last?

g
Galtogrim Tor'mashrah
Twinstar Universal Services
The Initiative.
#1223 - 2012-05-28 08:28:06 UTC
I tryed to loot a battleflield with the noctis today.
It is a real pain in the ass, that the new inventory is opening everytime if I open a can (after salvaging the ship)

It takes forever, is slow, no fun. Hell!!!! Give me the old can-window back - which opens if opening a can!!!
I also do not want to see whats in my active ship after I looted from the can.

I have the active ship inventory Shift-Klicked out of that window. Why can you not leave it there, but have to show it also in the inventory. There is a reason i do not want to have this in the general overview.

CCP, your inventory is really nice if you are in a station, but is a pain in the ass, if you are in space.
Change it! It really sucks.

Thanks!
Galto
TravelBuoy
Imperial Academy
Amarr Empire
#1224 - 2012-05-28 08:31:20 UTC  |  Edited by: TravelBuoy
Galtogrim Tor'mashrah wrote:
I tryed to loot a battleflield with the noctis today.
It is a real pain in the ass, that the new inventory is opening everytime if I open a can (after salvaging the ship)

It takes forever, is slow, no fun. Hell!!!! Give me the old can-window back - which opens if opening a can!!!
I also do not want to see whats in my active ship after I looted from the can.

I have the active ship inventory Shift-Klicked out of that window. Why can you not leave it there, but have to show it also in the inventory. There is a reason i do not want to have this in the general overview.

CCP, your inventory is really nice if you are in a station, but is a pain in the ass, if you are in space.
Change it! It really sucks.

Thanks!
Galto



You should try looting the battlefield at POS, where now all pos modules loading to your cargohold. :)
Ridiculous.

"CCP, your inventory is really nice if you are in a station, but is a pain in the ass, if you are in space."

No it's not true. This inventory nice if you watching, but a nighmare when you want to use anywhere.
Andy DelGardo
#1225 - 2012-05-28 08:33:18 UTC  |  Edited by: Andy DelGardo
Gangron wrote:

Fine...
1) I want a button that lets me do things as I did before.
2) Put the new functionality on the assets button were it belongs.
This will fix all my problems. Simple, effective.

If you are a PVP player or a mission runner, fine this may not effect you really. If you are a wormhole dweller, an industrialist, or a miner then this is a game killer. The best way i can describe this is making a PVP person work through the same system to target and fire a gun.
g


I'm a industrialist and i know what u are talking about, i have a POS tree view that is insane, but "whining" wont solve anything. We will not get the OLD system back, period. So statements like "I want a button that lets me do things as I did before." wont help at all, this is a childish response, grow up and post CONSTRUCTIVE and FORMULATED ideas and fixes. So simply tell them exactly what changes u need to be implemented, to be happy or chances are they will disregard your "response" as whining and simply ignore it, since it bears so meaningful content.
Challu
Brutor Tribe
Minmatar Republic
#1226 - 2012-05-28 08:40:05 UTC  |  Edited by: Challu
Andy DelGardo wrote:
I'm a industrialist and i know what u are talking about, i have a POS tree view that is insane, but "whining" wont solve anything. We will not get the OLD system back, period. So statements like "I want a button that lets me do things as I did before." wont help at all, this is a childish response, grow up and post CONSTRUCTIVE and FORMULATED ideas and fixes. So simply tell them exactly what changes u need to be implemented, to be happy or chances are they will disregard your "response" as whining and simply ignore it, since it bears so meaningful content.


How is requesting the new inventory system to mimic the actions of the old system not constructive and well-formulated? It's probably as well formulated as you can get - since you already have a blueprint from before.

This does not require a rollback, this simply requires the modification of existing functionality or adding functionality that has disappeared based off of the live codebase.

They're spending a ton of time recoding stuff anyway - might as well do it right the first time.
Vaerah Vahrokha
Vahrokh Consulting
#1227 - 2012-05-28 09:36:04 UTC  |  Edited by: Vaerah Vahrokha
Andy DelGardo wrote:
Gangron wrote:

Fine...
1) I want a button that lets me do things as I did before.
2) Put the new functionality on the assets button were it belongs.
This will fix all my problems. Simple, effective.

If you are a PVP player or a mission runner, fine this may not effect you really. If you are a wormhole dweller, an industrialist, or a miner then this is a game killer. The best way i can describe this is making a PVP person work through the same system to target and fire a gun.
g


I'm a industrialist and i know what u are talking about, i have a POS tree view that is insane, but "whining" wont solve anything. We will not get the OLD system back, period. So statements like "I want a button that lets me do things as I did before." wont help at all, this is a childish response, grow up and post CONSTRUCTIVE and FORMULATED ideas and fixes. So simply tell them exactly what changes u need to be implemented, to be happy or chances are they will disregard your "response" as whining and simply ignore it, since it bears so meaningful content.


If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?

People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.

Too bad that one thing is when the CCP representative was a Goon and could troll the forums and tell the others to HTFU, one thing is when he's in official position for a company that feeds off money from the players. In this case who has to HTFU first is CCP not the players.

IF they could quickly (that is, 1 week) add all the missing functionality then apologies would be enough.

But no, this will take weeks if not months to be sorted out, why should be the players to bear the consequence of an irresponsible conduit that made CCP slam an half done (ONCE AGAIN!) feature directly on the live server despite the CONSTRUCTIVE and FORMULATED beta testers warnings?
Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#1228 - 2012-05-28 10:30:02 UTC
I see they still haven't bothered to fix this, so I'll be playing other games for a while.

Games that happen to be fun and aren't ******* broken.

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

arria Auscent
Center for Advanced Studies
Gallente Federation
#1229 - 2012-05-28 10:46:06 UTC
why all the long replies?

just say:

ROLLBACK THE UI


Invisusira
Escalated.
OnlyFleets.
#1230 - 2012-05-28 11:07:47 UTC
Quote:
Hello Spacefriends

As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.

As a remedy, we’re going to try and provide you with weekly changes to it, until we get it into a state where you’re happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:

Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click “loot all” and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well.
Ship Hangars: Your active ship will be displayed in the ship hangar. It was a bit confusing that it would disappear. All assembled ships will now be displayed, regardless of activity state.
Ship Hangars: When you have a ship hangar open but switch ships, the hangars for the old ships will still be listed as “active ship”. That has been corrected.
Containers: Containers are sorted alphabetically. That makes a lot of sense.
Performance: We’ve applied fixes that let you handle larger numbers of items more gracefully. It should be a great deal faster now.
Performance: Handling large numbers of POS modules was extremely slow. That has been remedied and it should be back to pre-patch performance.
Errors: Action failed messages would pop up if you had two cargoholds open and tried to open a third. This has been fixed as well.
Corp Hangars: If a corporation has impounded items present in a station, directors will have a “release items” button which will give you access to the impounded assets.
That’s it for Tuesday, but we will not stop there. As soon as these improvements are published, we start working on the next round of changes. We’ll update what those are and when they go out shortly after.

Again, you guys have my deepest apologies for this situation. We’ll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make.



More changes are coming, I'll do another update on Tuesday (May 29th).

Soundwave

Persistant in-station windows so we don't have to keep re-opening everything every single time we dock? Pretty, pretty please???

I did chuckle at "As mentioned previously, we are not at all happy with the state of the unified inventory." What happened to all the back-slapping and high-fiving that you guys were doing to each other when this was on SiSi instead of listening to all the cries of disgust and red flags being raised by the players?
Andy DelGardo
#1231 - 2012-05-28 12:24:53 UTC
Vaerah Vahrokha wrote:

If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?

People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.


Ofc u can act like a child or even be angry like a Boss, i simply question how this will improve the overall situation, except yourself feel a bit better by letting of steam in the forums, which is ofc is your legitimate right to do.
Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#1232 - 2012-05-28 12:34:07 UTC
Andy DelGardo wrote:
Vaerah Vahrokha wrote:

If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?

People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.


Ofc u can act like a child or even be angry like a Boss, i simply question how this will improve the overall situation, except yourself feel a bit better by letting of steam in the forums, which is ofc is your legitimate right to do.

People did file formal, nice, and detailed reports on the forum, and were ignored.

Screaming's the only thing left.

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

Evilynthea
The Scope
Gallente Federation
#1233 - 2012-05-28 12:48:21 UTC
You know what's funny about this? CCP went from 2012, and the days of windows/tabs/ipads etc... WAY BACK IN TIME to the year 1995 and Windows 95 with windows explorer. So essentially a big huge step back .. about 17 years back in functionality. Best part? It's not half as good as windows explorer was back then.
Gainard
Aliastra
Gallente Federation
#1234 - 2012-05-28 13:34:08 UTC
1. Opening a can in space (loot or cargo container) should ALWAYS open in a seperate window.
2. Opening folders (ship hangar, items etc.) in a station and pinning them should KEEP THEM OPEN when redocking.
3. Loading of said folders takes too much time. X
4. The entries in the bottom of the windows should be in the same line (no. of items and estimated price). Line break only if the window is too slim. I have a large screen but need several windows open - two lines just reduce the usable size of the windows too much.

Or in short - the changes where intended to improve POS functionality - keep it there and roll back for all other purposes.

Ever heard the proverb If it aint broke don't fix it??? Evil

Man, I train for certain goals and then the related skills / modules / ships get nerfed. I hate to be addicted to EVE.

Maul555
Xen Investments
#1235 - 2012-05-28 14:30:29 UTC
Gainard wrote:
1. Opening a can in space (loot or cargo container) should ALWAYS open in a seperate window.
2. Opening folders (ship hangar, items etc.) in a station and pinning them should KEEP THEM OPEN when redocking.
3. Loading of said folders takes too much time. X
4. The entries in the bottom of the windows should be in the same line (no. of items and estimated price). Line break only if the window is too slim. I have a large screen but need several windows open - two lines just reduce the usable size of the windows too much.

Or in short - the changes where intended to improve POS functionality - keep it there and roll back for all other purposes.

Ever heard the proverb If it aint broke don't fix it??? Evil



This stuff was not for improving POS functionality. It needs to be rolled back in ALL areas of the game.
Callidus Dux
School of Applied Knowledge
Caldari State
#1236 - 2012-05-28 16:19:33 UTC  |  Edited by: Callidus Dux
Andy DelGardo wrote:

So can we pls stop whining and post constructive critic in here? Simply post what needs to-be changed so u can have a "similar" experience or working setup. Simply let them implement all those ideas, fixes and we all should be oki.


How is it possible that you and especially CCP does not understand that all improvements to this useless unified UI MUST be the 100% copy of the old UI itself? Roll it back is not really encrypted if you ask "What should we change?".

Even if a roll back is not an option. CCP has to write the code for the old UI; with their new coding system again.
If they change things so fundamental; ignore the feedback and act so dumb that a roll back is not possible or an option; THEN they have to REbuild the whole old UI with their new code. Just write another one which leads to the exact same behavior of the old UI!

So! Someone else who does not know what, 'BRING BACK THE OLD UI!' means? Roll

Problem:
unified UI

Fix:
- NO Shift+Shortcuts or Shift+clicks to open new windows
- Double click of an container in my assets must open a new window
- Icon for my ship hangar in the NeoCom back! And doublecklick on my ship opens the cargo hold of my ship
- I want to be able to drag out EVERY possible information into several hundreds of own, adjustable in size and position, windows.
- ...
- Have a look at the old UI and implement ALL possible functions into the new one!

Or to make it short: ROLL BACK! or read again here. I do not want to repeat myself on every page of this thread.
Gainard
Aliastra
Gallente Federation
#1237 - 2012-05-28 16:46:50 UTC
Forgot two things:
1. No. of Items in Container is good for... what? Epeening ( i got more stuff than youBlink ) but unable to count? Does anybody need this???
2. Estimated price: Good for beginner mision runners, waste of screen space for veterans and all non mission runners, so make it optional.

Man, I train for certain goals and then the related skills / modules / ships get nerfed. I hate to be addicted to EVE.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1238 - 2012-05-28 16:56:31 UTC
I think the reason that people are being so emphatic here is that CCP has so far declined to promise us what we would most like to see... which is the option for us to have the exact same look, feel and function that we had before.

Until someone some one here and promises us this, I think we are all depressingly worried that they will do the minimum to shut us up before committing resources elsewhere.

Then we would be forced to make a choice: either accept what we consider to be a dog's dinner, or walk away from the investment in time that so far we have been happy to make in Eve, incidentally adding character and richness to the game in return.

Neither option pleases me.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Tessla Coil
Pirannha Corp
#1239 - 2012-05-28 17:16:48 UTC
My last industry job finishes up tonight, and the last of my corp's POS's comes down tonight.

When this account lapses June 9th, 4 of the 17 chars in my corp will be left as paying CCP customers.
The rest have lapsed out their subs over the last 6 months due the incompetence of CCP and the general campaign against high sec co-ordinated by the CSM, cfc, and the lead developer of CCP's (who did the goon presentation in 2007 and might still be a goon) , and all the other null sec zealots.

But hey, CCP and the null sec propaganda team, I am sure those numbers are meaningless and not indicative of a trend in the subscription base. I am sure that the players in my corp are the only whiny high sec players who are quitting, and that my accounts, and all the other accounts unsubbed within my corp, are being replaced 10 fold by null sec players.
Vaerah Vahrokha
Vahrokh Consulting
#1240 - 2012-05-28 17:58:48 UTC
Andy DelGardo wrote:
Vaerah Vahrokha wrote:

If they serve you a turd at the restaurant, do you nicely file a formal complaint to the EU parliament at Bruxelles?

People have all the rights to be annoyed. CCP did not create a CONSTRUCTIVE and FORMULATED modification to the game to begin with, it was tossed on our teeth and told to HTFU.


Ofc u can act like a child or even be angry like a Boss, i simply question how this will improve the overall situation, except yourself feel a bit better by letting of steam in the forums, which is ofc is your legitimate right to do.


One day you get old enough to learn that after having tried with the good manners (= SiSi beta testers feedback) ,some times raising the voice is the only way to have the voluntarily deaf to listen.