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Death to Right Clicking! FOR GREAT JUSTICE!!! (With Pictures)

Author
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#1 - 2012-05-27 03:59:33 UTC  |  Edited by: Idris Mandela
Introduction

As many of you well know general navigation in EVE sucks.

Part of the problem is that since there are so many damned things you have to navigate too, the only possible organization for such elements are nested trees of options.

This in itself is not a bad thing, but the problem is the implimentation. Using the mouse is a pain, and even the current shortcut method of using "D" and then clicking in the overview is hardly user freindly given the number of objects in the overview depending on how it is set up.

So here is an additional OPTION OPTION OPTION OPTION to right clicking.


NOTE: I made this with an online editor. So if it doesnt look so hot, bear with me.

So. What to do? Well here it is:

IT STARTS WITH A SLASH*


My new shortcut system is simple. You open the right click menuwith the NUMPAD SLASH* key like so :

http://i952.photobucket.com/albums/ae8/keyser_soze_2009/Nav01-1.jpg

This sets the first highlighted option to "Reset Camera" since it is the safest option. NUMPAD SLASH also closes the context menu.

JUMPING THAT GATE

Now having opened right click, each of the navigational elements now have an assigned number, and in order to select that element, you just click the corresponding number on the numpad:

http://i952.photobucket.com/albums/ae8/keyser_soze_2009/Nav02compfinal.jpg

So in the above example we are wanting to jump through a star gate. NOTE THE NUMBERS next to each element. You simply select the corresponding number, which will bring you to the next nested menu as so:

http://i952.photobucket.com/albums/ae8/keyser_soze_2009/nav03final.jpg

When you come to the last element on the nested Menu, in this case the "Warp to"or "Jump" option you once again select the corresponding number and hit ENTER:

http://i952.photobucket.com/albums/ae8/keyser_soze_2009/nav04final.jpg

ET VIOLA!!


ARROW KEYS

Arrow keys can also be used after hitting NUM PAD SLASH for those who prefer that method. Final confirmation is still via ENTER. Arrow keys will also be used to navigate to those few elements that number more than 10.

PERSONAL LOCATIONS

Personal Locations will now simply be a nested tree, with each short cut made assigned a number, sorted by Alphabetical order. Simply put, if you want a particular Safespot or location at a particular position on the tree, you can always rename it to begin with "A" or "01"


*FINAL NOTE


As per current EVE settings nothing is bound to the main number key sequence of the keyboard, all of the above can be easily done with the main keys instead of the Numpad, with "~" instead of Numpad slash

All comments and trolls welcome.
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2012-05-27 06:01:49 UTC
Not everybody has a numpad. Your idea is invalid.

Enjoying the rain today? ;)

Idris Mandela
Tribal Liberation Force
Minmatar Republic
#3 - 2012-05-27 06:04:50 UTC
James Amril-Kesh wrote:
Not everybody has a numpad. Your idea is invalid.



Congratulations on being unable to read a post. Look at Final note.

Messoroz
AQUILA INC
#4 - 2012-05-27 06:10:37 UTC
So instead of simply right clicking and moving to the option with the mouse. You want to press one button and then spend time processing what other button to press?
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#5 - 2012-05-27 06:15:29 UTC
Messoroz wrote:
So instead of simply right clicking and moving to the option with the mouse. You want to press one button and then spend time processing what other button to press?



You want to keep using the mouse no problemo. This does not change that, and the amount of work you have to do to move your mouse through a narror nested tree that sometimes skips you out because of some involuntary movement , makes mouse work that much more time intensive.

Jackal Datapaw
Doomheim
#6 - 2012-05-27 08:04:13 UTC
Or you have a overlay that is set up to dedicate warpable items, and thus, you can click one of those items you wish to warp to then click what ever button you wish, such as warp to 0 warp to such and such distance, jump, ectra. =)

I myself don't find the navigation that hard at all. EVE itself provide many little shortcuts of it own as well.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#7 - 2012-05-27 10:27:26 UTC
Jackal Datapaw wrote:
Or you have a overlay that is set up to dedicate warpable items, and thus, you can click one of those items you wish to warp to then click what ever button you wish, such as warp to 0 warp to such and such distance, jump, ectra. =)

I myself don't find the navigation that hard at all. EVE itself provide many little shortcuts of it own as well.


Umm what? Other than the right click menu - which is not a short cut, or the overview warping, there are no shortcuts, maybe you misunderstand the meaning of the word shortcut then, if all you can use is that which is the primary method anyway.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#8 - 2012-05-29 11:20:50 UTC
Since the servers are still down....

Bump..
mxzf
Shovel Bros
#9 - 2012-05-29 13:15:31 UTC
While I don't see this as a needed thing at all, it's certainly not the worst idea out there. It's something that wouldn't hurt the current users to have (since it simply adds a column of numbers in the current right-click menu, which you can use if you choose to) and would help certain other people.

My two concerns, however, is that it would make things even easier for botting and that it would be mostly wasted dev time which would be better spent elsewhere.

So, while I don't think this would be flat out bad for the game (as so many ideas on here are), I don't think it would be useful enough to spend the dev time it would take to implement such a system.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2012-05-29 13:58:00 UTC
I like my context menus.

Founding member of the Belligerent Undesirables movement.

Idris Mandela
Tribal Liberation Force
Minmatar Republic
#11 - 2012-05-29 14:39:53 UTC
mxzf wrote:
While I don't see this as a needed thing at all, it's certainly not the worst idea out there. It's something that wouldn't hurt the current users to have (since it simply adds a column of numbers in the current right-click menu, which you can use if you choose to) and would help certain other people.

My two concerns, however, is that it would make things even easier for botting and that it would be mostly wasted dev time which would be better spent elsewhere.

So, while I don't think this would be flat out bad for the game (as so many ideas on here are), I don't think it would be useful enough to spend the dev time it would take to implement such a system.


ON your first point : Yeah I can understand your worries there. The thing about bots as I have seen on youtube and elsewhere is that it primarily the business of warping to a belt, locking on to an asteroid and mining it.

In each of those elements, only the first has the actual possibility of abuse, wherein each consecutive step has to be done via the overview, however it should be noted that since most bot programmers have this down to a T, and its unlikely this would make much of a difference to the population of bots in EVE, since most bot programs have these aspects covered anyway. The difference I suspect, will be marginal. Go to youtube and type in EVE mining bot and see for yourself.

Secondly about CCP devs wasting time on this...well. There is a long long list of things we both can cite about what would be considered time wasting activities - walking in stations, the new inventory UI, Dust...you get the picture. My suggestion is building on an already established framework without changing any aspect of it, merely adding more functionality - and I doubt anyone can say we have enough of that.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#12 - 2012-05-29 14:41:09 UTC
FloppieTheBanjoClown wrote:
I like my context menus.


That's alright you get to keep your context menus. And since you have made such an asinine post, I can only assume you are a troll - and not a very good one at that.

Keep on flaming! Longer people like you troll, the longer this thread stays active! Thanks for the bump!
Loius Woo
Sebiestor Tribe
Minmatar Republic
#13 - 2012-05-29 14:42:20 UTC
I dont hate the right click context menus, but what I do hate is when you are say warping to a moon or something and you have to go through like planets>Moons>Moon 10 all without getting your mouse pointer off the selected line or else the tree closes. It can be very frustrating.

I think the UI can be cleaned up in this respect by updating the interface for actions that take place a lot more than others (Warp, Jump, Approach, etc) and leave the other things that are not used so much as right click contexts.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#14 - 2012-05-29 14:44:51 UTC
Loius Woo wrote:
I dont hate the right click context menus, but what I do hate is when you are say warping to a moon or something and you have to go through like planets>Moons>Moon 10 all without getting your mouse pointer off the selected line or else the tree closes. It can be very frustrating.

I think the UI can be cleaned up in this respect by updating the interface for actions that take place a lot more than others (Warp, Jump, Approach, etc) and leave the other things that are not used so much as right click contexts.


Thats why I included the arrow keys as an option as well, so you can scroll down to those selection even if goes past 10. More precise than a mouse since hell, with such narrow menus like you said - things get F'ed up
Loius Woo
Sebiestor Tribe
Minmatar Republic
#15 - 2012-05-29 14:52:37 UTC
I think I would prefer a UI button near the Ship Control panel called Navigation, when you click it, a spiral menu opens where you click either "warp" "approach" "Jump" "Orbit" etc, and once you click one of those, the list of things you can do that to pops up, either as another spiral menu (like planets, then you could click moons, and the one you want) or a list, like when you click orbit, it pops up a list of the things that are orbital on your grid.

Either way, it would be several clicks in rapid succession instead of the mouse over maze of narrow context menus.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#16 - 2012-05-29 15:27:37 UTC  |  Edited by: Idris Mandela
Loius Woo wrote:
I think I would prefer a UI button near the Ship Control panel called Navigation, when you click it, a spiral menu opens where you click either "warp" "approach" "Jump" "Orbit" etc, and once you click one of those, the list of things you can do that to pops up, either as another spiral menu (like planets, then you could click moons, and the one you want) or a list, like when you click orbit, it pops up a list of the things that are orbital on your grid.

Either way, it would be several clicks in rapid succession instead of the mouse over maze of narrow context menus.


Sure I can see that working, but if you are going to have that you might as well have centered on where your mouse is currently - like the right click menu, so for example, you have maybe CTRL + ALT that brings up the radial menu centered on the mouse (or perhaps better yet centered on the screen?) and then you use the mouse as you said.

Me, I prefer shortcut keys simply because they are much faster and more precise - you can always hit the wrong button, but in my view its less aggravating since you have to then hit enter to confirm the selection as the final step.
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#17 - 2012-06-01 12:40:04 UTC
/bump
Ayame Yoshida
Republic 1st Fleet
#18 - 2012-06-01 13:08:53 UTC
This idea has merit in being implimented along side the current system though not as a replacement. The ides of typing (for example) /3451 on the keyboard to dock at a station you use often seems somewhat more appealing. I think the actual short cuts need to be thought about somewhat. Planet - moon numbers seems to be a good idea for stations. [first 2 numbers random examples since I have already forgotten the menu locations] /3(stations)2(dock)5(planet)3(moon)*(close and confirm command).

Support FW uniforms here - https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=112233

FloppieTheBanjoClown
Arcana Imperii Ltd.
#19 - 2012-06-01 13:19:11 UTC
Idris Mandela wrote:
FloppieTheBanjoClown wrote:
I like my context menus.

That's alright you get to keep your context menus. And since you have made such an asinine post, I can only assume you are a troll - and not a very good one at that.

Keep on flaming! Longer people like you troll, the longer this thread stays active! Thanks for the bump!

I don't always troll, but when I do it's a lot more involved than that.

To be honest, your proposal has some rather limited uses. Not to mention using the numpad with most people use a right-handed mouse means that either you're using the numpad left-handed (counter-intuitive and takes your hands away from all the existing hotkeys) or you're taking your hand off the mouse to perform keystrokes. Either way, it doesn't seem any more efficient/effective than the current right-click context menu.

What's your solution for a system with 13 planets? Or a planet with 21 moons?

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#20 - 2012-06-01 13:25:08 UTC
Ayame Yoshida wrote:
This idea has merit in being implimented along side the current system though not as a replacement. The ides of typing (for example) /3451 on the keyboard to dock at a station you use often seems somewhat more appealing. I think the actual short cuts need to be thought about somewhat. Planet - moon numbers seems to be a good idea for stations. [first 2 numbers random examples since I have already forgotten the menu locations] /3(stations)2(dock)5(planet)3(moon)*(close and confirm command).

What about Jita 4/4, which has two stations?

I'd suggest that people are far more likely to commit typos or be victims of client/server lag using the proposed system.

Remember that you CAN customize your overview as an alternative to the context menu. I have a "transit" overview tab that I use for most things: it shows me the sun, planets, stations, and gates (among other things like players and hostile NPCs). I can click any celestial and then press the appropriate hot key. I can right-click any of those celestials and get their normal context menu without clicking in space and going through two extra layers of menus (though I do sometimes still do that).

Founding member of the Belligerent Undesirables movement.

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