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New dev blog: Unified Inventory Changes

First post First post First post
Author
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#1101 - 2012-05-26 20:09:35 UTC  |  Edited by: Stigman Zuwadza
Like this if you're reading it in 2013.

Twisted

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Balder Verdandi
Wormhole Sterilization Crew
#1102 - 2012-05-26 20:21:18 UTC
I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it:


http://www.nos.org/htm/Image33.gif


Look familiar?

Andy DelGardo
#1103 - 2012-05-26 20:31:22 UTC
PLS either make the new inventory even more faster or hey why u don't let T3 BPC stack? We cant research them, they are basically all the same, except for the runs and oh wait the chance based system will produce lots of unused BPC.

Why? simply try work with a container that has 1000+ BPC in it and now apply filters or move things around.... so much fun and lag.
Rommiee
Mercury Inc.
#1104 - 2012-05-26 20:34:52 UTC
CCP Soundwave wrote:
disasteur wrote:
CCP Soundwave wrote:
Captain Praxis wrote:
CCP Soundwave wrote:

...
This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
...


Thanks Soundwave, I think that's what we all want to hear.

It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible.

o7
Captain Praxis


Agree. As mentioned, my apologies once again and let's hope we can rectify this situation swiftly.



im sorry for asking, but what are your intentions, and how do you think this to rectify?
i understand this is a bizar situation but a little more specific answer would be verry nice


Restoring as much of the old functionality in the new framework.


An answer to one SIMPLE question, please.....

Why not revert to the old system ?

Give the answer that everyone has been asking for the last month. It's the least you can do after all this crap
Andy DelGardo
#1105 - 2012-05-26 20:35:44 UTC
Balder Verdandi wrote:
I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it:


http://www.nos.org/htm/Image33.gif


Look familiar?




I always found the "source/destination" paradigm much more appealing, if compared to a single tree structure, when actually working with files, so yes in 2013 i still use Total Commander

I like the tree view for browsing, but its inferior if u actually want to move, copy things around. Thats also the reason why it wont work for eve, if dealing with lots of actual item operations, rather than just "gazing" upon what u have.
Geksz
The Fountain
#1106 - 2012-05-26 20:40:00 UTC
Anyone noticed, that since the new UI changes the audit containers won't change from LOCKED?
Everything u put into them gets locked up regardless of ur choice in the container config window.
cenourinha
Doomheim
#1107 - 2012-05-26 20:42:44 UTC
Geksz wrote:
Anyone noticed, that since the new UI changes the audit containers won't change from LOCKED?
Everything u put into them gets locked up regardless of ur choice in the container config window.


who cares? no ccp for sure.

screw us and our 1001 click infested UI
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#1108 - 2012-05-26 20:46:19 UTC
Geksz wrote:
Anyone noticed, that since the new UI changes the audit containers won't change from LOCKED?
Everything u put into them gets locked up regardless of ur choice in the container config window.


Yep, posted myself yesterday (or the day before), I'm surprised more people haven't mentioned it actually.

Its very Very VERY annoying. What?

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Kblackjack54
Deep Core Mining Inc.
Caldari State
#1109 - 2012-05-26 21:19:13 UTC
All joking aside here, it is my belief that the problem with the Unified inventory system is not the system itself but CCP's developers inability to understand why this system is not suitable for EVE play.

Each aspect of game play in EVE is governed by a series of requirements regarding the layout and amount of information presented to the player at any given moment.
A request for the contents of a ships cargo hold, a can or both are two separate sets of inter-actable information which the player could under the old system modify at will to suit there own particular game play requirements, they could also add or subtract at will information they did not need in that context again at will.

This gave the player's usability of the inventory system under all aspects of game play such as ratting, mining, PoS, Station work and many others not mentioned and it is the loss of this total flexibility that has angered so many players.

In return CCP has issued an inventory system that does not fit the requirements of game play as players actually play EVE which gives rise to the idea that CCP actually do not know or understand
the multiple use profiles that players employ when playing the game.

There frank announcement that they will not revert this system under any circumstances even though players have expressed a requirement that they do so, explained in detail why they need this and how bad they feel about yet again being ignored is a further indication of the depth of the divide between CCP and the players of EVE.

This I feel is a sad indictment of CCP, it's Developers and Management were the ego of a few members of that once close knit team is doing in reality terminal damage to there product.

As a direct result of this latest mess and the realisation that CCP has not got it's house in order in reality on any level my decision is to compress my accounts as early as I can and pay for the residual with Plex and not credit card as I do now, in other words you are not getting paid for failure.

Since this update again as a direct result of this inventory system being forced into game my game play has become stunted, tedious, uninteresting and reduced to a minimum required for skill changing and PoS servicing from which I will pay for the Plex required for a single account rather than four cash paid accounts I currently run.

It is from this vantage point I shall watch with interest as CCP developers slowly roast and die in the fire of there product INFERNO.

LONG LIVE SONY.
Signer Tracker
Villan55
#1110 - 2012-05-26 21:37:17 UTC
the Lag people get from items in space as examples takes 4 times longer than normal we could open multiple cans now its so shotty. It sucks now I want to be sold check my bio then find out how to bid so i can start to move on thanks
Pirate
Signer Tracker
Villan55
#1111 - 2012-05-26 21:38:11 UTC
Balder Verdandi wrote:
I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it:


http://www.nos.org/htm/Image33.gif


Look familiar?


Agreed !
Geksz
The Fountain
#1112 - 2012-05-26 21:40:11 UTC
As i read some of the pages here, i realized that we are back where we were a year or half a year ago: CCP doesn't listen to SiSi test server feedbacks...

Also it seems that something is fundamentally wrong with testing their software at CCP since no usability test were done on the new UI system. If there were any, most of the bugs, and tediousness would have been eliminated before release. Or maybe they don't listen to their testers... (as seen with SiSi feedback)

Why are we beta testing a VERY IMPORTANT part of a spreadsheet spaceship game, that was working well for everyone before they "updated"/"corified"/"upgraded" it?

Once again it seems we found evidence, that CCP(their management and/or developers) don't play their game.

Yonis Kador
KADORCORP
#1113 - 2012-05-26 22:01:40 UTC  |  Edited by: Yonis Kador
CCP Soundwave,

Nice to see you commenting again before Sunday.

I thought you should know that I now have a new, inventory-free alt, but I still have to wait about 12 hrs to do anything useful with him. (On the bright side, I've never been Caldari.) I have to admit - it's nice to only have a tree with two or three entries. At least I don't have to squint or scroll to find what I'm looking for now. It's just a shame that my workaround for this new inventory management system was to create a character that has none. It's sure not a compliment to the tree-navigation, one-window design.

How soon before we can drag and drop inventory divisions?

I think once you eliminate the shift button from this process altogether, you'd make my game a bit more tolerable. If windows opened with dragging or double-clicking and remembered their size and position, it would be a start. Then if you added static buttons back to the neocom for the station hangar and ship hangar that also open in new windows and remembered their sizes and positions, at least we wouldn't have to use the tree as often and it would more-closely mirror EVE pre-Inferno.

The tree is really the deal-breaker. Nothing is going to fix the fact that the tree-navigation and one-windowed design is conceptually flawed. Scrolling and squinting are poor substitutes for the one-click functionality this expansion has erased. A majority of the suggestions I've read for improving performance entail avoidance of the tree entirely and translate to a preference for a multi-windowed system. Even if we can't go back and even though some people may not "get it," a lot of us like to see both source and destination simultaneously.

We may have to learn to use this UI but you're going to get a lot of negative feedback if you keep advertising it as "more efficient."

Somewhere in the 1000s of comments on the subject I'm pretty sure I read one that didn't agree.

And lastly, I keep trying but I have no suggestions on how to fix the loss of the corp hangar button. With one click, a tabbed window opened containing all 7 divisions last week. Now to accomplish the same goal requires squinting, scrolling, 7 shift - clicks, dragging, and resizing. Comeon. You're not going to be able to tweak that back to a similar state and I can't imagine industrialists and pos owners ever getting used to 7x the clicks (and the shfft fest) to do the same work they did pre-Inferno with one. single. click. I really think you guys should consider adding the corp hangar button back where it was even if tree navigation to individual corp divisions remains an option.

Inferno brought months of planning and work to a screeching halt in my game. There will be plenty of time for fingerpointing and blame later on. Clearly whatever testing was done was woefully inadequate. That lack of oversight broke the game for a lot of us.

Just fix it quick.

Yonis Kador
Jackie Cane
Chaos Gate
#1114 - 2012-05-26 22:24:49 UTC
Don't bother trying to fix this crap Inventory system. Just give us the old one back. Problem solved.
Lord Loco
LOCO TRUST
#1115 - 2012-05-26 22:32:06 UTC
Jackie Cane wrote:
Don't bother trying to fix this crap Inventory system. Just give us the old one back. Problem solved.



!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

.

Kramberger
BALKAN EXPRESS
Shadow Cartel
#1116 - 2012-05-26 22:37:08 UTC
This is just not good.
Sorry for the wasted workhours on this, but just revert inventory as it was and solve this mess.
Yonis Kador
KADORCORP
#1117 - 2012-05-26 22:57:07 UTC
Since I'm pretty sure they're not giving us back the old inventory management system, (unless unsubs reach some fever pitch) my goal is to press for the changes necessary to make this one as close to pre-Inferno as possible. It's silly though because those suggestions always come around full circle to multi-windowed functionality from single clicking on static buttons. That's what we had and that's where we need to be. Which in short, means the tree-navigation, one windowed design is conceptually flawed. Some of you may "like it" but there's no argument that its helluva less-efficient in many tasks. That determination is completely situational and not even debatable. It's all the scrolling, squinting, resizing, shift-clicking, and loss of efficiency thats generating negative feedback.

Even the people who like it are doing more work today than they did last week to accomplish the same tasks. Just shift-clicking is double the work since you were only single clicking a few days ago. And even when we get to dragging inventory locations out of the UI, it's still going to be more work because of the tree! You're going to have to scroll through the tree to locate what you need to drag out! That's why I keep pushing for some single-click functionality from static buttons.

It astounds me that no one saw changing something so central to everything in-game this drastically as a bad idea. They could have gotten the playerbase to the same place they needed them to go with smaller incremental steps if need be, but no, they didn't, and now a lot of people have Eve-PTSD.

One thing I do recall is that the UI announcement dev blog stated that the decision to go with a unified inventory system was reached only after a heated discussion over at CCP.

Doesn't it make you the least bit curious what the guys who lost that argument were saying?

Yonis Kador
vasuul
BLUE M00N Fetish Group
#1118 - 2012-05-26 23:16:21 UTC  |  Edited by: vasuul
Signer Tracker wrote:
Balder Verdandi wrote:
I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it:


http://www.nos.org/htm/Image33.gif


Look familiar?


Agreed !


yep its the same basic file tree system that has been used for years by programmers that love to scroll to find what they are looking for
But it is not better than what we had in fact its worse i just filled my pos today i went and opened the fuelbay it closed my cargo hold and opened the fuel bay in the same window gggggrrr so i had to open the cargo in a separate window with a shift click
and then scroll the file tree to reopen the fuel bay major pain and irritation for a project that used to take a few seconds now takes 2 minutes or more
God forbid you have a corp buy order to separate into multiple hangars
Sup B1tches
Sebiestor Tribe
Minmatar Republic
#1119 - 2012-05-26 23:36:26 UTC
this inventory screen is the single most ****** thing i have ever seen in eve!
Dennie Fleetfoot
DUST University
#1120 - 2012-05-26 23:47:17 UTC
Balder Verdandi wrote:
I've been racking my brain trying to figure out where I've seen this "inventory tree" style before, and then I realized where I've seen it:


http://www.nos.org/htm/Image33.gif


Look familiar?



LOL

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot