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New inventory system > honest opinion and feedback.

First post
Author
Andemnon Kohort
Republic University
Minmatar Republic
#301 - 2012-05-25 09:25:13 UTC
Madner Kami wrote:
TigerXtrm wrote:
Bauloe wrote:
with the shift click option it has made the use of the inventory system just like before. for me


Same here. People just want to complain before they even try anything.

You can drag your stuff from the active container to one of the items in the tree list, placing them in there. And shift + click opens a container in a new window. It's as intuitive as it can get, but everyone feels the need to complain about 1 or 2 extra clicks. Are you kidding me? Most of us are behind a computer all day anyway, how are two extra clicks going to ruin your life?


Are you just trolling or do you really not grasp the concept of persistance? These two extra clicks have to be repeated for every container that you do not want to have opened in the main window. It does not last beyond a session change and also those additional windows do not stack but each occupies screen-space and can't be accessed directly via something that is comparable with the old stack-tabbing. Some occupations amass several houndred, if not thousand clicks in addition to what they already do for "just" this basic functionality and then there is the loading time on top of that.


Path of least resistance, ie. the more difficult you make something, the less likely it is to be done. Unless CCP really wants the economy of Eve to be changed from a player driven one, to a CCP provided item vendors etc. Then the unified inventory system needs to be overhauled, and quickly. The unified inventory system needed to stay on Test until it was finished, its current state is completely unacceptable.Roll
Maraner
The Executioners
Capital Punishment.
#302 - 2012-05-25 09:25:39 UTC
INCARNA 2.0
Rek Seven
University of Caille
Gallente Federation
#303 - 2012-05-25 09:28:13 UTC
Rek Seven wrote:
I think the inventory system is fine once you get use to it. Sure it needs some refining but i think they are on the right track.


Okay, in addition to what i originally said - I think the system is okay in principle but your ships cargo hold and drone bay should be separately from the unified inventory.
Sir Halfloaf
Irn Bru Crew
#304 - 2012-05-25 09:41:41 UTC
please just give me an option to make the new UI behave like the old one (even if it uses it within the code of the new)
As it stands the New UI is horrible at best and at worst reminds me too much of work .
Buggs
T.R.I.A.D
Ushra'Khan
#305 - 2012-05-25 09:42:15 UTC
How can you find the reason to mess with stuff that does not need fixed! Leave it alone.

How many pages does it take to say , ok, we ****** up?
BhurakStarkiller
GPDSK
#306 - 2012-05-25 09:54:40 UTC
Please make old system optional.

Worst implement since I started playing.
Scrapyard Bob
EVE University
Ivy League
#307 - 2012-05-25 10:19:05 UTC
Suggestion #1: Add (better) mini-icons to the front of the names in the tree view at all levels.

This is especially important for those of us who used different sized cans to sort stuff out. It also makes it easier to figure out which ship is which. The generic ship/can icon is not useful for figuring out which is which in the list.

Suggestion #2: The sort order of ships in the tree list of the ship hangar should depend on the current sort order of how we chose to sort them in the actual ship hangar view. If we sorted the ship hangar by ship type, then the list should present them in type order. If we sorted the ship hangar by name, then the list should present them by name.

(This also applies to the sorting of containers in the Item hangar, or within the corporate hangars.)

Suggestion #3: Fix the font colors to match the rest of the UI. The font used in the tree view is too dark compared to the Market UI tree.

Suggestion #4: Bring back the "Corporate Hangars" and "Deliveries" button. The corporate hangar button should open up an instance of the inventory which *only* shows the corporate hangars in the tree. The deliveries button should open up a simplified window without a tree.

Suggestion #5: When I click a button such as the corporate hangars or deliveries button, or use a short-cut key to open up my ship's cargo, it should attempt to open up any child windows which were opened up off of that parent window. If I click the button or use the short-cut key again, all of those windows should minimize. This provides a smarter memory, but may not be possible.
Amphetamine Toxine
Amarr Wardens
#308 - 2012-05-25 10:21:03 UTC
CCP's devs are upgrading their sadistic skills !!!

Why they allways need to break something which was uset to work ???

Frankly instead of doing 2 useless expansions per year.. just do one... but think about it and test it before, and bring some improvement.. not only graphic... but gameplay... I don't give a **** about missile effects if i have to take 3 hours to salvo a mission etc...

a bit fed up with all those ****** "improvements"






Now we escalate to Inferno, next step is the Purgatorio... no hope until Paradisio.... their client service is not a Divine comedy, it's just a bad joke !!!
Pak Narhoo
Splinter Foundation
#309 - 2012-05-25 10:26:04 UTC  |  Edited by: Pak Narhoo
Well... I'm beginning to learn to live with it.

It's a bit like when your right big toe has been amputated.
You miss it every day and it hurts strangely enough even if it's no longer there.
But live moves on, you know?


CCP I WANT MY RIGHT BIG TOE BACK!
Evil





Oh wai.....
Madner Kami
Durendal Ascending
#310 - 2012-05-25 12:27:58 UTC
Pak Narhoo wrote:
CCP I WANT MY RIGHT BIG TOE BACK!Evil


You can shift-click your foot, to make a new toe spawn. Afterwards you can drag and move it to where you want it and even adjust it's size! However you'll have to do that, whenever you change your foot-wear or leave the room or get out of your bed.
Chainsaw Plankton
FaDoyToy
#311 - 2012-05-26 06:55:58 UTC
I really want to see some fraps of peoples "inconvenience"


.... on second thought maybe not http://xkcd.com/763/

@ChainsawPlankto on twitter

Ivona Warp
EVIL BANK
#312 - 2012-05-26 13:13:56 UTC
5 days later and still no fix. Nice to see them listening. I have 1 acount expiring on Monday and the rest will shortly follow. This is no longer about the change to the inventory for me. I get better customer service from my phone compnay, cable provider and pretty much everyone else I can think of. Hell I got better customer service from a crack dealer on the street back in the 90's. This game has become a way to make money for ccp and nothing more. They do not care what you think. That is obvious by the huge response we have seen to all the comments and rage people have expressed over this inventory change. My $115/month will be better used somewhere else. Maybe I'll take up Diablo 3, I know Blizzard listens to their customers (more then they ignor them)




ps. Go **** yourself CCP
Arras Denard
University of Caille
Gallente Federation
#313 - 2012-05-26 13:35:38 UTC
I am at the point where I am so frustrated with the item hangers that I will not renew my sub. I'm a simple, lowly player who mines and runs missions and I have never complained about a patch or update until now.

The new system is maddening to the point of frustration; it's a hassle that I can live without.

Leocadminone
Gem Concordance
#314 - 2012-05-26 13:40:45 UTC
Trying to manage inventory between multple places when you CAN'T SEE the area you're moving it to is a ROYAL PAIN.

This new "integrated" window stuff is broken by concept, much less by it's VERY HARD to use (for those of us that don't have the UI at 500% to be able to easily see and hit the exact right spot icons) broken implimentation.

IMO this whole concept needs to be completely rolled back and DELETED PERMANENTLY.


NO OTHER MMORG that I have ever played forces you to try to manage inventory from one window (even Entropia, which PREVIOUSLY had the hardest-to-use broken inventory system I'd ever encounter - and even THEY seperated out a couple of inventory functions, like the loot window).


Hint - there is a REASON folks prefer seperate windows for each spot inventory is in.
It's called "ease of use AND ease of SEEING WHAT YOU ARE DOING".
Ataxio
Viziam
Amarr Empire
#315 - 2012-05-26 13:51:17 UTC
For the UI to be of acceptable quality for release, it should include these fixs:

same speed if not faster loading times then previous UI, It is unacceptable to re-load a ship maint array each time you open it, even if its already cashed.

The ability to have windows always open in a new window, IE: NOT having to shift click.

The ability for these new windows to retain their positions if closed, across different ships. As the last UI did well.

The ability to disable loading the entire environment you are around, do not need to see all 509 of my POS autocannons just to switch ships or try and grab something from a hanger.

Even faster fix idea: ROLL THE WHOLE THING BACK.

I don't care about pretty explosions if the price is interacting with my environment in a timely manner.
archangel1004
State War Academy
Caldari State
#316 - 2012-05-26 14:11:47 UTC
My head hurts................



.PLZZZZZZZZZZZZZZZzzzzzzzzzzzzz put it back the way it was?

leave the missiles <3 the missiles Lol


(looting/salv is a nightmare) Pirate
graveyard 1
dutch destructive and mining inc
#317 - 2012-05-26 17:24:13 UTC
i don't know how to think have read 16 or 17 pages about this new inventory i have tryit to use it with mining ice with 2 macks and 1 orca after 5 min i had it enough takes me more time to put everything in right places while previous way was way better then this new system also love the idea to choose wich way we whant to use inventory system old way or new way that choice should be added for people that have difficult to play eve and in game marketing ccp please add those choice for the players like me and for other industrialists in eve
Jajas Helper
#318 - 2012-05-26 17:49:38 UTC
ZhaoMin wrote:
We have 15 Eve accounts of which one belongs to my wife. I personally spent 2 years to convince her to try Eve out when back then she was playing other MMO. Our playstyles are rather casual and generally just do some missioning to blow things up and loot / salvage to our hearts' content.

If you don't know yet, the current system simply takes away the fun for our regular activities and turned it into a rather tedious task:
The extra clickings
The extra space occupied by the new inventory window (means less to enjoy the graphics Eve have to had to offer)
The extra time it takes to load any wreck's contents
The extra navigation to loot each wreck

All these extra "work" and time spent are deducted from the pure enjoyments we used to get out of the missioning part and naturally, we decided to spent our limited recreational time with some other game that recently got released starting with "D" and ends with "3". As players, we naturally made a choice once when options became limited and playstyles of which we do not like are forced onto us.

-

I'm a collector type of person, and I love Eve because of its sandbox nature, and the amount of things I can collect and have them show up pretty in my hanger. Once collected, I developed my own workflow to get into manufacturing and trading in order to obtain more items into my collection while sustain my in-game finance.

This new inventory UI is now giving me headaches, due to its nature of flow and presentation. To give the big picture, I have estimated assets value of 50 billion across all my characters, of which only less than 3% are cash. Now that's a lot of assets in items that I need to keep track of that are scattered in more than a hundreds of stations in the Eve Universe, from null to low to high sec, so at my major bases of operation where I have loads of assets to consolidate, now it's a lot longer to even load the items up not to mention to arrange them into categories that caters my needs.

I run personal mining OPs - with Orca of course, some POSes, PI to sustain POS and lots of trading aside from some regular missions and explorations. I run 3 clients simultaneously at least at almost any given moment and so screen estates are extremely valuable to me. Now these ops apart from exploration are severely affected in a negative way.

My personal computer used to run up to 6 clients before lag kicks in due to limited computing power client side, now it barely keeps up 3 clients with the same efficiency and most likely I'd blame that on the extra load the new system seems to cause - hence, server side.

New system is not hard to learn, but unnecessary hassel remains, so for the mean time, I'll simply let my accounts lapse until the situation gets better or a solution offered. I unachored my POS, unrented all corp offices, so no upkeep for me and I can simply decided to start paying again when the time's right.

TL;DR
New System:
lacks the ability to present information flexibly
is a huge resource hog and causes performance issues
lacks the abilityto arrange inventory with heirachy
takes up valuable screen estate
did not consider deep enough on complex workflow and only focused mainly on visual presentation
lacks the ability to turn it into an optional feature
lacks the ability to import/export filters (very important for multiple account holders)
give little incentive for people to run any coorperative contents (Even PVP with carrier refitting on the fly)
on average requires more stress and focus to do large amounts of operations on asset arrangement between entities.

very sleek and streamlined for solo players who has little need to keep non-liquid assets and no set base of operation
easy to hand-on for new players who just started, as it contains familiar interface most modern OSes has to offer visually


Won't consider actively playing and paying in since the enjoyment value per dollar and time put in are significantly lowered.


This 100% agreed

Inferno do _stuff _with _stuff _to imitate the _stuff _you could do faster with the old stuff

-stuff-

Virgil Travis
Non Constructive Self Management
#319 - 2012-05-26 17:56:00 UTC
Rek Seven wrote:
Rek Seven wrote:
I think the inventory system is fine once you get use to it. Sure it needs some refining but i think they are on the right track.


Okay, in addition to what i originally said - I think the system is okay in principle but your ships cargo hold and drone bay should be separately from the unified inventory.


This would probably help with the lag you get when looting cans and doing a 'stack all' in your cargo hold. The amount of work that is having to be brought into the client is really slowing things down. That needs to be streamlined a lot, I have a feeling it's probably connected to the price estimates.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Croniac
Thunder Chickens
#320 - 2012-05-26 18:04:59 UTC
On SISI I liked the new inventory, but after a few days working with it in practice, I think its cumbersome.

Its not totally awful in station, in fact I think it is a good attempt for station inventory, but it space, its painful bad.