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New dev blog: Unified Inventory Changes

First post First post First post
Author
CCP Soundwave
C C P
C C P Alliance
#1021 - 2012-05-26 10:59:13 UTC
Mentet wrote:
Strange how CCP have gone very quiet.



It's the weekend, we won't be able to reply at the same pace as we can during the weekdays.

In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.
disasteur
disasterous industries
#1022 - 2012-05-26 10:59:15 UTC
CCP Soundwave wrote:
Ribikoka wrote:
WE want a clear answer from CCP!!!

This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ?
This inventory system need for console controllers ???

We want a direct answer.


No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514.



it would also been descent if you told us traight up if we are wasting our time
Carcopino
Viziam
Amarr Empire
#1023 - 2012-05-26 11:01:16 UTC
Colour me disappointed by this new "incarna"tion of the inventory system. I was happy with the old one and the way I had it set up.
As far as I'm concerned, you game developers are doing it wrong.
Thumbs down here.



Maraner
The Executioners
#1024 - 2012-05-26 11:08:54 UTC  |  Edited by: Maraner
OMG look, you are proposing improvements to a system that is broadly despised that no one asked for that that many many people have unsubbed over. for gods sake, remember INCARNA, your losing your player base and ignoring the feedback yet again. I'm sure you've noticed that 50K of paying subscribers are no longer loggin in...

ROLL IT BACK or make it OPTIONAL, this is not going away and growing into a **** storm, my guys hate it, our POS tower guys are cutting their wrists over this **** and your saying your going to roll out improvements.

Rome is burning man, and your playing the fecking fiddle. suck it up and roll it back to sisi.
Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#1025 - 2012-05-26 11:13:14 UTC
CCP Soundwave wrote:
Mentet wrote:
Strange how CCP have gone very quiet.



It's the weekend, we won't be able to reply at the same pace as we can during the weekdays.

In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.

Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right?

What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you.

Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man.

Now, I want you to follow along, here.


  1. Open up your SCM.
  2. Open up the commit log.
  3. Find which commit removed the legacy inventory.
  4. Hit "Revert".
  5. Send to QA Oh wait, you don't have a QA department.
  6. Deploy to SiSi.
  7. Listen to SiSi testers, apply necessary fixes.
  8. Rinse and repeat until SiSi is satisfied.
  9. Deploy to TQ.


See? That wasn't too bad, was it?

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

Spanking Monkeys
ZC Omega
#1026 - 2012-05-26 11:14:09 UTC
CCP Soundwave wrote:
Mentet wrote:
Strange how CCP have gone very quiet.



It's the weekend, we won't be able to reply at the same pace as we can during the weekdays.

In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.



well, i dont think you have made this much of a mess to a fundimental part of the game before. the door didnt come close to thsi level of reduction in functionality.

would it not be easyier to cut the losses and put the old multi window inventory back in?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#1027 - 2012-05-26 11:14:28 UTC
As someone that tested on sisi and contributed to the thread there. What do we as playes need to do to make sure stuff that we know will get a bad reception on TQ will get heard and fixed/ commented on before release?

The moment the fuctionality hit Sisi the loss of fuctionality sticky windows and such where the first things listed. If that had been fixed 50% of the frustration would have been avoided. Even a message that the Inventory system was still in work included in the patch notes would have been better then what hit TQ.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

E6o5
Sebiestor Tribe
Minmatar Republic
#1028 - 2012-05-26 11:17:07 UTC
CCP Soundwave wrote:
Mentet wrote:
Strange how CCP have gone very quiet.



It's the weekend, we won't be able to reply at the same pace as we can during the weekdays.

In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.


There was no need to break it in the first place.
CCP Soundwave
C C P
C C P Alliance
#1029 - 2012-05-26 11:17:18 UTC
Jebediah MacAhab Dallocort wrote:
CCP Soundwave wrote:
Mentet wrote:
Strange how CCP have gone very quiet.



It's the weekend, we won't be able to reply at the same pace as we can during the weekdays.

In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.

Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right?

What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you.

Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man.

Now, I want you to follow along, here.


  1. Open up your SCM.
  2. Open up the commit log.
  3. Find which commit removed the legacy inventory.
  4. Hit "Revert".
  5. Send to QA Oh wait, you don't have a QA department.
  6. Deploy to SiSi.
  7. Listen to SiSi testers, apply necessary fixes.
  8. Rinse and repeat until SiSi is satisfied.
  9. Deploy to TQ.


See? That wasn't too bad, was it?


Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.

No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
Scrapyard Bob
EVE University
Ivy League
#1030 - 2012-05-26 11:18:28 UTC
Drag and drop of 100-200 stacks between cans is no longer "near-instant" under the new system. Now you do the drag and drop and the game's FPS drops to 1fps while it sits and spins for 10-30 seconds.

And the changing of focus when dragging and dropping items on the tree view still drives me crazy. If I'm dragging stuff onto the tree, I'm not interested in browsing to the destination container. Especially since it only does it if you happen to pause for 1/2 second while the mouse is over the tree area.
Spanking Monkeys
ZC Omega
#1031 - 2012-05-26 11:21:33 UTC
CCP Soundwave wrote:
Jebediah MacAhab Dallocort wrote:
CCP Soundwave wrote:
Mentet wrote:
Strange how CCP have gone very quiet.



It's the weekend, we won't be able to reply at the same pace as we can during the weekdays.

In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.

Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right?

What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you.

Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man.

Now, I want you to follow along, here.


  1. Open up your SCM.
  2. Open up the commit log.
  3. Find which commit removed the legacy inventory.
  4. Hit "Revert".
  5. Send to QA Oh wait, you don't have a QA department.
  6. Deploy to SiSi.
  7. Listen to SiSi testers, apply necessary fixes.
  8. Rinse and repeat until SiSi is satisfied.
  9. Deploy to TQ.


See? That wasn't too bad, was it?


Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.

No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.


if this feature isnt what you want it to be and the bulk of the feedback is negative, why in gods name would you waste more time on it. surely it has to be faster and easier and less anoying on your customers, if you just say we will revert it and not waste time and cash patching failure
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#1032 - 2012-05-26 11:21:33 UTC
Scrapyard Bob wrote:
Drag and drop of 100-200 stacks between cans is no longer "near-instant" under the new system. Now you do the drag and drop and the game's FPS drops to 1fps while it sits and spins for 10-30 seconds.

And the changing of focus when dragging and dropping items on the tree view still drives me crazy. If I'm dragging stuff onto the tree, I'm not interested in browsing to the destination container. Especially since it only does it if you happen to pause for 1/2 second while the mouse is over the tree area.

This issue is fixed on Sisi per a Dev jump and see if it is fixed to your liking.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Lors Dornick
Kallisti Industries
#1033 - 2012-05-26 11:23:00 UTC
I have to say that I quite like many parts of the unified inventory, and I'll like it even more if/when it carries over to assets.

However, there's a number of things that need to get added/fixed/adjusted.

Like restoring the 'memory' of open windows for cargo, ships and items so I don't have to reopen them every time I dock.

And having the 'active ship cargo' update correctly when I switch ships.

Updating any UI to save valuable window space is good, but not on the cost of adding lots of more clicking to restore a layout every time you dock and/or swap ships.

But my rage is currently modest since I've got spare F-keys on my G-510 (currently using one to reopen all the needed windows) and I actually expect our esteemed UI devs to solve the mystery of the disappearing windows soon(tm).

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#1034 - 2012-05-26 11:24:16 UTC
CCP Soundwave wrote:

[snip]

Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.

No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.

That's more like it. However, there's one more, far more important question:

If this isn't what CCP wanted in their UI, then why the hell did you push it to TQ instead of continuing to iterate on SiSi? I mean, even if you had some hardcoded deadline for Inferno, there's nothing preventing you from going "Hey, guys, we're still working on the UI, so we're gonna hold onto that a little longer until it's done. Until then, MISSILES!"

Seriously, what the hell possessed you guys to release a feature that even you acknowledge was not ready for deployment?

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

Ribikoka
Royal Amarr Institute
Amarr Empire
#1035 - 2012-05-26 11:31:44 UTC  |  Edited by: Ribikoka
CCP Soundwave wrote:
Ribikoka wrote:
WE want a clear answer from CCP!!!

This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ?
This inventory system need for console controllers ???

We want a direct answer.


No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514.


If not to Dust 514 for what ? What there is in the background ? Because if not need for any changes for other game part, nobody would insist on this inventory push through against the opposite players. What is the real reason ? At least 90% of players hate this inventory. Why want CCP to push them to this inventory when CCP know that the worst subscriber is the dissatisfied subscriber ???
So many players will leave the game, why good for this for CCP ? Nonsense.
And check those ugly new amarrian ships, man who want to flight a darkbrown sh*t colored ship ?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#1036 - 2012-05-26 11:36:44 UTC
Ribikoka wrote:
CCP Soundwave wrote:
Ribikoka wrote:
WE want a clear answer from CCP!!!

This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ?
This inventory system need for console controllers ???

We want a direct answer.


No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514.


If not to Dust 514 for what ? What there is in the background ? Because if not need for any changes for other game part, nobody would insist on this inventory push through against the opposite players. What is the real reason ? At least 90% of players hate this inventory. Why want CCP to push them to this inventory when CCP know that the worst subscriber is the dissatisfied subscriber ???
So many players will leave the game, why good for this for CCP ? Nonsense.



The answer we are going to get is because of the legacy code in the system, the fuctionality of the inventory system could not be improved at all. The fact that there is fully understood code is the reason that now they can add fuctionality smoothly and steadly.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#1037 - 2012-05-26 11:42:17 UTC
Salpun wrote:

The answer we are going to get is because of the legacy code in the system, the fuctionality of the inventory system could not be improved at all. The fact that there is fully understood code is the reason that now they can add fuctionality smoothly and steadly.

And that's bullshit. Any competent programmer, even without code comments (inline documentation in the code itself) or code bibles (binders full of docs) can step through the process and figure out what the hell the code is doing. That's what I'm doing at my current company, since the docs are written in Portuguese. Then I can add my own docs.

It's not an excuse. Far more likely is that management had a stupid idea and pushed it without considering the consequences on playability. Another possibility is the need for such a system for console players, but I don't think that's it, since you can't fly a ship in EVE with a joystick yet, not to mention selecting targets, etc. The game just isn't made for a console.

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

Ribikoka
Royal Amarr Institute
Amarr Empire
#1038 - 2012-05-26 11:43:43 UTC  |  Edited by: Ribikoka
Salpun wrote:
Ribikoka wrote:
CCP Soundwave wrote:
Ribikoka wrote:
WE want a clear answer from CCP!!!

This inventory system will be part of the Dust 514 ? This is why they dont want to change it and roll back the old one ?
This inventory system need for console controllers ???

We want a direct answer.


No, Dust will be getting its own inventory system specifically tailored for that game. This revamp was not made for Dust 514.


If not to Dust 514 for what ? What there is in the background ? Because if not need for any changes for other game part, nobody would insist on this inventory push through against the opposite players. What is the real reason ? At least 90% of players hate this inventory. Why want CCP to push them to this inventory when CCP know that the worst subscriber is the dissatisfied subscriber ???
So many players will leave the game, why good for this for CCP ? Nonsense.



The answer we are going to get is because of the legacy code in the system, the fuctionality of the inventory system could not be improved at all. The fact that there is fully understood code is the reason that now they can add fuctionality smoothly and steadly.


No this is not truth, a programmers can create new inventory code for eve what is same designed such as the old inventory.
Not need new treepanel for functionality, and can give to inventory new functions without use of the old code . I'm programmers i know it.
Your answer just an evasion and not true.
Captain Praxis
Sebiestor Tribe
Minmatar Republic
#1039 - 2012-05-26 11:47:03 UTC
CCP Soundwave wrote:

...
This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.
...


Thanks Soundwave, I think that's what we all want to hear.

It's a real shame we got into this situation, but we can't turn back the clock, so the main thing now is to get the UI to an acceptable level of functionality as soon as possible.

o7
Captain Praxis
Marisol Shimaya
Doomheim
#1040 - 2012-05-26 11:48:03 UTC
CCP Soundwave wrote:
Jebediah MacAhab Dallocort wrote:
CCP Soundwave wrote:
Mentet wrote:
Strange how CCP have gone very quiet.



It's the weekend, we won't be able to reply at the same pace as we can during the weekdays.

In general though, I'll happily push changes to the inventory out every single week until we're happy. That's something I don't think we've ever done before, but if that's what it takes to make this good, then so be it.

Oh, changes you're happy with. So much for what we (you know, the people paying you money) might be happy with, right?

What the hell are you smoking? You're representing CCP, and yet continue to stand here twiddling your thumbs denying there's a problem. So, let me make this simple for you.

Look at your forums. See how there's lots of threads about people wanting this crapfest gone? See this topic, right here, where the overwhelming majority want the new UI rolled back? I know, it might require opening your eyes, which may be tough, but you can do it, man.

Now, I want you to follow along, here.


  1. Open up your SCM.
  2. Open up the commit log.
  3. Find which commit removed the legacy inventory.
  4. Hit "Revert".
  5. Send to QA Oh wait, you don't have a QA department.
  6. Deploy to SiSi.
  7. Listen to SiSi testers, apply necessary fixes.
  8. Rinse and repeat until SiSi is satisfied.
  9. Deploy to TQ.


See? That wasn't too bad, was it?


Just to clarify, when I say "we're happy with" I mean getting the inventory into a shape that's satisfactory to the playerbase.

No one has at any point denied there is a problem. The fact that I'm telling you we're willing to basically patch this feature every week should tell you as much. I'll happily put it in writing though (again): This feature is not what we want it to be, for that you have our apologies and we'll do everything we can to fix it.

So fix it back to what we had before so we don't have any more to complaining

Fight For Our Rights