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EVE Online: Inferno - Feedback thread

First post First post
Author
Lucian Hordez
Hambel Corporation
#961 - 2012-05-25 15:12:36 UTC
Don't know if this has been mentioned but I have been having troubles accessing dropped loot? As soon as I open a wreck's cargo I drop from the server? Really annoying since I am on a mission that requires me to pick up a certain cargo from a destroyed ship.

Will be upsetting if I fail the mission because of this. As rep is hard to gain and easy to loose.

CCP Punkturis
C C P
C C P Alliance
#962 - 2012-05-25 15:13:01 UTC
Salpun wrote:
CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time.


Yes! I have plans to fix that so it tells you it's loading up and then the data is displayed, thanks!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Aspectt
Well Armed Rednecks
#963 - 2012-05-25 15:21:05 UTC
I'm not going to comment on the usability of the new UI.

But the LAG sucks. Just for that alone it should not have been moved into production.

Didn't you guys test dragging 100+ items from a Noctis into the Item hanger? Like it was complex test?

I go from 60 frames a second down to 2. And I've got really good hardware. It takes a couple of minutes to recover sometimes.

What kind of play experience is that?

And looting a mission same deal with lag.... a Nightmare.

Skelf Scunner
Center for Advanced Studies
Gallente Federation
#964 - 2012-05-25 15:28:38 UTC
35 seconds to open inventory =

Industry alt being mothballed =

-1 account
Mangone
Plan.B
#965 - 2012-05-25 15:33:10 UTC
Weimarski wrote:
inventory in space = horror

nothing more to say, sry


I was already complaining before i went in pos to pick up stuff from my can... I was like wth and took me couple minutes to get over that shock!
Xe'Cara'eos
A Big Enough Lever
#966 - 2012-05-25 15:45:30 UTC
Give me back my seperate cargoholds, drone hold/etc, I like being able to see what I've got in both or all 3 at the same time, or at least give me the option to open multiple item windows, and then split them up, and give me back the option to have all my ships listed in one window, I have about 30 ships in one station - and I'm not looking forward to trying to find stuff in that one (doesn't help that it's my dumping ground)
Dammit - it wasn't broke, why'd you go try and fix it that radically?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Jalabaster
Aether Ventures
#967 - 2012-05-25 15:47:55 UTC
Isabienij wrote:
The new inventory system was clearly not designed for players living out of a POS.

Browsing through 50+ pos mods just to find the hangar you're looking for is not what i want to spend
brainpower or gametime on.

Usability in that regard is hugely reduced.

One suggestions; allow drag drop of favorite often used hangars or hangar types into a sort of "favorite" area


QFT

"when a ship is blown up, the pilot usually winds up replacing it. This drives the economy, steadies inflation, and gives industrialists a reason to manufacture. In contrast, creating isk while never losing any items has the unfortunate reverse effect on the market, plus it isn't really any fun." Jala

ISquishWorms
#968 - 2012-05-25 15:57:40 UTC
Inferno can go burn in a fire. One of the worst releases ever.

That is all.

‘No, this isn't it at all. Make it more... psssshhhh’.

Gogela
Epic Ganking Time
CODE.
#969 - 2012-05-25 16:45:22 UTC
I'm getting used to the new inventory changes. It's fine. One thing that I would like to see is an improvement in the way it hooks up to your personal inventory when you are in space and looting a ship. Is there a way to set it by default to open A NEW inventory window when you open a wreck or can? I don't always want to loot all, most of the time I want to pick a few items via ctrl+click and drag them into my cargo window. This needs to be done quickly a lot of the time, and the new inventory system turns looting a wreck into a frickin' clickfest for a function which for me, requires minimal time over target. It's possible to open secondary windows using shift click... I just want that to be the default action.

Please?

Signatures should be used responsibly...

Terranid Meester
Tactical Assault and Recon Unit
#970 - 2012-05-25 16:45:53 UTC
Wheres that picture of soundwave burning in an inferno [from when incarna was released] when we need it? Lol
Marisol Shimaya
Doomheim
#971 - 2012-05-25 16:54:59 UTC
CCP after your reboot the server and my inventory still crash my client

Fight For Our Rights

TheSmokingHertog
Julia's Interstellar Trade Emperium
#972 - 2012-05-25 16:57:20 UTC
Tomytronic wrote:
People hate change.

People will adapt.

You love the font now, don't you?


Euhm, no?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Jalabaster
Aether Ventures
#973 - 2012-05-25 17:00:18 UTC
Ok, so the new UI is a bit cumbersome. I live in a wormhole, at a POS, so most of my feedback is concerning using the new UI in a starbase environment. Although I have docked a couple times and there are also some streamlining issues there as well.

1. Every time I open a corporate hangar array, it defaults me into the Directors (top tier) bin. Unfortunately I live out of a different bin, and don't have access to the directors bin. Please have hangar arrays, labs, etc remember your bin preference. [Don't get rid of the inaccessable bins, simply have the UI remember which bin you were last in the way it used to.]

2. Condense POS gun cargo into a starbase weapons category. Too much going on in the new UI when you're parked at a starbase.

3. Would be nice to have some of the simpler "one time" use cargo containers (like wrecks, radar and mag cans, etc) open by default the old way. No need to open up my entire unified inventory just to loot two ancient coordinates. I've been using the shift click to open stuff like this, but i'm often having to hold shift and click multiple times. Is this intended?

4. Now that we've got a mostly functioning unified inventory, please allow us to rename corporate hangar arrays to reflect this new organization of inventory. My POS has 8+ hangar arrays. I have no way of telling them apart from looking at the UI.

5. UI should remember item hangar and ship hangar window locations, and automatically pop them up when you dock in a station (the way it used to function)

6. Yeah, active ship not showing up in ship inventory window. ...I've undocked in the wrong ship multiple times in my 45 minute visit to hisec.

"when a ship is blown up, the pilot usually winds up replacing it. This drives the economy, steadies inflation, and gives industrialists a reason to manufacture. In contrast, creating isk while never losing any items has the unfortunate reverse effect on the market, plus it isn't really any fun." Jala

CCP Punkturis
C C P
C C P Alliance
#974 - 2012-05-25 17:11:33 UTC
CCP Punkturis wrote:
Salpun wrote:
CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time.


Yes! I have plans to fix that so it tells you it's loading up and then the data is displayed, thanks!


This should be fixed now, also for kill reports! Cool

I'll have to check it out better when it hits TQ on Tuesday because my computer wasn't having a too hard of a time opening some of the wars on Sisi, unfortunately.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Spanking Monkeys
ZC Omega
#975 - 2012-05-25 17:29:23 UTC
CCP Punkturis wrote:
CCP Punkturis wrote:
Salpun wrote:
CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time.


Yes! I have plans to fix that so it tells you it's loading up and then the data is displayed, thanks!


This should be fixed now, also for kill reports! Cool

I'll have to check it out better when it hits TQ on Tuesday because my computer wasn't having a too hard of a time opening some of the wars on Sisi, unfortunately.



why are kill mails showing people that shot said victim many session's prior.. prior to thsi chnage, i shot you in system X, you jumpped to system Y, and died in system Y. only people that shot you in system Y got on the kill.
CCP Punkturis
C C P
C C P Alliance
#976 - 2012-05-25 17:30:47 UTC
Spanking Monkeys wrote:
CCP Punkturis wrote:
CCP Punkturis wrote:
Salpun wrote:
CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time.


Yes! I have plans to fix that so it tells you it's loading up and then the data is displayed, thanks!


This should be fixed now, also for kill reports! Cool

I'll have to check it out better when it hits TQ on Tuesday because my computer wasn't having a too hard of a time opening some of the wars on Sisi, unfortunately.



why are kill mails showing people that shot said victim many session's prior.. prior to thsi chnage, i shot you in system X, you jumpped to system Y, and died in system Y. only people that shot you in system Y got on the kill.


I'm not sure what you're talking about but we did not change how kill reports worked, we just gave them a face lift Straight

We are aware that some of the data is borked and has always been, but it should not have introduced new errors in kills/losses.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Spanking Monkeys
ZC Omega
#977 - 2012-05-25 17:36:21 UTC
CCP Punkturis wrote:
Spanking Monkeys wrote:
CCP Punkturis wrote:
CCP Punkturis wrote:
Salpun wrote:
CC Punkturis the War Reports really need somthing that shows that the double click started the build function. Building a RvB War report Lags in its build up for like 2 min when you build it the first time.


Yes! I have plans to fix that so it tells you it's loading up and then the data is displayed, thanks!


This should be fixed now, also for kill reports! Cool

I'll have to check it out better when it hits TQ on Tuesday because my computer wasn't having a too hard of a time opening some of the wars on Sisi, unfortunately.



why are kill mails showing people that shot said victim many session's prior.. prior to thsi chnage, i shot you in system X, you jumpped to system Y, and died in system Y. only people that shot you in system Y got on the kill.


I'm not sure what you're talking about but we did not change how kill reports worked, we just gave them a face lift Straight

We are aware that some of the data is borked and has always been, but it should not have introduced new errors in kills/losses.


ship gets shot in ccp-us. it jumsp to next system. it gets shot by compleatly different gang. both gangs get on the kill mails. regardless of teh session change..
prior to this expansion, teh session change reset who got on taht mail.

seen a few mails with my gang on it, but we shot it 30mins before and many systems from where it eventually died
Selissa Shadoe
#978 - 2012-05-25 18:03:14 UTC
EVE Infernal: Set the unified inventory on fire!

"Whether suicide ganking or doing anything in eve, there are exorbitant amounts of people in the game and on the forums that are complete jerks." - Spikeflach

Capsuleer Newton
Hedion University
Amarr Empire
#979 - 2012-05-25 18:44:43 UTC
Meytal wrote:
Since it sounds like that few people (if any) raged about how hard the previous inventory management system worked, there wasn't a lot of pressure to fix what wasn't broken. So, there wasn't a "need" here.

By now, CCP has to know that when they make a change, a lot of people will rage just so they can rage at CCP. But unless this change was amazing, they would have a lot of the players raging; feedback from SiSi should have been enough to show that it wasn't ready for production yet.

There wasn't a "need" to fix anything, and there was a strong reason NOT to push something this impacting to production systems. So there had to be some sort of reason for this change and to forge ahead in spite of negative feedback.

They write their code in Python, which by and large is portable.


I had a strange thought that I'm hoping isn't true: Are we testing DUST's new inventory system?
Please say this isn't true.



now that you mention it, this unified inventory works like a charm for games like world of warcraft, if this is how WoW's bag management works, it'll be awesome, if the World of Darkness is like WoW, then we, Eve players may well be the beta testers of WoD's Inventory System... Cool!!! EvilEvilEvil NOT!!!

see, with games like WoW, you don't need to open your bag all the time, but you need to "carry" a set stuff like potions, elixirs, even a set of armor and weapons for different roles, and other necessities. damn remembered playing WoW that i always have half my bags full of something.....
Knalldari Testpilot
#980 - 2012-05-25 20:29:30 UTC
Kile Kitmoore wrote:
The new Inventory window should have been your new Asset Manager window!

this