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EVE Online: Inferno - Feedback thread

First post First post
Author
Sutskop
Republic Military School
Minmatar Republic
#881 - 2012-05-24 22:02:12 UTC
DrivingForce wrote:
Oh god what a bunch of pussies, no one like change, i like the new UI system once i had played with it a little bit, allot easier to drag and drop, especially on POS's. Stop bitching and adapt!
Though one suggest to improve and make things allot easier for the pussies complaining, let us name the silos.....please


Because drag & drop is so much easier with just one window. May I have what you been smoking?

Also, who came up with the glorious idea to remove "open dronebay" from the ships context menu. What good would possibly do that?
Cartaphilius
Brotherhood of Sleep
#882 - 2012-05-24 22:39:35 UTC
When Inventory and Overview are sharing the same window frame:

CCP, you need to make the overview come to the foreground or bring it into focus when exiting a station with the inventory open. The first thing I should see when entering space is my overview, period. No discussion necessary as anything else is pointless and makes no sense.

Along the same vein, when I double-click a wreck in the overview, the inventory should then be brought to the foreground or given focus. If I'm double-clicking the wreck, I obviously wish to loot, not watch the pretty overview icon change.

And please do something about the loot lag while you're at it.
Zavouzo
A Big Enough Lever
#883 - 2012-05-24 22:53:11 UTC  |  Edited by: Zavouzo
Sutskop wrote:
[quote=DrivingForce]Oh god what a bunch of pussies, no one like change, i like the new UI system once i had played with it a little bit, allot easier to drag and drop, especially on POS's. Stop bitching and adapt!
Though one suggest to improve and make things allot easier for the pussies complaining, let us name the silos.....please


pfff retarts thinking their opinion counts for the crowd, check yourself before you wreck yourself bud!
in my own opinion, the new inventory sucks badly, sure lets break something that doesnt need fixing or that wasnt broke, got spare time ccp? Ambulation you've been screaming for x years or open that door to the station ye whimps.. ! With love, ccp.
Second, why a patch to patch the patch?! Always the same, we get an expansion and the coming 1-2 months its all patches to fix crap..why?! Test server ftw, test it there maybe? i love the product but the means and the way CCP tries to retain its clients, with all respect, dudes you need a pro.



edit: Or at least provide us the option to use inventory x or the old way, yay for OPTIONS, dangerous word eh
Bootleg Jack
ACME Mineral and Gas
#884 - 2012-05-24 23:01:09 UTC
Manticore is awesome.

The single bomb bay instead of the typical doubles is totally cool.

I'm an American, English is my second language...

Bootleg Jack
ACME Mineral and Gas
#885 - 2012-05-24 23:02:14 UTC
Sutskop wrote:
DrivingForce wrote:
Oh god what a bunch of pussies, no one like change, i like the new UI system once i had played with it a little bit, allot easier to drag and drop, especially on POS's. Stop bitching and adapt!
Though one suggest to improve and make things allot easier for the pussies complaining, let us name the silos.....please


Because drag & drop is so much easier with just one window. May I have what you been smoking?

Also, who came up with the glorious idea to remove "open dronebay" from the ships context menu. What good would possibly do that?


shift
click
win

I'm an American, English is my second language...

Xhiucoatl Montezuma
Devils Diciples
#886 - 2012-05-24 23:47:41 UTC
I did not mind how lackluster t1 Caldari frigates are, because the Merlin was such a flexible machine.. and honestly.. very good with rockets or rails.

With the dropping of missiles on that ship, we have no viable dueling or 1v1 t1 frigate for those of us that prefer missiles and want to see the sexy new effects CCP has blessed us with. I wish CCP had maybe buffed the Kestrel or the Condor and MADE a viable missile frigate before taking that option away from the Merlin.

I loved doing a rocket/newt combo... surprising those Enyo pilots with a t1 frigates was just precious. Now with the guns competing with Neut for Capacitor... not so much.

We will adapt, we always do.. but as it stands... with the Kessie's PG and lack of midslots, I just don't see a viable caldari pvp missile frig.

Please Fix it... soon.
Brass Trinity
Tribal Euphoria
#887 - 2012-05-25 00:09:14 UTC
Goros Gravenhorn wrote:
1 GB of ****. Shame on you CCP, -10 for your "hard work". I dont have correct word to explain what i feel. After years of play atm i just want to see total fail of this game. Nothing new,just few cosmetics changes...i rly dont give a **** how missiles looks like, or anything else,i am interested to see how you will make 80% of unpopulated systems in low sec and 0.0 populated. Missiles effects and other things from your ****** update sure will not move ppl from high sec anywhere else. But after all, this is not first and last time that you give to us prof that you rly dont care about old player base, you just need new base of players since profit is only thing what you care about.



I couldn't agree more. I have been playing for over 4 years with 9 accounts. I have paid more money to this game than I should have in this time period. I don't play other on-line games except for eve. First you make it even more difficult for individuals to make isk as an industrial pilot by ruining dronelands. Now instead of leaving us to get along with one major patch, you give us another pointlessly long patch that makes only makes the missiles look cooler. This is the equivalant of 20 guys working on a car to beautify it only to find out that they only put a coat of polish on it.

This game has only gotten worse. It seems as though that you are trying your hardest to get rid of the older players in this game. Leave it alone. Work on making new ships, better looking modules, easier to use player format, and give the industrial guy a break. Or you might find yourself with a mass exodus of your own. What?
brianmctear
Venomous Cloud
Scorned Syndicate
#888 - 2012-05-25 00:21:39 UTC
please put ,,ship cargo holds,,and station containers,,back to as they were before......right now they suck,,big time.......if it aint broke,,dont fix or change things,,,,,,,,,,big fail
Entjudner Richter
Void Disbursements
#889 - 2012-05-25 00:22:11 UTC
Some really good ideas in the update. I love the ship balancing and the new nemesis model. Good job there. I also love the value calculator for my inventory (but it should calculate the value for stuff in boxes. Y U NO LIKE FOLDERS CCP?)

The unified inventory presents some usability challenges, however. I've seen a lot of these posted already but the point here is to add another voice of support. I suggest strongly that CCP consult with a few people who actually do the meat and potatoes stuff running a corp, because this **** has been broken since i started playing and still is....

-Salvaging missions has become absurdly cumbersome. Fix - don't put cargo containers, your ships cargohold in part of the unified inventory or give players the option to OPT OUT and let the client REMEMBER that we've opted out. I tried salvaging mordus with a maxed noctis pilot and wanted to die many painful deaths.

-POS management is again cumbersome because of the huge amount of modules present. This new system exposes several flaws in the corp hangar / POS system in general. Too many things to fix here, but it does highlight how this new unified inventory does not favor a large number of structures on your overview

-CORP hangar management suffers same problems as POS, especially if you use containers

-Station containers, vaults, etc still not fixed (why cant i trash things that are in them? If this inventory is going to be like an OS, at least let it work like an OS - imagine windows where I couldn't trash something if i'd put it in a folder, INSANE!)

-What I think is an obvious feature is still missing - I can't use filters in my wallet

-I cant see only corp orders from my wallet (I can see them from the market, but i like to look at orders and the market details SIDE BY SIDE just like everybody else)

All things considered, the inventory needed changing. I honestly do believe that the sidebar effect does have some uses, but I think the implementation hasn't been fully thought out and/or tested. Its good to move off in any direction, though instead of doing nothing. Please take note of the user feedback, and lets refine the inventory until it stops being a cause for frustration.
Buggs
T.R.I.A.D
Ushra'Khan
#890 - 2012-05-25 00:36:48 UTC  |  Edited by: Buggs
I love ya guys for great game, but damn! Could you not have found something better to fix? The inventory window just sucks.

Change it back and find something to **** with. Matter of fact send the persons that thought this up over to Dust so they can f**k up some other great ideas of yours (sarcasm)!

Just re-activated accounts and then you patch this.
Mathias Hex
#891 - 2012-05-25 00:42:43 UTC
CCP Guard wrote:
EVE Online: Inferno has been deployed. TQ is up and docking requests are being accepted.

This thread is for general feedback about Inferno, for any issues you encounter, please report them in the issues thread so our devs can take a look.



Why didn't we get a mercenary marketplace?


CCP marketing department wrote wrote:

Have an axe to grind with someone? Now you can pick and choose the best group to deliver your revenge. The Mercenary Marketplace matches desire with ability, and reputation with wealth and fame.



I see nothing in game that resembles what was advertised.

I'm not one to complain but I fully expect to get features that are advertised in a video game. If you guys start fluffing up complete **** and try to pass it off as something cool I will lose all respect for your company.

Is that guy who worked for swtor responsible for this? I only ask because I saw the same exact marketing scams all through that games development, and the sole reason I never bothered to play it. I think someone needs to get the axe...

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

Dawne Xi
3D Salvage and Acquisitions
#892 - 2012-05-25 00:45:37 UTC  |  Edited by: Dawne Xi
Ok my computer was out and now I find out that the datacore nerf sucked up half of the datacores I had been producing? Way to go CCP ... this will teach me to resub just before an expansion again ... pretty sure this is the last straw for me with this unified inventory garbage making the game so cumbersome as to be unplayable, and then to find out I just lost half my datacores in reasearch on top of that? For me this Datacore stuff isn't a passive income ... I manufacture, or I should say, I used to manufacture T2 stuff, and this is going to seriously throw me behind schedule.

Guess it's time to take down the POS and log in to train skills for a while until the sub runs out.

Seriously CCP how hard would have been to go through and double the RP's if the agent had a 1x multiplier? or for that matter instead of pissing off your players, how about making all datacores cost 50 and make the ones that were researching the 100's and 150's happy. Why do you always take the "Let's **** them off" road?

Edit: Before someone says "But they said they weren't going to adjust it" please read and understand the first 5 words I typed in my post.
Crynsos Cealion
Native Freshfood
Minmatar Republic
#893 - 2012-05-25 00:50:48 UTC
@Mathias Hex: Mercenary Marketplace exists, but its hidden within Corporation > Wars > All Wars


Apparently, since Inferno changes the actual sovereignity of lowsec FW systems if owned, it's now impossible for neutrals to use the planets in such systems for PI, alike to how it's not possible to do so in sov'd enemy nullsec systems. BUT lowsec is not nullsec and thus still kinda public.

As my corp is quite pro-minmatar militia and recently settled a lowsec home in minnie FW lowsec to assist the militia guys in roams, generally protecting the area and investing into its infrastructure (POCOs, etc) and generally using it for our advantage, I don't see why neutral associates should be locked out of FW systems that way.
After all, even the Militia System Upgrade is public and helps anyone not in an opposing militia, so I assume this is just a bug sloppily drawn alongside with the nullsec sov system being used for FW.
Count WesXX
Ministry of War
Amarr Empire
#894 - 2012-05-25 00:53:36 UTC
the items change is interesting. I would like to be able to choolse what stays open permanently. I like having my item list, ship list, and cargo hold always open. now its soooooo frustrating having to open them up after every misssion or every time i dock and undock. The change would be awesome if we could choose to locks whatever inventory boxes we want to be alway open.
Dawne Xi
3D Salvage and Acquisitions
#895 - 2012-05-25 00:56:15 UTC
Count WesXX wrote:
the items change is interesting. I would like to be able to choolse what stays open permanently. I like having my item list, ship list, and cargo hold always open. now its soooooo frustrating having to open them up after every misssion or every time i dock and undock. The change would be awesome if we could choose to locks whatever inventory boxes we want to be alway open.

This
Mathias Hex
#896 - 2012-05-25 00:59:05 UTC
Crynsos Cealion wrote:
Mercenary Marketplace exists, but its hidden within Corporation > Wars > All Wars


Right but its nothing more than a button to call for allies or offer an alliance. Really has nothing to do with mercs except you can apperently send isk amount for joining the war... It is not a seperate feature from the new war dec system like it was advertised to be.

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

Crynsos Cealion
Native Freshfood
Minmatar Republic
#897 - 2012-05-25 01:00:27 UTC
Dawne Xi wrote:
Count WesXX wrote:
the items change is interesting. I would like to be able to choolse what stays open permanently. I like having my item list, ship list, and cargo hold always open. now its soooooo frustrating having to open them up after every misssion or every time i dock and undock. The change would be awesome if we could choose to locks whatever inventory boxes we want to be alway open.

This


Seconded, been doing all this all the time with the old system.
Spud Ugly
Experimental Foodstuffs
#898 - 2012-05-25 01:03:06 UTC
UI looks pretty and could be useful but,,,,

SLOOOOOOOOOOOOOW to the point of being unusable.

Moved 1,000 BPC's from pos lab to ship cargo hold - client froze for 47 minutes waiting for transfer to complete.

KAOSHERO
Hero's in Space
#899 - 2012-05-25 01:09:46 UTC
For crying out louad CCP why the hell did you stuff up the inventory windows for i havent been on the forum for ages but logged on just to complain.

I like and want my separate windows back whats this bullshit i have to hold down shift to open windows
and why cant i add shortcuts in the neo to fix this problem or put things back the way there were.

And when i double click on a ship to look inside it now it changes the ship FFS how stupid.

Some of us are visual players i liked the icons representing my ships now they all look the same and i have to click on each one or read each one i prefer not to wear my glases to play.

CCp stop screwing AROUND WITH THE MENUS LEAVE THEM THE HELL ALONE

When a patch update comes out i expect to look forward to new things and to fix things not to stuff up a prefectly working menu system i hate logging in after you updates make me not want to play anymore.
Cryos V
Caldari Provisions
Caldari State
#900 - 2012-05-25 01:10:01 UTC
Spud Ugly wrote:
UI looks pretty and could be useful but,,,,

SLOOOOOOOOOOOOOW to the point of being unusable.

Moved 1,000 BPC's from pos lab to ship cargo hold - client froze for 47 minutes waiting for transfer to complete.




Seriously, opening inventory in a WH is so painfully slow. If, I wanna ship - Let me wait 3 minutes for it to load. Thanks!!
That's what I really wanted in a patch. All the POS mods in the inventory window, Yea drag and drop is sooo kewl, OH crap which mod did that go into...hmmm. Please fix the inventory window. IT SUCKS!