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New dev blog: Unified inventory

First post First post
Author
Vegann
Parallax Enterprises
#901 - 2012-05-24 16:26:16 UTC
I am very, very dissatisfied with the "new" inventory system. It is a step backwards. PLEASE give us the old one back.
Macomb
Aliastra
Gallente Federation
#902 - 2012-05-24 17:16:19 UTC  |  Edited by: Macomb
i loved all the changes, new modules and other stuf in this new patch.

however i can't really say the same about the new inventory system.

it looks kinda cool, but it's really not helping when i want to have a quick glance at many things at a time.

when mass looting or salvaging its kinda looks easier to do so with this new system. however, when im in hangar, i'll have to split windows in order to see everything, which actually takes a lot of space on the screen.

this new ui has its benefits, but it has its flaws too. i think it'd be great if we had an option to switch back to the old layout.

appearantly, at least some optimization is needed here.
SoHo White
Etoilles Mortant Ltd.
Solyaris Chtonium
#903 - 2012-05-24 18:16:51 UTC
I rarely post, so you know I'm not happy when I say

"Please give me my old inventory back"

The "new" system is just plain awful.
I regret not logging onto the test server and telling you prior to the installation, that it is really AWFUL !
GreekGodThanatos
Viziam
Amarr Empire
#904 - 2012-05-24 19:15:16 UTC
"Please give me my old inventory back" +1
Fabulousli Obvious
Caldari Provisions
Caldari State
#905 - 2012-05-24 19:23:56 UTC
Callidus Dux wrote:

Thank you guys. Bring proposals to CCP. Lets work together. Smile


We tried 'working together' for 6 Weeks on Sisi. Now just look at this mess. (And all over my newly waxed floor.)

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Race Drones
Garoun Investment Bank
Gallente Federation
#906 - 2012-05-24 19:30:17 UTC
It's slow and hard to manage a capital battle with carriers trying to refit with eachothers in fly, and too complicate when you have can's with modules in the cargo.

I don't like to talk about corp hangars and fuel bay headache.

Please give me my old inventory back.

Ignorance is curable, Stupidity is not.

The "Planet of the Apes" is not science fiction, is a daily reality.

All is in "The Matrix".

See Beyond the Obvious.

disasteur
disasterous industries
#907 - 2012-05-24 19:46:06 UTC
i allways tought it was good to talk about stuff like this, but since i play EVE, and thats a verry long time... even longer than this char i noticed it is a useless action, ccp will not give in and will not change back the old UI.
all they do is starting a new dev blog called UI hints and tips, and yes the first post is more then 100 words to.

let me give a few words... CCP u suck, u suck as a company, u suck as people i never ever have seen such pigheaded people in 1 company blinded by your success you spit on your customers, rampage true your baby like a mad dog...
hunderds and hunderds are here complaining, even more just suck it up and continue.
how long do you think you can go on like this?
Jilnor
SoE Roughriders
Electus Matari
#908 - 2012-05-24 19:58:02 UTC
The new inventory system has some good ideas, but implementation details make it perform worse in actual use than the old one. I don't know what kind of use cases you used as basis for the UI design, but they were different from mine.

Case 1: Fitting a (bunch of) ship(s):
How it used to work:
The hangar floor has the usual ~100 items stacks of trade goods, because market does not know how to take from cans or put there. Then I move items stacks I need for fitting from the reserve (the pile that is _not_ sold, but is there for personal use) to the hangar floor, assemble ship, rename it, press "fit", take next ship etc. In the end I move the rest of the piles back to the reserve. Because the piles were the bottom-most in the items hangar, I can then just move whatever is left of them back to reserve.

The main thing here is that the piles used for fitting *may not* under any circumstances get mixed to the "waiting to be sold" stacks.

Now, the setification broke the "they stay at bottom part" partially; renaming a ship causes auto-sort, which loses the reserve piles to the sea of trade goods. OK, you can overcome this by moving the reserve piles back to their can between every two ships. Just be careful to not rename anything.

Now, on Inferno this is no worse; you open the reserve to separate window, and it works like this. However, _if_ you try to keep them in single window, every time you move between the two, the reserve items are mixed to the trade goods. This means you can't use the new tab system at all, or it kicks you to the balls. So for this use case the new inventory system just takes more screen space, but does not help at all. Also, every time you switch, even the scrollbar resets - meaning you have even harder time to keep track where you were after the previous step. On every tab switch _everything_ regarding the state of "where was I" is lost.

Case 2: Sorting incoming shipment (or pile of loot)
How it used to work:
I get a shipment from and it lands as the bottom-most items on the hangar. I press "Stack all" and the items that *already existed* in the hangar pile to the top of the hangar; ie. only items left to the bottom of the window are the ones that are new. With this I could move just the new items to separate can, where a script then later goes through them with the API Assets dump.

Same worked for loot - you kept the "to be reprocessed" stuff in hangar floor, used "Stack All" to take them out of the new batch and then moved the remaining items to "to be sold" can.

Now, after setification the piling went random; you have to manually sort the incoming goods/loot. I went through the items and then dragged the items that were already checked (and left to hangar) to the topmost empty spot in the window, so that there was clear separation between "these I checked already" and "these need checking". Now with Inferno you can even _drag_ them to different XY position, meaning you need to keep your finger against the screen or similar...

You can think of this as a metaphor out of the current system: you have a web page that has a list of 500 links, and you need to go through them all. Now, your browser after the patches does not change link color when you visit it and when you press back, it always takes you to the top of the page. So if you talk to someone, go to refill your glass etc. you need to write down where you were, or you need to recheck some parts.

It's not impossible, but annoying it is.
Jilnor
SoE Roughriders
Electus Matari
#909 - 2012-05-24 20:21:36 UTC
And to add, the new system could work _if_ it retained state between switches. Even better if you could have two inventory windows in parallel, both retaining can states. This way you could switch can/ship/hangar at any point and not get all messed up.

Adding functions to UI that you carefully need to avoid accidentally pressing is counterproductive.
So riya
Quebec's Underdog League
Quebec United Legions
#910 - 2012-05-24 20:23:30 UTC
the new inventory dont help me just take 5 minutes more of my time to click click click each time ajust smal windows when i can t see ajust to the big windows .. i am tired now plz give us back the old inventory Cry
Dream Five
Renegade Pleasure Androids
#911 - 2012-05-24 20:55:13 UTC  |  Edited by: Dream Five
Hello is anyone at CCP reading this? Enough people complained, time for action????????????????

And don't roll out 1/4-baked features in the future pls. Thanks.

I think the main advantage of the new system is there's a shortcut for all windows, so that you can quickly drag stuff on any of them without having to open it. BUT in many cases you want to do more complex operations than that such as stack items, split stack, sell individual items etc. HOWEVER because it doesn't remember any of its state even this advantage currently comes at a price that far exceeds the convenience itself in terms of the number of clicks required.

Keep the tree view or some kind of a customizable window with drag-to destination shortcuts/icons but allow to undock individual windows. It's ABSOLUTELY CRUCIAL to remember/persistently save the complete state of ALL of these windows. This includes position, which subfolders are expanded etc etc.

Until that's implemented ROLL BACK TO OLD UI.

At the very least as a required hotfix, add keyboard shortcuts for ALL subfolders, such as corp hangar division1, 2 and make it so you can cut and paste items. The single window concept doesn't work without cut and paste shortcuts. Corp delvieries shortcut is broken right now btw.

Something else you people at CCP need to understand is you have to test your code in house, people will get sick of being test dummies and ditch you. It seems you are trying pretty hard to annoy your customers (or don't give a rat's rear about them), there are limits.
Jilnor wrote:

And to add, the new system could work _if_ it retained state between switches. Even better if you could have two inventory windows in parallel, both retaining can states. This way you could switch can/ship/hangar at any point and not get all messed up.
-- this also seems like this might work.
Nay Stigma
Royal Amarr Institute
Amarr Empire
#912 - 2012-05-24 21:25:29 UTC
Please give me my old inventory back!

Thanks

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Toxic Fuel
Yoyodyne corporation
#913 - 2012-05-24 21:26:39 UTC  |  Edited by: Toxic Fuel
This new inventory is completely unnecessary. It is truly a set backwards. CCP seems to be making things more and more complex and confusing for no reason. The old inventory UI was simple and well fuctional.
Ballsack.
Your dead1
Doomheim
#914 - 2012-05-24 21:30:43 UTC
I liked the old inventory system it worked will and it was very simple this new one sucks.
Shoshenk
Les Tueurs de Killer
#915 - 2012-05-24 21:32:51 UTC
Please give me my old inventory back ... The new one is so hard to manage !
Aphrodite Siberius
State War Academy
Caldari State
#916 - 2012-05-24 21:35:15 UTC
The new invenory sucks hairy monkeyballs.
That is all.
Tarak Addaney
Doomheim
#917 - 2012-05-24 21:46:25 UTC
I concur..
New inventory? Why fix whats not broken. This new one is horrid at best
Bunnyslayer
Sebiestor Tribe
Minmatar Republic
#918 - 2012-05-24 22:15:59 UTC
Quit fixing what isn't broken.

Just stop.

Seriously.

The old inventory system worked very well.

There was no reason to screw with it.

The Bane of All Things Fuzzy

ergherhdfgh
Imperial Academy
Amarr Empire
#919 - 2012-05-24 22:49:13 UTC
CCP Soundwave wrote:
Smoking Blunts wrote:
CCP Soundwave wrote:
Grey Stormshadow wrote:
...and what kind of version are we expecting to see in tranq next week or will this project be delayed?


Going on Tranq next week!


ccp pushing out half finished stuff with reduced functionality?

again?


Smoking Blunts being overly dramatic?

Again?


So now that it has released and proven to be extremely buggy and in general suckish do you feel stupid for calling Smoking Blunts overly dramatic?

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#920 - 2012-05-24 22:53:05 UTC
Aphrodite Siberius wrote:
The new invenory sucks hairy monkeyballs.
That is all.

this pretty much covers it.

Want to talk? Join Cara's channel in game: House Forelli