These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

New inventory system > honest opinion and feedback.

First post
Author
Maraner
The Executioners
#221 - 2012-05-23 22:43:12 UTC
Dont like it, didnt ask for it - revert to old system NOW or at least make it optional
Norsk Maelstrom
The Deserters
#222 - 2012-05-23 22:43:46 UTC
Maraner wrote:
Dont like it, didnt ask for it - revert to old system NOW or at least make it optional


+1
Jebediah MacAhab Dallocort
The Scope
Gallente Federation
#223 - 2012-05-23 23:08:23 UTC
Okay, this is getting stupid. How many patches have you released lately? Well, the chat issues are still there, and now people are losing assets, according to the issues thread. It's time to roll this stupid mess back, throw it onto SiSi, and continue "iterating" there if you're really going to steam ahead with this. When you're having problems as serious as inventory loss, it's time to recognize that you've ****** up majorly and need to stop haphazardly fixing it and start re-engineering it, and that re-engineering should be done on a non-production server. If you guys were running a bank, you certainly would halt any updates if customers started losing their damn bank accounts.

How to Improve Quality Assurance at CCP

Professional Programmer, DBA, Game Developer and Systems Analyst

Skaz
Skazmanian Industries
#224 - 2012-05-23 23:38:38 UTC
Kiandoshia wrote:


There is one thing.. one thing only... Allow us to move stuff from one can to another when you have them opened in the same window (with tabs) by dragging stuff onto the tabs and I be happy again.


This, oh dear lord enable this again, it's the thing that's slowing me the most down right now.

-... ..- -.-- / -- -.-- / ... - ..- ..-. ..-. / --- -. / - .... . / -- .- .-. -.- . - / - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / ... .... .- -- . .-.. . ... ... .-.. -.-- / ... - --- .-.. . -.

Chainsaw Plankton
FaDoyToy
#225 - 2012-05-23 23:45:13 UTC
Bubanni wrote:
Soundwave, 2 things I dislike about the new unified inventory... ship hangar, I want it sperated... or at leas the option to have the icon down where it used to be... so it opens a new window when I click it... second thing... the active ship should also be in the ship hangar...



there is a checkbox in options to merge items and ships into station panel, can keep the ship window open over there. although I do agree active ship should stay in the ship hanger (although I think they are fixing this according to the devblog)

Skaz wrote:
Kiandoshia wrote:


There is one thing.. one thing only... Allow us to move stuff from one can to another when you have them opened in the same window (with tabs) by dragging stuff onto the tabs and I be happy again.


This, oh dear lord enable this again, it's the thing that's slowing me the most down right now.


cans seem to display nicely in the tree and you can drag stuff to them. seems almost exactly the same to me, its just on the left instead of a tab on top.

@ChainsawPlankto on twitter

Xander Karsoth
Caldari Provisions
Caldari State
#226 - 2012-05-23 23:59:51 UTC
As a new player i find it very intuitive and it only took me a couple of hours to get working to my desired paramiters.
Virgil Travis
Non Constructive Self Management
#227 - 2012-05-24 00:03:36 UTC  |  Edited by: Virgil Travis
I just salvaged a level 4 Mordus Headhunters, the soul crushing lag from all those cans being opened and emptied ShockedLol

And half the time the container window didn't automatically close as it should, it just hung there. Think of the ponies man!

Edit: And doing a 'Stack All' in the noctis cargo hold made my frame rate end up as jerky as an early silent movie.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Vaerah Vahrokha
Vahrokh Consulting
#228 - 2012-05-24 00:07:42 UTC
Xander Karsoth wrote:
As a new player i find it very intuitive and it only took me a couple of hours to get working to my desired paramiters.


I believe this was the real objective of this UI change: to make it easy on new players.
It succeeds at it, and this is good.

The problem begins once you are not newbie any more and begin to have to interact with 5-6 different containers / hangars / bays at once. Then it gets messy, and the easy to use UI begins showing all it's cracks.

Maybe they should have made this new UI the default on new characters, with a check box to disable it when you become more experienced in the game or need to use all those features involving a lot of cans / containers.
PAPULA
The Chodak
Void Alliance
#229 - 2012-05-24 00:21:21 UTC
Linda Shadowborn
Dark Steel Industries
#230 - 2012-05-24 00:27:49 UTC
ok i had some quality time with the hubby and is calmed down and used it for a few more hours today.

When i sort items into different containers, drag and drop you know.. if you hover too long over the destination container it opens up instead and of course then you have to deselect the original place where you are moving stuff from. Can you please either lengthen the time for drag and dropping or make it so i have to click specifically on the target container.

It is soo annoying when trying to divide up quite large amounts of stuff that most of us industrialists deal with.
Rhealee
Speaker for the Dead
Stay Feral
#231 - 2012-05-24 00:39:00 UTC
im literally so pissed off at the new inventory screen ive cancelled all my subscriptions but this account still has yrs worth of time on it. 2 accts go flat in less than month.

every time i try to do some like dock swap ships undock i have to click multiple buttons to find ****, cussing up a storm trying to find stuff

so frustrated and pissed off i have to leave voice comms for corp, those poor kids, who ever thought mixing all the inventory systems together needs a good punch in the cheek, **** you ass hole.

ok now that all thats out.

missiles = good
inventory = god d@@n f@@king Ret@rted
new bombers = nice to look at
patch deployment= smooth and quick

overall it still makes me so mad im not playing the game till you idiots fix it, not paying another dime till you do

my two cents

(imagine 50 more explicit words for ccp here)
Danni Silvanus
Free Throbbing Veinal Penii For Spacmens
#232 - 2012-05-24 00:40:16 UTC
just moved into my new pos with multiple hanger arrays and i can honestly not find a thing. Please remove the 'fix' you have made to our inventory system that wasnt broken in the first place so i can find my stuff again. Thankyou :)
Norrin Ellis
Doomheim
#233 - 2012-05-24 00:42:10 UTC
I've always used a lot of station containers to organize my stuff, and I find the new system to be much better for how I manage inventory. I do have two suggestions, however, that would make it a bit more user-friendly, in my opinion:

-Give the inventory tree a window with a darker background (like the market)
-Allow different containers to remember separate viewing states (icons / details / list) when switching between them
Tiregn
Anvil Capital Trading
#234 - 2012-05-24 00:50:16 UTC
Since I know you won't roll it back (and it has potential, it's just not finished yet or even close), how about this at least:

Re-add the tab down near the undock button to quickly access either ships or hangar (you know, for ease of use). It can load the relevant portion of the new ui.

Do the same for double clicking on your ship/hangar area, which opens up the cargobay part of the new UI.


At the MINIMUM allow us to pin the current Inventory button down near the undock, so its easy to find and in a place we know to look for.


Thanks in advance, it'd be nice!
Skaz
Skazmanian Industries
#235 - 2012-05-24 01:03:55 UTC
Chainsaw Plankton wrote:
Bubanni wrote:
Soundwave, 2 things I dislike about the new unified inventory... ship hangar, I want it sperated... or at leas the option to have the icon down where it used to be... so it opens a new window when I click it... second thing... the active ship should also be in the ship hangar...



there is a checkbox in options to merge items and ships into station panel, can keep the ship window open over there. although I do agree active ship should stay in the ship hanger (although I think they are fixing this according to the devblog)

Skaz wrote:
Kiandoshia wrote:


There is one thing.. one thing only... Allow us to move stuff from one can to another when you have them opened in the same window (with tabs) by dragging stuff onto the tabs and I be happy again.


This, oh dear lord enable this again, it's the thing that's slowing me the most down right now.


cans seem to display nicely in the tree and you can drag stuff to them. seems almost exactly the same to me, its just on the left instead of a tab on top.


Yeah, but it's an issue when you're trying to limit the window size and have a lot of crap on the list that you're working with at the same time. Scrolling down for a corp hangar or a corp hangar in an Orca tends to get tedious after a while.

-... ..- -.-- / -- -.-- / ... - ..- ..-. ..-. / --- -. / - .... . / -- .- .-. -.- . - / - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / ... .... .- -- . .-.. . ... ... .-.. -.-- / ... - --- .-.. . -.

Ephemeral Waves
Alfonso's Volunteers
#236 - 2012-05-24 01:11:26 UTC
1) When I double-click my ship, my ship's cargo should open. I don't want the whole interface with tabs on the side and filters under it. I want to see the cargo on my ship. I want it to be in the same place it was last time I opened it and I want it to be the same size as the last time I opened it. Further, it needs to stay open (and where I put it) when I change session.

I keep my cargo open at all times to monitor ammo levels, have boosters ready to go or to check how much LO I have ready for the next cyno.

2) When I open a lab or silo on my POS, I need it to open in its own window. I don't need it to replace my cargo hold because I likely want to drag something from one to the other

3) I want my corp hanger interface to have the exact same footprint that it did before this abortion was dumped in our lap. I don;t want a stupid tree thing on the side. I want the tabs across the top. That allowed me to quickly and intuitively switch between hangers. Making something 40% larger than the existing UI and then sitting back and saying "isn't it cool" is not good design practice.

4) I want the client to remember which windows I had open last time I docked so that I dont' have to open them again. I had them open for a reason last time I was docked and I still need them open. This was functionality that CCP has removed for no reason other than they obviously don't play the game.
Keine Kamishira
Aliastra
Gallente Federation
#237 - 2012-05-24 01:26:58 UTC
For what it is, l I think its a good thing, but have a few issues here and there...

1) when the inventory is open in space, and i close the filter down, then close the tree left, then reopen the tree, the filter is showing, but still has the "up" arrow to open it, clicking on it just changed that to a down arrow, clicking it again causes the filter to go down. Something isn't working right with that.

2) I didn't notice it today, because I stopped playing due to the random damage to my ship 'feature' of another thread, but session changes seem to change if the inventory is showing or not ... one jump it closes.. one jump it opens... I really like just my cargo open while flying in space so that I can keep track on how much ammo I have, to know when is a good time to pull out and stock up again.

3) Opening multiple cargo containers in space is VERY difficult now... especially if you have the tree closed... click on "loot all" and it goes back to your cargo, not to the next open cargo container ... even if you have the tree open, after clicking loot all, the tree goes away for a moment before coming back to the ship cargo. I'd really prefer to see it "fall back" to the last opened thing... so if I click 6 cargo containers in space, I want to click 6 "loot alls" before arriving back at my ship cargo.... just like it used to be with the windows (they would just cascade up, then as clicked, go away to reveal the one below it).

4) Open cargo containers sometimes didnt work, or wasn't obvious the first time... I like click on "open container" from a distance off at various times.. and I loved how the window would pop up, grabbing my attention so I could keep my eyes on the action going on around the ship more effectively. At least twice yesterday, when I did that, the container never showed up over the cargo window. And many times i couldnt even tell that I was looking at the space cargo container at first glance instead of my ship cargo.

5) Obviously this probably wont work, since your market value is the same market value you've had forever... but I really wish the "current market value" was for the average BUY order, not buy and sell orders combined. Things are only worth what people will pay for them. Sure I can put out a sell order, and they may or may not sell... but realistically it isn't possible to get value shown at the best buy location (except a few rare circumstances). (of course if that was implemented, then there would need to be one equally for the average sell price, and then maybe the user could pick one of the three that best matches what they want to have shown).

My full thoughts:

Unified inventory is great when I am in DOCK. When i first heard about it, thats what I thought it was... basically "ASSETS" + "CARGO" together.... like I could see all my station's there in that one item. I LOVE that I am given approximate market value (even if it is higher than my personal accounting of it).

In space, i dont think unified inventory worthwhile. Why would I want to look at my drone bay in space when I have a totally separate window for that? And that would solve my cargo container issues in space.
Jonuts
The Arrow Project
#238 - 2012-05-24 01:44:58 UTC
Enkki wrote:
Virgil Travis wrote:
It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda:


I don't want them working like they used to. New inventory works perfectly fine. If I want multiple windows I just shift click and get another window its not feckin rocket science.

Why is it that nearly all forum warriors in EVE oppose change?

Having lived through the early years in EVE this still makes my life so much easier now. The filters make life easy if you looking for certain items in stead of just a mass of icons or having of remember the damn module name to search for it.



Because POINTLESS changes suck? If it ain't broke, don't break it. That should be a god damn golden rule of life, because apparently everyone and their mother violates it like a drunken prom date!
Theprimaryisthesecondary istheprimary
Brutor Tribe
Minmatar Republic
#239 - 2012-05-24 01:48:02 UTC
When a company grows big, it always has some tards in it. These tards feel good about themselves and never what is really needed. Lets count how long that CCP would take off this stupid system
Acwron
Meet The Fockers
#240 - 2012-05-24 02:48:21 UTC
I'm sure it's just a bad dream. I will wake up in the morning, log in the game and everything will be fine. Man, what a bad dream it was...But I know it's just a bad dream, CCP would never do such thing to me. Never ever ! Someone pinch me please...

Man, there's something wrong ! NOOOOOOOO ! WTF is this UI ??? NOOOOOOOO ! Can't be ! HEEEEELP !