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New dev blog: Unified inventory

First post First post
Author
Kemal Ataturk
Antisocial Mental Disorder
#861 - 2012-05-23 18:53:02 UTC
Fabulousli Obvious wrote:
Lord Addi wrote:
... inventory is now gay...



Both my Toon and RL persona now hate you personally.

The UI Inventory is BAD. Gay is NOT bad.

Grow up and welcome to the 21st century you 12 Year Old Barbarian you.

addendum: and someone needs to erase your one pathetic Like.


Is your mustache a way to express yourself? Do you like the new UI?
Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#862 - 2012-05-23 19:04:14 UTC
CCP Arrow wrote:
Hey folks.

I just wanted to restate what we said in the Dev blog for the Unified Inventory that we wanted to get feedback from those that use SiSi in order to address problems that would occur. We intended on following heavily up on the feedback, doing as much as possible before launch as well as doing even further iterations and fixes in the upcoming release. Team Game of Drones is committed to a new methodology of using the principals of User Centered Design, where the User Experience of our players drives our design decisions.

Not only did we collect all feedback from the Forums, personal posts, Twitter comments and other sources but we took the issues many of you like Grey Stormshadow, Tippia and other have been pointing out and created a User Testing plan which we facilitated last week. In the sessions the whole team observed the live feed and took notes on everything the participants did. We don't do User Tests because we don't believe you when you say there is a problem, we want to address it correctly and by seeing it in action with our own eyes, we can more easily find a solution to the problems you have found.

Once we had collected all the date from the tests we created stories and design updates which have either already been submitted to the next SiSi build, or we are actively working on or have been put into our backlog of work stories which we will address as priority stories before we start working on other features for next release.

I'm sorry if people that have given us feedback have felt we didn't listen in the past few days, I hope this post has re-instated that we actually listen and act accordingly and have simply been doing nothing else since the release of our blog. In the future, when we go through the feedback and create User Testing plans, we will make sure we reply to all the different discussion threads on the forums where we read the feedback, so that you all know that the feedback has been read, noted and addressed.

Thank you all for the feedback, you help us make better features and a special thanks to those that have gone above and beyond by bringing us very detailed and accurate constructive feedback, it does make a world of a difference for us.


Hello CCP Arrow:

The new system detracts from game play, introduces needless and unproductive activity, and functions as if those writing the code have never played the game. The new system is beyond annoying. The new system is fail for most players.

Maintain it if you will. Maintain it if your supervisors are determined to ram it down our throats. Maintain it as if whatever CCP believes should be displayed is the way we want it displayed.

However, you and your superiors have a challenge. IF you believe that we should have greater latitude to customize interfaces to our liking, then you and your superiors are tasked to add a very simple button next to the one for CQ:

OPT OUT
Lin-Young Borovskova
Doomheim
#863 - 2012-05-23 19:11:37 UTC
Today patch just made it a little better for me, you know windows opening closing resizing yadayada.

This simple fix makes it immediately easier for general purpose, however it's still messy when it comes to multiple containers.
Less clicky but still cliky fest Cry

brb

Logicycle
Stimulus
Rote Kapelle
#864 - 2012-05-23 19:28:56 UTC  |  Edited by: Logicycle
Unified Inventory still sucks.


Update: Unsubed
Maul555
Xen Investments
#865 - 2012-05-23 20:58:20 UTC
Soniver Rozaklis wrote:
Callidus Dux wrote:
NO! NEVER!! This does not work. I had a overview of a list, sortet according meta level in my station container named LOOT. If I want to setup this again; ALL MY WINDOWS have the list, sorted according Meta level of the items. What is this ****? Burn this fugg and fire CCP Arrow! As I stated on january.. THIS IS A IDIOTIC IDEA!


I think you don't understand one thing. There is small arrow that allows you to hide whole tree, so than it looks mostly like old window just with cargo capacity and extended filters.



Soniver, Are you just F****** Stupid?
Maul555
Xen Investments
#866 - 2012-05-23 21:04:09 UTC  |  Edited by: Maul555
I will probably be moving out of WH space because of this change. I may have to shut down my highsec POS too.... Basically an entire corp shutting down.... I cannot deal with this ****. I think I will just withdraw for a while, I have better **** to do. This game is not fun anymore. I was literally screaming at my f****** screen just trying to mine. 10 f****** years CCP! 10 YEARS!!!! You are killing "permanent" customers. I am soooooo not happy right now its not even funny.
Xzen Drix
Caldari Provisions
Caldari State
#867 - 2012-05-23 21:24:08 UTC  |  Edited by: Xzen Drix
Unified Inventory is still a bloody pain

The patch soundet good but what a disapointment... (Inferno 1.00 to 1.01)

It still don't remeber where one had the windows before undock and still leaves the air dock when one undocks.

Takeing alot of fun out of the game (LOOSING GAME TIME) when one has to deal with this Unified Inventory
more like Unified Inconvenience.

Missions ain't fun any more cause one knows that one has to "deal" with this s**t when one docks up....

and WH experience of this Unified Inconvenience I can't begin to explain the grife it's doing...

My toughts and heart goes out to all you other EVE playes that lives in 0.0, Low, WH and High Sec
cause these are dark times, the afterwake of the Inferno that hit New Eden May 22nd 2012
has burned our beloved Inventory as we knew it,
and the chances of the golden days return is grim...

I forsee more darkness ahead as ripple effects in the wake of this Inferno.

Thanks for all the good time think this may be the end of all of my subscriptions
will go hunt for a place where the people are heard and improvements are improvements.

Xzen
Zening out
Ar13
OAIH
#868 - 2012-05-23 21:43:09 UTC
CCP The New Inventory System is really a pain.

Just give us a option to use the old method until you figure out how to do it properly.

Rapheal BloodReaver
Reaver LLC inc.
#869 - 2012-05-23 21:45:45 UTC
the new Inventory system is very cumbersome and unuser friendly... the old system allowed the user to separate windows and this one may bring all inventories together ..but does not allow you to permanently separate them ... so if you want to click on your ship inventory while flying and you have the main inventory screen attach to chat window ... it will always come up in that window ... no matter if you separated them .... so if you shift and mouse click ... it only separates them for that time ... once you x it out ...it will have to be redone ... in the old system you did not have to do that ... and another thing ... if you want to move a item over and the amount is over what you can carry ... you must first separate the screen then move the item ... if not will not allow that even if you shift move .... I personally do not like the new inventory system ... and if they keep it ,,, the user should have the capabilities to permit separate inventory menus... not just a temp separation .... old inventory system was better and more user friendly ... ... but the bomber look awesome as well as the new launchers ....
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#870 - 2012-05-23 21:47:25 UTC
Bug :: select all --> drag and drop to jet can only grabs some items from the selection list randomly.

Select all --> jettison works fine.

The real problem with this system is when you are dealing with lots of wrecks and/or you need lots of open windows. It makes me face the fact that I'll no longer be getting income from salvage, because this new system is a HUGE disincentive to do it.

PI is similar. I set up windows so I can xfer with massive speed at the Customs office in lo sec. I had it down to a sweet science in which I would be decloaked for only a second, then be out of range of the CO, and cloak again (transport ship). Can't do that anymore. Not even close as this new system is so sluggish and clumsy.

I am really astonished that this system passes off for design and/or engineering they place in production.

CCP's arrogance when they state they will keep this system but tweak it is equally astonishing. Furthermore, I don't believe they will really fix it and make it function really smoothly. In the end, we will be forced to accept a back step in UI functionality.

Arrogance + recalcitrance at this level equates to stupidity.

They really don't want any more new customers, do they? Almost any new customer will have played other MMOs. Once they get a taste of this UI, they won't finish the free trial. Am I wrong about this?
Farseer Larsa
Resilience.
The Initiative.
#871 - 2012-05-23 21:57:36 UTC
The new inventory is so clumsy, takes a good few mins to find out which thing i'm even trying to drag items across into. atleast with the old system you had 2 definate places to see what was where rather than jumping in and out of different tabs.

the only good thing are the filters . a good idea though for those of us who like to hoard.

possibly ccp could have an option to have your inventory how you like it, old style seperate windows or new style if some people prefer it. use the same kind of option for if you don't want the station environment to load up the captains quarters or the way you veiw the fleet setup
Marisol Shimaya
Doomheim
#872 - 2012-05-23 22:07:16 UTC  |  Edited by: Marisol Shimaya
After all I have read is that about everybody hate this new looks on the inventory list and demands the old list back

So our suggestions is this that ccp return back the old list back and put the new one somewhere away and just forget it
and we all will be happy.

Change it BACK NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!

Fight For Our Rights

Dream Five
Renegade Pleasure Androids
#873 - 2012-05-23 22:19:19 UTC  |  Edited by: Dream Five
This is absolutely required.

Make it so that windows undocked from the "uber" ui (clicked with shfit) are remembered after redock and relog. Per character would be the best i think, not per station. This is the biggest problem - people can't customize their UI for convenience like before. The old UI had glitches with this too to be fair i guess.

This way people can effectively go back to their old UI.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#874 - 2012-05-23 22:24:52 UTC
Ya know, and correct me please, but I thought one of the Blogs stated that they were changing the inventory system because the old code was so inefficient and inflexible.

I'm sure the new code is highly efficient. The end result for the users is not efficient in any way, but the code is.

Now, with all the fixes being applied to this new efficient code (that happens to get the users really angry), is it really still efficient? Or would we have been better off with the inefficient old code and a highly functional user experience?

Stupidity comes in many forms... This scenario is nested stupidity with compound interest.
Marisol Shimaya
Doomheim
#875 - 2012-05-23 22:31:10 UTC
Urgg Boolean wrote:
Ya know, and correct me please, but I thought one of the Blogs stated that they were changing the inventory system because the old code was so inefficient and inflexible.

I'm sure the new code is highly efficient. The end result for the users is not efficient in any way, but the code is.

Now, with all the fixes being applied to this new efficient code (that happens to get the users really angry), is it really still efficient? Or would we have been better off with the inefficient old code and a highly functional user experience?

Stupidity comes in many forms... This scenario is nested stupidity with compound interest.


Sorry man , but the old looks is the best

Fight For Our Rights

Joe Skellington
Sarz'na Khumatari
#876 - 2012-05-23 23:26:44 UTC
Could you make the station hangar separate from the the new integrated window? That's the only pain in the ass I've had with it.

Please note that ASCII art is not permitted in the forum signatures. Spitfire

Teclador
Caldari Provisions
Caldari State
#877 - 2012-05-23 23:56:41 UTC  |  Edited by: Teclador
Wtf is this...

... Right complete Bullshit... Evil

I want the old Inventory / Ship Hangar / Corp Hangar back.
I want to Micromanage my windows like i want and not CCP want it.

This "Unified Inventory" is what i Call an Epic Fail

Hope there will be an Button to get the old Management System back, ASAP

Sorry, but CCP, you are become more and more like Blizzard, doing things no one really needs...
Rammix
TheMurk
#878 - 2012-05-24 00:44:49 UTC
And devs have to read all these 40+ pages of WHINING, walls of text, hoping to see smth useful. Sad.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

David Przybyciel
Darktrace
Reeloaded.
#879 - 2012-05-24 00:59:01 UTC
this sucks i like it the way it was this new sh!t is getting in the way fitting out my ship on the fly and can flipping as and there should be some way to turn it off if you dont want to use it Ugh
Teclador
Caldari Provisions
Caldari State
#880 - 2012-05-24 01:03:38 UTC
Rammix wrote:
And devs have to read all these 40+ pages of WHINING, walls of text, hoping to see smth useful. Sad.


This is no Whining, this is a constructive Critic to the Unified Inventory thing.

Here an Example for an POS Inventory where the Unified Inventory doesn't fit to be a productive Micro-manager.

Its all but not as good as some wanted or wished it.

I Personal will be back 1:1 to the Old Inventory System. I want to manage my Windows as i like it and not as Dev XYZ like it.