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Thanks CCP - An idea on Uni Inv Core Function

Author
BoBoZoBo
MGroup9
#1 - 2012-05-23 22:00:06 UTC
First off - Awesome job CCP - I lost 5 drones not paying attention due to complete distraction from watching missile launch, fly and explode. BAD ASSSSSS.

Lots of griping about new Unified Inventory. I think the idea is sound, but the failure was in making (forcing) the UniInv to be everything, when it should be just a really awesome auditing tool which compliments all previous cargo/hangar windows. Here is how to make it work.

1) Replace "Assets" in neocom tab with Unified Inv.
Include all locations along with it. Assets tab is now obsolete and It makes no sense to have a UNIFIED inventory, which leave out all your other assets in the universe. Bridge those two. Include all structures categorized, even if you are not on grid and cannot acces them... its unified,

2) Bring back all previous windows / buttons / functionality in relation to cargo and inventory.
Allow assets to be moved and viewed through these windows as before. ShiftClick works, but having a bloated windows when all you want to have is a couple lean jet-can windows open is a reversal of simplification.

3) Connect all these windows to Unified Inventory.
Here the unified inventlry become more of an autiting tool, a MASTER window into all your assets, as opposed to this be-all-end-all uber tool.

Done

Oh - And one small thing. Making the ship disappear when you board it is a little annoying. Why should my ship disappear from the hangar just because I boarded it? You just removed functionality there.

Again, nice expansion guys - lovin it.
BoBo out.




Primary Test Subject • SmackTalker Elite

Spaceman Jack
Deep Core Mining Inc.
Caldari State
#2 - 2012-05-24 13:04:38 UTC
Ummm Sure. Better than what we have now.