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New inventory system > honest opinion and feedback.

First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#181 - 2012-05-23 19:28:21 UTC
DeMichael Crimson wrote:

I liked having wrecks and cans open up in a separate window location which I had placed right below my Cargohold window to allow selective looting.

I also did the same for loot, but I did this so I could open all the cans in tabs on the same window then just spam the loot all button till the window disappeared. Made looting a bit quicker than doing 1 can at a time due to not having to move across the screen after opening each wreck and even if I open all the wrecks I can't separate the stack of cargo containers from the ships cargohold where the UI moves after each can disappears.
Mr Expedite
TransHydro
#182 - 2012-05-23 19:28:28 UTC
Jeezuz Wept! Does anybody know where the Orca's corp hangars have gone? Right this moment, I'm somewhere between hysterical laughter and tears. I need a drink.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#183 - 2012-05-23 19:31:42 UTC
There are definately bugs, but this has to be said:

http://www.quickmeme.com/meme/3pewgs/

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

InverseBlue
meadhan oidhche cinneach
#184 - 2012-05-23 19:32:20 UTC
GFL Kalor wrote:
The new hangar, corporate hangar and tabs you all just implemented SUCK!!! Ok, they really suck. What a pain in the neck it is to try and find something, fit your ship, move things between POS structures and other hangars. Please, Please, put it back to the way it was.....



i copletely agree with u , its pain in the arse ahving to go around the long way to do stuff and trying to find thing s


bring back the old system ,, its simple effective and it works
dont screw with something that works well :
InverseBlue
meadhan oidhche cinneach
#185 - 2012-05-23 19:38:02 UTC
Singoth wrote:
Hey guys,
In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone:
- Cargo bay
- Item hangar
- Ship hangar
- Cargo bay of other ship
- Corp hangar
- Secure cans in item hangar
- Secure cans in cargo
- Ship maintenance bay
- Drone bay

It was hell. At least for me.

And guess what? Now I see all the inventories I need, in one little list, in a single window that takes up less space than all of the above combined, as well as making it cleaner, without having to overlap or combine several of those windows. No longer do I have to search for stuff (it was like inventory within inventory within inventory.), do a few gazillion clicks to open new windows. No, I got them all in a single window now.
And if I still need some kind of a separate window, I can shift+click and open a separate window. Not that I had to use it as of yet.
Not to mention I can see the approximate market value of said stuff in the inventory, as well as the metric tons. And this is adjusted to what items I have selected. VERY useful.

This new system is intuitive and works just like the old system. Just drag and drop stuff, but now you only need 1 window to rule them all.
Personally, I think this was a much needed usability update.


BUT!!


I do think that some "forced changes" are bad.
We have seen this happen to Captain's Quarters, and we were given the ability to go back to the old hangar view with ship spinning (and a nice ship spin counter). Nobody complained since then.
I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way.
So I'd suggest, instead of forcing this kind of change on players, allow for players to choose between separate settings; customise their way of inventory usage to their personal preferences.

For example, you could have these different settings:
- old way > nothing changes. You have to manually search for each window, open it, then drag and drop from one window to the other if you want to move stuff.
- semi-old way > just the inventory list without the attached window. When clicking one of the list items, a new window opens. You *can* drag and drop from an opened window to a list item in the inventory to move items there.
- new way > like it is now: inventory list + attached window. When clicking one of the list items, its inventory will be displayed in the attached window. When shift-clicking one of the list items, its inventory will be displayed in a separate window.


I think if this is done, *every* player will be happy about the new inventory system.

I hope this feedback is appreciated :)



well just add the old way button on that works for me :) this change is not welcome
InverseBlue
meadhan oidhche cinneach
#186 - 2012-05-23 19:42:34 UTC
Jajas Helper wrote:
can i ask you to: Buy 40+ ships , add 20 + containers and buy a corp office and then add containers and ships in those aswell. See how you like this new unified window then...

or **** around with industry in a pos with 20-30 manufactering arrays and 100 defence mods ( guns)


yes i agree with u it takes for ever to come up for me , whe i dock i just feel like logging off and playing something else ,, its so slow , i have a lot also , and now its gota point i cant stand logging on to eve ,, just put he old system back or give us the choice of both so we can use what we like :)
Lin-Young Borovskova
Doomheim
#187 - 2012-05-23 19:46:28 UTC
Jo Blot wrote:
In the inventory the corp hanger right-click context menu contains an option to:

"Add to market quickbar".

Curious, I wondered what to expect if I tried to add a corporate hanger to the market quick bar. So I clicked on it, and opened up the market view to check.

Astonishingly the market view is accessed and behaves exactly as before. On the "Quickbar" (which should be called "Quicklist" but who's quibbling?) there is no hanger to be seen, but there is a new entry:

"office"

It's greyed-out and inactive because you can't trade offices (or hangers for that matter) in the market. But it does give helpful onMouseOver text that tells you, "This item type is not available on the market".

===================================================

So here's a new feature of the inventory that allows you to attempt to do something that cannot be done (view a hanger's market details) and still gets it wrong anyway by adding an "office" instead. Then it tells you that you shouldn't have done that.

I don't want to be pedantic, but I am a professional software tester since twenty years and these are precisely the kind of things I expect my test teams to raise defects on.

The test manger responsible for this needs to learn the hard way like the rest of us all had to. So fire hm or her and hire a replacement who can actually do the job please.



Erm, dude (in all sympathy OC)

I'm the on the first raw to throw rage at dev's for stuff that shouldn't get broken when it was fine, however if you "were there" last year you should appreciate the fast response to our concerns.

A little very pesky annoying stuff has been done today (fix windows resizing opening or not remembering their position) and I must admit all the sudden I was outraging far too much but hey, it's not Eve community if they wouldn't do it, Eve is harsh for everyone, players as dev's.

This leads me to the previous CCP Soundwave post stating this is their priority to get fixes for yesterday. It's the proof that no matter now if it should be done at the beginning (this is why eve rage is so sweet) thing is that they're reading and do whatever they can to change it so we're happy.
It's something I've never seen before in other games, it's something I wasn't even expecting this soon and deserves a +10 for listening.

Now I only hope all these major needed changes some players are detailing precisely can be done quickly so we can move on to other stuff and stop saying people should get fired because spaceships is internet nerds serious business.

Now lets keep raging at Soundwave, he love it Lol

brb

Calebus Phobeus
Eternal Seekers of Darkness
#188 - 2012-05-23 19:48:23 UTC
I also not getting really warm with the new interface. It just consumes more space and is difficult in sorting stuff. Also in space its quite confusing to keep the overview which can you actually currently having. Why not adding a auto new window for those who likes the old window. When first reading about it, I thought it would be a cool feature as I understood that just filters are added, but not to kill all windows. Please make this optional...
Misanth
RABBLE RABBLE RABBLE
#189 - 2012-05-23 19:50:58 UTC
Oberine Noriepa wrote:


It doesn't solve any of the issues I'm having with the new system. Great. Grats to the POS guys tho I guess. Roll

AFK-cloaking in a system near you.

Immortis Vexx
Onyx Moon Industries
#190 - 2012-05-23 19:54:20 UTC
I wonder how many people that have said "Change it back!!!" over the last couple days have also said, "Eve is change, HTFU"?

Yes, the inventory has some bugs. no, it's not perfect. The lag and the delay with opening things is something that CCP will figure out. Managing a POS can be trouble but even with all the guns listed I was still able to get stuff moved around in a reasonable amt of time. Also, you have to expect a bit of a learning curve. What takes you 5 minutes now will probably only take 2 in the coming weeks. When you first started how long did it take for you to fit a ship? Did you ever complain that the fitting system sucked then? Do you complain about the fitting system now? Give things time to soak, let CCP figure out the issues and keep providing CONSTRUCTIVE feedback.

Vexx
disasteur
disasterous industries
#191 - 2012-05-23 20:06:56 UTC
Immortis Vexx wrote:
I wonder how many people that have said "Change it back!!!" over the last couple days have also said, "Eve is change, HTFU"?

Yes, the inventory has some bugs. no, it's not perfect. The lag and the delay with opening things is something that CCP will figure out. Managing a POS can be trouble but even with all the guns listed I was still able to get stuff moved around in a reasonable amt of time. Also, you have to expect a bit of a learning curve. What takes you 5 minutes now will probably only take 2 in the coming weeks. When you first started how long did it take for you to fit a ship? Did you ever complain that the fitting system sucked then? Do you complain about the fitting system now? Give things time to soak, let CCP figure out the issues and keep providing CONSTRUCTIVE feedback.

Vexx

ok what takes 5 minutes will take 2 in the future, what took less then 30 sec in the past.....
and yet again... a freaking learning curve answer.... in gods name we are talking about hangars and containers why would that have to take a learning curve? o yeah i forgot ccp made it like that.

and no it was easy to fit a ship and it didnt suck until now cus of the new inventory system...

i will give you some constructive feedback IT SUX!
Callic Veratar
#192 - 2012-05-23 20:11:22 UTC
It took me about 10s to love the new inventory on Sisi, and now that it's on TQ, it's even better.

Aside from the performance problem when moving lots of stuff, I was able to make a dozen filters, sort through 800 items and move them where I wanted them in about 15 minutes, including flight time. The old system would have required a line by line price check to determine what I wanted to do with it.

Looting only needs one window that's faster than the old system (or will be when the selected container moves correctly.
Piquet Raddei
Royal Amarr Institute
Amarr Empire
#193 - 2012-05-23 20:18:08 UTC
Oberine Noriepa wrote:



Yeah but they left something out, namely:

"We want to add an option that let's you undo this UI completely and go back to the wonderful way that things were..."

Please, CCP - we appreciate your effort, but no thanks, k thanks, bye...
Faede Italh
Italh Enterprises
#194 - 2012-05-23 20:18:54 UTC
I support this opinion and/or threadnaught.
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#195 - 2012-05-23 20:22:22 UTC
The ideas I see are good. i like to see the new inventory thingy changed slightly where we can customize it or have the option of switching back to the old one.

things i think would be helpful in station
1> Pinning the silly window where WE want it
2> Ship cargo in a seperate window and also pinnable spot.
3> bring back the open ship maintenance on the orca where you do not need to be in it. something tells me other ships have been affected this way.

POS toys i know have been a very much pain in the butt thing to deal with when reloading guns and i have not seen how it now works. maybe someone has suggested something better or keep it as is.

Ships in space
1> gotta be able to pin this somewhere
2> person ship cargo should be seperate.

CCP did you forget how finicky players are when you railroad them? Understand that you took many things away from the patch but i feel you shoved Crime Watch top the back burner somewhere along the line. You wanted Empire space burning and that would have done a lot of that right there. HTFU and get it in
Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#196 - 2012-05-23 20:22:22 UTC
Pak Narhoo wrote:
Dheeradj Nurgle wrote:
with 50+ ships, but It's something that we need to get used to.



Why?
And another why asking you how come you like it when it wasn't a hassle before?


I'm really trying to adapt to it, but I keep running into a concrete wall here.
Like I had this item, way way down the tree, imagine Orca corp hangars and corp corp hangars all displaying themselves while I didn't need them.

So this thing I need to move, way up there in my active (Orca) ship.
I grab this thing I need to move and try to drag it up the tree to place it in the Orca. Cept, the tree only moves up a bit never gets near the Orca so I'm having to open my inventory, which is not focused on my items so I need to refocus it, then I'm so stupid to double click on my Orca, which should open my cargo bay, where I do not want to put the thing but I cannot access my corporate hangars ANYMORE! from the right click menu when I select my active ship and the focused folder with the item I want to move is replaced by my Orca's cargo bay.

Really, toss it away, start over.
This is a menace.

Why does double click on a ship, not active, NOT open the ships cargo bay? Other way around, why would I double click on a ship to not get to its cargo bay? Who thought that up? Did we request that? What is the most used mouse gesture you do in EVE? Double click perhaps? And they changed that on a whim? Not taking any feedback in while just pushing it out on T?Q?

And more of this stuff. But whatever, the idiots coming up with this inventory clearly never ever played EVE. Why should we expect anything useful from the devs responsible for this anyway?


Oh I'm not going to quit. Been here too long. But this atrocity pushed down our throats is going to P* off quite a lot of current users. Yes we cried and begged and demanded for an updated modern UI.

THIS IS NOT IT!


There are most likely tricks to it, Know them, and we will pwn
disasteur
disasterous industries
#197 - 2012-05-23 20:24:04 UTC
Misanth wrote:
Oberine Noriepa wrote:


It doesn't solve any of the issues I'm having with the new system. Great. Grats to the POS guys tho I guess. Roll



so... what where those humble speeches a while ago about listening to the people etc?, seems like its all a big joke to you CCP, you are doing a lot but listening is simply not one of them.

you take your toy and molding it exactly in to what YOU want and not what the people wants
step down from your high horse and give the people what they want ... an optional inventory system just like the totally useless captains quarters..

AS LordASB
The Scope
Gallente Federation
#198 - 2012-05-23 20:31:53 UTC
my issue is this

i have a ship in space, i want to open the ships storage and see on screen a list or a view of what is in that bay. i also want a corp hanger bay open.

both on screen at once, now i might not have worked out yet how to do this with the new system but is split screen not simple to do ?

i want to have the lists of both on screen so i can check levels of mining crystals, easy pre "upgrade". post upgrade i will have to "screen dump the list" and use that on my second screen to then pick the items i need from my corp hanger.

cant believe this simple thing has been missed in testing...

p.s. if someone knows how to do split screen or has ideas on how to sort other than out of game print screens i am all ears.
AS LordASB
The Scope
Gallente Federation
#199 - 2012-05-23 20:34:14 UTC
also really annoying now that when i dump items from the hanger to bay it swaps automaticly.. so i lose my point in the corp hanger and have to hunt down the list of items again.
Furoth
Black Avarice
Skeletons in the Closet
#200 - 2012-05-23 20:39:29 UTC
Mr Expedite wrote:
Jeezuz Wept! Does anybody know where the Orca's corp hangars have gone? Right this moment, I'm somewhere between hysterical laughter and tears. I need a drink.


It's right at the top under the active ship list when your docked. Click the little arrow on the left to expand the list. You can't just right click the ship and open corp hangers anymore. You can in space though. But... Prepare to really laugh now.... When your in space, there is no way to right click the ship and open the ore hold. But you can just click the ship cargo icon then fumble-click your way around the listview to get each window open that you need.

I hate playing EVE anymore. I've tried for 2 days and just refitting a ship is a pain in the ass. Salvaging a mission is a joke. I used to have everything sorted out in cans. A nice neat station inventory was open the second i docked. It didnt take 2 minutes to open, it was just there instantly. Now there is no telling where the inventory will pop up when i do open it. So much for organisation. Station, ships, cargo, nothing is where it should be, but where it usually opens is over top of another window that i still need access to. Why was double clicking on a can to open it in it's prearranged location such a problem? I had a can for every ship, salvage, blueprint, minerals, everything was already set up. Just drag a module off and drop a new one on. Click the ammo can and drop new stuff in the cargo hold, grab a blueprint and make 50,000 ammo. Now, i'm playing hunt the listview for every single item i want. And every time i dock up i have to search and fumble-click all these things open again when they should be right there, exactly where i left them. In some cases it takes me longer to fit a ship than to run a mission. Could someone please explain to me how i get a simple working setup again because this new inventory system just seems to get in the way of every little thing you try to do.