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New inventory system > honest opinion and feedback.

First post
Author
Antisocial Malkavian
Antisocial Malkavians
#161 - 2012-05-23 17:45:36 UTC
Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.

If they cant theyre too stupid to play EVE

How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Kasriel
#162 - 2012-05-23 17:55:40 UTC
Antisocial Malkavian wrote:
Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.

If they cant theyre too stupid to play EVE

How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me


22 day old npc corp alt hmm

also shift click doesn't fix it, not even close if you don't realise that you obviously haven't actually read all the posts that point out the loss of functionality or how unintuative this 'improved' inventory system is, it's made everything slower, more work and more complex instead of it's goal which was to simplify things, go troll somewhere else
Jo Blot
ALT-F4 Corp
#163 - 2012-05-23 17:59:57 UTC  |  Edited by: Jo Blot
In the inventory the corp hanger right-click context menu contains an option to:

"Add to market quickbar".

Curious, I wondered what to expect if I tried to add a corporate hanger to the market quick bar. So I clicked on it, and opened up the market view to check.

Astonishingly the market view is accessed and behaves exactly as before. On the "Quickbar" (which should be called "Quicklist" but who's quibbling?) there is no hanger to be seen, but there is a new entry:

"office"

It's greyed-out and inactive because you can't trade offices (or hangers for that matter) in the market. But it does give helpful onMouseOver text that tells you, "This item type is not available on the market".

===================================================

So here's a new feature of the inventory that allows you to attempt to do something that cannot be done (view a hanger's market details) and still gets it wrong anyway by adding an "office" instead. Then it tells you that you shouldn't have done that.

I don't want to be pedantic, but I am a professional software tester since twenty years and these are precisely the kind of things I expect my test teams to raise defects on.

The test manger responsible for this needs to learn the hard way like the rest of us all had to. So fire hm or her and hire a replacement who can actually do the job please.
Jajas Helper
#164 - 2012-05-23 18:02:46 UTC
Antisocial Malkavian wrote:
Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.

If they cant theyre too stupid to play EVE

How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me


Thank you for pointing out that we now need more clicks and more time to imitate the old system.... this expansion and the effort that has beeing put in it was all worth it!

Inferno,
do stuff with stuf to imitate the stuff you used to already do with stuff, but now with more flames....

Inferno do _stuff _with _stuff _to imitate the _stuff _you could do faster with the old stuff

-stuff-

disasteur
disasterous industries
#165 - 2012-05-23 18:03:20 UTC
Antisocial Malkavian wrote:
Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.

If they cant theyre too stupid to play EVE

How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me


lets all sit around the campfire sing kumbaya my lord, and start with learning......

i stick with an answer i already have given, something as simple as the old system was shouldnt be changed in something difficult
or rat ass anoying as it is now...


so if you dont have any other constructive answers just hop along and go buy the unified inventory skill and start training pod boy
Malice Redeemer
Kenshin.
Fraternity.
#166 - 2012-05-23 18:15:14 UTC
Liam Li wrote:
To be honest, it took me a good 10 minutes to get used to the new inventory window, after that I kinda liked using it.


" I kinda liked using "

Got to love all the very strongly worded support this change has been getting
Malice Redeemer
Kenshin.
Fraternity.
#167 - 2012-05-23 18:17:24 UTC
Antisocial Malkavian wrote:
Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.

If they cant theyre too stupid to play EVE

How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me


we know what **** click does, its useless. its better to just try and use the new tree view, even with the all bullshit scrolling to find what you need, and the tiny mouse targets that are set nicely between two incorrect mouse targets
Timbuck V
Breizh Punisher's
#168 - 2012-05-23 18:25:26 UTC
Antisocial Malkavian wrote:
Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.

If they cant theyre too stupid to play EVE

How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me


Did you try your "shift click ", With a mining Fleet and an Orca or in a Pos ?

Sure you didn't ,
How ppl play a game with a learning curve like this then have this lack of knowledge is just amazing to me !! Blink
Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#169 - 2012-05-23 18:27:28 UTC
I think the new inventory system is good when you're docked (provided ccp fix the automatic reset on all windows after redock)

But in space it just messes up my overview

New Inventory UI = in stations
Old inventory UI = in space.
Pak Narhoo
Splinter Foundation
#170 - 2012-05-23 18:33:23 UTC  |  Edited by: Pak Narhoo
Dheeradj Nurgle wrote:
with 50+ ships, but It's something that we need to get used to.



Why?
And another why asking you how come you like it when it wasn't a hassle before?


I'm really trying to adapt to it, but I keep running into a concrete wall here.
Like I had this item, way way down the tree, imagine Orca corp hangars and corp corp hangars all displaying themselves while I didn't need them.

So this thing I need to move, way up there in my active (Orca) ship.
I grab this thing I need to move and try to drag it up the tree to place it in the Orca. Cept, the tree only moves up a bit never gets near the Orca so I'm having to open my inventory, which is not focused on my items so I need to refocus it, then I'm so stupid to double click on my Orca, which should open my cargo bay, where I do not want to put the thing but I cannot access my corporate hangars ANYMORE! from the right click menu when I select my active ship and the focused folder with the item I want to move is replaced by my Orca's cargo bay.

Really, toss it away, start over.
This is a menace.

Why does double click on a ship, not active, NOT open the ships cargo bay? Other way around, why would I double click on a ship to not get to its cargo bay? Who thought that up? Did we request that? What is the most used mouse gesture you do in EVE? Double click perhaps? And they changed that on a whim? Not taking any feedback in while just pushing it out on T?Q?

And more of this stuff. But whatever, the idiots coming up with this inventory clearly never ever played EVE. Why should we expect anything useful from the devs responsible for this anyway?


Oh I'm not going to quit. Been here too long. But this atrocity pushed down our throats is going to P* off quite a lot of current users. Yes we cried and begged and demanded for an updated modern UI.

THIS IS NOT IT!
GFL Kalor
Shadow Council
#171 - 2012-05-23 18:41:53 UTC
The new hangar, corporate hangar and tabs you all just implemented SUCK!!! Ok, they really suck. What a pain in the neck it is to try and find something, fit your ship, move things between POS structures and other hangars. Please, Please, put it back to the way it was.....
Prez21
D-sync
D-sync.
#172 - 2012-05-23 18:48:52 UTC
Ive got to agree the new inventory seems awful at the minute. Why is it then when i first log on and i want to do something simple like opening my cargo hold i have to wait nearly a minute for it to respond? theres nothing wrong with my computer it runs everything fine, so why should such a simple task take so long?

I dont want starbase modules and other crap coming up when i want to open my cargo, what was so bad about how things were before? I really think some of these idiots at ccp dont play this game at all, they make pointless changes that dont improve anything. I dont mind change as long as it is something that benefits the game and this change for me certainly does not.
Skaz
Skazmanian Industries
#173 - 2012-05-23 18:53:20 UTC
I've been using the old system for 9 years and this new inventory system is a shock, it's not all that intuitive at first but I'm guessing I'll get used to it eventually. But it is really a leap and it felt at first like running into a brick wall and some stuff took ages to find.

I'm using shift+click alot to open specific hangars that I use alot and in that way I'm still using the "old" way of things and kinda going against the purpose I suppose, but I do like having easier access to the ship hangars and drone bays (I'm finding stuff that I left in some ships that I haven't used in years Roll ) So the list on the side has its plus side.

This system is far from perfect and will need some polishing I suppose and in effect they're testing it out on a massive scale.

I would have liked a list or a tutorial of a sort on the possibilities and options of the new system ingame, as the devblog simply doesn't answer everything.

So the system looks promising, but it's being implemented in a way that reminds me of Wiley Coyote pulling a brickwall in front of the Roadrunner, we're going to go through it but we're going to be disoriented as hell for a while after.

-... ..- -.-- / -- -.-- / ... - ..- ..-. ..-. / --- -. / - .... . / -- .- .-. -.- . - / - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / ... .... .- -- . .-.. . ... ... .-.. -.-- / ... - --- .-.. . -.

Tifin'a Ach'ing
The Scope
Gallente Federation
#174 - 2012-05-23 19:01:22 UTC
TBH

I think at a minimum if where just persistent and one did not have to go through every step to see what they were last working with, that would be a start.

Tif
Beolor
World Of Insomnia.
Woke Up Chose Violence
#175 - 2012-05-23 19:03:55 UTC  |  Edited by: Beolor
CCP Soundwave wrote:
...
One of the changes I'm mulling over two different options and I'd really like your feedback on it. Specifically, it's the POSs showing all the inventories you can interact with...


you, CCP dude, gave a **** so far about our opinion. I'm certainly not going to support you in what YOU want.

edit:
CCP Soundwave wrote:
...
If it wasn't clear, the list we're compiling is changes requested by the playerbase.

yeah. sure.
alittlebirdy
All Hail The Liopleurodon
#176 - 2012-05-23 19:08:31 UTC
CCP Soundwave wrote:
One of the changes I'm mulling over two different options and I'd really like your feedback on it.



Don't you have 20 pages of test serer feedback to ignore? WTF you trolling us for now asking for more stuff you will ignore.

FEEDBACK

ROLL BACK
Milla Lekarariba
Rattini Tribe
Minmatar Fleet Alliance
#177 - 2012-05-23 19:09:10 UTC
another change I do not like, or agree with..

When are industrial players going to get some f***ing love?

all we have ever really had is the Orca, something to help counter hulkageddon would be nice, say an armored exhumer or something..

alas we are the silent voices that are never heard,
war decs changed
FW getting a change
0.0 got changed

you know I think everything but industrial stuff got changed recently,

will not be re-subbing (not an empty threat) going to put money into starting up a racing career instead, a long time dream of mine I have put off for too long..

Goodbye EVE, you are no longer the game I onced loved, even my beloved eve university has changed, Goons are takng over.. this ship is sinking, I am getting off now...

Adios
Tippia
Sunshine and Lollipops
#178 - 2012-05-23 19:11:00 UTC
Antisocial Malkavian wrote:
Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.
Too bad shift-clicking doesn't solve anything.

It's amazing how many people don't understand this.
Vaerah Vahrokha
Vahrokh Consulting
#179 - 2012-05-23 19:21:08 UTC
Antisocial Malkavian wrote:
Seriously guys, delete the OP on all the whine threads and replace the text with "shift click will fix it" then let them figure it out.

If they cant theyre too stupid to play EVE

How ppl play a game with a learning curve like this then are defeated by shift click is just amazing to me


I tried shift clicking at my POS but it still took 40 seconds to load the contents vs the 1 second of 3 days ago.
InverseBlue
meadhan oidhche cinneach
#180 - 2012-05-23 19:28:04 UTC  |  Edited by: InverseBlue
i hate it hows that for an opinon , it stupid , slow
and it opens when i dock opening everything , sometimes i like to dock and not open any windows

and i have to go in to inv to get in to my ship cargo (stupid) then once i do that and open in seperate window , i gotta go back into inv again and open another seprate window to do other stuff and so on

get rid of the inv system it sux ass,,, and put the old system back its simple and it works

Straight