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X Rebirth: Born dead?

Author
Ishtanchuk Fazmarai
#1 - 2011-10-03 13:47:55 UTC
Well, i have played almost every freelancing space simulation game out there, and my last one was X3-Reunion, right before I hooked into EVE.

With the Incarna 1.01 shitstorm i became very disengaged to EVE, and began looking for a replacement, and so i learned that Egosoft was readying a new installment of their X-series franchise. The new game, X Rebirth, is to set up dramatic and interesting changes in the X series, and so I was mentally packing up my stuff and readying to jump ships once X- Rebirth was released.

And then, enter Egosoft's newsletter of October 1, which eventually provides some detail on how X-Rebirth will be. The changes are dramatic as promised: good-bye to Sectors, good-bye to gates, good-bye to the SETA, and enter "highways" and "superhighways" to travel across the universe. Plus a lot of new and exciting stuff. Well, you can read the whole details here:

Egosoft forums dev sticky to the new features of X Rebirth

Mostly good news to people who liked that franchise, but... oh my. But:

The player will be bound to a single ship.

Also, as for how you will control that ship....

Your (NPC) co-pilot will be your interface to the ship.

And there will be Capital ships too...

which you can board as NPC fly them aorund (If you're into grim humor, think of the old X-Series AI performing such task...)

Well, i NEVER played a freelancing space simulation game that had me bound to one single ship. i love acquiring whole fleets of better/different ships & flying them around as suits my mood that day.

And as for not being able to fly the ship with direct inputs... I am already doing that in EVE. And i miss, really miss, space dogfight.

So, despite the novelty, Egosoft just lost me as a customer to their X-series franchise. And CCP is barely keeping my interest (i *still* hope they will allow me to buy a whole wardrobe of NEx items without rippping my economy apart or straight punish me for NOT being a botter nor a powergamer).

I hope that Egosoft will be lucky and most of their playerbase will bear with such a utterly stupid move, engaged by all the other features, but as far as CCP, Egosoft and I go, I am quite disappointed with how the last developers of space simulation are keeping the genre alive... Sad

Roses are red / Violets are blue / I am an Alpha / And so it's you

Lutz Major
Austriae Est Imperare Orbi Universo
#2 - 2011-10-03 14:40:14 UTC
Reminiscenting: Then you haven't played Dark Star One - and in my rusty memory it was a nice game Big smile

Regardless I understand the game design given the example of the capital ships:
Quote:
You won't be sitting in the cockpit and steer such a capital ship from the first person perspective anymore simply because that is boring. Steering huge and slowly-turning ships manually just doesnt make sense. It would force us to make them turn and move unrealistically quick and even then they would be impossible to maneuver near our huge and complex shaped stations.


I'm going to play it ...
Karma
Vortex Incorporated
#3 - 2011-10-03 18:47:10 UTC
is it possible (hoping) that they mean you wont have helm-control of the large capital ships, but you will if you're in a fighter?

because, that would make sense.

back to dexter.

Everyone vs. Everyone Online

"The universe is made of stories, not atoms"

Shadowsword
The Scope
Gallente Federation
#4 - 2011-10-03 18:50:20 UTC
Ishtanchuk Fazmarai wrote:

Mostly good news to people who liked that franchise, but... oh my. But:

The player will be bound to a single ship.

Also, as for how you will control that ship....

Your (NPC) co-pilot will be your interface to the ship.

And there will be Capital ships too...

which you can board as NPC fly them aorund (If you're into grim humor, think of the old X-Series AI performing such task...)

Well, i NEVER played a freelancing space simulation game that had me bound to one single ship. i love acquiring whole fleets of better/different ships & flying them around as suits my mood that day.

And as for not being able to fly the ship with direct inputs... I am already doing that in EVE. And i miss, really miss, space dogfight.

So, despite the novelty, Egosoft just lost me as a customer to their X-series franchise. And CCP is barely keeping my interest (i *still* hope they will allow me to buy a whole wardrobe of NEx items without rippping my economy apart or straight punish me for NOT being a botter nor a powergamer).

I hope that Egosoft will be lucky and most of their playerbase will bear with such a utterly stupid move, engaged by all the other features, but as far as CCP, Egosoft and I go, I am quite disappointed with how the last developers of space simulation are keeping the genre alive... Sad



You should have read more carefully.

"First of all there is the possibility to remotely control a drone. This is basically exactly like switching personally into another ship. You can fly drones in a 1st person perspective and it looks as if you are inside the drone. You do this, however, using a Virtual Reality environment in your ship. While your co-pilot takes over the control of your ship, goggles come down from the ceiling and you dive into the remote control of the drone.

The cool thing about this, is that with drones we have even more design freedom than with ships. They can be very small, for example, and are generally very specialized for a particular job. The whole gameplay experience can be a lot more varied than with normal ships, which always have to contain a lot more features. "


This is certainly a fresh approach to the usual "direct control of one ship among many", and I see it offering the best of two gameplays. You want action? take control of that drone. You want eve-style fighting? You have it.
Deviana Sevidon
Jades Falcon Guards
#5 - 2011-10-03 22:17:32 UTC
I don't think it is born dead, from what I read so far it looks promising, being a restart as well as a back to the roots.

The first X was about a single ship. The expansion and the following X games steadily increased the number of ships but not neccesarily the depths of gameplay.

X still had the about 100km sector maps with gates on the edges of the map. Despite beautiful background graphics it never felt like being in space. When you got a capital ship ship the biggest threads were not the enemies but the braindead AI of friendly ships. Also Terran Conflict expanded on X3Reunion but it also showed that gameplay and mission balance around the capital ships was nearly impossible to achieve.

While I am personally a bit of a sceptic that the series returns to a single player ship I am happy enough if I get enough customisation options.

(Came to EVE before the release of X3R when I realised that a X Online Universe will never come to be)

....as if 10,058 Goon voices cried out and were suddenly silenced.

Renan Ruivo
Forcas armadas
Brave Collective
#6 - 2011-10-04 01:33:37 UTC
and then you find out that X is plagued by the same problem as EVE.

Lag.


Just try to have a 1x1 battle with two fully equipped M1's. Now try that with each having their own M2/M6/M7 escorts.

The world is a community of idiots doing a series of things until it explodes and we all die.