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EVE Online: Inferno - Feedback thread

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Author
Endokra
Pathetic Legion .
#381 - 2012-05-22 22:16:57 UTC
Inventory is awful but CCP´s motto still is:

We boldly break what never broke before.

As if there weren´t a billion other (broken) things they should have fixed for years now....

Really CCP... everytime we think it can´t get worse you proof us wrong
Jared Tobin
Bloodstone Industries
B.S.I.
#382 - 2012-05-22 22:18:15 UTC
This thread asks for feedback, so here's my feeback:

THE "UNIFIED" INVENTORY UI:

I seriously do NOT like it, and, unlike some people who "complain about people complaining, ad nauseum", I, and many of my Corp and Alliance members, do not like it for the following logistical reasons:

1) TOO MUCH TIME SPENT AT START OF GAME: I have to do so many "ONE HANGAR IN NEW WINDOW" clicks just to get some "familiar semblance" of every corporate office of ours. [ADD 5-20 MINUTES IN STATION UPON LOGGING IN]

2) CAN WINDOW UPON CAN WINDOW: Sadly, if I OPEN A CONTAINER which happens to be IN a Corporate Hangar window, a whole NEW "Unified Inventory Window" opens up - which then I have to shorten/resize (and minimize the side panel...again), and then place it to where it used to comfortably be. [ADD MORE TIME IN STATION BEACUSE...]

3) ALL THAT TIME FOR NOTHING: Once all my "customization" (a seemingly feeble attempt at "working with" the forced "Unified Inventory System") is "done"... BAM! It's all for nothing when you undock and redock. ALL WINDOWS DISAPPEAR AND DO NOT SAVE THEIR PREVIOUS LOCATIONS AND SIZES WHEN "STEP 1" (see above) needs to be done all over again... [AGAIN REDO EVERYTHING, ADDING ANOTHER 5-20 MINUTES PLUS ADDITIONAL TIME FOR INDIVIDUAL CORP HANGARS AND CORP CONTAINERS AS NEEDED]

THE "UNIFIED" INVENTORY DESTROYS FLUIDITY:

As a multi-divisional corporation like ours (again, our personal feedback to CCP/EVE Devs), we utilize Corporate Hangars and Corp Containers between our Science/Research/manufacturing members, our Mining members, and our Security/Missioin/Incursion members: Much of which requires multiple windows open at one time while docked - which, under the "NEW UNIFIED INVENTORY UI" has now become an apparent and awful waste of time and energy:

1) ORIGINALLY: We have spent many years developing, fine-tuning and working comfortably within our own system of "where things go", "who places what where", all while utilizing Corporate Containers inside Corporate Hangars (due to security, logistical and logical organization, and efficiency) in order to have our "well-oiled machine" (so to speak) continually flowing with MINIMAL time spent (depending on each member's jobs/tasks/interests). For our corporation (again, our time for feedback in the appropriate forum), our Corporate Hangars (and all their specific Station Warehouse Containers) were set up in terms of our own "unified efficiency" between our Mining Division members and our Research/Manufacturing Division members to be able to work together. (Our Security Division has their Hangars and sub-Containers to work within).

2) SADLY: The "UNIFIED INVENTORY UI" (dis)functionality has completely destroyed every member's ability to accomplish these major tasks with small (and vast) amounts of container-usage / item-sorting using "movement" BETWEEN several Corporate Hangars and/or Corporate Containers (Station Warehouses, technically)...without spending an overabundance of wasted time.

WHY AN ESTIMATED PRICE?

1) Seriously: If I or an authorized member placed a buy order for some T2 parts or extra minerals, and they always (and ONLY) show up in the "DELIVERIES" window... then showing us an estimated price is highly pointless... and a waste of screen real-estate. (I mention "Screen Real Estate" simply because, with all this "Unified Inventory UI" being UN-UNIFIED [ripped apart by multiple open hangars/containers as individual windows], it really is taking up more space.

2) Pragmatically: A majority of our corporation is VERY Economically aware and Industrially founded. Hence, we see absolutely NO PURPOSE (in this feedback/opinion) for Est. price values for every window. It's overkill. (PERHAPS SHOULD BE AN OPTION. TOO...?)

IN CONCLUSION WITH SINCERITY:

I, PERSONALLY, AM ASKING (with representation of 20+ individuals today whom work symbioticly using OUR OWN aforementioned "system", depending on multiply opened "windows") THAT THIS INVENTORY UI SHOULD BE OPTIONAL.

After all, if this whole "UNIFIED UI" mess isn't an option, then why hasn't anyone questioned the:
"Merge 'Items' and 'Ships' into Station Panel" option which is still in the ESC MENU (under "GENERAL SETTINGS")? And why bother keeping an "ASSETS" option on the menu - because technically, our inventory isn't truly unified at all... for now. [gulp]

PLEASE REVERT THIS "UNIFIED INVENTORY UI" -or- MAKE IT OPTIONAL (just like how you brought back the "in station hangar ship view" to make the "Captains Quarters" optional.)

POSSIBLE COMPROMISE:

Only other "compromise" I can think of would be to at least separate 3 entities from each other, while "unifying" them:

1: A QUICK "CURRENT STATION INVENTORY window you are docked at. (That would save some time for both quick and complex tasks during all facets of gameplay one can do while docked at a station.)

2: "UNIFY" A CORP OFFICE (if an office is present at the station you are docked at), THUS truly "unifying" the Corporate Hangars separated from a pilot's personal items.

3: THIRDLY: A "UNIFIED" SHIP UI would make more sense... (It's one thing to have a filing cabinet in my home, but I wouldn't go there to look for my car, my fridge and my furniture as well.) CCP/EVE Developers obviously thought about that, otherwise our "Wallet(s)" and "Assets" would be "unified" as well.

......Or throw everything into one single button, prominently place an image of an "apple" somewhere on the screen and assume everyone will comply/like the game.

[Sorry... I couldn't resist keeping this 100% joke-free... and you gotta admit, "Unification" UIs do conjur up either a "single-button" ideology of a company with fruit for a logo... or... The Borg.]

(PC Client, Windows XP Pro SP3)
Hosiden
Ministry of War
Amarr Empire
#383 - 2012-05-22 22:18:22 UTC  |  Edited by: Hosiden
I dont know who came up with this new inventory system.
To parafrase Rescue me "There must have been a meeting of the minds and the minds where a no-show"

i looked at it on SiSi, almost vomited, then looked at the feedback treadh, and realised that its gonna reach TQ without any fixes being applied to it from your devs.
Not to mention the replies from the devs have been nothing but arrogant and flat out dumb.
It's almost like incarna all over again, but not as bad.
"we know better than the players giving the feedback" seem to be the general concensus.


In a proper dev cycle, this wouldnt have gone past the drawing board.

Listen to the feedback, and redo the system, or atleast make us opt out of this horrible new inventory system.
And how the F did CSM give this the green light?

Oh: and feedback?
How about this magnificent example?
https://forums.eveonline.com/default.aspx?g=posts&t=104539&find=unread
It has it all, arrogant devs, clever players giving feedback, even some trolling.
Most if it is good sauce, but you wont read it anyways, cause you are more focused on being smug over the new missiles or the new ugly ass amarr v3 skins.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#384 - 2012-05-22 22:20:29 UTC
Hamster Too wrote:
Flying Squidwolf wrote:
Isabienij wrote:
The new inventory system was clearly not designed for players living out of a POS.


I'm not exactly sure who the new inventory is designed for.


The only people that come to my mind are station traders and even they will start slashing their wrists after a couple of days of having to reopen/reorder their windows after each login.


Yes..... unless of course you station trade remotely and use the assets window, not the hangar. Oh the irony!

But seriously, the way you cannot have a separate cargo window that STICKS when docking or undocking is a mayor nuisance. And while you are at it, please create a shortcut for it. In fact, please put the whole inventory tree on a different shortcut.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Esrevid Nekkeg
Justified and Ancient
#385 - 2012-05-22 22:25:03 UTC
Vaju Enki wrote:
Angeliq wrote:
CCP pls answer this ONE QUESTION!

Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi?


Negative from most people, not everyone dislikes the new inventory.
Fixed that for you.

All members of our corp are 'not happy' with the new UI. And that is putting it really mildly....
In essence it uses more screen real estate than having multiple windows open in the old system, especially when managing a POS. And did I mention more mouse clicks and keyboard strokes? And POS guns mixed in the same long list as, for example, the SMA's and CHA's? And CHA's not having convenient and easy to navigate tabs for the subdivisions any more? Etc., etc.

Glad you like it, but I don't.

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Antihrist Pripravnik
Scorpion Road Industry
#386 - 2012-05-22 22:25:14 UTC
The first thing to notice is horrible implementation of the inventory system. I mean, come on. Try to loot the rats with a Noctis. The window does not close, instead it switches to cargo hold. In order to close the window, like before... and that was fine!... you now have to Shift+click. Really? Take into account the amount of containers/wrecks a typical salvaging of a mission/complex includes.

On top of that, the inventory interface just got smaller because of the left side menu. And since you must have it opened because you can not do pretty much anything with item management without it, it makes the actual content area size very small, especially on laptops.

The idea of filters is good, but the implementation is bad. What you have effectively done is finally implement personal hangar tabs (maybe without even realising that). But instead of building the filters to be in a form of tabs which you can open/switch between, which are much easier to manage, you went for the checkboxes (?!). So instead of having a great feature that everyone in game wanted for so long, we got a cluttered interface which we need to fight against in order to use it.

I won't even mention the inventory management on a POS.

You have done some great things in this expansion too (in Crucible as well). I know you can do better for the inventory system.
Jayem See
Perkone
Caldari State
#387 - 2012-05-22 22:31:50 UTC
My heart goes out to WH dwellers with this patch.

The UI is absolutely awful as it is implemented.

Sorry CCP, I will stick up for you where I can, but this hasn't been thought through properly. Look at the Sisi page that Tippia (and others) painstakingly took the time to help you with and feel.......shame.

Lots of shame.

Implementing something that takes playability back so far is embarrassing. I hope the Diablo creators find the time to troll you back. God knows you have trolled us with this one.



Aaaaaaand relax.

Glarbl Blarbl
Orion-Glarbl Mining Bureau
#388 - 2012-05-22 22:32:11 UTC  |  Edited by: Glarbl Blarbl
Didn't read the rest of the thread b/c i like my blood pressure low, thanks.

The inventory revamp is certainly ambitious.. I like where it's going, however:

-I need my active ship's cargo to be visible ALL the time (like the GMT date -- oh wait, we needed those 12 pixels...)

-Should make it easier to drag stuff between hangars -- currently it's like trying to thread spaghetti, or i have to shift-drag a bunch of stuff every time i dock.

-Remember how i had the inventory windows set up the last time i docked, whenever i'm in a place with a corporate hangar it should open up the second window I opened the last time i was there. I should ALWAYS see the market deliveries window.

-don't close my cargo window when i jump or undock. ESPECIALLY IF I PIN IT.



All in all, it seems like a good first start. The problem lies in this recent obsession CCP has with "freeing" screen space. EVE is about information. The space battles are pretty, but you can't fight them without having information. And you get information from the windows. If you insist on making me click through **** to find the information i need it means I will spend more time opening and closing windows or hovering for damn tooltips than i do playing the game. That's tedious.

If you're going to make it more complicated, make it so I can really customize my setup. Let me have one window that's always my HQ inventory, sorted by category. Let me tell every hangar at once which columns i want, in which order. Do cool stuff, don't make the game a crapton of shift-clicking just to drag some minerals into a production hangar.
1Of9
A Blessed Bean
Pandemic Horde
#389 - 2012-05-22 22:36:49 UTC
Seriously CCP, put a ON/OFF tick in options for old and new inventory like the captain room thingy

people actually pay to play, not to wonder what where all the damn time
Valleriani
Imperial Academy
Amarr Empire
#390 - 2012-05-22 22:43:59 UTC  |  Edited by: Valleriani
I like most of the change however, two things need to be implemented for the unified inventory to make some poeple happy.

It works for the most case, but operations when you want more then one window, like mining, can be hell. You need to be able to SHIFTCLICK+click open container, or open ship hanger, etc to open it like it would be if you shift clicked it in the unified inventory.

So it would be similar to how it was in terms of separate windows by holding down the shift key. SHIFT+CARGO bay for example would open up a separate window for example. rather then having to open up the unified inventory and then opening up the separate window.


Second one. filtering most garbage from the unified inventory. like GUNS should NOT be there and should open up there own separate window I feel or be per-filtered by default. It's such a HUGE pain to see 40-60 guns in my unified inventory list, it makes the list such a pain to scroll around in and you pretty much screw over the simplicity you were aiming for by having all this junk in the list.


Also, as people have said, when you pin something, it shouldn't vanish on jump or undock, hopefully that' just a bug, needs to be solved. That is just plain silly ;)
PATMAN3737
Holenshaften
#391 - 2012-05-22 22:55:39 UTC
Oopswho the h thought it was a great idea not to be able to have ships cargo hold seperate from the unified items tab while docked. Now I have even more clicks. shift click bs. took me 5 minutes to get get and item into my cargo hold unreal!
Faldini
Mining Reloaded
The Commonwealth.
#392 - 2012-05-22 23:00:17 UTC  |  Edited by: Faldini
-the new inventory is fine need some more work on it
-let ut make folders in the new inventory so i dont need 50 station containers to get my stuff organized.
-Manticore is looking better than before.
-Now change the Widow plz
-Missile effects looking realy nice.
Jack Mancetti
Brutor Tribe
Minmatar Republic
#393 - 2012-05-22 23:00:38 UTC
With all respect to ccp and his hard working ppl . . BUT this new Inventory is the bigest B U L L S H I T what u have ever made UghUghUghUgh

This pll where created this have maybe 2 ships and 2 items inside his poor Hangar but dont manage a whole corp.
I need the whole corp hangar open and my Hangar and . . and . . and . . . more clicks ,ywah.

The only click what i'll do is to click the leave Button on this CRAP,i'll fly spaceships and dont manage a bugged CRAP window
ffs !!!
Dezolf
DAX Action Stance
#394 - 2012-05-22 23:04:20 UTC  |  Edited by: Dezolf
Is this the feedback or the issues thread? Because I'm confused.
At any rate, I agree with the sentiment of a lot of the posts in this thread; the new unified inventory seems to be a step back in user friendlyness.
That said, I havn't had the chance to play around with it a lot, but I do feel that it takes up a lot of "screen real-estate". Also, with the old system, I could have my cargohold in the minimum-sized window and see three mods (with the big grid-view) - no problem. Now there's a scrollbar, further decreasing the space. (I have yet to log in my trader, mainly because I'm scared to do so)

Anyways, I'd love to post a long-winded post about this new system and how I feel etc., but I'd just be reiterating the same things that are listed in most (all?) other complaints w.r.t. this.

So, looking away from that, the patch went smooth for me (win7, 64bit, derp) - no problems with the launcher of any kind (although the option to download client upgrades should be in the launcher, shouldn't it?).
The new missile effects look awesome.
I have yet to play around with the new war stuff, but the devblogs on the subject look very promising.

Hm, I almost posted this in the issues thread by accident. :S

PS.
I heard there were some people having "trouble" with blueprint-images being different from the manufactured item-images (presumably because of some model changes?). Should I tell 'em to clear their cache?

Edit:
Oh. Right. Just one more thing. The old system? Simpler than the new one. But I am biased, seeing as I've been playing for a while, and, as such, have gotten rather intimate with the old system.
Glarbl Blarbl
Orion-Glarbl Mining Bureau
#395 - 2012-05-22 23:04:22 UTC
so i decided to bring the orca out of mothballs for a run around the station... To see how the new inventory will affect our mining ops once goonswarm is done griefing..

It's nice to be able to break out the one division of the corp hangar i want, and the ore and main hold ofc. Good to see i can stack them as usual.. However, the titles are way too long to be useful: "William Gratis (active ship) (Orca) > Ore Hold" gets truncated to "William Grat".

Antihrist Pripravnik
Scorpion Road Industry
#396 - 2012-05-22 23:14:45 UTC
Since I've posted feedback for the inventory system, it's time to switch to more positive stuff.

- Drone improvement modules are a good idea. It will certainly make some interesting new fits.
- Kill reports are FANTASTIC. The feature definitely has a space to grow. Great job!
- Wardec interface is pretty good. Wardec system too, except it needs some changes in order to function properly (a 100 mil ISK corporation creation fee, most notably)

I really have to check out the rest of the changes (it's going to be slow, since it's only Tuesday night and I have 3 more working days this week), but I think that, judging from all the previous dev blogs, all other changes are mainly very positive.

You've done a good job with so much stuff iterated on in this expansion. If it wasn't for the inventory system, this would be a GREAT expansion.
Mr LazyBones
Lazy Industries
#397 - 2012-05-22 23:17:47 UTC
My inventory is not there but my assets tell me i have 96 items located there plus a bunch of ships, after canceling a couple contracts those items did show but still missing everything else.
CCP Punkturis
C C P
C C P Alliance
#398 - 2012-05-22 23:20:36 UTC
Antihrist Pripravnik wrote:
Since I've posted feedback for the inventory system, it's time to switch to more positive stuff.

- Drone improvement modules are a good idea. It will certainly make some interesting new fits.
- Kill reports are FANTASTIC. The feature definitely has a space to grow. Great job!
- Wardec interface is pretty good. Wardec system too, except it needs some changes in order to function properly (a 100 mil ISK corporation creation fee, most notably)

I really have to check out the rest of the changes (it's going to be slow, since it's only Tuesday night and I have 3 more working days this week), but I think that, judging from all the previous dev blogs, all other changes are mainly very positive.

You've done a good job with so much stuff iterated on in this expansion. If it wasn't for the inventory system, this would be a GREAT expansion.


thanks, your post made me happy Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Chokichi Ozuwara
Perkone
Caldari State
#399 - 2012-05-22 23:24:09 UTC
FyreAx Feilong wrote:
Living in a WH just got even more complicated. Your inventory system take much too long to load as it tries to load every single container within range including every gun in the POS . Can miss entire fights now while SMA loads. Well done. (<---this is in sarcasm font just fyi)

This is an epic fail. As soon as I tried to use it, it loaded a ton of POS defenses, and I said frak it and logged off. What's the point in waiting 2 minutes for the inventory to display, only to load my display with stuff I don't want to see...

Tears will be shed and pants will need to be changed all round.

Infinite Force
#400 - 2012-05-22 23:28:43 UTC
POS dwellers unite!

The UI changes look nice, but for general functionality, they SUCK!

Why should I have to scroll through over a hundred items to drag something from my cargohold to a container, CHA, SMA or other storage area that happens to be at the BOTTOM of the list?

Suggestions:

> Allow for UI items be turned off from displaying in the top-level list.
> Make the salvaging windows auto-disappear again.

Lots of other good suggestions on how the UI should have been implement.

Give us back an option for the "old" window inventory system.

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