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EVE Online: Inferno - Feedback thread

First post First post
Author
Max Gades
Phoibe Enterprises
#361 - 2012-05-22 21:19:56 UTC
Didnt mention it earlier but if you close one of the item windows and then realize you need it again you have to close all of the in order to get the one you need again back up...

COME ON I MEAN REALLY? NO FUNTIONALITY RIGHT THERE. MAKE THE GAME EASIER FOR CRYING OUT LOAD NOT A SUPER HUGE PAIN IN THE ***!!!!!
Amelie Dallocort
The Arrow Project
#362 - 2012-05-22 21:20:01 UTC
2 failed downloads @ 'bout 600Mb and now this... What?

http://dl.dropbox.com/u/19485898/EVE%20Online%20Launcher%20v.1.jpg

( the % dl & Mb dl ratio out of sync)
D'Kelle
Federal Navy Academy
Gallente Federation
#363 - 2012-05-22 21:24:06 UTC
Vaju Enki wrote:
Angeliq wrote:
CCP pls answer this ONE QUESTION!

Why did you "stayed the course" with the crappy Inventory Feature after all the negative feedback from Sisi?


Negative from some people, not everyone dislikes the new inventory.




Try giving your head a shake see if there is a brain cell in there.YES EVE IS HARD dumb ass no ones bitching about that, only the poorly unfinished or not clearly thought out items / tools we get given when the other stuff worked fine.

Its not as if they didn't get feed back on it from testing on Sisi damming it.
Davina Sienar
The Misinterpretation of Silence
#364 - 2012-05-22 21:27:01 UTC
Again

A fix for a thing that was not broken

thnx to the UI-Programmer-nerds that dont PLAY the game at all

nice to know u have 100's of tree / pulldown menues on ur programming tools screen...
no need to have that inside eve^^

<< You all got the Chance to test Inferno on Singularity and bring your Ideas.>>

looks like there was a LOAD of reply... but just no one listening...

thnx

OPTIONAL or GTFO
Skelf Scunner
Center for Advanced Studies
Gallente Federation
#365 - 2012-05-22 21:27:04 UTC
Any news on a roll back of the inventory nonsense?

At least until it has been redesigned
Saska Samar
Caldari Provisions
Caldari State
#366 - 2012-05-22 21:28:08 UTC
When looting a mission the new design means that if I open 20 cans (Notics - a winning idea CCP) then click 'loot all' it takes the look but sends me back to my inventory rather than the can opened before - this is how it worked with a seperate cargo hold and loot can windows.

Was it designed to be that way as It's now a pain to loot mutiple cans Sad
Arra Lith
Infinite Point
Pandemic Horde
#367 - 2012-05-22 21:29:32 UTC  |  Edited by: Arra Lith
Why clicking SHIFT to open window? It would be much easier to just double click container for that.

Managing POSes now is nightmare. Open silo to empty it, open corp hangar -> silo window closes...
Moving cargo to silo is even bigger nightmare as you dont know which silo needs to be opened (and you cannot open it from space in new window ).

UI should make life easier, new version just made everything takes at least 2x longer to do. I wanted to play EVE to shoot things, not to fight with cumbersome interface...


And 1 more idea:
There is an option "Merge Ships and Items hangar" - its doing nothing now. Rename it to "open inventory in new windows" - if turned on it would open every container in new window without SHIFT. Everyone happy.
Angeliq
Brutor Tribe
Minmatar Republic
#368 - 2012-05-22 21:34:09 UTC
WHY U NO LIKE DOUBLE-CLICK CCP?

wow much space very ship such pvp many pew

Karl Hobb
Imperial Margarine
#369 - 2012-05-22 21:34:40 UTC  |  Edited by: Karl Hobb
I know CCP is working on the window state memory and that should solve a lot of problems with the new inventory. Kudos. I do have a few suggestions that I think would solve many of my own gripes.

Pinned windows should remember their settings and stay where they are through session changes. Pinned windows should not change their container view unless prompted from the tree, and should remember which container they have open. Unpinned windows should open into a new unified window separate from any pinned windows. Focus for a unified, unpinned window should always default to the last opened container. If a container is pinned, it should not show in an unpinned, unified window.

A professional astro-bastard was not available so they sent me.

FyreAx Feilong
Fractured Cirkle
#370 - 2012-05-22 21:37:00 UTC
Living in a WH just got even more complicated. Your inventory system take much too long to load as it tries to load every single container within range including every gun in the POS . Can miss entire fights now while SMA loads. Well done. (<---this is in sarcasm font just fyi)
Hamster Too
Golden Fowl
#371 - 2012-05-22 21:42:44 UTC
Flying Squidwolf wrote:
Isabienij wrote:
The new inventory system was clearly not designed for players living out of a POS.


I'm not exactly sure who the new inventory is designed for.


The only people that come to my mind are station traders and even they will start slashing their wrists after a couple of days of having to reopen/reorder their windows after each login.
Clayton Dozer
#372 - 2012-05-22 21:45:25 UTC
how is item value assessed in my hanger some of the items that it shows a price on is hundreds of thousands to over a million isk more than market buy or sell prices. is it figured buy a 3 month average before ccp nerfed incursions and some modules prices were over inflated?

i think im trolling this forum post correctly if im not then please shut up..

Hottie MissHotHot
Ware Hounds
#373 - 2012-05-22 21:53:27 UTC
Dear CCP,

WTF?!

First off before discussing the main topic of this letter (Data Cores), let me congratulate you on the excellent job you have been doing as a whole on the recent EVE expansions, and indeed the game itself. You guys (male an female – guys doesn’t have to be males) have been doing a great job of getting back to the basics and returning EVE Online to the eye-candy/pew-pew-fest that it so rightfully should be. While there are issues with the window, good Job over-all and thank you (I have faith that the window issues will be fixed).

Now, on to Data Cores.

My first question to you is:
Is EVE Online intended to be about “the daily grind?”

It has been stated that:
“While we do acknowledge that initial the initial period to train up for high-level research agents take times, effort and money, we are not particularly fond of the passive datacore income in general. Indeed, once the initial requirements are met, this is not so much of an active profession and more of a passive collection of items, which we want to look at.”
Hottie MissHotHot
Ware Hounds
#374 - 2012-05-22 21:53:41 UTC
Which leads up to my second question:
Is passive income a problem?

EVE mirrors many aspects of real life (having to have an income to pay for hobbies/passions, insurance, market fluctuations, conflict over territory and/or opportunities, etc.). However Data Cores have been one of the few possible passive income options, and only with high Skill Point requirements and a significant level of grinding (with meager mission payouts). Once even the best R&D agents are available to you, you still are unable to “get rich” off of it.

It could be said that you never get something for nothing, and this is true, however the time, Isk, Skill Points, and effort are hardly “nothing.”

Is there a real world example that corresponds to Data Cores? I believe so - rental properties share many parallels with Data Cores. There is a significant upfront investment in exchange for long term gains – a trickle of cash from month to month. The payback is slow, and the investment large causing few to put the effort forth to obtain these 2 similar income streams.

In EVE if you have 3 characters on 1 account that are all optimally set up for Data Core generation you will not even make enough Isk to Plex, while the amount of time required to get to this point = around 90-120 days per character depending on implants for a total investment of 9-12 months (not including the PVE skills required to be able to grind for the R&D agents). This arrangement would reduce the monthly grind required to maintain an EVE Online account significantly, but at a price tag of $98.55 to $209.88 in real world U.S. Dollars (depending on implants and payment method with $98.55 optimized in both and $209.88 minimized in both). To put it in terms of Plex – 5.66 Plex on the low side to 12 plex on the high side – that means a payback period of 34 – 68 months (3-6 years) are required just to get the amount that was spent on the account while training the skills required to get Data Cores (not including the cost of the skillbooks, ships and ammunition).

I personally have 8 Eve Online accounts with 12 characters – 10 of which have maxed out Data Core gathering skills. Can I make Billions of Isk in a year under the old system? Yes, but each character makes less than 100Mil Isk a month and my total investment is over $1225 (only including R&D skills and bare minimum PVE skills). This does not include all of the Isk for ships, skill books, and ammunition, not to mention time and angst that went into procuring this small stream of residual Isk income.

To have all of the time and money that went into getting Data Cores basically reduced to nothing is a real slap in the face. I'm sure anyone can imagine how they would feel if they paid $1225 for something and put in long boring hours and had it basically confiscated. Bottom line – lousy.

Now I am not one to gripe and whine about a problem, at least not without proposing a reasonable solution. I have a few proposed solutions to this problem:

1. Reinstate the old system. (The people who get data cores are not getting rich off of it, the market prices are reasonable, and dues have already been paid)

2. Reimburse players in cash for the losses that the new system causes. (lets face it – not going to happen)

3. Reimburse players in Plex for the losses that the new system causes. (reasonable and has less cost to CCP).

4. Give players the option of getting back the Skill Points that were spent into these skills, and applying the standings gained with R&D corps to a different corp (lets face it R&D corps suck). (While not as nice as option 1 it is reasonable and gives players a chance at compensation without any cost to CCP (other than implementation) and is much like what was done with the removal of the learning skills a while back)


I do dearly love EVE Online and hope to play for years to come. However remembering what was said in the not to distant past (something along the lines of we ignore their words and look rather to their actions) I am canceling all of my accounts (8 accounts) and I am calling on my fellow capsuliers to also stand up and be counted.

Is “the grind” what you (CCP) want EVE to be about? If it is, I think I can even live with that (possably... those are some sexy ships... Mmmmm), but I am not interested in dealing with a company that abuses it's costumers, and negating that much real world money, time, and effort without some form of compensation is abuse. I realize that you (CCP) view the Data Core system change as a process, and you might have things already set up to take care of this situation - I like to think so and hope that that is the case. However action is demanded as precedent has already been set, and if I am wrong and you (CCP) do not have a plan in place or intend to compensate players for their loss, then I will be forced to take the $1370 (minimum) that I spend on this game each year and sadly go elsewhere.

Again you guys have been doing a great job with the new expansions – EVE is shinier than ever before and 3 times as sexy. I am exited to see what great new innovations you come up with next!

Respectfully,
Hottie MissHotHot

P.S. Screen-shots of canceled subscriptions will be attached to this when sent to CCP, but not in distribution on the forums.
Pappy Rockmunch
Serenitatis Research
#375 - 2012-05-22 21:58:06 UTC  |  Edited by: Pappy Rockmunch
Quote:
Unified Inventory = badly designed product, still unclear who thought it will make players life easier?
Low res screens (laptops and 19' screens) have very bad interaction when you at POS and try to move stuff around 5-6 construction arrays/labs, the drag&drop feature responds bad to scroll up and down when you got 7 devisions on each array open and its even worse when you don't remember how you called each array and your screen lacks the pixels to stretch the inventory window big enough.

Options for solution:
1- add "disable new inventory" button, so that people can choose how they like to manage their assets.
2 -create a buffer zone to drag & drop items you want to move between hangars.
3- add Cut-Paste as option, alternative to drag&drop item/s.



Well seems like many I havent read the dev blog :
Quote:
If this “One window to rule them all” doesn’t sound like the thing just for you then don’t panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.


still Cut-Paste is a good alternative for the keyboard wizards Big smile
Xarhariel
My Little Pony Recon Force
#376 - 2012-05-22 22:03:11 UTC
Stealth bombers, missiles and associated effects = win.

Filters - I like

With regards to the unified inventory, I remain.... unconvinced by it.


  • If I've got a load of ships in the hanger and I want to move some items from the ship at the top, I've got to select the ship to bring up its cargo, scroll down to the item hanger and then select the items and drag them over, it's not a disaster, but it just doesn't seem quite right to me - especially when you've used Windows for years and gotten ever so slightly used to moving things from one window (folder) to another (folder) by dragging and dropping, much like the old inventory.

  • ^ I know you can open up a folder in a new window and relive "the good old days before change happened", but, if I undock and then dock up again the old window is no longer there :'( also, it involves more effort than the old system of click the item hanger - get 1 window, click the ship hanger - get another window, drag and drop.

  • "Xarhariel's Raven" and "Xarhariel's Raven Navy Issue" look remarkably similar depending on how wide your side bar menu is.

  • Also because of the fact that the ship type is at the end of the ships name in brackets, I now have to read the name of the ship and then select it as opposed to the old way of looking at the icon of the ship and being easily to pick out what the ship is you want. (Yes I know you can view ship icons by selecting "ship hanager")

  • Using the old system, the ships in you hanger felt like an epic arsenal waiting to be unleashed on an unsuspecting universe Twisted, under the new UI, the ships in the side menu feel like "meh folders" What?.

  • Did I mention that the new UI feels less intuitive compared to the older version (to me anyway)?


For me, the best thing CCP can do right now is put the icons back for the item hanger and the ship hanger so that they open up a new window (using the new UI window style if they want) for each hanger. - As for corp hangers, POS and orcas, I'm quite sure others can suggest something.

Hopefully, CCP will take on board our criticisms of the new system and then do exactly the same thing they did after incarna, when they removed ship spinning. ("Take it out, put it back in")

As an aside, given that they've gotten shot of the old inventory system - shouldn't the option, in the "General Settings" tab, of 'Merge "Items" and "Ships into station panel' been removed given that it now appears to be a little on the redundant side?
Razgriz Shaishi
Perkone
Caldari State
#377 - 2012-05-22 22:05:47 UTC
CCP SoniClover wrote:
CCP Punkturis wrote:
CCP Tuxford wrote:


Hannott Thanos wrote:

Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(


You have no idea how much I want this as well, just ask anyone from my team


confirmed. he talks about this probably every day!


Talks about? Moans and bitches more like it... Twisted

And while your at it, please make it so that it shows the effects, when active, of non-passive shield and armor hardeners. There is little reason why somebody would want to see the non-active EHP/resistance bonus of active hardener modules, they are worthless when inactive anyway.
pipin meh
NED-Clan
#378 - 2012-05-22 22:06:07 UTC
Give our old inventory back ccp!! this **** is useless.....

Warp to friendly pos.. open cargo hold.. and i see ******* 30000 guns and **** in my cargohold invertory.. what is this madness?
CCP Punkturis
C C P
C C P Alliance
#379 - 2012-05-22 22:11:49 UTC
Vimsy Vortis wrote:
The "All wars" tab on the wars panel doesn't actually show all wars. It shows the 50 most recently declared wars.

Can you name things based on what they actually do?


it's called "All wars" because it's where you access all wars. To get the other wars you have to search for a corporation or alliance and get their wars.

Before Inferno you'd go to that tab and get nothing. We felt that was kind of lame so we made it so you see the 50 most recent wars when you get there.

Vimsy Vortis wrote:
When you join a war as an ally you get no kind of notification about it. You get notifications when other people join the same war, but not when your corporation joins it. That is ********.


Thank you! I'll look into this. Your point totally makes sense!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

homopate Jouhinen
Doomheim
#380 - 2012-05-22 22:14:51 UTC
G'Shad wrote:
The navigation through the new unified items window is difficult enough. Having the Corp hangar as part of it is now crippling. The delay on acknowledging the corp tabs are there is frustrating, there is constant issues trying to drag items between corp tabs; and if you are trying to pull from containers in one tab to drop in another tab’s containers , just forget about it.

There was a reason that the ships, times, and corp hangars were all separate windows before. With them all in one now, there is great difficulty with interacting between them.

Looking through the forums, it seems there was enough playtest feed back on these kind of issues that the unified items window should not have been included at this point.

i so agree with this guy! make a bottomn to get the old stuff back. why make it so that you have to left click for inventory. right on ships left on open new window then right click youre ship then *make active* that is 4 clicks instead of 3 wich were before and now i allways have to scroll down after hitting inventory or corp hanger for that matter.
my corp hangar / station hanger /ships are like looking through a market now . i dont like markets. i want the **** to feel like its actualy mine..

i want the OLD inventory. make a buttomn to take it back just like the walk in station feature.