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EVE Online: Inferno - Feedback thread

First post First post
Author
Crunchmeister
The Scope
Gallente Federation
#101 - 2012-05-22 16:13:39 UTC
Not sure what I think about the unified inventory system yet. It has potential, but it feels awkward and unfinished.

Given the choice, I would prefer the old system, but with some fixes and actually completing the job, the new system could be nice. As it stands, I don't see it as being very user-friendly.

People were constantly telling me I was crazy. For a long time I didn't believe them, but after a while, I started to think they might be right.

But it turns out that they were all wrong. One of the voices in my head is a psychiatrist and he says I'm perfectly sane.

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#102 - 2012-05-22 16:14:42 UTC
One tiny thing that would make salvage ops more streamlined would be an auto-loot-all option. This one function would eliminate all the window pop-ups and insane clicking now mandatory to actually loot a container. Knowing how the EvE player base typically thinks, there is probably some political reason why we can't have an auto-loot-all function. But based upon the new Unified Insanitorium , an auto-loot-all function would make (at least) salvage ops more bearable and hopefully faster than waiting for the window refreshes to finally show the loot all button ....
Elvin Gizza
Gerek Ore And Moon Surveying
#103 - 2012-05-22 16:14:48 UTC
Sorry CCP, the new inventory thing is horrible, why cant it be optional?

Also i love all the new modules and ****, but where are they? Have they been seeded? Again, why make it so difficult for us?




Corporate Envoy
Federal Navy Academy
Gallente Federation
#104 - 2012-05-22 16:15:49 UTC
Gun Kata wrote:
whole inventory thing is sorry to say crap

moving stuff about cargo bays etc just became horrid

it didnt need changing so why do you persist in breaking things that arent broken your like children leave them alone fix the broken stuff first

please make this able to be turned off


Speaking of things that aren't broken:

The english punctuation system ain't broken, so why must you change it?

Why?
Mullethead
Imperial Shipment
Amarr Empire
#105 - 2012-05-22 16:16:02 UTC
CCP Tuxford wrote:
Hannott Thanos wrote:
When will we see the passive Damage Control?
Tuxford said it would originally be passive, but the code wasn't there for it.
This should be possible now, shouldn't it?


I am confused. What are you talking about?



Most of us are talking about how much the new inventory systems SUCKS. But as usual...ignoredP
TheButcherPete
KarmaFleet
Goonswarm Federation
#106 - 2012-05-22 16:17:44 UTC
Elvin Gizza wrote:
Sorry CCP, the new inventory thing is horrible, why cant it be optional?

Also i love all the new modules and ****, but where are they? Have they been seeded? Again, why make it so difficult for us?






Someone hasn't been paying attention.
Only the Drone Damage Amplifier BPO was seeded, the reactive armor hardener and Target Breaker only come in BPCs from RADAR sites.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Tulok Delunn
ALFA Mining Inc
#107 - 2012-05-22 16:17:59 UTC
I was attempting to place a command center in Agoze today and i got the following message "you can not build a command PIN as you are not part of the alliance that holds sovereignty in this system". Is this a bug or working as designed? Did not see any information on the patch notes about this as a change. I am currently not a factional warfare player and have good standing with Gallente who owns the system currently.
staafsak
Viziam
Amarr Empire
#108 - 2012-05-22 16:22:00 UTC
Grey Stormshadow wrote:
Unified inventory still sucks balls. It should have never made it to tranq in such unfinished state.

I wish that the decision makers and designers from this project will be booted from CCP or given alternative work somewhere far from computers.

I don't bother writing details what is wrong because I've given my fair share during the test server feedback already.

My accounts expire in end of this month and if this hasn't been properly fixed by then - feel free to email me with nice reactivation offer when you have. I then reconsider whether or not you have done enough to prevent this kind of junk from happening over and over and over again like it seems to do.


Bye.
Hannott Thanos
Squadron 15
#109 - 2012-05-22 16:22:31 UTC  |  Edited by: Hannott Thanos
CCP Tuxford wrote:
Hannott Thanos wrote:
When will we see the passive Damage Control?
Tuxford said it would originally be passive, but the code wasn't there for it.
This should be possible now, shouldn't it?


I am confused. What are you talking about?

The Damage Control module. Why is it still an active module?
All I know is that it was meant to be a passive module, but it could be stacked to create super-tanky hull ships. So therefore it was made an active module because you could make it so that only one of a kind could be active at one time. Should it not now be possible to turn it in to a passive module? It's only an annoyance to turn it on all the time.

Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#110 - 2012-05-22 16:22:41 UTC
Callidus Dux wrote:
The UI is horrible sh!t.
I want two or many more seperate windows (WHITHOUT any shift or something crap) to move items from the hangar into my ship. It was possible to stack all windows into one before this UI crap. But no one did this. Now you force all people to live with this crap. Please roll back the UI or make it optional. It is not user friendly.

Especially the Inventory I want into SEVERAL independent windows to be able to drag and drop things around. I hate the idea to use the shift key every time to open a own window.

lol - tell us what you really think.
Friary
Hedion University
Amarr Empire
#111 - 2012-05-22 16:23:14 UTC
How come patch too big??? I just got 56k modam where i life and taking 12 days!!!
Redclaw Inshan
Serenity Crew
#112 - 2012-05-22 16:25:30 UTC
Ok I usually do not post on forums either, but i got to admitt, the IDEA of the new inventory system is nice... in some weird sense of style i think, but it's not really practical anymore.
I used to have my cargohold open at all times for different ships. Then additionally. especially when salvaging/looting, salvaged all the ships and after that, i opened all cans by doubleclicking them on the overview. I had all those windows as tabs in one window. That way i was able to rapidly click the "loot all button" ( which i still think was one of the best ideas CCP had lol) and loot all the cans in a timely fashion.
NOW even if i use shift-click to have the can window out of my main cargo window, it opens only one can there... other cans do not automatically stack there, but show up in the main window again. Then i tried to loot from that window. I guess it could work somehow, but then i realized, that, when a can despawns after looting, the focus switches to the ships cargohold again, so i have to select a new can, loot it and so on and on and on.
Salvaging now takes allmost as long as actually doing the mission, and you know it... salvaging is not done because it's sooo much fun, but it's done to make some profit out of missions other than just the bounties.
When i read the patchnotes, i thought this was just an additional OPTIONAL window with the assets around the universe included. but it turned out, that this is a way slower ( yes, the windows DO react way slower than before) and more complex way to do things, that were done with a click or two before.

PLEASE CCP remember that not all people bother to actually tell you if they like or dislike something on the forums. Most do not post it, like i so far never did.
So please do not assume that all the players NOT complaining are actually fine with what you do there.
So please either give back the old inventory system back completely, or at least give us a chance to deactivate the new one to have the old inventory back like so many people want it.

This is meant constructive, not destructive, hence why i am not swearing, or insulting anybody.
And "forcing" something like this, is like me selling you a Mac, when you are a windows-user, and me telling you " Well, you will get used to it."
Hannott Thanos
Squadron 15
#113 - 2012-05-22 16:26:30 UTC
On the topic of inventory, I think the filters are awesome! But I still use the inventory like I did before. Now I just press ctrl-n to open ships in my lower right corner, then I shift-click "Item hangar" to open my items in my top left corner. A few more clicks than before, but no biggie. If anything, I wish the CTRL-something would just open a new window, instead of the base inventory system

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Callidus Dux
School of Applied Knowledge
Caldari State
#114 - 2012-05-22 16:34:02 UTC  |  Edited by: Callidus Dux
Urgg Boolean wrote:
Callidus Dux wrote:
The UI is horrible sh!t.
I want two or many more seperate windows (WHITHOUT any shift or something crap) to move items from the hangar into my ship. It was possible to stack all windows into one before this UI crap. But no one did this. Now you force all people to live with this crap. Please roll back the UI or make it optional. It is not user friendly.

Especially the Inventory I want into SEVERAL independent windows to be able to drag and drop things around. I hate the idea to use the shift key every time to open a own window.

lol - tell us what you really think.

That it is sh!t. Try to read all next time.
To CCP: I like the new missiles; but really hate the new, untested und uncomfortable UI.
witchking42
Doomheim
#115 - 2012-05-22 16:36:23 UTC
Anyway to completely get rid of the FACTIONAL WARFARE details from the screen, as I'm not participating in this, and it's taking up real estate even when minimised!

PS. No issues with UI :-)
CCP Tuxford
C C P
C C P Alliance
#116 - 2012-05-22 16:36:50 UTC
Hannott Thanos wrote:

The Damage Control module. Why is it still an active module?
All I know is that it was meant to be a passive module, but it could be stacked to create super-tanky hull ships. So therefore it was made an active module because you could make it so that only one of a kind could be active at one time. Should it not now be possible to turn it in to a passive module? It's only an annoyance to turn it on all the time.


If I recall correctly then the reason we made it active was because we only had functionality that restricted modules by activation but not fitted. I don't think there is any reason why we can't make it a passive module but that is really something that game design needs to decide on.

Hannott Thanos wrote:

Edit: also, yay, a dev noticed me! And, I hate undocking all the time to see my EHP with the DC. I want to know my EHP when I'm docked :'(


You have no idea how much I want this as well, just ask anyone from my team

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

Gun Gun
Ronin Cartel
GaNg BaNg TeAm
#117 - 2012-05-22 16:36:59 UTC
The new inventory feature is the worst idea after "walking in stations".

It doesn't improve anything.

It opens the present ship's cargo as a default - no one needed that.

The inventory windows don't obey the player's desire to arrange them on the screen - that annoys!
(the old inventory windows did obey)

The active ship isn't shown in the ships list.

The windows themselves and their "fancy" filters use more space on the screen = bad.

Double-clicking on a ship now activates that ship instead of opening it's cargo - why ?
NJBMKEY
G.M.Y
#118 - 2012-05-22 16:37:33 UTC
The new inventory is totally confusing and impractical
each will open an extra window mechanism with awkward combinations of keys
please make the old windows system, restore the inventory sytem to facilitate the work, not harder with an extra unnecessary clicks and key combos and please make it possible to ship the inventory re-insert it into the sidebar
thx NJBMKEY
Manssell
OmiHyperMultiNationalDrunksConglomerate
#119 - 2012-05-22 16:41:04 UTC
Is there a reason that my new ship skins are so dark I can't see any detail in them at all Shocked
SerratedX
End-Game
#120 - 2012-05-22 16:41:11 UTC
The unified inventory made everyday things slower and more complicated. People even gave you sisi feedback that it was bad. You ignored that feedback and pushed it onto TQ, making the game worse. Nice.