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EVE Online: Inferno - Feedback thread

First post First post
Author
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#61 - 2012-05-22 15:08:01 UTC
Bloodpetal wrote:

@ Unified Inventory -

I LOVE IT, Thank you.



@ Those who Do not like Unified Inventory.

ON THE TOP LEFT, there are a set of LEFT POINTING CHEVRONS. Click on this, Unified Inventory Index goes away, and you never have to use it again.


MAJOR BUG :

Trying to do an INDUSTRY INVENTION from the Corporate hangars is failing to find the items. This means I can't work from my POS at all, not to mention it's broken and makes me Sad.

Please fix, bug report incoming in game.

Interesting how you state emphatically that you love the new inventory system. Then a few sentences later you state it is broken and makes you sad. I apologize, but that seems either contradictory or very fickle.

The problem is that all the inefficiency we see now is inherent to the design. It's not bugs, per se. CCP had the chance to fix this based upon player feedback in a lengthy thread, and they didn't listen. They published what you see now. So will they fix it? Who knows...
Clayton Dozer
#62 - 2012-05-22 15:08:36 UTC
and how are we supposed to get our items from ship cargo to station hanger and back into ship cargo if you can no longer open 2 screens at one time?

i think im trolling this forum post correctly if im not then please shut up..

Gizan
Deep Core Mining Inc.
Caldari State
#63 - 2012-05-22 15:09:29 UTC
GIVE ME MY CORP HANGER BUTTON BACK ON STATION TAB
GIVE ME MY SHIPS HANGEER BACK
GIVE ME MARKET DELIVERIES BACK

CORP hanger NEEDS to be seperate from the personal market tab.
Cant drag stuff from the delivers window, if you open it, to you items button to put in your hanger anymore...

ECT ECT ECT


Gizan
Deep Core Mining Inc.
Caldari State
#64 - 2012-05-22 15:12:45 UTC
CCP Punkturis wrote:
Katrina Bekers wrote:
No double-click in hangar to open cargo?

Inventory windows not remembering their positions?

CCP Punkturis, did you lose your UI demigoddess status? We still love you, but please, these details shouldn't be overlooked like this.


I was working on War Dec and Kill Reports this release - hope you like that stuff!



dont point out other dev's horrible job, and then congradulate your self, on something 1/2 of eve will never want to use.
annoing
Chuck Norris Kick Ass Corp
#65 - 2012-05-22 15:14:40 UTC
Change for the sake of change is JUST change.
The new side-bar, ship hanger, items etc is un-necessarily complicated for, it seems, no other reason for the design team to justify their existence. The was NOTHING wrong with the old set-up. NOTHING at all. Dated? Yes, complicated? NO.
Useless change is still useless. Still havent flown the ship outside to see the new effects, maybe that will make the expansion all worth while but based on the new hanger changes alone? Not worth the effort tbh. You tried too hard and failed.
Want to swear to express how angry and dissapointed I am in this but it would serve no point as CCP wont/dont/never listen anyway
Katja Faith
Doomheim
#66 - 2012-05-22 15:16:01 UTC
Evilynthea wrote:
If you collect modules/ammo/any amount of loot at all, the new inventory system is totally unusable. I will be unsubscribing all accounts within 2 weeks if not fixed.


Rabble-rabble-rabble-failquit-rabble-emorage-rabble-failquit
Shade Alidiana
PROSPERO Corporation
#67 - 2012-05-22 15:17:17 UTC
Swiftstrike1 wrote:
Would really appreciate a tick box in the escape menu that lets me disable the new inventory system and have the old one back.


That would be great. At least this way...
Zleon Leigh
#68 - 2012-05-22 15:20:23 UTC
OMG.. Unified inventory view eats up a lot of extra pixel real estate? Just what we needed... sheesh. At least have a ship cargo view that is streamlined as it was.

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Catho Sharn
Don't Die Interstellar Enterprises
#69 - 2012-05-22 15:20:43 UTC
Inconsistent behavior:

1. In the index select "Item Hangar"
2. In the item pane, double-click a container.
3. Container opens in inventory window.

1. In the index select "Ship Hangar"
2. In the item pane, double-click a ship.
3. Ship becomes active ship.

The inventory window is inventory. Double-click should always open containers, including ships. It should not change the active ship.

Problem behavior:

Items do not show locked status (at least in my testing).

Current container configurations appear to be broken, showing 'unlocked' for placed items, but locking them when moved.
-- Resetting container configuration seems to resolve this, but damn it, having to redo all containers every time there's a patch is really annoying.

General feedback: This system is poorly thought out and is pretty useless for anyone dealing with large numbers of items. I'm disappointed.
Indorian
Thorn Project
#70 - 2012-05-22 15:21:02 UTC
Grey Stormshadow wrote:
Unified inventory still sucks balls. It should have never made it to tranq in such unfinished state.

I wish that the decision makers and designers from this project will be booted from CCP or given alternative work somewhere far from computers.

I don't bother writing details what is wrong because I've given my fair share during the test server feedback already.

My accounts expire in end of this month and if this hasn't been properly fixed by then - feel free to email me with nice reactivation offer when you have. I then reconsider whether or not you have done enough to prevent this kind of junk from happening over and over and over again like it seems to do.


Can I has your stuffs?
Zleon Leigh
#71 - 2012-05-22 15:21:37 UTC
Seems new inventory system doesn't fix broken mechanic of not being able to contract out of station containers. So bloody lame....

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Captain Praxis
Sebiestor Tribe
Minmatar Republic
#72 - 2012-05-22 15:24:49 UTC  |  Edited by: Captain Praxis
Gabrielle d'Robinette wrote:


...I have to use an extra keypress (shift) to open an extra window. Previous I just had to click. Now I need one hand at the mouse AND one at the keyboard...



THIS a thousand times Evil
Gizan
Deep Core Mining Inc.
Caldari State
#73 - 2012-05-22 15:28:31 UTC
How about you make ALL new UI changes OPTIONAL when you put them in the game so it doesnt screw up EVERYONES gameplay. Im sure that the 100/750,000 people like the new invintory, but most of us absolutely hate it.... i guess its time to let more subs lapse. (not a joke, i use to run 14 accounts)
andyminer
Order Of The Jade Dragon
#74 - 2012-05-22 15:29:39 UTC
I like others don't usually post on the forums but I have to say something about the new UI. I agree with the other people who have said that its awful. I have been playing the game for seven years and everything I do requires seperate windows to be open. The changes I have seen today have made the simple operation of dropping items into you hangar more complicated and time consuming. The fact that every windows closes when you session change is an epic failure as far as i'm concerned. Please can we have an option to turn off this new "improvement" and please can i have my seperate ship hangar back and for god sake please stop changing things that are not broken!
Brego Tralowski
Tralowski Independent Traders.
#75 - 2012-05-22 15:29:43 UTC
Hmm guess I will no longer store all my items in freight cans with nice labels, nice to have a rough worth of your items at the bottom I guess. But not a fan of the new inventory system - maybe the option to not use it like we have the option to not use CQs?

Missiles look great, was out blasting roids just before work so i could have a look at them lol.

Supplying Quality goods to the masses.

See 'T1 Module supplies' for all your T1 needs or T1.com in game chat.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#76 - 2012-05-22 15:30:43 UTC
Indorian wrote:
Grey Stormshadow wrote:
Unified inventory still sucks balls. It should have never made it to tranq in such unfinished state.

I wish that the decision makers and designers from this project will be booted from CCP or given alternative work somewhere far from computers.

I don't bother writing details what is wrong because I've given my fair share during the test server feedback already.

My accounts expire in end of this month and if this hasn't been properly fixed by then - feel free to email me with nice reactivation offer when you have. I then reconsider whether or not you have done enough to prevent this kind of junk from happening over and over and over again like it seems to do.


Can I has your stuffs?

How creative from you.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Clayton Dozer
#77 - 2012-05-22 15:32:42 UTC
Captain Praxis wrote:
Gabrielle d'Robinette wrote:


...I have to use an extra keypress (shift) to open an extra window. Previous I just had to click. Now I need one hand at the mouse AND one at the keyboard...



THIS a thousand times Evil

I had no ideal that holding shift then clicking the hanger would open a new window its over complicated buy i can deal with the extra effort i have to put out unless my keyboard batteries go dead and i cant hold shift

i think im trolling this forum post correctly if im not then please shut up..

Ampoliros
Aperture Harmonics
#78 - 2012-05-22 15:33:45 UTC
Yeah, I'm generally okay with unified inventory, but it is *awful* at POSs

You have:
- 15-20s inventory loadtimes with the index open when arriving on grid as it attempts to load every little POS gun and hangar array
- Massive screens of POS modules that make it impossible to find what you want, and being as you can't rename half the structures or resort/filter anything it's a massive UI mess. I now have to browse in between about 20 guns to find what I want.
- No functionality added, because i still have to be within 2.5k to access or view anything.

In short, I have a massive, hard to use window, that takes forever to load, that does absolutely nothing helpful.

Suggestions:
- Move the inventory of defense modules into their own sub-menu under starbase structures, so it looks like:
\/ Starbase Structures
> Corporate Hangar Array
> Ship Maintenance Array
(etc..)
\/ Starbase Defense Structures
> Medium Pulse Laser Battery
(etc...)

This one absolutely has to be done, it's just nonfunctional otherwise.

- Let us rename more structures at POSs or alter the sorting of the left side index.

-Remove the range-related view limitation on structure contents. You're probably loading the stuff anyway, just let us view it!

Thanks.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#79 - 2012-05-22 15:34:23 UTC
So the wars panel of the corporation window now doesn't display any information about whether or not a war is active, as in there is no indication of the 24 hour warmup or cooldown at the start and end of a war.

Also the war history is extremely boss.
Karl Hobb
Imperial Margarine
#80 - 2012-05-22 15:35:15 UTC
I literally don't want to play EVE right now with the inventory in this state. It should remember my window states between session changes and opening loot containers should be done in a separate window to avoid confusion. Tabs worked perfectly and were easy to manage, the new sidebar is not very usable unless you take up a large amount of screen real-estate, and even then it doesn't handle simple tasks (such as looting) nearly as well as the older tabbed system did.

There really needs to be some quality of life iteration done on the inventory before the game is bearable for simple tasks. A good place to start is window state memory.

A professional astro-bastard was not available so they sent me.